Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-PtW Democracy Game II > C3PtWDG2 Monkey > Monkey Moves - Volume 2
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread   
Pages (12): [ <<   7   8   9   10   11   12   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
Beta is offline Beta

Deity
Prowling in a PBEM near you!
Nov 2002
time: 00:35
  Old Post 08-01-2005 09:27 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#271 Report this post to a moderator
Full PM-box? Change here!

Two galleys and four mercs up the east coast may have the best chance for surprise. Is that the kind of force you had in mind?

They may have galleys guarding both coasts expecting us to do just this.

What I was talking about was to lead them in a wild goose chase back north - taking cities and pillaging where we can. If we can get a two tile jump on them (ie if they commit to far south on the east side of the lake - and we go up the west side and past them) we could make some hay out of it. And we take the bulk of our forces. That's what I was thinking about. It is a bit of a far-fetched idea - but they may get over confident and over commit themselves. But I am not sensing a lot of support for such a move. Sort of like Sherman's march to the sea, but in a losing cause.

conmcb25 is offline conmcb25

Emperor
Angmar
Aug 2002
time: 23:35
  Old Post 09-01-2005 10:03 Visit conmcb25<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#272 Report this post to a moderator
Support Apolyton buy from Amazon

I think if played correctly four Merc's could simulate Sherman.

I just dont think you can move enough north safely to make a difference.

Once the small force goes north we would no better since we will then have eyes up there (assuming they are not sunk) if its then open we can again consider your plan. (I dont think they would expect that especially after we dropped off a small pilliage stack)

Head on up there with a small force and lets take a look.

As lomg as Monkey Pirate Island is secure Im open to naything that could make this interesting..........

Beta is offline Beta

Deity
Prowling in a PBEM near you!
Nov 2002
time: 00:35
  Old Post 17-01-2005 04:54 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#273 Report this post to a moderator
Lose 30 kilos (of popups)

370ad turn played

(this was quite frustrating. I took quite awhile playing the turn - thinking about all the moves, and double checking that I had gotten everything, saved it, and was about to send it to Latin Lover when I realized that this was the only Kong Of the Monkey save in that save folder. Yup - I played it in Conquests. And willy the warrior killed the horseman in the conquests turn. Not so in the ptwdg turn)

At any rate, the second play went pretty quickly. I have abandoned my idea of a dash north. If I was to do it - I would have had to leave the eastern road network partially in place. And con - I have passed on the idea of going up the coast as well. Let's stick to the original plan.

More pulling back and pillaging this turn. Do not worry about the mercs who look abandoned north of chimpanzee. They will be pulled out via galley extraction next turn. This allowed me to take out three tiles of the road network.

We may also catch them next turn in a position wher we can bombard one stack - as you were suggesting earlier H_E - if they both move due south. (note that the CoD stack is 3 of the Python stack.)

Our last builds were finished - our 7th galley (SS Hawk) and a worker. We are now in anarchy. The good news is that I have 201 gold for you con, and we are at +10gpt.

We now have 4 mercs on the island. Here is the situation:

7 galleys:

east coast - Cottonmouth and Preying Mantis
Chimpanzee - Mosquito and Scorpion
Chilly Monkey - Gator and Osprey
Monkey Island - Hawk

4 mercs on monkey island - and 5 more headed there.

4 archers headed there as well.

(I know that is 13 units - but it will give you a small strike force to work with right away.)

Do you want any more units?

Now - I have a an idea. The two east coast galleys fortify just south of whalesong. They can't be hit by catapults there. Our three elite mercs all go to the final stand at whalesong. If we survive the first onslaught, we may generate a GL. We could pull him out by galley. Preying Mantis is our only vet naval unit at this time as well.

Here is a pic -

Attachment: monkey-370ad.jpg
This has been downloaded 49 time(s).

