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E_T
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Orlando, Florida
Mar 2001 time: 00:34
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Status
- Republic
- Researching Astronomy (648 beakers stored, need 1344 beakers total, 5 turns left - maybe 4)
- Treasury 161 gold (end of last turn), approx +28 (+68) gpt, = approx 229 gold (at begining of turn).
- Running at 5/5/0 Sci/Tax/Lux
- Anticipated start of GA - Turn 219
Ministry of the Interior
Economy:
Lakeveiw - building Settler (turn 3 of 10 sched).
For More Info on this, see Moving Lakeview - Case for this
Mingapulco - building University (turn 2 of 13 sched).
This is the STEALTH prebuild start of a 38 turn-600 sheild wonder project, due to complete on turn 212
Chiquita - building Market (turn 4 of 12 sched).
Bananatopia - building Uni (turn 5 of 16 sched-STEALTH).
This is the STEALTH prebuild start of a 44 turn-600 sheild wonder project, due to complete on turn 215
Incensity - building Galley (turn 2 of 4 sched). Shortrush to worker, 2 shields for 8 Gold.
Dominus - building Market (turn 4 of 14 sched).
Tripoli - building Aquaduct (turn 5 of 12 sched).
Mu - building Courthouse (turn 4 of ??TBD?? sched).
Hispanica - building Galley (turn 6 of 6 sched).
Power of Victory - building Library (turn 16 of 22 sched).
Eisten Boulen - building Courthouse (turn 7 of ??TBD?? sched).
Karina - building Aquaduct (turn 4 of 10 sched).
Lux Invicta - building Worker (turn 2 of 3 sched).
Big Bend - building Market (turn 9 of 18 sched).
BigFurryCity - building Aquaduct (turn 11 of 16 sched).
Apolyton Prime - building Colusseum (turn 2 of 6 sched).
This is the STEALTH prebuild start of the Hanging Gardens wonder project, due to complete on turn 191
Del Monte - building Library (turn 14 of 28 sched).
Heart of Darkness - building Aquaduct (turn 6 of 10 sched).
Elucidium Novem - building Granary (turn 5 of 14 sched).
Note: EN is a designated Worker Pump.
Silk Road - building Courthouse (turn 13 of ??TBD?? sched). Shortrush to Cat, 6 shields for 24 Gold.
Arcadia - building Granary (turn 22 of 25 sched).
Zenophobia - building Granary (turn 2 of 12 sched).
Note: Zeno is a designated Worker Pump.
Solace - building Aquaduct (turn 7 of 26 sched). Shortrush to Cat, 8 shields for 32 Gold.
Down Under - building Courthouse (turn 15 of ??TBD?? sched).
Lumentis Bananais - building Library (turn 13 of ??TBD?? sched).
Antlergrad - building Courthouse (turn 12 of ??TBD?? sched).
Area X - building Harbor (turn 12 of 27 sched).
Heros' Summit- building Courthouse (turn 11 of ??TBD?? sched).
Mongoose Abyss - building Temple (turn 10 of ??TBD?? sched).
Lumen Musae - building Courthouse (turn 10 of ??TBD?? sched).
Protuberance - building Courthouse (turn 9 of ??TBD?? sched).
Kanaola - building Harbor (turn 9 of ??TBD?? sched).
Note: this might change
Cyrene- building Catapult (turn 2 of ??TBD?? sched).
Eye- building Courthouse (turn 8 of ??TBD?? sched).
Vox Publica - building Courthouse (turn 8 of ??TBD?? sched).
Memoria Fraxia - building Courthouse (turn 6 of ??TBD?? sched).
Rushing
See Short, Throughput & Regular Rushing Turn by Turn Approval Thread for general rushing requests
and see Turn 175, 590AD post in that thread for this turn's specific requests and approvals.
- Incensity - 2 shields for 8 Gold - Only Shortrush for Incensity Galley Build. Efficiency Shortrush
- Solace - 8 shields for 32 Gold - 1 of 2 Shortrush for Solace Aquaduct Build (total of 10 for 40).. Timeing to Growth/Efficiency
Shortrush
- Silk Road - 6 shields for 24 Gold - Part of Courthouse Shortrush for Silk Road Courthouse Build (total of approx 26 for 104).
- Total this turn = 64 gold
Worker Force:
Lakeveiw - starting WF 3-7. NC.
Mingapulco - starting WF 2-3-6-7-8-9-10. Change WF to 3-6-7-8-9-10-15.
Chiquita - (grows this turn) starting WF 1-5-6-??8??-13-14. Change WF to 1-5-6-8-13-14.
Bananatopia - starting WF 1-2-4-8-13-16-19 (working Game). NC.
Incensity - starting WF 5-6-7-16-17. NC.
Dominus - starting WF 1-2-7-8. NC.
Tripoli - starting WF 7-8-9-17-18-19. NC.
Mu - starting WF 16. NC.
Hispanica - starting WF 1-2-3-4-12. NC.
Power of Victory - starting WF 3-9-10-13. Change WF to 3-5-9-10.
Eisten Boulen - starting WF 4. NC.
