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Hot_Enamel is offline Hot_Enamel
Emperor
Melbourne, Australia
Aug 2002
time: 14:35
  Old Post 19-05-2004 05:46
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quote:
Originally posted by Beta
210bc turn played
I have started a harbor on Howler Monkey - 40 turns. I can change this to worker (5 turns), but I was thinking when the GA ends, we will want to switch to republic sooner or later, and then we can rush the harbor to enable horsemen to be built on the mainland. If we stay in despotism - we can rush a few pop points over in the way of workers and rush them.

On the mainland side - Macaque can finish a harbor in 6 turns. However, it only has two sea tiles - and could be easily blockaded. Chimpanzee is our better bet. It will take 10 turns or so for a harbor there.

Moved Willy off his mountain. He is on his way to Monkey Island. The Merc remains on guard duty.


We really need to check if it is worth building harbours yet.
I cant tell, if horse island is connected by coast?
Two coastal tiles may be connected by the diagonal. .. or are they ??

If they are not, we wont be able to bring horses to the mainland until astronomy.
Anyone know for sure? I’d rather not waste building harbours now if they wont connect.

On horse island, we have 2 warriors & 1 worker.
We only need 3 more units to ensure that the island is 100% safe until marines.

I think 3 more warriors would be a better build from the island
One is on his way from the mainland… but we will have to risk sailing past CoD’s galleys.


I will need another look at the save tonight.
Maybe build 1 warrior, and sail over 1 warrior & 1 merc. (Is our archer still alive ?)

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quote:
Originally posted by Hot_Enamel


We really need to check if it is worth building harbours yet.
I cant tell, if horse island is connected by coast?
Two coastal tiles may be connected by the diagonal. .. or are they ??

If they are not, we wont be able to bring horses to the mainland until astronomy.
Anyone know for sure? I’d rather not waste building harbours now if they wont connect.



Good question. I made an assumption here. Don't worry - no loss of shields or anything. If it is not a 'go', and I suspect you are correct H_E, I wil change as suggested.

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  Old Post 22-05-2004 07:17 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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Python's commentary with the save had me worried - but cannot see what they are referring to.

CoD has 10 horse north of Gorilla. For refrence - I ran some scenarios - 10 vet horses versus vet mercs, fortified, no walls. Here are the probabilities of succcess against the mercs:

vs 4 mercs 48%
vs 5 mercs 26%
vs 6 mercs 02%
vs 7 mercs 00%

Also - may I suggest that we may do well producing archers. They are 33% cheaper than mercs, and do just as well on offence. I think we may be into a numbers game soon. How may horses, archers and spears can CoD and Python produce versus us. Archers may be useful. Also - they can be upgraded to longbowmen.

Now - as to the coast connection - Monkey Island is connected diagonally on coastal tiles. Check the save. Not usre whether this will link the horse resource up. Does anyone know definitively, or do we need to consult with an outside expert?

Hot_Enamel is offline Hot_Enamel
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Melbourne, Australia
Aug 2002
time: 14:35
  Old Post 22-05-2004 09:10
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Shall we put 5 mercs north of Gorilla.
And 2 healthy mercs from Orangutan into gorrila city.

That will save the n Gorilla tile from being pillaged.


I am worried that they will load some horsemen onto those galleys and then land them on horse island.
We are 3 units short on the island.
We may have to send over 2 mercs now, and hope we can build another warrior (4 turns) before they land their horsemen.

I agree about the archers.
Pluse they get upgraded to longbowmen with invention.


I dont know about the horses & the coast connection.

The point is, without iron, they cant be upgraded to knights anyway.
Archers may be a better option for us anyway.
40 turns for a harbor is way too long to wait.


Orangutan cannot be attacked next turn.
Move all of the catapults our to orangutan1.