Hot_Enamel is offline Hot_Enamel
Emperor
Melbourne, Australia
Aug 2002
time: 14:35
  Old Post 17-01-2005 16:27
Edit/Delete Message Reply w/Quote
#274 Report this post to a moderator
Support Apolyton, buy Civilization 2

quote:
Originally posted by Beta
370ad turn played

(this was quite frustrating. I took quite awhile playing the turn - thinking about all the moves, and double checking that I had gotten everything, saved it, and was about to send it to Latin Lover when I realized that this was the only Kong Of the Monkey save in that save folder. Yup - I played it in Conquests. And willy the warrior killed the horseman in the conquests turn. Not so in the ptwdg turn)

At any rate, the second play went pretty quickly. I have abandoned my idea of a dash north. If I was to do it - I would have had to leave the eastern road network partially in place. And con - I have passed on the idea of going up the coast as well. Let's stick to the original plan.

More pulling back and pillaging this turn. Do not worry about the mercs who look abandoned north of chimpanzee. They will be pulled out via galley extraction next turn. This allowed me to take out three tiles of the road network.

We may also catch them next turn in a position wher we can bombard one stack - as you were suggesting earlier H_E - if they both move due south. (note that the CoD stack is 3 of the Python stack.)


It's a possibility - yep

quote:

Our last builds were finished - our 7th galley (SS Hawk) and a worker. We are now in anarchy. The good news is that I have 201 gold for you con, and we are at +10gpt.

We now have 4 mercs on the island. Here is the situation:

7 galleys:

east coast - Cottonmouth and Preying Mantis
Chimpanzee - Mosquito and Scorpion
Chilly Monkey - Gator and Osprey
Monkey Island - Hawk

4 mercs on monkey island - and 5 more headed there.

4 archers headed there as well.

(I know that is 13 units - but it will give you a small strike force to work with right away.)

Do you want any more units?


The less we have, the less chance our stack will survive on the last stand. But then again...con could always use the units to disband for the shields and rush some improvements.

I'd like to keep as many on the mainland. But as con wants to take over... it's up to him.

quote:

Now - I have a an idea. The two east coast galleys fortify just south of whalesong. They can't be hit by catapults there. Our three elite mercs all go to the final stand at whalesong. If we survive the first onslaught, we may generate a GL. We could pull him out by galley. Preying Mantis is our only vet naval unit at this time as well.


Yep - Perfect





Still the big question... at the last stand, do we disband our cats or risk losing them to CoD/Python on the first attack.

Beta is offline Beta

Deity
Prowling in a PBEM near you!
Nov 2002
time: 00:35
  Old Post 17-01-2005 18:28 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#275 Report this post to a moderator
Remove this text

I'm still contemplating that one as well.

And I understand about the units and the last stand.

conmcb25 is offline conmcb25

Emperor
Angmar
Aug 2002
time: 23:35
  Old Post 18-01-2005 06:04 Visit conmcb25<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#276 Report this post to a moderator
Support Apolyton

I just need enough to cover the island, and a few to spare.

Dont screw up the last stand too much to overload the island.

Ill go back and check my previous analysis and get back to you on the number.

I want CoD to pay at the last stand if that is at all possible.

It will help even things up here on this continent. They are obviously doing better than the Lumberjacks right now.

Ill post something again after I check out my previous numbers.

Is Paddy the Scot the turn player for the Lumberjacks?

Any chance we should just one last time use our personnal relationship with him Beat

Beta is offline Beta

Deity
Prowling in a PBEM near you!
Nov 2002
time: 00:35
  Old Post 18-01-2005 08:14 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#277 Report this post to a moderator
Support Apolyton, buy Civilization 2

Doesn't hurt to try. And yes - he is the turn player. Who is going to try? You or me? I think I tried the last time.

The actual number of units was 11. That gives us 3 in each city for MP's (the most allowed under monarchy), and one unit per tile.

I will save 7 mercs and 4 archers. The archers upgrade all the way to guerrila's ... which is sort of appropriate for our team - both biologically and strategically speaking.

If the intent is to help out Python, then I say we keep the catapults. On the last stand - we continue to bombard the CoD stack, with the intent that it is finally Python who gets the spoils. I can't recall the turn order. It may make a difference. Probably the second to play AFTER us will likely kill our last unit. Then again .. that might not be the case either.

