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E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:35
  Old Post 20-04-2004 09:49
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Turn 179, 630 AD - 11 turns to D-day Enter the AD-FREE zone

Status

Here is the save - krill

- Republic
- Finishing Researching Astronomy (1344 beakers stored, need 1344 beakers total) - Starting to Research Navigation (0 beakers stored, need 1344 beakers total, 8 turns left).
- Treasury 478 gold (end of last turn), +104 (+160 CFC) gpt, = 742 gold (at begining of turn).
- Running at 6/4/0 Sci/Tax/Lux

- Anticipated start of GA - Turn 223 (910 AD)

11 Turns to D-Day


Ministry of the Interior

Economy:

Lakeveiw - building Settler (turn 7 of 10 sched).
For More Info on this, see Moving Lakeview - Case for this
Mingapulco - building Knight/Horse (turn 2 of 2 sched). After Iron is cut, make sure to change to Horse.
Chiquita - building Market (turn 8 of 12 sched).
Bananatopia - building Knight/Horse (turn 3 of 3 sched). After Iron is cut, make sure to change to Horse.
Incensity - Knight/Horse (turn 2 of 4 sched). shortrush to Worker for 3 shields - 12 gold. After Iron is cut, make sure to change to Horse.
Dominus - Barracks built, start building Knight/Horse (turn 1 of 3 sched). After Iron is cut, make sure to change to Horse.
Tripoli - building Knight/Horse (turn 2 of 3 sched). After Iron is cut, make sure to change to Horse.
Mu - building Courthouse (turn 8 of ??TBD?? sched).
Hispanica - building Caravel (turn 4 of 5 sched). Should have Autoupgraded.
Power of Victory - building Library (turn 20 of 22 sched).
Eisten Boulen - building Courthouse (turn 11 of ??TBD?? sched).
Karina - building Aquaduct (turn 8 of 10 sched).
Lux Invicta - building Settler (turn 3 of 7 sched).
Big Bend - building Market (turn 13 of 18 sched).
BigFurryCity - building Aquaduct (turn 16 of 16 sched).
Apolyton Prime - building Colusseum (turn 6 of 6 sched).
This is the STEALTH prebuild start of the Hanging Gardens wonder project, due to complete on turn 191
Del Monte - building Library (turn 18 of 28 sched).
Heart of Darkness - building Galley/Caravel (turn 2 of 2 sched). shortrush to Num Merc for 19 shields - 76 gold
Elucidium Novem - building Granary (turn 9 of 12 sched). shortrush to Longbow for 1 shields - 4 gold
Note: EN is a designated Worker Pump.
Silk Road - building Courthouse (turn 17 of ??TBD?? sched).
Arcadia - Granary built, start building Harbor (turn 1 of 12 sched).
Zenophobia - building Granary (turn 6 of 12 sched).
Note: Zeno is a designated Worker Pump.
Solace - building Aquaduct (turn 11 of 26 sched). shortrush to Num Merc for 2 shields - 8 gold
Down Under - building Courthouse (turn 19 of ??TBD?? sched).
Lumentis Bananis - building Caravel (turn 17 of 21 sched). Should have Autoupgraded. shortrush to Num Merc for 8 shields - 32 gold
Antlergrad - building Courthouse (turn 16 of ??TBD?? sched).
Area X - building Harbor (turn 16 of 27 sched).
Heros' Summit- building Courthouse (turn 15 of ??TBD?? sched).
Mongoose Abyss - building Longbow (Caravel prebuild storage)(turn 14 of 17 sched). change build to Caravel (turn 14 of 17 sched).
Lumen Musae - building Courthouse (turn 14 of ??TBD?? sched).
Protuberance - building Caravel (turn 13 of 18 sched). shortrush to Num Merc for 16 shields - 64 gold Should have Autoupgraded.
Kanaola - building Harbor (turn 13 of ??TBD?? sched). change build to Courthouse (turn 13 of ??TBD?? sched).
Cyrene- building Catapult (turn 6 of 11 sched).
Eye- building Courthouse (turn 12 of ??TBD?? sched).
Vox Publica - building Courthouse (turn 12 of ??TBD?? sched).
Freedom City - building Barracks (turn 5 of 20 Sched).
Mauretania - building Wealth
Remembrance - building Wealth
Thunder Bay - Building Courthouse (turn 4 of ??TBD?? sched)
Memoria Fraxia - building Courthouse (turn 10 of ??TBD?? sched).


