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E_T
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Orlando, Florida
Mar 2001 time: 00:35
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Status
- Republic
- Researching Astronomy (478 beakers stored, need 1344 beakers total, 6 turns)
- Treasury 129 gold (end of last turn), approx +12 (+92) gpt, = approx 221 gold (at begining of turn).
- Running at 5/5/0 Sci/Tax/Lux
Ministry of the Interior
Economy:
Lakeveiw - building Settler (turn 2 of 10 sched).
For More Info on this, see Moving Lakeview - Case for this
Mingapulco - Aquaduct built, start building University (turn 1 of 13 sched).
This is the STEALTH prebuild start of a 38 turn-600 sheild wonder project, due to complete on turn 212
Chiquita - building Market (turn 3 of 12 sched).
Bananatopia - building Uni (turn 4 of 16 sched-STEALTH).
This is the STEALTH prebuild start of a 44 turn-600 sheild wonder project, due to complete on turn 215
Incensity - Galley built, start building Galley (turn 1 of 4 sched).
Dominus - building Market (turn 3 of 14 sched).
Tripoli - building Aquaduct (turn 5 of 12 sched).
Pull Through Strider - building Courthouse (turn 3 of ??TBD?? sched).
Hispanica - building Galley (turn 5 of 6 sched).
Power of Victory - building Library (turn 15 of 22 sched). shortrush 3 shields for 12 Gold.
Eisten Boulen - building Courthouse (turn 6 of ??TBD?? sched).
Karina - building Aquaduct (turn 3 of 10 sched).
Lux Invicta - Worker built, start building Worker (turn 1 of 3 sched).
Big Bend - building Market (turn 8 of 18 sched).
BigFurryCity - building Aquaduct (turn 10 of 16 sched).
Apolyton Prime - Marketplace built, start building Colusseum (turn 1 of 6 sched).
This is the STEALTH prebuild start of the Hanging Gardens wonder project, due to complete on turn 191
Del Monte - building Library (turn 13 of 28 sched).
Heart of Darkness - building Aquaduct (turn 5 of 10 sched).
Elucidium Novem - building Granary (turn 4 of 14 sched).
Silk Road - building Courthouse (turn 12 of ??TBD?? sched).
Arcadia - building Granary (turn 21 of 25 sched). shortrush 6 shields for 24 Gold.
Zenophobia - Worker built, start building Granary (turn 1 of 12 sched).
Note: Zeno is a designated Worker Pump.
Solace - building Aquaduct (turn 6 of 26 sched).
Down Under - building Courthouse (turn 14 of ??TBD?? sched).
Lumentis Bananais - building Library (turn 12 of ??TBD?? sched).
Antlergrad - building Courthouse (turn 11 of ??TBD?? sched). shortrush 6 shields for 24 Gold.
Area X - building Harbor (turn 11 of 27 sched).
Heros' Summit- building Courthouse (turn 10 of ??TBD?? sched).
Mongoose Abyss - building Temple (turn 9 of ??TBD?? sched).
Lumen Musae - building Courthouse (turn 9 of ??TBD?? sched).
Protuberance - building Courthouse (turn 8 of ??TBD?? sched).
Kanaola - building Harbor (turn 8 of ??TBD?? sched).
Note: this might change
Eye- building Courthouse (turn 7 of ??TBD?? sched).
Vox Publica - building Courthouse (turn 7 of ??TBD?? sched).
CGN gifted city Orlando - Set build to Wealth.
Memoria Fraxia - building Courthouse (turn 5 of ??TBD?? sched).
Rushing
See Short, Throughput & Regular Rushing Turn by Turn Approval Thread for general rushing requests
and see Turn 174, 580AD post in that thread for this turn's specific requests and approvals.
Edit the post link when coping and pasting.