Karina - starting WF 1-4-11-13-17. Change WF to 3-4-11-13-18.
LuxInvicta - (grows this turn) starting WF 1-??2??-5-11. Change WF to 1-2-10-11.
Big Bend - starting WF 1-3-4-8. NC.
BigFurryCity - (grows this turn) starting WF 5-6-7-8-??18??-20. Change WF to 5-6-7-8-18-20.
Apolyton Prime - (market built) starting WF 1-2-3-4-6-10-14-17-19 & 1 Entertainer. Change WF to 1-2-3-4-6-10-17-19-20 & 1 Entertainer.
Del Monte - starting WF 1-10-11. NC.
Heart of Darkness - starting WF 3-4-5-10-13-17. NC.
Elucidium Novem - (grows this turn) starting WF 2-3-??4??-8. Change WF to 2-3-6-8.
Silk Road - starting WF 9-19. NC.
Arcadia - starting WF 2-6-7-8. NC.
Zenophobia - (grows this turn) starting WF 2-8-??11??. Change WF to 2-4-8.
Solace - starting WF 2-8. NC.
Down Under - starting WF 2-10. NC.
Lumentis Bananais - (grows this turn) starting WF 3-??6??-13. Change WF to 3-6-13.
Antlergrad - starting WF 2-11. Change WF to 10-11.
Area X - starting WF 3-5. NC.
Hero's Summit - (grows this turn) starting WF 6-??7??. Change WF to 6-7.
Mongoose Abyss - starting WF 6. NC.
Lumen Musae - starting WF 8. Change WF to 1.
Protuberance - Starting WF 20. NC.
Kanaola - starting WF 7. NC.
Cyrene - starting WF 6. NC.
Eye - starting WF 1. NC.
Vox Publica - starting WF 20. Change WF to 4.
Memoria Fraxia - starting WF 8. Change WF to 17.
Workers:
Lib & Slave Farb - move 8 (to Mon Ab WF #4), will road next turn.
LAN, Dan & Gits - move 7 (to Mon Ab WF #5), Will road next turn.
BigFurryWorker - move 8 and Irrigate (2 turns to complete).
Mark - Start Mining (9 turns to complete).
Otto - move 6 (joining Mark), will start Mining next turn.
Horse & Squid - move 6, will start Clearing Jungle next turn.
Monkee & CalcII - move 9 and start Clearing jungle (6 turns to complete).
Frodo & Out of Darkness - Irrigate (done).
Press Gang 2 (PG 7 & 8) - move 8-7-4, will road next turn.
Press Gang 3 (PG 9 to 12) - move 8-8-8, will either Mine next turn OR move to help Grumpy Mine (if chopped tile is Bonus).
Screech - move 6, will start roading next turn.
Sanchez - move 8-8, will start roading next turn.
Bashful - move 9 and Irrigate (2 turns to complete).
Silky, Yo & Slave Anarchy - One of these 3 are active and other 2 are frozen. Whoever - Road.
Grumpy - tile Chopped, worker frozen.
Spike & Moosefart - tile Cleared, workers frozen.
Press Gang 1 (PG 1 to 6) - Mine built, workers frozen.
Moe - 2 turns left to Mine.
rah - 2 turns left to Mine.
Rush - 2 turns left to Mine.
Sleepy - 2 turns left to Mine.
Panagoon - 2 turns left to Mine.
Go3 (MrWIA, EVC & Dejon) - 2 turns left to Mine.
Knight at Solace WF#6 needs to Pillage tile
Empress & Larry - 2 turns left to Clear jungle.
Curly - 3 turns left to Mine.
Settlers:
See General Overall City Placement Plan #1 for locations
Also, see
Phase 4: Post Palace Move for the Phase 4 sites
Settler Dominus A (at Site #21) - build city, named Freedom City, set build to Barracks, set WF to 6.
Settler Chiquta B (headed to Site #9) - move 7, will build city next turn.
Apolyton Refugees (headed for Site #11) - move 8, will build city next turn. Needs an Escort.
Equilibrium Refugees (headed to Site #19) - move 2-2-2.
Preturn SIM Results: actual save should be the same
Beaker Power = 333 BPT
Cash Power = 354 GPT
At 50% = 177 BPT & +33 GPT
177 (this turn, @50%) + 648 (previous) = 825 beakers towards Astronomy.
NOTE: The BPT Increase has shaved 1 turn off of the completion time. If we get approx 28 more beakers over the next 2 turns, we will likely be able to tweek down to 40% at the end.
1344 - 825 = 519 left after this turn (4 more turns).
