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E_T
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Orlando, Florida
Mar 2001 time: 00:35
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Status
Here is the save - krill
- Republic
- Finishing Researching Astronomy (1344 beakers stored, need 1344 beakers total) - Starting to Research Navigation (0 beakers stored, need 1344 beakers total, 8 turns left).
- Treasury 478 gold (end of last turn), +104 (+160 CFC) gpt, = 742 gold (at begining of turn).
- Running at 6/4/0 Sci/Tax/Lux
- Anticipated start of GA - Turn 223 (910 AD)
11 Turns to D-Day
Ministry of the Interior
Economy:
Lakeveiw - building Settler (turn 7 of 10 sched).
For More Info on this, see Moving Lakeview - Case for this
Mingapulco - building Knight/Horse (turn 2 of 2 sched). After Iron is cut, make sure to change to Horse.
Chiquita - building Market (turn 8 of 12 sched).
Bananatopia - building Knight/Horse (turn 3 of 3 sched). After Iron is cut, make sure to change to Horse.
Incensity - Knight/Horse (turn 2 of 4 sched). shortrush to Worker for 3 shields - 12 gold. After Iron is cut, make sure to change to Horse.
Dominus - Barracks built, start building Knight/Horse (turn 1 of 3 sched). After Iron is cut, make sure to change to Horse.
Tripoli - building Knight/Horse (turn 2 of 3 sched). After Iron is cut, make sure to change to Horse.
Mu - building Courthouse (turn 8 of ??TBD?? sched).
Hispanica - building Caravel (turn 4 of 5 sched). Should have Autoupgraded.
Power of Victory - building Library (turn 20 of 22 sched).
Eisten Boulen - building Courthouse (turn 11 of ??TBD?? sched).
Karina - building Aquaduct (turn 8 of 10 sched).
Lux Invicta - building Settler (turn 3 of 7 sched).
Big Bend - building Market (turn 13 of 18 sched).
BigFurryCity - building Aquaduct (turn 16 of 16 sched).
Apolyton Prime - building Colusseum (turn 6 of 6 sched).
This is the STEALTH prebuild start of the Hanging Gardens wonder project, due to complete on turn 191
Del Monte - building Library (turn 18 of 28 sched).
Heart of Darkness - building Galley/Caravel (turn 2 of 2 sched). shortrush to Num Merc for 19 shields - 76 gold
Elucidium Novem - building Granary (turn 9 of 12 sched). shortrush to Longbow for 1 shields - 4 gold
Note: EN is a designated Worker Pump.
Silk Road - building Courthouse (turn 17 of ??TBD?? sched).
Arcadia - Granary built, start building Harbor (turn 1 of 12 sched).
Zenophobia - building Granary (turn 6 of 12 sched).
Note: Zeno is a designated Worker Pump.
Solace - building Aquaduct (turn 11 of 26 sched). shortrush to Num Merc for 2 shields - 8 gold
Down Under - building Courthouse (turn 19 of ??TBD?? sched).
Lumentis Bananis - building Caravel (turn 17 of 21 sched). Should have Autoupgraded. shortrush to Num Merc for 8 shields - 32 gold
Antlergrad - building Courthouse (turn 16 of ??TBD?? sched).
Area X - building Harbor (turn 16 of 27 sched).
Heros' Summit- building Courthouse (turn 15 of ??TBD?? sched).
Mongoose Abyss - building Longbow (Caravel prebuild storage)(turn 14 of 17 sched). change build to Caravel (turn 14 of 17 sched).
Lumen Musae - building Courthouse (turn 14 of ??TBD?? sched).
Protuberance - building Caravel (turn 13 of 18 sched). shortrush to Num Merc for 16 shields - 64 gold Should have Autoupgraded.
Kanaola - building Harbor (turn 13 of ??TBD?? sched). change build to Courthouse (turn 13 of ??TBD?? sched).
Cyrene- building Catapult (turn 6 of 11 sched).
Eye- building Courthouse (turn 12 of ??TBD?? sched).
Vox Publica - building Courthouse (turn 12 of ??TBD?? sched).
Freedom City - building Barracks (turn 5 of 20 Sched).
Mauretania - building Wealth
Remembrance - building Wealth
Thunder Bay - Building Courthouse (turn 4 of ??TBD?? sched)
Memoria Fraxia - building Courthouse (turn 10 of ??TBD?? sched).
Rushing
See Short, Throughput & Regular Rushing Turn by Turn Approval Thread for general rushing requests
and see Turn 171, 550AD post in that thread for this turn's specific requests and approvals.
Edit the post link when coping and pasting.
Incensity - 3 sheilds for 12 gold
Heart of Darkness - 19 shields for 76 gold.