They can be moved to either city and still bomb next turn.

conmcb25 is offline conmcb25

Emperor
Angmar
Aug 2002
time: 23:35
  Old Post 22-05-2004 16:25 Visit conmcb25<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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You mean this comment:

"H_E, and anybody else who contributed, that was a beautiful piece of propaganda. May your RNG luck be as bad as ours was good. ;-) "

Did anyone attack this us this turn????

If not its just bull crap.

Although I agree with H-E that we need to watch our backs.

Thumbs up on the archers

Im off to the airport in about 3 hours.

Good luck you guys.

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  Old Post 22-05-2004 18:27 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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Have a good trip con!

I've been thinking about what Cod is up to. They may move 1-1 from where they are now - which would put them two tiles from both Orang and Macaque. Without swords, I think they and Python have realized that they cannot overpower us, so they are trying to stretch the defense. Make us defend 3 cities.

If they do move there - we will not be able to bombard them if the cats move to 1 of Orang. May I suggest 4 of Orang.

Also - if we are only facing horsemen - we will be able to defend three cities. It takes a lot less mercs to defend against them.

H_E - good idea to defend on the tile north of Gorilla. My concern was them pillaging. They would probably be willing to sacrifce a horse for each tile pillaged. We cannot afford to lose any of our productive tiles.

As to Monkey island - I will see what we can do - and I do not want to lose our last galley.

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  Old Post 22-05-2004 18:49 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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H_E - opened up the save and looked at it. The problem with the units being n of Gorilla is that only one will be fortified. The odds go down considerably when units are not forted.

Also - we only have 6 full strength mercs available.

Now if we moved all 6 to the tile - and loaded in all the catapults so that they only would be attacking with hp's of 3, the odds of them winning drop down to 2%.

We could then put one of the 3hp wounded mercs in Orang. We also have 4 mercs produced next turn.

What do you think of this plan.

The cats could still move back to the tile 7 of Orang to bombard there next turn if need be, and the CoD Horse cannot move forward anywhere next turn where we would not be able to bombard them.

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  Old Post 22-05-2004 18:55 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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And again - looking at the save regarding Monkey Island - we have a worker and a NM in the south that can be laoded next turn. And landed the trun after that. That will give us 5 units on the island - which should hold us until the other warrior is produced. Sound OK?

Hot_Enamel is offline Hot_Enamel
Emperor
Melbourne, Australia
Aug 2002
time: 14:35
  Old Post 23-05-2004 04:29
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Hmmm ..

Beta .. Its your call.
I dont think they will attack fortified or unfortified mercs.
In fact, they will only see the top merc, which will be forted....that should keep them away.

I'd like to let all of the hurt mercs heal...but if you are worried, then shuffle whatever is needed into gorilla.

I dont think there is a "right" move this turn.
Just do what your gut tells you.


I think a merc & worker may be the way to go on the island.

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  Old Post 23-05-2004 08:03 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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190bc turn played

6 healthy mercs and 12 cats moved to the raod tile north of Gorilla. The top merc is named " Cubby's Big Sister".

I have renamed the catapults, and a good deal of the mercs.

A 3-hp strength merc was moved into Gorilla just in case.

9 mercs are healing in Orangutan.

Worker and southern merc set to head to Monkey island next turn.

4 mercs produced next turn. Then we should switch some cities to archers.

Lux slider at 20%. One of Macaques wf is a tax collector to keep them from rioting.

+32 gpt - so we can have some cash for the public tender.

And Monkey life continues....

conmcb25 is offline conmcb25

Emperor
Angmar
Aug 2002
time: 23:35
  Old Post 24-05-2004 19:46 Visit conmcb25<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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From Bucharest.

Keep up the good work guys.

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quote:
Originally posted by conmcb25


From Bucharest.

Keep up the good work guys.


Thanks con. We are having fun flinging poo in great quantities.

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  Old Post 27-05-2004 08:00 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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Save is here. Looks like CoD can calculate odds as well as we can.

So - where should we stck pour units. And I suggest we start garrisoning the coastal cities - at a minimum Macaque.