GNP = 431
Mfg = 152
Prod = 576
GPT = +33 (+73 CFC)
Ministry of War
MoW thread
Unit Roster
Ministry of Foreign Affairs
Foreign Affairs thread
Last edited by E_T on 03-05-2004 at 05:12
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E_T
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Orlando, Florida
Mar 2001 time: 00:34
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Urgent Business for This Turn
Economic:
To be edited by the Consul/MoI
Military:
Edited by E_T
Iron Mountain at Solace WF #6 MUST be Pillaged this turn.
to be edited by the Consuls
Diplomatic:
To be edited by Consuls/FAM
Other:
Edit by Arnelos:
Names for Cities Yet to be built (or renamed):
* Pull Through Strider to be renamed Mu
* Site #21 to be named Freedom City
* Site #9 to be named Mauretania
* Site #11 to be named Remembrance
* Site #10 to be named Cyrene
* Site #19 to be named Thunder Bay
Link to turn 174 report
Last edited by Arnelos on 01-05-2004 at 10:53
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Trip
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Hunt Valley
Apr 2002 time: 00:34
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General
Received 80g and WM from CFC, accepted
Ministry of the Interior
Rushing
- Incensity - 2 shields for 8 Gold - Only Shortrush for Incensity Galley Build. Efficiency Shortrush
- Solace - 8 shields for 32 Gold - 1 of 2 Shortrush for Solace Aquaduct Build (total of 10 for 40).. Timeing to Growth/Efficiency
Shortrush
- Silk Road - 6 shields for 24 Gold - Part of Courthouse Shortrush for Silk Road Courthouse Build (total of approx 26 for 104).
- Total this turn = 64 gold
Worker Force
Mingapulco - starting WF 2-3-6-7-8-9-10. Change WF to 3-6-7-8-9-10-15.
Chiquita - (grows this turn) starting WF 1-5-6-8-13-14. No change.
Power of Victory - starting WF 3-9-10-13. Change WF to 3-5-9-10.
Karina - starting WF 1-4-11-13-17. Change WF to 3-4-11-13-18.
LuxInvicta - (grows this turn) starting WF 1-??2??-5-11. Change WF to 1-2-10-11.
BigFurryCity - (grows this turn) starting WF 5-6-7-8-??18??-20. Change WF to 5-6-7-8-18-20.
Apolyton Prime - (market built) starting WF 1-2-3-4-6-10-14-17-19 & 1 Entertainer. Change WF to 1-2-3-4-6-10-17-19-20 & 1 Entertainer.
Elucidium Novem - (grows this turn) starting WF 2-3-??4??-8. Change WF to 2-3-6-8.
Zenophobia - (grows this turn) starting WF 2-8-??11??. Change WF to 2-4-8.
Lumentis Bananais - (grows this turn) starting WF 3-6-13. No change.
Antlergrad - starting WF 2-11. Change WF to 10-11.
Hero's Summit - (grows this turn) starting WF 6-7. No change.
Lumen Musae - starting WF 8. Change WF to 1.
Vox Publica - starting WF 20. Change WF to 4.
Memoria Fraxia - starting WF 8. Change WF to 17.
Workers
Lib & Slave Farb - move 8 (to Mon Ab WF #4), will road next turn.
LAN, Dan & Gits - move 7 (to Mon Ab WF #5), Will road next turn.
BigFurryWorker - move 8 and Irrigate (2 turns to complete).
Mark - Start Mining (9 turns to complete).
Otto - move 6 (joining Mark), will start Mining next turn.
Horse & Squid - move 6, will start Clearing Jungle next turn.
Monkee & CalcII - move 9 and start Clearing jungle (6 turns to complete).
Frodo & Out of Darkness - Irrigate (done).
Press Gang 2 (PG 7 & 8) - move 8-7-4, will road next turn.
Press Gang 3 (PG 9 to 12) - move 8-8-8, will either Mine next turn OR move to help Grumpy Mine (if chopped tile is Bonus).
Screech - move 6, will start roading next turn.
Sanchez - move 8-8, will start roading next turn.
Bashful - move 9 and Irrigate (2 turns to complete).
Slave Anarchy - Road.
Settlers
Settler Dominus A (at Site #21) - build city, named Freedom City, set build to Barracks, set WF to 6.
Settler Chiquta B (headed to Site #9) - move 7, will build city next turn.
Apolyton Refugees (headed for Site #11) - move 8, will build city next turn. Needs an Escort.
Equilibrium Refugees (headed to Site #19) - move 2-2-2.
Ministry of War
Knight Vondrack was attacked by the barb last turn . Moves 8-7, taking out barb camp and promoted to elite, as planned.
Knight HTower forted at Chiquita 1
MI BFI skips turn
MI Vlad skips turn
Knight Con pillages iron mountain in the south and moves 7
AIS Assassin moves 1-2-2
AIS Vengeance moves 6-3-2
AIS Seeker moves 8-6-2; sees no new sea tiles up north
End of Turn
GWT is now building Leo's in Flammburg. This could mean the end of everything…
Beaker Power = 333 BPT
Cash Power = 354 GPT
At 50% = 177 BPT & +33 GPT
177 (this turn, @50%) + 648 (previous) = 825 beakers towards Astronomy.
NOTE: The BPT Increase has shaved 1 turn off of the completion time. If we get approx 28 more beakers over the next 2 turns, we will likely be able to tweek down to 40% at the end.
1344 - 825 = 519 left after this turn (4 more turns).
GNP = 431
Mfg = 152
Prod = 576
GPT = +33 (+73 CFC)
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