Elucidium Novem - 1 shield for 4 gold.
Solace - 2 shields for 8 gold.
Lumentis Bananis - 8 shields for 32 gold.
Protuberance - 16 shields for 64 gold
Total for this turn = 196 gold.
Worker Force:
Lakeveiw - starting WF 3-7. NC.
Mingapulco - starting WF 3-6-7-8-9-10-15. Change WF to 3-6-8-9-10-11-15 (working game).
Chiquita - starting WF 1-5-6-8-13-14 & 1 Scientist. Change WF to 1-2-4-5-6-13 & 1 Taxman.
Bananatopia - starting WF 1-2-3-4-8-14-19 (working Game). Change WF to 1-2-3-4-8-13-14.
Incensity - starting WF 5-6-7-16-17. NC.
Dominus - starting WF 1-2-4-6-7-8. Change WF to 1-4-6-7-8-19.
Tripoli - starting WF 2-7-9-17-18-19. NC.
Mu - starting WF 17. Change WF to 15.
Hispanica - starting WF 1-2-3-4-12-20. NC.
Power of Victory - (grows this turn) starting WF 3-??4??-5-9-10. Change WF to 3-4-9-10-13.
Eisten Boulen - (grows this turn) starting WF 4-??5??. Change WF to 4-5.
Karina - starting WF 3-4-11-13-17-18. NC.
LuxInvicta - starting WF 1-3-10-11. NC.
Big Bend - starting WF 1-3-4-6-8. NC.
BigFurryCity - starting WF 5-7-8-18-19-20. NC.
Apolyton Prime - starting WF 1-2-3-4-6-10-17-19-20 & 1 Entertainer. NC.
Del Monte - (grows this turn) starting WF 5-??6??-10-11. Change WF to 4-5-10-11.
Heart of Darkness - starting WF 4-6-10-13-17-18. Change WF to 3-4-10-13-17-18.
Elucidium Novem - (grows this turn) starting WF ??1??-2-3-6-8. Change WF to 2-3-6-8-19.
Silk Road - starting WF 8-9-19. NC.
Arcadia - starting WF 2-6-7-8. NC.
Zenophobia - (grows this turn) starting WF 1-2-??4??-8. Change WF to 2-4-8-12.
Solace - starting WF 2-7-8. NC,
Down Under - starting WF 2-10-12. NC.
Lumentis Bananais - starting WF 3-13-15. Change WF to 6-13-15.
Antlergrad - starting WF 2-10-11. Change WF to 4-10-11.
Area X - starting WF 3-5-16. NC.
Hero's Summit - starting WF 6-7. NC.
Mongoose Abyss - starting WF 5. NC.
Lumen Musae - starting WF 1-8. NC.
Protuberance - Starting WF 1-20. NC.
Kanaola - starting WF 7. NC.
Cyrene - starting WF 6. NC.
Eye - starting WF 1-2. NC.
Vox Publica - starting WF 20. NC.
Freedom City - starting WF 6. NC.
Mauretania - starting WF 6. NC.
Remembrance - starting WF 8. NC.
Thunder Bay - starting WF 20. NC
Memoria Fraxia - starting WF 8. NC.
Workers:
Silky, Yo & Slave Anarchy - near Silk Road - 2 workers frozen, 1 not. IF Slave Anarchy is active, move him 1-1-2, will Road next turn. IF one of the other 2 is Active, Irrigate (2 turns to complete).
MrWIA, EVC & Dejon - near Solace - move 7 and Mine (done).
Screech - near Hero's - move 8-9, will road next turn.
Sanchez - near Freedom - move 8-6-6 (joining Screech), will road next turn.
PG 7 (with PG 8) - near Antlergrad - Road (done)
Doc - On Tripoli Iron - Mine AFTER Iron is Pillaged (2 turns to complete).
Frodo & Out of Darkness - near Tripoli - move 6-6 (onto Iron and joining Doc) - Mine AFTER Iron is Pillaged (2 turns to complete).
LAN, Dan & Gits - near Mon Aby - Move 9 (joining Lib & Slave Farb) & Mine (not done yet)
Lib & Slave Farb - near Mon Aby - Mine (2 turns to complete).
Spike & Moosefart - near Del Mon - Start Clearing jungle (6 turns to complete).
Bashful - Road built, worker frozen.
Sleepy - Road built, worker frozen.
Press Gang 1 (PG 1 to 6) - Mine built, workers frozen.
Panagoon - Mine built, worker frozen.
Rush - Mine built, worker frozen.
Grumpy Group (Grumpy & PG 9 to 12)- Mine built, workers frozen.
Moe - Mine built, worker frozen.
Mark & Otto - Mine built, workers frozen.