Rushing

See Short, Throughput & Regular Rushing Turn by Turn Approval Thread for general rushing requests
and see Turn 171, 550AD post in that thread for this turn's specific requests and approvals.
Edit the post link when coping and pasting.

Incensity - 3 sheilds for 12 gold
Heart of Darkness - 19 shields for 76 gold.
Elucidium Novem - 1 shield for 4 gold.
Solace - 2 shields for 8 gold.
Lumentis Bananis - 8 shields for 32 gold.
Protuberance - 16 shields for 64 gold

Total for this turn = 196 gold.


Worker Force:

Lakeveiw - starting WF 3-7. NC.
Mingapulco - starting WF 3-6-7-8-9-10-15. Change WF to 3-6-8-9-10-11-15 (working game).
Chiquita - starting WF 1-5-6-8-13-14 & 1 Scientist. Change WF to 1-2-4-5-6-13 & 1 Taxman.
Bananatopia - starting WF 1-2-3-4-8-14-19 (working Game). Change WF to 1-2-3-4-8-13-14.
Incensity - starting WF 5-6-7-16-17. NC.
Dominus - starting WF 1-2-4-6-7-8. Change WF to 1-4-6-7-8-19.
Tripoli - starting WF 2-7-9-17-18-19. NC.
Mu - starting WF 17. Change WF to 15.
Hispanica - starting WF 1-2-3-4-12-20. NC.
Power of Victory - (grows this turn) starting WF 3-??4??-5-9-10. Change WF to 3-4-9-10-13.
Eisten Boulen - (grows this turn) starting WF 4-??5??. Change WF to 4-5.
Karina - starting WF 3-4-11-13-17-18. NC.
LuxInvicta - starting WF 1-3-10-11. NC.
Big Bend - starting WF 1-3-4-6-8. NC.
BigFurryCity - starting WF 5-7-8-18-19-20. NC.
Apolyton Prime - starting WF 1-2-3-4-6-10-17-19-20 & 1 Entertainer. NC.
Del Monte - (grows this turn) starting WF 5-??6??-10-11. Change WF to 4-5-10-11.
Heart of Darkness - starting WF 4-6-10-13-17-18. Change WF to 3-4-10-13-17-18.
Elucidium Novem - (grows this turn) starting WF ??1??-2-3-6-8. Change WF to 2-3-6-8-19.
Silk Road - starting WF 8-9-19. NC.
Arcadia - starting WF 2-6-7-8. NC.
Zenophobia - (grows this turn) starting WF 1-2-??4??-8. Change WF to 2-4-8-12.
Solace - starting WF 2-7-8. NC,
Down Under - starting WF 2-10-12. NC.
Lumentis Bananais - starting WF 3-13-15. Change WF to 6-13-15.
Antlergrad - starting WF 2-10-11. Change WF to 4-10-11.
Area X - starting WF 3-5-16. NC.
Hero's Summit - starting WF 6-7. NC.
Mongoose Abyss - starting WF 5. NC.
Lumen Musae - starting WF 1-8. NC.
Protuberance - Starting WF 1-20. NC.
Kanaola - starting WF 7. NC.
Cyrene - starting WF 6. NC.
Eye - starting WF 1-2. NC.
Vox Publica - starting WF 20. NC.
Freedom City - starting WF 6. NC.
Mauretania - starting WF 6. NC.
Remembrance - starting WF 8. NC.
Thunder Bay - starting WF 20. NC
Memoria Fraxia - starting WF 8. NC.