Beta is offline Beta

Deity
Prowling in a PBEM near you!
Nov 2002
time: 00:35
  Old Post 18-01-2005 08:17 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#278 Report this post to a moderator
Inflate your Upload Space

Just checked - the play order goes :

Monkey
CoD
Python

(It is actually Python, CoD, monkey, but you get the idea.)

This will mean that during the last stand, we can determine our chances at surviving the first attack by CoD. If we think our odds are good, we keep the catapults. They are either captured by Python, or they roll around to us for another turn and another decision.

Hot_Enamel is offline Hot_Enamel
Emperor
Melbourne, Australia
Aug 2002
time: 14:35
  Old Post 18-01-2005 09:28
Edit/Delete Message Reply w/Quote
#279 Report this post to a moderator
Support Apolyton, buy Call to Power 2

I'd rather leave them both with nothing.

I wouldnt be surprised, if they had a deal to share the spoils.

Beta... make sure the cities pop remains at 1.
We want it to autoraze when it falls.

Beta is offline Beta

Deity
Prowling in a PBEM near you!
Nov 2002
time: 00:35
  Old Post 19-01-2005 07:14 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#280 Report this post to a moderator
Increase Your PM Length

quote:
Originally posted by Hot_Enamel

Beta... make sure the cities pop remains at 1.
We want it to autoraze when it falls.


The citizen is a tax collector now. So no growth. We be good.

Beta is offline Beta

Deity
Prowling in a PBEM near you!
Nov 2002
time: 00:35
  Old Post 28-01-2005 08:41 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#281 Report this post to a moderator
Increase Your PM Length

380ad turn played

More retreating.

We had a chance to bombard the CoD stack. They have 8 muskets - defence 4 - in the woods. We have 19 catapults , I think. I did not think it was worth it at this point. Maybe next turn, when we are in the woods, and they are in the open.

Naval extraction of mercs and archer from around Chimpanzee. More transfers to Monkey/Pirate Island.

Treasury still growing.

Here's the pic:

Attachment: monkey-380ad.jpg
This has been downloaded 35 time(s).

Beta is offline Beta

Deity
Prowling in a PBEM near you!
Nov 2002
time: 00:35
  Old Post 10-02-2005 08:50 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#282 Report this post to a moderator
Support Apolyton

390ad turn played

The schism has occured. The units to the west - other than the warriors - will make it to the islands. The units to the west are doomed to die at Whalesong.

Two more cities disbanded. A number of more units unloaded on the island. We cannot grow either of the cities until we can rush a harbour for food production.

Here's the pic.

Attachment: monkey-390ad.jpg
This has been downloaded 32 time(s).

Hot_Enamel is offline Hot_Enamel
Emperor
Melbourne, Australia
Aug 2002
time: 14:35
  Old Post 11-02-2005 06:54
Edit/Delete Message Reply w/Quote
#283 Report this post to a moderator
Browse Apolyton AD-FREE

Beta is offline Beta

Deity
Prowling in a PBEM near you!
Nov 2002
time: 00:35
  Old Post 18-02-2005 08:35 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#284 Report this post to a moderator
Tired of ads?

400ad turn played

To H_E - if you are still out there. Looks like it is just you and me.

Evacuation to Monkey Island almost complete.

Another city abandoned this turn.

We have an opportunity to shoot this turn. Our forces are fortified in the forest next to CoD. The Python stack is the other side of them.

We hit 8 muskets. I presume they will attack. Or at least bombard us. They do not have sufficient horse or longbows to take the stack, but they could wound some units at a cost to themselves. I had to keep Marmoset defended to protect against a horsemen attack there. They have 11 or 12 horse.

Here's the pic:

Attachment: monkey-400ad.jpg
This has been downloaded 31 time(s).

Hot_Enamel is offline Hot_Enamel
Emperor
Melbourne, Australia
Aug 2002
time: 14:35
  Old Post 18-02-2005 10:45
Edit/Delete Message Reply w/Quote
#285 Report this post to a moderator
Tired of ads?