Curly - Irrigation built, worker frozen.
rah - 2 turns left to Road.
BigFurryWorker - 2 turns left to Road.
Monkee & CalcII - 2 turns left to Clear jungle.
Horse & Squid - 3 turns left to Clear.
Empress & Larry - 5 turns left to Clear jungle.
Settlers:
None at this time
Preturn SIM Results: actual save should be the same
Beaker Power = 379 BPT
Cash Power = 398 GPT
At 50% = 196 BPT & +57 GPT
196 (this turn, @50%) + 0 (previous) = 196 beakers towards Navigation
1344 - 196 = 1148 left after this turn (7 more turns).
GNP = 497
Mfg = 183
Prod = 651
GPT = +57 (+?? CFC)
Ministry of War Added by Arnelos
MoW Thread
Christening:
None this turn
Upgrades:
Upgrade AIS Retribution in HoD for 60 Gold.
Reconnaisance and Barb Hunting Forces:
MI Igor (South) move 4-6 and fortify
Strike Force Assembly:
NM ZargonX and NM MerZenary (at Ming-4) move 8-9 and fortify; will upgrade in Hispanica next turn IF we are doing the Parth strike.
NM Sharpe, NM hungryopd, and NM Enamel (at EN-2) move 9-9-8; heading toward Incensity
Sir conMcKnight (at Ming-2) move 8-8-8-8-7 and fortify; joining BFC-7 stack
Sir Bambi and Count of BFC (at Hisp-9) move 8-9 and fortify; joining BFC-7 stack
Sir Jagjef (at Ming-9) move 7-7-8-8 and fortify; joining BFC-7 stack
NM Son of MrWIA (at Inc-4) fortify; to remain near Incensity awaiting upgrade
Operation Naval Forces:
AIS Hunter (at Lum Ban-8) move 6-9-6; heading for HoD
AIS Seeker (at Remem-9-9) move 7-7-7; heading for "Northern Passage"
AIS Retribution (at HoD-8) move 2 into HoD and upgrade to caravel
Other Naval Forces:
AIS Assassin (at Down Under-2) move 3-3-3; heading around continent counter-clockwise
Western Defense Forces:
MI Vlad Antlerkov (at Silk Colony) skips turn
Central Defense Forces:
Num Merc Genghis (at Tripoli Iron) - Pillage Iron tile AFTER Workers Frodo & Out of Darkness have moved onto tile
Ministry of Foreign Affairs
Foreign Affairs thread
Last edited by E_T on 26-05-2004 at 07:29
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CiverDan
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one question...should be keep most of our forces out of cities until they have to be? I would hate for GCA/GWT to get lucky investigate a city and see 12 knights and 4 boats. That would blow our cover very quick.
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Arnelos
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of the Free World
Sep 2002 time: 00:35
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Turn 179 - 630 A.D. Turn Report
Attendance
Arnelos
MasterZen
E_T
Togas
Kloreep
Sharpe
WhiteBandit
Trip
MrWhereItsAt (arrived late)
Foreign Affairs
CFC gifted us their WM and 160 gold
Christening
None
Reconnaisance and Barb Hunting Forces
MI Igor (South) moves 4-6 and fortifies.
MI Vlad Antlerkov (West) moves 8, spots 2 barb warriors in camp
Assembling Strike Force
NM MerZenary (at Ming-4) moves 8-9 and fortifies; will upgrade in Hispanica next turn IF we are doing the Parth strike.
NM ZargonX (at Hisp-2) moves 9-9 and fortifies; will upgrade in Hispanica next turn IF we are doing the Parth strike.
NM Sharpe, NM hungryopd, and NM Enamel (at EN-2) move 9-9-8; heading toward Incensity
Sir conMcKnight (at Ming-4) move 9-8-8-8 and fortifies; joining BFC-7 stack
Sir Bambi and Count of BFC (at Hisp-9) move 8-9 and fortify; joining BFC-7 stack
Sir Jagjef (at Ming-9) move 7-7-8-8 and fortify; joining BFC-7 stack
NM Son of MrWIA (at Inc-4) fortifies; to remain near Incensity awaiting upgrade
Operation Naval Forces:
AIS Hunter (at Lum Ban-8) moves 6-9-6; heading for HoD
AIS Seeker (at Remem-9-9) moves 7-7-7; heading for "Northern Passage"
AIS Retribution (at HoD-8) moves 2 into HoD and upgrade to caravel for 20 gold
Other Naval Forces:
AIS Assassin (at Down Under-2) moves 3-3-3; heading around continent counter-clockwise
Workers
Slave Anarchy (at Silk-8) moves 1-1-2
MrWIA, EVC & Dejon (at Solace-1-2) move 7 and Mine (done)
Screech (at Hero's-1-1) moves 8-9
Sanchez (at Freedom-7) moves 9-6-6
PG 7 (at Antler-3) Road (done)
Frodo & Out of Darkness (at Tripoli-4-7) move 6-6 to iron tile (see remainder of their actions this turn below)
LAN, Dan & Gits (at Mon Aby-2) move 9 and start mining
Lib & Slave Farb (at Mon Aby-3) start mining
Spike & Moosefart (at Del Monte-6) start clearing jungle
Iron Cut
NM Ghengis (at Tripoli-9) pillages tile, cutting our last source of iron.
