 |
|  |
 |
|  |
 |
|
Hot_Enamel
|
 |
Melbourne, Australia
Aug 2002 time: 14:35
|
|
I think 2 cats are fine.
I'd like a dozen more, but we also need mercs 
If you guys are really worried about horsie island, then send the warriors over to make a sea wall.
I think they may be just playing with our minds to try and protect the island. Pulling our units from the main fight.
Warriors are good for wasting sword offensive turns. ie if our mercs get hurt, the warriors will appear as defenders. Forcing them to waste swords turns to kill them, saving our mercs lives.
It's your call. But if we decide on a sea wall, make sure every tile is protected. There is no use sending 4 warriors and leaving 1 tile unprotected.
Be wary of CoD mind games.
If our mercs defeat their swords, then they know its going to get real tuff. Or if we successfully retreat to horsie isalnd, then they know we cannot be removed from the game.
So they are now saying.. its not our fault, it was all Pythons idea....We had to go along.
Thats just cr@p. They are just setting themselves up as the good guy, in case it goes sour, so that we wont keep a game length grudge against them.
I am also worried about the other teams who we have contact. If any of them create an embassy, we need to consider our options. CoD & Python could be paying them for investigations. We may have to declare a fake war to stop the investigations. And even perhaps do it now, before they create an embassy.
Regs
|
|
|  |
 |
|
conmcb25

|
 |
Angmar
Aug 2002 time: 23:35
|
|
quote: Originally posted by Hot_Enamel
I think 2 cats are fine.
I'd like a dozen more, but we also need mercs |
Me too but ultimately I agree we need more Mercs as well
quote: Originally posted by Hot_Enamel
If you guys are really worried about horsie island, then send the warriors over to make a sea wall.
I think they may be just playing with our minds to try and protect the island. Pulling our units from the main fight.
Warriors are good for wasting sword offensive turns. ie if our mercs get hurt, the warriors will appear as defenders. Forcing them to waste swords turns to kill them, saving our mercs lives.
It's your call. But if we decide on a sea wall, make sure every tile is protected. There is no use sending 4 warriors and leaving 1 tile unprotected. |
Oh I have thought about it, I would be happy just to protect the one city on horsie island, a couple of warriors and Ill be happy. That is our refuge for right now.
quote: Originally posted by Hot_Enamel
Be wary of CoD mind games.
If our mercs defeat their swords, then they know its going to get real tuff. Or if we successfully retreat to horsie isalnd, then they know we cannot be removed from the game.
So they are now saying.. its not our fault, it was all Pythons idea....We had to go along.
Thats just cr@p. They are just setting themselves up as the good guy, in case it goes sour, so that we wont keep a game length grudge against them. |
OH I agree if a few hollow words is all they think they are going to use toi get me out of game long grudge mode they got another thing coming. They did it to save there arses plain and simple and are just as culpable as Monty as far as Im concerned.
quote: Originally posted by Hot_Enamel
I am also worried about the other teams who we have contact. If any of them create an embassy, we need to consider our options. CoD & Python could be paying them for investigations. We may have to declare a fake war to stop the investigations. And even perhaps do it now, before they create an embassy. |
Lets wait till we actually have that happen, the embassy that is. We are still in the early stages of "begging and I would hate to screw up a possible long term relationship becuase of this. Ya they could get one turn of spying but we got a looooooooooong way to go in this one yet 
Regs [/QUOTE]
|
|
|  |
 |
|
Hot_Enamel
|
 |
Melbourne, Australia
Aug 2002 time: 14:35
|
|
http://apolyton.net/upload/view.php?file=21934_Monkey270bc.jpg
Hmmm.
Easy move this time I think.
Just put everything we got in the Holy Grill, and then blast away with catapults.
The NM on the galley, can get to the front quicker if it is dropped off in Macaque. So send the galley north this turn.
We have republic. I suggest we switch research off, and use whatever gold we need to keep the populace happy.
Trying to figure out what CoD & Python are going to do is interesting.
Pythons stack of 13 swordsmen has cut off CoD's 8 horsemen. So I dont think they are planning on attacking our fort.
(Our fort has 13 NM's with walls, so it should hold)
I think they will try to go around.
If they both stick to the hills, then we get another shot at Python with catapults. 
However, if Python go directly south, then we need to discuss our options, because they can cut the city off. If this happens, we may have to disband the Fort, and move our mercs back along the road, and bomb them again.
That's all I got.
Easy turn this turn...next turn we will have to make some hard decisions.
PS... Any chance anyone has got off some emails to the other teams.
Begging for tech help ?
And/or a city gifting on the other continent ? etc etc
|
|
|  |
 |
|
Beta

|
 |
Prowling in a PBEM near you!
Nov 2002 time: 00:35
|
|
270bc turn played
Pretty fair shooting. 8 cats fired, 5 hit. We hit an elite sword, a regular spear, and 3 regular swords.
btw - there are only 11 swords in that stack by my count. Along with 1 spear, 5 catapults, and the units which really do worry me - 3 workers. They will build a road this turn - which means any units in their city can also join the fray this turn. They probably will not attack this turn, as much as we would like them to. Their units can fort and heal where they are.
We now have 10 cats, 14 mercs, 1 archers and 3 warriors in the Holy Grill. Should be interesting. I have set the build to catapult, but a temple would be good to expand the cultural border.
I moved the merc in the hills out to the mountain. btw - a regular horse only has a 5% chance of defeating a regular merc fortified in the mountains. I suspect one will be enough to deter them from coming that way. Two would be great if we can spare another.
Zena landed on Monkey island. And it will produce another warrior in 3 turns - so con will be happy. What was Zena's friend's name in the show?
Cottage Joe landed at Chimp and moved from there. This was equally fast as landing at Macaque. He is now 4 of PC.
2 mercs and 2 catapults out next turn. 3 mercs the turn after. 
Set research slider to 0%. We are at 145 gold and +32 gpt. We could research poly in 4 at -10gpt, which would mean 168 gold for poly. I suspect we can probably buy it for around 60 or 80 gold on the open market. Or - I think I will take offers for a package deal - Poly and Construction - lowest bid. Bet you we get them cheap.
Yes - I think it is time for Monkey to hit the public forum big time. I have SPAM, the Great Simian Crusade, and a tech auction all set to go.
I still say they have to have a more elegant plan than what we seeing. Unless they - Python - have a pile of units stashed in Siegeperilous. And surely CoD is going to come to the show with more than what we have seen. I think we will see a major CoD amphibious effort soon.
Anyways - time will tell. Kiwi anyone? 
|
|
|  |
 |
|  |
 |
|  |
All times are GMT. The time now is 05:35. Apolyton Time is 00:35. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|