Power of Victory - 3 shields for 12 Gold - Last Shortrush for PoV Lib Build. for efficiency
Arcadia- 6 shields for 24 Gold - Only Shortrush for Arcadia Granary Build. for timing of growth and efficiency
Antlergrad - 6 shields for 24 Gold - Part of total shortrush for Antlergrad Courthouse Build (Minimum of 11, Max of 26). part of shortrush plan
- Total this turn = 56 Gold
Worker Force:
Lakeveiw - (grows this turn) starting WF to 1-??2??. Change WF to 3-7.
Mingapulco - (worker added) starting WF 3-6-7-??8??-10-15-18. Change WF to 2-3-6-7-8-9-10.
Chiquita - starting WF 1-5-6-13-14. NC.
Bananatopia - (grows this turn) starting WF 1-2-4-8-??13??-16-19. Change WF to 1-2-4-8-13-16-19.
Incensity - starting WF 5-6-7-16-17. NC.
Dominus - starting WF 1-2-??6??-8. Change WF to 1-2-7-8.
Tripoli - (grows this turn) starting WF ??2??-7-9-17-18-19. Change WF to 7-8-9-17-18-19.
Pull Through Strider - starting WF 18. Change WF to 16.
Hispanica - starting WF 1-2-3-4-12. NC.
Power of Victory - starting WF 3-9-10-13. NC.
Eisten Boulen - starting WF 4. NC.
Karina - starting WF 3-11-13-17-18. Change WF to 1-4-11-13-17.
LuxInvicta - (worker built this turn) starting WF ??1-11-15??. Change WF to 1-5-11.
Big Bend - starting WF 1-3-4-8. NC.
BigFurryCity - starting WF 5-6-7-8-20. NC.
Apolyton Prime - (market built) starting WF 1-2-3-4-6-10-17-18 & 2 Entertainers. Change WF to 1-2-3-4-6-10-14-17-19 & 1 Entertainers.
Del Monte - (grows this turn) starting WF ??1??-10-11. Change WF to 1-10-11.
Heart of Darkness - starting WF 3-4-5-12-13-17. Change WF to 3-4-5-10-13-17.
Elucidium Novem - starting WF 2-3-8. NC.
Silk Road - starting WF 9-19. NC.
Arcadia - starting WF 1-2-6-7. Change WF to 2-6-7-8.
Zenophobia - (worker built) starting WF ??2-8??. Change WF to 2-8.
Solace - starting WF 1-2. Change WF to 2-8.
Down Under - starting WF 2-10. NC.
Lumentis Bananais - starting WF 3-13. NC.
Antlergrad - starting WF 2-11. NC.
Area X - starting WF 3-16. Change WF to 3-5.
Hero's Summit - starting WF 6. NC.
Mongoose Abyss - starting WF 6. NC.
Lumen Musae - starting WF 8. NC.
Protuberance - Starting WF 20. NC.
Kanaola - starting WF 7. NC.
Eye - starting WF 1. NC.
Vox Publica - starting WF 4. Change WF to 20.
CGN gifted city Orlando - starting WF 4. NC.
Memoria Fraxia - starting WF 17. Change WF to 8.
Workers:
LAN Party (LAN, Dan, Gits, Lib & Slave Farb) - Road (done).
Monkee & Calc II - Road (done).
Frodo & Out of Darkeness - Road (done).
Horse & Squid - Road (done).
MarK (Otto is frozen) - move 6, will start Mining next turn.
New Worker from Lux - move to Mingapulco and add to city.
Moe - move 3-3 and start Mining (3 turns to complete).
Gang of 3 (MrWIA, EVC & Dejon) - move 2-1 (to Iron Mountain) and start Mining (3 turns to complete). send knight to mountain this turn and MUST Pillige next turn
rah - move 6-2 (to Area X WF#5) and Mine (3 turns to complete).
Rush - move 3 (to Arcadia WF#2) and Mine (3 turns to complete).
New Worker from Zeno (name him Sleepy) - Move 3 (to Zeno WF#4) and Mine (3 turns to complete).
Panagoon - move 9 (to PoV WF#4) and Mine (3 turns to complete).
Press Gang 2 (PG 7 & PG 8) - move 8-8-4.