Also - the three northen cities can pump out vet arches in two turns. PC and Baboon can stay on mercs, Gibbon catapults.

And oh yes - what do we do about the deal offered by Latin Lover?

How about literature, our world map, and 175 gold?

Hot_Enamel is offline Hot_Enamel
Emperor
Melbourne, Australia
Aug 2002
time: 14:35
  Old Post 27-05-2004 08:25
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Damn..
I missed their offer. It was hidden within the text.

They offer their map, Construction and Polytheism.

I suggest we offer
Literature, & our world map.

Acceet and send.

Send them a note on our gold situation.
Tell them we want to race up the tree until invention & longbowmen.

Tell them if they can help us with that, they can have whatever gold they want....though we would like to keep some for archer upgrades.

Ask them for their war intentions on thier continent. If they need gold for upgrades, we can certainly send them some.

I am at work .. & havent seen the save yet.


But basically say we want a partnership. We will gift them anything they need as long as it's within our capabilities.
We would ask the same from them.

etc etc etc

conmcb25 is offline conmcb25

Emperor
Angmar
Aug 2002
time: 23:35
  Old Post 27-05-2004 15:19 Visit conmcb25<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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I agree with H_E.

We need to work this alliance for all we can get.

And keep the Latins happy, from what Uno said earlier they sound like they are rapidly becoming the power on the other continent.

Ill look at the file today as well real quick. I actually have a day off today.

Hot_Enamel is offline Hot_Enamel
Emperor
Melbourne, Australia
Aug 2002
time: 14:35
  Old Post 27-05-2004 17:17
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Had a look at the save.

I think some of those CoD horsemen are on those two galleys by now.
We need NM Buck & Worker Washington on the island right now.
Then make a quick return trip and pick up another unit.
It may have to be the archer we are building.

And I agree with what you have said above about spreading our defenses.
None of our cities can be hit.

Move the mercs into maybe ... 2 groups between all the cities. Somewhere they can reach all three cities.
And the cats will have a move left, so that the can bomb.
I have closed the game... but I am sure you know what I mean.

Regs

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  Old Post 28-05-2004 04:15 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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H_E - yup - got it. Playing now.

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  Old Post 28-05-2004 04:58 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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170bc turn playe

The screen shot explains it best:

http://apolyton.net/upload/view.php...onkey-170bc.jpg

Some points:

Ranger Buck and a worker on their way to Monkey Island.

I think Howler Monkey should produce a settler asap to settle Screecher Monkey - the other Monkey Island City.

Catapults move to a point bewteen the two cities. All mercs fortified. Another merc added to the stack. One mercs name changed. Also - all catapults now named. And for the new mercs - I went with a supermodel theme. So please welcome Heidi, Cindy, Claudia and Elle to the barracks. I also named one the Ghost of H_E.

I made one boo boo. I forgot to leave a merc in the south. Hence - I changed Chimpanzee to build a warrior next turn. Just to be safe. Which got me thinking that maybe building a pile of workers might not be a bad idea. Basically use them for a sea wall to prevent galley landings. What do you think? See the new thread for further discussion.

Northern cities changed to archer production. 2 turns. I am trying to recall how much longer our GA is.

And the deal - I added 100 gold to the deal - I will follow it up with a diplo message along the lines you suggested H_E.

And - please see the new thread for discussion on guessing what may be coming next, and how to counter it.

Cheers! (Beta pulls out a banana and starts to peel it. )

conmcb25 is offline conmcb25

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Angmar
Aug 2002
time: 23:35
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btw - I meant to say 'build a pile of warriors' . I don't think we can spare the pop for workers right now. And warriors can bring down horsemen and longbows.

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I am away at a conference and visiting the in-laws until Friday evening. If the turn can wait - I can play it then. If not - can one of you take care of it. Many thanks.

Hot_Enamel is offline Hot_Enamel
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Aug 2002
time: 14:35
  Old Post 02-06-2004 15:50
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Have fun Beta

I played the turn.