Beta... I still check the forums every day.

I was hoping for an opening like this.
If there is no chance of them taking our stack or city, then I would bomb away.

I'd really like to open the save & have a look.
That will happen after work ... in a few hours.

CoD aint stupid though.
I am surprised they left themselves open.

Regs

Hot_Enamel is offline Hot_Enamel
Emperor
Melbourne, Australia
Aug 2002
time: 14:35
  Old Post 18-02-2005 13:34
Edit/Delete Message Reply w/Quote
#286 Report this post to a moderator
Full PM-box? Change here!

Monkey
14 archers
29 Mercs
20 cats

COD
9 muskets
11 horsemen
22 longbowmen
23 cats
2 Warriors
1 Spearmen
1 Swordsman
69 units


40 vs 45



Gift our entire gold to LL.
If Marmoset falls, they wont get any gold.
I say... 5 units in Marmoset...3 mercs 2 archers ?
If they take the city with horsemen, we can countattack them & destroy them.
Or..Cod will be forced to move some of their stack to protect them..which means less to attack our main stack.

Move the rangers from Whale song to Marmoset, as part of the defense.

Everything we have fortifies on those trees & we bomb away.

I think we should survive the CoD counterattack.
It will be a gamble & nasty.. but worth it.

If we wait until the last stand in Whales Song, we will be attacked by both stacks, and I am not sure if we would survive one turn.

However, we might survive the attack from one Stack.

If anything other than muskets appear, attack with archers.


Beta... do whatever your gut tells you.
I dont like the idea of letting them take our cats.
This way, we get to use them at least once.
If our stack is almost destroyed, then the decision is made for us, and we can disband the cats in Whale Song later.

Regs



{edit}
Another option, is to abandon Marmoset.
The road network stays in PTW
That will allow us to put all of our units in the forrest.

Use the two mercs from whale song to protect our retreat.
If they attack the mercs and cut us off...
Our archers should be able to kill their horsemen, and allow us to retreat.

Hmmm

I am kinda liking this second option more now.


Up to you Beta

Beta is offline Beta

Deity
Prowling in a PBEM near you!
Nov 2002
time: 00:35
  Old Post 25-02-2005 17:46 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#287 Report this post to a moderator
Got spare money?

410 ad turn played. ...last night.

H_E - I had not read your recommendation before I played the turn. I'm sorry mate. I understand what you are proposing - but I retreated instead.

I abandoned Marmoset - and bombed the road.

As to catapults - my intention is to pull a few of them out for the island - to ensure we have the capability to bombard visiting galleys.

I think we can survive one turn. I will have to do a battle civ calc to figure out the odds. Or - we cash in the shields and build a galley.

All units are now on Monkey Island. We are still generating positive cash flow thanks to tax men.

Sorry again about not checking the forum.

Here's the pic:

Attachment: monkey-410ad.jpg
This has been downloaded 27 time(s).

Hot_Enamel is offline Hot_Enamel
Emperor
Melbourne, Australia
Aug 2002
time: 14:35
  Old Post 26-02-2005 05:42
Edit/Delete Message Reply w/Quote
#288 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

np Beta.

Actually, I am a little confused.
My post was for the previous turn I think.

Doesnt matter mate.

Hot_Enamel is offline Hot_Enamel
Emperor
Melbourne, Australia
Aug 2002
time: 14:35
  Old Post 08-03-2005 16:39
Edit/Delete Message Reply w/Quote
#289 Report this post to a moderator
Full PM-box? Change here!

Opened the 420ad save.

Moves are pretty obvious.
2 cities to disband. And we pile in to our last city.

How many shields do we get when disbanding units in a city ?

We might be able to send cats/units to the island, and disband them. when we come out of anarchy.
It will speed up the harbor.


Beta ... I sent you a PB regarding PTWDG.

Beta is offline Beta

Deity
Prowling in a PBEM near you!
Nov 2002
time: 00:35
  Old Post 08-03-2005 19:04 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#290 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

420ad turn played

Played as you have suggested H_E.