Workers:

Silky, Yo & Slave Anarchy - near Silk Road - 2 workers frozen, 1 not. IF Slave Anarchy is active, move him 1-1-2, will Road next turn. IF one of the other 2 is Active, Irrigate (2 turns to complete).
MrWIA, EVC & Dejon - near Solace - move 7 and Mine (done).
Screech - near Hero's - move 8-9, will road next turn.
Sanchez - near Freedom - move 8-6-6 (joining Screech), will road next turn.
PG 7 (with PG 8) - near Antlergrad - Road (done)
Doc - On Tripoli Iron - Mine AFTER Iron is Pillaged (2 turns to complete).
Frodo & Out of Darkness - near Tripoli - move 6-6 (onto Iron and joining Doc) - Mine AFTER Iron is Pillaged (2 turns to complete).
LAN, Dan & Gits - near Mon Aby - Move 9 (joining Lib & Slave Farb) & Mine (not done yet)
Lib & Slave Farb - near Mon Aby - Mine (2 turns to complete).
Spike & Moosefart - near Del Mon - Start Clearing jungle (6 turns to complete).
Bashful - Road built, worker frozen.
Sleepy - Road built, worker frozen.
Press Gang 1 (PG 1 to 6) - Mine built, workers frozen.
Panagoon - Mine built, worker frozen.
Rush - Mine built, worker frozen.
Grumpy Group (Grumpy & PG 9 to 12)- Mine built, workers frozen.
Moe - Mine built, worker frozen.
Mark & Otto - Mine built, workers frozen.
Curly - Irrigation built, worker frozen.
rah - 2 turns left to Road.
BigFurryWorker - 2 turns left to Road.
Monkee & CalcII - 2 turns left to Clear jungle.
Horse & Squid - 3 turns left to Clear.
Empress & Larry - 5 turns left to Clear jungle.


Settlers:

None at this time


Preturn SIM Results: actual save should be the same

Beaker Power = 379 BPT
Cash Power = 398 GPT
At 50% = 196 BPT & +57 GPT
196 (this turn, @50%) + 0 (previous) = 196 beakers towards Navigation
1344 - 196 = 1148 left after this turn (7 more turns).
GNP = 497
Mfg = 183
Prod = 651
GPT = +57 (+?? CFC)



Ministry of War Added by Arnelos

MoW Thread

Christening:

None this turn

Upgrades:

Upgrade AIS Retribution in HoD for 60 Gold.

Reconnaisance and Barb Hunting Forces:

MI Igor (South) move 4-6 and fortify

Strike Force Assembly:

NM ZargonX and NM MerZenary (at Ming-4) move 8-9 and fortify; will upgrade in Hispanica next turn IF we are doing the Parth strike.

NM Sharpe, NM hungryopd, and NM Enamel (at EN-2) move 9-9-8; heading toward Incensity
Sir conMcKnight (at Ming-2) move 8-8-8-8-7 and fortify; joining BFC-7 stack
Sir Bambi and Count of BFC (at Hisp-9) move 8-9 and fortify; joining BFC-7 stack
Sir Jagjef (at Ming-9) move 7-7-8-8 and fortify; joining BFC-7 stack
NM Son of MrWIA (at Inc-4) fortify; to remain near Incensity awaiting upgrade

Operation Naval Forces:

AIS Hunter (at Lum Ban-8) move 6-9-6; heading for HoD
AIS Seeker (at Remem-9-9) move 7-7-7; heading for "Northern Passage"
AIS Retribution (at HoD-8) move 2 into HoD and upgrade to caravel

Other Naval Forces:

AIS Assassin (at Down Under-2) move 3-3-3; heading around continent counter-clockwise

Western Defense Forces:

MI Vlad Antlerkov (at Silk Colony) skips turn

Central Defense Forces:

Num Merc Genghis (at Tripoli Iron) - Pillage Iron tile AFTER Workers Frodo & Out of Darkness have moved onto tile

Ministry of Foreign Affairs

Foreign Affairs thread

Last edited by E_T on 26-05-2004 at 07:29

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:35
  Old Post 20-04-2004 09:51
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Urgent Business for This Turn