Press Gang 3 (new workers from CGN - Name them PG 9 to 12) - move 8-8-8.
Screech - Road done, worker frozen.
Sanchez - Road done, worker frozen.
BigFurryWorker - Irrigation done, worker frozen.
Bashful - Irrigation done, worker frozen.
Silky, Yo & Slave Anarchy - 2 turns left to Mine.
Press Gang 1(PG 1 to 6) - 2 turns left to Mine.
Grumply - 2 turns left to Chop.
Spike & Mossefart - 2 turns left to Clear.
Empress & Larry - 3 turns left to Clear.
Curly - 4 turns left to Mine.
Settlers:
See General Overall City Placement Plan #1 for locations
Also, see
Phase 4: Post Palace Move for the Phase 4 sites
Settler Lux A (at Site #10) - build city, set build to Catapult, set WF to 6.
Settler Dominus A (headed to Site #21) - move 2, will build city next turn.
Settler Chiquta B (headed to Site #9) - move 8-8-8.
Apolyton Refugees (headed for Site #11) - move 8. Needs an Escort.
Equilibrium Refugees (headed to Site #19) - move 3-2-2.
Preturn Realgame Results: From actual save
Beaker Power = 324 BPT
Cash Power = 343 GPT
At 50% = 171 BPT & +29 GPT
170 (this turn, @50% AND after Orlando goes back to CGN) + 478 (previous) = 648 beakers towards Astronomy (Should be able to tweek down to 20% on last turn)
1344 - 317 = 1027 left after this turn (7 more turns).
GNP = 415 (#2)
Mfg = 146 (#3)
Prod = 561 (#2)
GPT = +29 (+69 CFC) [+68 after Orlando]
Ministry of War
MoW thread
Unit Roster
Ministry of Foreign Affairs
Foreign Affairs thread
Last edited by E_T on 03-05-2004 at 02:52
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E_T
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Orlando, Florida
Mar 2001 time: 00:35
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Urgent Business for This Turn
Economic:
To be edited by the Consul/MoI
Military:
Edit by E_T
Send Knght to Solace Iron Mountain - needs to be Pillaged NEXT turn.
to be edited by the Consuls
Diplomatic:
Edit by E_T
Regift Orlando back to CGN
To be edited by Consuls/FAM
Other:
To be Edited by the Consuls
Link to turn 173 report
Last edited by E_T on 29-04-2004 at 20:31
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Trip
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Hunt Valley
Apr 2002 time: 00:35
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General
Accepted 4 Workers from CGN
Accepted 80g from CFC, sent back WM accepted - CFC should send 80g and WM next turn
Accepted all builds
City Builds
Mingapulco - Aquaduct built, start building University (turn 1 of 13 sched).
Incensity - Galley built, start building Galley (turn 1 of 4 sched).
Lux Invicta - Worker built, start building Worker (turn 1 of 3 sched).
Apolyton Prime - Marketplace built, start building Colusseum (turn 1 of 6 sched).
Rushing
Power of Victory - 3 shields for 12 Gold - Last Shortrush for PoV Lib Build. for efficiency
Arcadia- 6 shields for 24 Gold - Only Shortrush for Arcadia Granary Build. for timing of growth and efficiency
Antlergrad - 6 shields for 24 Gold - Part of total shortrush for Antlergrad Courthouse Build (Minimum of 11, Max of 26). part of shortrush plan
- Total this turn = 56 Gold
Worker Force
Lakeveiw - (grows this turn) starting WF to 1-??2??. Change WF to 3-7.
Mingapulco - (worker added) starting WF 3-6-7-??8??-10-15-18. Change WF to 2-3-6-7-8-9-10.
Bananatopia - (grows this turn) starting WF 1-2-4-8-13-16-19. No change needed.
Dominus - starting WF 1-2-??6??-8. Change WF to 1-2-7-8.
Tripoli - (grows this turn) starting WF ??2??-7-9-17-18-19. Change WF to 7-8-9-17-18-19.