We get 5 shields for each cat we disband. We will have 6 galleys at Whale Song.

Also looks like a barb camp nearby. I have sent a merc via galley to get the 25 gold.

Beta is offline Beta

Deity
Prowling in a PBEM near you!
Nov 2002
time: 00:35
  Old Post 16-03-2005 07:59 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#291 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

430ad turn played

Units now holed up in Whalesong. Last road into the town destroyed.

Two catapults loaded onto a galley and headed to Monkey island. Other galleys on their way.

Num Merc landed on the point of land to the east to get the 25 gold for the barb camp.

We came out of anarchy and back into it. btw - being in republic was -73 gpt.

See message sent to LL.

Beta is offline Beta

Deity
Prowling in a PBEM near you!
Nov 2002
time: 00:35
  Old Post 21-03-2005 08:30 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#292 Report this post to a moderator
440AD Turn Played Support Apolyton, buy Galactic Civilizations

The Merc on the east coast killed the barb village for 25 gold. She will be back en-route via gallaye next turn.

I have evacuated 6 catapults form whalesong. That leaves 14.

If we evacuate them all - we risk having CoD and Python simply sitting there and bombarding us for ages.

Some options.

1. Convert 6 of them into another galley.
2. Pull 2, 4, or 6 more out.
3. Leave them there for the showdown.

Some combination of the above.

There is also a Python horsemen down near the south west corner of the land. He will be able to see the galleys on the move. I am tempted to land a merc there to chase him off and cause general havoc.

H_E - I agree that we stick with the army where it is - and forget about the mad dash to help LL.

Let's figure out what we want to do with the catapults and then sit tight.

Hot_Enamel is offline Hot_Enamel
Emperor
Melbourne, Australia
Aug 2002
time: 14:35
  Old Post 01-04-2005 03:56
Edit/Delete Message Reply w/Quote
#293 Report this post to a moderator
Support Apolyton, buy Call to Power 2

450 played.

I pulled out 2 more cats.
But left 2? boats within reach of the city, to put them back in.

We are still 2 turns from the attack.

I think we leave the rest for the final showdown.

Beta is offline Beta

Deity
Prowling in a PBEM near you!
Nov 2002
time: 00:35
  Old Post 01-04-2005 04:00 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#294 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Sounds good to me. Thanks for playing the turn.

Hot_Enamel is offline Hot_Enamel
Emperor
Melbourne, Australia
Aug 2002
time: 14:35
  Old Post 09-04-2005 15:38
Edit/Delete Message Reply w/Quote
#295 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

460ad played.

Kept some galleys near Whale Song.
They can either unload the cats into Whale song and attack.
Or we can load a few more cats onto them & escape.

The CoD & Python stacks are both 1 turn away from Whale Song.

I was thinking .. perhaps we can put the cats in the galleys and send them to Latin Lover ?
Again... I rather not let CoD/Python get them, and Whale Song will eventually fall.

We may have to negotiate with CoD & Python.
Think up some reason why we want our fleet to go north.
Perhaps a gift of workers that we owe LL.
(You cant trade workers over oceans from memory)

Hot_Enamel is offline Hot_Enamel
Emperor
Melbourne, Australia
Aug 2002
time: 14:35
  Old Post 16-04-2005 16:08
Edit/Delete Message Reply w/Quote
#296 Report this post to a moderator
Support Apolyton, buy Civilization 2

Hey fellow Monkeys.

The final battle is upon us, and we have a few options.
We can put 5? catapults back in Whale Song to help with the defenses.
Or we can pull out 3 catapults and keep them from falling into CoD/Python hands.
That would still leave 8 Catapults in the city.
We can disband them or keep them in the city.

The city will fall ... I am reasonably certain of that.
So I am inclined to just disband them....but am willing to leave them in there if you guys want.


I suggest we load all of our galleys with catapults, and send them to Latin Lover.
To help them with their war, and also as payment for their tech support.
We cannot afford to keep them anyway. We will have to choose anarchy as our government yet again.