Economic:

Initial plans and costs
All Plans - what will be the same
Plan #1 - 11 boats
Plan #2 - 12 boats

To be edited by the Consul/MoI


Military:

What boats are for where

to be edited by the Consuls


Diplomatic:

To be edited by Consuls/FAM


Other:

Logisitical Moments for War Prep Map
Possible CFC Strike and where at
And a Possible Strike at Parth
this timeline of events

To be Edited by the Consuls

Link to turn 178 report

Last edited by E_T on 22-05-2004 at 08:09

Master Zen is offline Master Zen
Deity
of naughty
Jan 2003
time: 23:35
  Old Post 23-05-2004 01:43 Visit Master Zen's homepage!
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Avatar Enlargement: We've got the solution

*bump*

(see kiddies, this is why posting so many turnthreads is counterproductive... they get lost in the morass of spam)

CiverDan is offline CiverDan
Prince

Sep 2002
time: 00:35
  Old Post 23-05-2004 23:17 Visit CiverDan's homepage!
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Tired of ads?

one question...should be keep most of our forces out of cities until they have to be? I would hate for GCA/GWT to get lucky investigate a city and see 12 knights and 4 boats. That would blow our cover very quick.

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:35
  Old Post 23-05-2004 23:57
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CiverDan, we are doing just that, the boats and horses won;t be in cities until they need to be.

And for everyone else, the MoI orders are up.

E_T

Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:35
  Old Post 24-05-2004 00:04
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quote:
Originally posted by CiverDan
one question...should be keep most of our forces out of cities until they have to be? I would hate for GCA/GWT to get lucky investigate a city and see 12 knights and 4 boats. That would blow our cover very quick.


Good suggesiton and we're ahead of you.

Galleys/Caravels are being kept 1 tile out of our ports and our stacks are being kept 1 tile out of their upgrade cities. With rotating upgrades, no more than a limited number will be in any city at any time.

With the high cost of an investigation, GWT doing so at all is unlikely in the first place. Even if they do so, they will not see very much of interest.

Master Zen is offline Master Zen
Deity
of naughty
Jan 2003
time: 23:35
  Old Post 24-05-2004 00:55 Visit Master Zen's homepage!
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Full PM-box? Change here!

But if Lucky "investigates", he'll see our entire army

Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:35
  Old Post 25-05-2004 04:02
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Both MoI and MoW orders are complete. CGN is currently playing the save, so hopefully we'll have it soon.

Arnelos is offline Arnelos
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of the Free World
Sep 2002
time: 00:35
  Old Post 25-05-2004 06:12
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Support Apolyton or Terrorists Win

I've started the turn.

Arnelos is offline Arnelos
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Sep 2002
time: 00:35
  Old Post 25-05-2004 08:12
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Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Turn 179 - 630 A.D. Turn Report

Attendance

Arnelos
MasterZen
E_T
Togas
Kloreep
Sharpe
WhiteBandit
Trip
MrWhereItsAt (arrived late)

Foreign Affairs

CFC gifted us their WM and 160 gold

Christening

None

Reconnaisance and Barb Hunting Forces

MI Igor (South) moves 4-6 and fortifies.
MI Vlad Antlerkov (West) moves 8, spots 2 barb warriors in camp

Assembling Strike Force

NM MerZenary (at Ming-4) moves 8-9 and fortifies; will upgrade in Hispanica next turn IF we are doing the Parth strike.
NM ZargonX (at Hisp-2) moves 9-9 and fortifies; will upgrade in Hispanica next turn IF we are doing the Parth strike.
NM Sharpe, NM hungryopd, and NM Enamel (at EN-2) move 9-9-8; heading toward Incensity
Sir conMcKnight (at Ming-4) move 9-8-8-8 and fortifies; joining BFC-7 stack
Sir Bambi and Count of BFC (at Hisp-9) move 8-9 and fortify; joining BFC-7 stack
Sir Jagjef (at Ming-9) move 7-7-8-8 and fortify; joining BFC-7 stack
NM Son of MrWIA (at Inc-4) fortifies; to remain near Incensity awaiting upgrade