Pull Through Strider - starting WF 18. Change WF to 16.
Karina - starting WF 3-11-13-17-18. Change WF to 1-4-11-13-17.
LuxInvicta - (worker built this turn) starting WF ??1-11-15??. Change WF to 1-5-11.
Apolyton Prime - (market built) starting WF 1-2-3-4-6-10-17-18 & 2 Entertainers. Change WF to 1-2-3-4-6-10-14-17-19 & 1 Entertainers.
Del Monte - (grows this turn) starting WF ??1??-10-11. Change WF to 1-10-11.
Heart of Darkness - starting WF 3-4-5-12-13-17. Change WF to 3-4-5-10-13-17.
Arcadia - starting WF 1-2-6-7. Change WF to 2-6-7-8.
Zenophobia - (worker built) starting WF ??2-8??. Change WF to 2-8.
Solace - starting WF 1-2. Change WF to 2-8.
Area X - starting WF 3-16. Change WF to 3-5.
Vox Publica - starting WF 4. Change WF to 20.
Memoria Firaxia - starting WF 17. Change WF to 8.
Workers
LAN Party (LAN, Dan, Gits, Lib & Slave Farb) - Road (done).
Monkee & Calc II - Road (done).
Frodo & Out of Darkeness - Road (done).
Horse & Squid - Road (done).
Mark (Otto is frozen) - move 6, will start Mining next turn.
New Worker from Lux - move to Mingapulco and add to city.
Moe - move 3-3 and start Mining (3 turns to complete).
Gang of 3 (MrWIA, EVC & Dejon) - move 2-1 (to Iron Mountain) and start Mining (3 turns to complete). send knight to mountain this turn and MUST Pillige next turn
rah - move 6-2 (to Area X WF#5) and Mine (3 turns to complete).
Rush - move 3 (to Arcadia WF#2) and Mine (3 turns to complete).
New Worker from Zeno (name him Sleepy) - Move 3 (to Zeno WF#4) and Mine (3 turns to complete).
Panagoon - move 9 (to PoV WF#4) and Mine (3 turns to complete).
Press Gang 2 (PG 7 & PG 8) - move 8-8-4.
Press Gang 3 (new workers from CGN - Name them PG 9 to 12) - move 8-8-8.
Settlers
Settler Lux A (at Site #10) - build city, set build to Catapult, set WF to 6.
Settler Dominus A (headed to Site #21) - move 2, will build city next turn.
Settler Chiquta B (headed to Site #9) - move 8-8-8.
Apolyton Refugees (headed for Site #11) - move 8. Needs an Escort.
Equilibrium Refugees (headed to Site #19) - move 3-2-2.
Military
Units on Equilibrium ruins moves 6 and fort on the mountain fort
Knight E_T moves 6 and forts
MIs on the silks skip turn
Knight HTower moves to Chiquita 1
Knight Vondrack moves 9 onto Settler and forts - baiting the barbs in the area to attack Vondrack. After that he can then go off and kill the camp, assuring a promotion to elite
NM Clinton Portis moves 3 and forts
Knight con in the south moves to Anarchy iron and forts - will pillage road next turn
AIS Assassin moves 2-2-2; heading through PoV to somewhere
AIS Seeker moves 8-6 and forts; waiting for Astro to follow the sea lane north
New Galley from Inc christened AIS Vengeance and moved 6-3-2; heading for BB and the barb Galley there
End Turn
Sent Orlando back to CGN accepted
Beaker Power = 324 BPT
Cash Power = 343 GPT
At 50% = 171 BPT & +29 GPT
170 (this turn, @50% AND after Orlando goes back to CGN) + 478 (previous) = 648 beakers towards Astronomy (Should be able to tweek down to 20% on last turn)
1344 - 317 = 1027 left after this turn (7 more turns).
GNP = 415 (#2)
Mfg = 146 (#3)
Prod = 561 (#2)
GPT = +29 (+69 CFC) [+68 after Orlando]
Last edited by E_T on 03-05-2004 at 02:52
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