Yet another option ... is if con wants to go pirate.
In which case, we can pull out some mercs from whale song, and disband the cats.

I have very little interest in carrying on with this game as a 2 city team.
So once Whale Song is gone, I wont be checking in very often.



So...
Unless I hear from you guys, I will play the save in 24 hours.
I will
1. Save as many cats as possible.
2. Disband the rest left in Whale Song.
3. Send all of our gold to Latin Lover to help with their war effort. (With the understanding they will send it back if not needed) ~200g
4. Send all of our galleys/Catapults North to LL.

If anyone has a preference to other tactics...post it in the forums.
If you want to play the save con/Beta .. you are welcome to.
With my recommendations or not.
If con wants to take over as the primary player, then you are welcome to use whatever tactics you want.



One other thing I might do, is send a last minute email to Python.
If they want to backstab CoD, then now is the time to do it.
I also want to see if we can negotiate safe passage of our galleys to LL.
Offer guaranteed peace (no harrassment) if they allow our galleys free passage.
I will say they are full of workers, which we cant afford, and are in payment for the techs they sold us.


So...speak up now. PLay the save if you want.

Regards

Hot_Enamel

Hot_Enamel is offline Hot_Enamel
Emperor
Melbourne, Australia
Aug 2002
time: 14:35
  Old Post 17-04-2005 18:12
Edit/Delete Message Reply w/Quote
#297 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

470ad Played.

6 catapults are disbanded in Whale Song to build another galley.
2 cats remain in the city & bombed the CoD stack.
1 hit.

All of our galleys are within reach of the city next turn.
If it goes bad (real bad) for CoD/Python, then the galleys can return with the 8 cats and mount a counter attack.

No response from Python regarding a last minute backstab of CoD. I wasnt expecting one.

We have 45 odd units in Whale Song.
And face more than double that.

We returned to anarchy this turn.


After Whale Song is gone, I am going to just lurk.
(Not that I was doing much more than lurking anyway)
Beta has agreed to play on as a two city civ.

Good Luck. Perhaps he can negotiate a sponsor who would help us resettle on the main continent.

Regs

H_E

Beta is offline Beta

Deity
Prowling in a PBEM near you!
Nov 2002
time: 00:35
  Old Post 17-04-2005 21:42 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#298 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

I'm not sure monkeys pray, but I do hope our great benefactor, Mother Nature has some sway over the rng.

I am now breaking out my best stash of kiwis and bananas, and oh look - a pineapple!!

Hot_Enamel is offline Hot_Enamel
Emperor
Melbourne, Australia
Aug 2002
time: 14:35
  Old Post 25-04-2005 04:44
Edit/Delete Message Reply w/Quote
#299 Report this post to a moderator
Lose 30 kilos (of popups)

CoD did not attack.
Whale Song is alive
A few options

We can drop the cats onto the mainland.
And return the galleys to rescue 10 Mercs.
2 mercs can be dropped onto the cats for protection.
Next turn, the mercs can be dropped, the cats picked up again, and we will have 10 mercs to play with and lead them on a merry chase behind lines.

Or.

We can drop the cats back in the city & rescue 10 mercs. Do a similar thing.

Or.

Just keep with the plan & rescue the cats.


We abandon Whale Song & all the units inside
or suicide them against Python (we may give them a GL though)

Beta is offline Beta

Deity
Prowling in a PBEM near you!
Nov 2002
time: 00:35
  Old Post 25-04-2005 07:38 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#300 Report this post to a moderator
Full PM-box? Change here!

Hmmm - interesting options.

And the big question - why did CoD not attack. Me thinks Python is getting set up to be screwed here.

I think I like your plan about the merry chase. ie - drop the cats - and pick up the healthiest mercs.

In some respects - too bad we did not build a barracks. We still have 18 mercs standing. Albeit - all of them wounded.

We certainly took some heads from Modo's battle report. 27 archers and 3 swords.

 
Pages (12): [ <<   7   8   9   10   11   12   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:35.
Apolyton Time is 00:35.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0678 seconds (92.07% PHP - 7.93% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net