Operation Naval Forces:

AIS Hunter (at Lum Ban-8) moves 6-9-6; heading for HoD
AIS Seeker (at Remem-9-9) moves 7-7-7; heading for "Northern Passage"
AIS Retribution (at HoD-8) moves 2 into HoD and upgrade to caravel for 20 gold

Other Naval Forces:

AIS Assassin (at Down Under-2) moves 3-3-3; heading around continent counter-clockwise

Workers

Slave Anarchy (at Silk-8) moves 1-1-2
MrWIA, EVC & Dejon (at Solace-1-2) move 7 and Mine (done)
Screech (at Hero's-1-1) moves 8-9
Sanchez (at Freedom-7) moves 9-6-6
PG 7 (at Antler-3) Road (done)
Frodo & Out of Darkness (at Tripoli-4-7) move 6-6 to iron tile (see remainder of their actions this turn below)
LAN, Dan & Gits (at Mon Aby-2) move 9 and start mining
Lib & Slave Farb (at Mon Aby-3) start mining
Spike & Moosefart (at Del Monte-6) start clearing jungle

Iron Cut

NM Ghengis (at Tripoli-9) pillages tile, cutting our last source of iron.
Doc, Frodo, & Out of Darkness (at Tripoli-9) start mining

Western Defense Forces

MI BigFurryInfantry (at Equil-1) moves 7-7-4; taking Vlad's place at the silk colony (temporary)
MI MJW (at Del Monte-7-7) moves 4-1 and fortifies; taking BFI's place (temporary)

Southern Defense Forces

none

Core Defense Forces

NM alva (at Dominae-1) fortifies

Economy

Mingapulco switched from Knight to Horseman
Bananatopia switched from Knight to Horseman
Incensity switched from Caravel to Worker. Shortrush 3 shields for 12 gold. Switched to Horseman.
Dominus starts Horseman
Tripoli switched from Knight to Horseman
Hispanica auto-switched from Galley to Caravel
Heart of Darkness auto-switched from Galley to Caravel. Swithced to NM and rushed 19 shields for 76 gold. Switched to Caravel.
Elucidium Novum switched from Granary to Longbow. Shortrush 1 shield for 4 gold. Switched back to Granary.
Arcadia starts on Harbor
Solace switches from Aqueduct to NM. Shortrush 2 shields for 8 gold. Switched back to Aqueduct.
Lumentis Bananis auto-switched from Galley to Caravel. Switched to NM and rushed 8 shields for 32 gold. Switched to Caravel.
Mongoose Abyss switched from Longbowman to Caravel
Protuberance auto-switched from Galley to Caravel. Switched to NM and rushed 16 shields for 64 gold. Switched to Caravel.
Kanaloa switched from Harbor to Courthouse

WF Placements

Mingapulco set to 3-6-8-9-10-11-15
Chiquita set to 1-2-4-5-6-13 & 1 Taxman
Bananatopia set to 1-2-3-4-8-13-14
Dominus set to 1-4-6-7-8-19
Mu set to 15
Power of Victory set to 3-4-9-10-13
Eisten Boulen set to 4-5
Del Monte set to 4-5-10-11
Heart of Darkness set to 3-4-10-13-17-18
Elucidium Novem set to 2-3-6-8-19
Zenophobia set to 2-4-8-12
Lumentis Bananis set to 6-13-15
Antlergrad set to 4-10-11

Demographics

Approval Rating: 70% (2nd)
Population: 4570000 (2nd)
GNP: 497 million (2nd)
Mfg. Goods: 183 megatons (2nd)
Land Area: 43400 square miles (2nd)
Literacy: 11% (1st)
Disease: 5% (4th)
Pollution: 0 tons (1st)
Life Expectancy: 27 years (3rd)
Family Size: 1 children (1st)
Military Service: 4 years (4th)
Annual Income: 6 per capita (3rd)
Productivity: 651 (2nd)