Not much to do... not much to see.
Cod stack off Macaque has 5 horsemen & 1 spearman.

There are 4 mercs in Macaque and Gorilla.
9 mercs in orangutan

3 mercs & 1 warrior as backup with all 14 catapults just outside Gorilla

We have another barb camp in the south.
I moved H_E's Ghost south again to cover baboon.


There is also no sight of CoD galleys.
I suspect they have picked up some horsemen.
But I calculate, there is no way they can reach Horse Island before Howler Monkey produces another warrior.
So I sent back our galley. Dropped off the merc (we need him on the mainland), and loaded the newly produced warrior.

Next turn, the galley can drop off the worker & the warrior on the island.
The turn after, Howler Monkey produces it's own warrior.
Thats all we need over there to guarantee the island cannot be taken over.

Latin Lovers accepted our trade, we are now into the next age
We have 223gold and are earning 28gpt

3 archers, 1 merc & 1 catapult will be produced next turn.

http://apolyton.net/upload/view.php...monkey150bc.jpg

conmcb25 is offline conmcb25

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Angmar
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Been busy as bloody he11 here. Good work guys, keep it up.

Has anyone else from the other continent responded?

What about Uno's team? Are they interested in techs for gold?

Or are we just about caught up?

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Thanks for playing the turn H_E. Your plans for the island sound good.

It would be nice to due north of Macaque - with a worker - and build a road. That would allow us to move in with the catapults and clear out the tile they are currently sitting on. And that would ensure CoD cannot use that tile to split our defenders as they currently are.

In fact - we could move Macaque force north - and the Gorilla force NW, and it would block their horsemen from getting to the city. We could apply pressure with cats. archesr, and mercs.

Let's see what happens this turn. I am sure Python will be showing up outside Macaque with a much large force. I suspect they are pushing for longbows as well - and a large force of cats (which we know they have), spears (easy to produce) and longbowmen (archers and upgrades) would be problematic.

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Save is here. CoD has three galleys heading down the west coast. We can position a force to deal with them when they land. I suspect it is just a diversion to pull troops away from the northern front.

Sure wish we were getting invention shortly. I should have a chat with Latin Lover.

Also - Monkey Island will be secure in plenty of time.

H_E - any suggestions.

And con - if you are checking in - I hope all is well on the home front.

Hot_Enamel is offline Hot_Enamel
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Aug 2002
time: 14:35
  Old Post 12-06-2004 09:17
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RL busy Beta...otherwise I would of played the save.

I am quite sure, those three galleys carry their horse island invasion.
They may head over to the island first .. realise they cant land.. then head back and drop them in the rear of our territory.

Or maybe not .. just be a diversion force.


I was kicking myself that the cats cant reach them.
I was tempted to move the cats south (onto the wheat tile).
Next turn (assuming the galleys move south), our cats can bomb them down to 1 point each.

But this would leave our north with no cats for a couple of turns.

But other than that ... I have no suggestions.
Play it as you see fit.
Otherwise I will do it, in about 8 hours.

Hot_Enamel is offline Hot_Enamel
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Aug 2002
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  Old Post 12-06-2004 18:36
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I played the turn.

I shuffled some troops around.
If the galleys drop off some units, our cats can hit them and we have enough units around to kill them.

They can also reach gorilla if they attack us.

It's a wait and see game.

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H_E - I played the turn as well. Sounds like a similar move - and I sent it on to latin lover.

I will ask them to go ahead and play your save, I presume you moved units to someweher just north of teh wheat tile where they can hit anything that lands - but still get back to Orangutan and the other northen cities if need be.

Hot_Enamel is offline Hot_Enamel
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Aug 2002
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  Old Post 13-06-2004 11:41
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Apolyton kept crashing, so I couldnt post in the turn thread.

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Yep - noticed that. No problem. Latin Lover played your save and sent it on. I also had a little e-mail dialogue with Daniel that I will post in the LL thread.

 
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