Doc, Frodo, & Out of Darkness (at Tripoli-9) start mining
Western Defense Forces
MI BigFurryInfantry (at Equil-1) moves 7-7-4; taking Vlad's place at the silk colony (temporary)
MI MJW (at Del Monte-7-7) moves 4-1 and fortifies; taking BFI's place (temporary)
Southern Defense Forces
none
Core Defense Forces
NM alva (at Dominae-1) fortifies
Economy
Mingapulco switched from Knight to Horseman
Bananatopia switched from Knight to Horseman
Incensity switched from Caravel to Worker. Shortrush 3 shields for 12 gold. Switched to Horseman.
Dominus starts Horseman
Tripoli switched from Knight to Horseman
Hispanica auto-switched from Galley to Caravel
Heart of Darkness auto-switched from Galley to Caravel. Swithced to NM and rushed 19 shields for 76 gold. Switched to Caravel.
Elucidium Novum switched from Granary to Longbow. Shortrush 1 shield for 4 gold. Switched back to Granary.
Arcadia starts on Harbor
Solace switches from Aqueduct to NM. Shortrush 2 shields for 8 gold. Switched back to Aqueduct.
Lumentis Bananis auto-switched from Galley to Caravel. Switched to NM and rushed 8 shields for 32 gold. Switched to Caravel.
Mongoose Abyss switched from Longbowman to Caravel
Protuberance auto-switched from Galley to Caravel. Switched to NM and rushed 16 shields for 64 gold. Switched to Caravel.
Kanaloa switched from Harbor to Courthouse
WF Placements
Mingapulco set to 3-6-8-9-10-11-15
Chiquita set to 1-2-4-5-6-13 & 1 Taxman
Bananatopia set to 1-2-3-4-8-13-14
Dominus set to 1-4-6-7-8-19
Mu set to 15
Power of Victory set to 3-4-9-10-13
Eisten Boulen set to 4-5
Del Monte set to 4-5-10-11
Heart of Darkness set to 3-4-10-13-17-18
Elucidium Novem set to 2-3-6-8-19
Zenophobia set to 2-4-8-12
Lumentis Bananis set to 6-13-15
Antlergrad set to 4-10-11
Demographics
Approval Rating: 70% (2nd)
Population: 4570000 (2nd)
GNP: 497 million (2nd)
Mfg. Goods: 183 megatons (2nd)
Land Area: 43400 square miles (2nd)
Literacy: 11% (1st)
Disease: 5% (4th)
Pollution: 0 tons (1st)
Life Expectancy: 27 years (3rd)
Family Size: 1 children (1st)
Military Service: 4 years (4th)
Annual Income: 6 per capita (3rd)
Productivity: 651 (2nd)
Top 5 Cities
1. Parthemuende (GWT) - Pop 12 (Pyramids, Colossus)
2. Aarhus (CGN*) - Pop 12
3. Webringen (GWT*) - Pop 12
4. Shen Ling (CFC*) - Pop 5
5. Newark (CGN) - Pop 10
Miscellaneous and End Turn
Finished research on Astronomy this turn
Started research on Navigation
Slider moved to 50% Research/50% Tax/0% Luxuries
Slider: 50/50/0 (Tax/Research/Lux)
Treasury: 526 Gold
Net Income: +57 GPT
Research: Navigation (at 196 bpt, "7 turns")
Strong to GCA
Strong to CGN
Strong to CFC
Weak to GWT
There are Gaul tribes near Mongoose Abyss
Science Power: 379 bpt
Currency Power: 398 gpt
NOTE: "Science Power" is bpt at 100% Research. "Currency Power" is GPT at 100% Tax minus GPT at 100% Research.
Turn saved and sent at 10:50 p.m. EDT on Monday, May 24 (0250 GMT on Monday, May 24) to:
msdg@civfanatics.net
intersitepbem@mongoose201.com
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CiverDan
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Noticed as of right now GCN still has 11 cities, this means GWT will probably still be fighting them when we attack (unless the can take out a city a turn) This is good as it measn most of GWT's attacking forces should still be in the south.
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