Top 5 Cities
1. Parthemuende (GWT) - Pop 12 (Pyramids, Colossus)
2. Aarhus (CGN*) - Pop 12
3. Webringen (GWT*) - Pop 12
4. Shen Ling (CFC*) - Pop 5
5. Newark (CGN) - Pop 10

Miscellaneous and End Turn

Finished research on Astronomy this turn
Started research on Navigation
Slider moved to 50% Research/50% Tax/0% Luxuries

Slider: 50/50/0 (Tax/Research/Lux)
Treasury: 526 Gold
Net Income: +57 GPT
Research: Navigation (at 196 bpt, "7 turns")
Strong to GCA
Strong to CGN
Strong to CFC
Weak to GWT
There are Gaul tribes near Mongoose Abyss

Science Power: 379 bpt
Currency Power: 398 gpt
NOTE: "Science Power" is bpt at 100% Research. "Currency Power" is GPT at 100% Tax minus GPT at 100% Research.

Turn saved and sent at 10:50 p.m. EDT on Monday, May 24 (0250 GMT on Monday, May 24) to:

msdg@civfanatics.net
intersitepbem@mongoose201.com

Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:35
  Old Post 25-05-2004 08:17
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'poly still won't let me upload any images... I guess I'll have to ask MarkG and DanQ about this. Until I can get that fixed, however, I'll be finding someone in chat to post my shots for me.

Edit by Kloreep: Here they are





Last edited by Arnelos on 25-05-2004 at 10:22

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:35
  Old Post 25-05-2004 09:47
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See if you like it this way Suffering from ads?

Let me know what you think of this format, with combining some things


Mingapulco - building Knight/Horse (turn 2 of 2 sched). After Iron is cut, make sure to change to Horse.
- starting WF 3-6-7-8-9-10-15. Change WF to 3-6-8-9-10-11-15 (working game).
Chiquita - building Market (turn 8 of 12 sched).
- starting WF 1-5-6-8-13-14 & 1 Scientist. Change WF to 1-2-4-5-6-13 & 1 Taxman.
Bananatopia - building Knight/Horse (turn 3 of 3 sched). After Iron is cut, make sure to change to Horse.
- starting WF 1-2-3-4-8-14-19 (working Game). Change WF to 1-2-3-4-8-13-14.
Incensity - Knight/Horse (turn 2 of 4 sched). shortrush to Worker for 3 shields - 12 gold. After Iron is cut, make sure to change to Horse.
- starting WF 5-6-7-16-17. NC.

MoI E_T

Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:35
  Old Post 25-05-2004 09:54
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Support Apolyton or Terrorists Win

One wee bitty comment... I hate the orange text. I have to highlight it to read it (this goes for the old format, too).

I like the bolded text for the city names.

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:35
  Old Post 25-05-2004 10:00
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Browse Apolyton AD-FREE

Well, with my "older" eyes, I use the White text on Black background, to view the forum. It gives me less eye strain.... (and having these glasses doesn't help sometimes....).

E_T

Togas is offline Togas
Emperor
California
Jun 2002
time: 21:35
  Old Post 25-05-2004 11:39
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The number of GCA cities that are appearing on the map is dreadful ... they may indeed return to put up a fight against us in the future.

--Togas

BigFurryMonster is offline BigFurryMonster
Emperor
EMPEROR of Cats
Feb 2002
time: 06:35
  Old Post 25-05-2004 12:19 Visit BigFurryMonster's homepage!
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Yeehaa! FINALLY we're number 2 in population!

BigFurryMonster is offline BigFurryMonster
Emperor
EMPEROR of Cats
Feb 2002
time: 06:35
  Old Post 25-05-2004 12:21 Visit BigFurryMonster's homepage!
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By the way - the thread title is '12 turns to D-Day'. E_T's orders say '11 turns to D-Day'. Synchronize watches, gentlemen!! We can't afford to have this thing blow up in our faces.

Arnelos is offline Arnelos
Emperor
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Sep 2002
time: 00:35
  Old Post 25-05-2004 12:32
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quote:
Originally posted by BigFurryMonster
By the way - the thread title is '12 turns to D-Day'. E_T's orders say '11 turns to D-Day'. Synchronize watches, gentlemen!! We can't afford to have this thing blow up in our faces.


We already noticed this before the previous turn (which was when E_T changed the dates in his posts). I just haven't gone to the trouble to update the threads with the mod powers yet.

Master Zen is offline Master Zen
Deity
of naughty
Jan 2003
time: 23:35
  Old Post 26-05-2004 01:36 Visit Master Zen's homepage!
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btw, just a little observation:

vBulletin is a pain to format text with the icons in the posting screen since a stupid window pops up and asks you to input the text.. i.e. there's no way to format text directly.

IPB does not have that problem and you can both color and bold text after writting it which is so much easier. Since the ISDG backup forum on MZO already exists you can perhaps use it to help make the colored orders and then copy it here.

CiverDan is offline CiverDan
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Sep 2002
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  Old Post 26-05-2004 02:34 Visit CiverDan's homepage!
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Noticed as of right now GCN still has 11 cities, this means GWT will probably still be fighting them when we attack (unless the can take out a city a turn) This is good as it measn most of GWT's attacking forces should still be in the south.

Kloreep is offline Kloreep

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Jun 2002
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  Old Post 26-05-2004 02:44
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CGN doesn't have that much remaining besides some muskets, do they?

It might average out to a city a turn once their army is further destroyed...

Master Zen is offline Master Zen
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Jan 2003
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  Old Post 26-05-2004 05:43 Visit Master Zen's homepage!
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maybe they can hole in and at least have GWT's army occupied until we invade.

(call it the "Roleplay Strategy")

Lord Nuclear is offline Lord Nuclear
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  Old Post 26-05-2004 08:27
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I have two questions. How did GWT plant a city right in the middle of CGN territory? And we are weak to GWT, why is that?

Arnelos is offline Arnelos
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  Old Post 26-05-2004 08:42
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quote:
Originally posted by Nuclear Master
I have two questions. How did GWT plant a city right in the middle of CGN territory? And we are weak to GWT, why is that?


1. GWT used their Ansar Warriors to conquer the first city, then used the culture of that city and CGN's own road network conquer several other cities in the same turn. If you look closely at the screenshot, you will see that what they did was leave only one of those cities standing (the one furthest into CGN's territory) and razed the rest. That's why the one city they control seems burried inside CGN.

2. We have been weak to GWT for a very long time now. This is because they built a rather sizable military during their Golden Age while we were busy building our FP, consolidating the lands conquered from GCA through REX, and making our palace jump.

Arnelos is offline Arnelos
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quote:
Originally posted by Master Zen
maybe they can hole in and at least have GWT's army occupied until we invade.

(call it the "Roleplay Strategy")


Agreed. CGN should turtle.

Lord Nuclear is offline Lord Nuclear
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quote:
Originally posted by Arnelos


Agreed. CGN should turtle.



They should continue to turtle until we are in position for our strike against GWT. Then they make a last stand at a city while we are loading our troops in GWT land

Hot_Enamel is offline Hot_Enamel
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Aug 2002
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  Old Post 26-05-2004 09:05
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I dont think CGN are going to last until D-Day.
Turtling may help them a bit.

Lord Nuclear is offline Lord Nuclear
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How many units and cities does CGN still have?

Arnelos is offline Arnelos
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  Old Post 26-05-2004 09:23
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quote:
Originally posted by Hot_Enamel
I dont think CGN are going to last until D-Day.
Turtling may help them a bit.


Unfortunately, I think you're probably right.

Fortunately, GWT probably had to lose some more Ansar Warriors in order to rush forward like that this past turn and would presumably lose even more units (though likely MI rather than Ansars where they can) confronting a stack of CGN musketmen holed up in a single city.

Lord Nuclear is offline Lord Nuclear
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  Old Post 26-05-2004 09:32
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They can't turtle up to Arhus, because of that mountain right next to it.

 
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