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conmcb25 is offline conmcb25

Emperor
Angmar
Aug 2002
time: 23:35
  Old Post 06-09-2004 04:12 Visit conmcb25<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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Unless they got it from overseas they do not have iron. They had a sourse and it ran out, Arrian basically told me so.

They aren't anticipating a major counterattack so they dont need a ton of defensive units.

They have the one sword as a left over from there iron and it has 2 defense so it can defend and posssibly finish of a NM Thats damaged.

Then again I think we all agree OCT_X isn't the sharpest knife in the drawer.

Hot_Enamel is offline Hot_Enamel
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Melbourne, Australia
Aug 2002
time: 14:35
  Old Post 06-09-2004 18:06
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I am still here..

I check the forums daily ... just dont have the time to post.


Umm ..

I dont think they can get iron until navagation...maybe Astronomy ... not sure...I dont think we are connected to the other continent by coast or sea.

But ... they did build a bunck of warriors that did not get upgraded to swords. So they "could" be waiting for iron and attack with MI ... but I doubt it.

It will be horses & longbowmen & spearmen... my guess.

Our new city will be where they want to hit.. most likely.
Thats good .. we can pile everyone into that city.

But I think they will be sneaky, and send a bunch of galleys for a marine invasion.

I suggest we use some units to block off any landing points to out west. Thats the only spot where we wont see them coming.
Everywhere else, we should get at least one turn warning.


I did send a PM to sunshine .. asking for free tech.
I did not get a reply ... that was weeks ago.

Fact is .. we dont have the cash to upgrade our archers anyway.

Dont know what else to say.
I would ICS down south
More workers are needed. (a lot more)
We cant afford any more units... so settlers are needed.
Not sure the value of marketplaces in Despotiscm.
And we cant afford to move into any other govt.

Its just a wait & see.
Try to get us in the black .. and slow down the unit production.

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Nov 2002
time: 00:35
  Old Post 06-09-2004 23:31 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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Yup.

Good to hear from you H_E.

And I keep foregtting about the continents not being connected for trade purposes.

conmcb25 is offline conmcb25

Emperor
Angmar
Aug 2002
time: 23:35
  Old Post 07-09-2004 01:09 Visit conmcb25<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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Lose 30 kilos (of popups)

Yep good point on the trade connection.

They dont have iron unless one has appearred recently.

Thats why the lone sword. Its a leftover.

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  Old Post 10-09-2004 16:36 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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The save is here. Will play later today. The CoD stack moved back.

The turn looks fairly straightforward. Comments, thoughts?

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  Old Post 11-09-2004 03:41 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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150 AD Turn Played

Not a whole lot to report. We are into OK positive cash flow.

The city of Patagonian Monkey settled on the hill to the south. We have another down there set to settle.

ANY THOUGHTS ON THE NEXT CITY SITE DOWN SOUTH?

I was thinking to the south of Chimpanzee on the coast. But that also stretches the front.

I was thinking of what would be really sweet. A GL for the Great Library. Would get us even in techs, and we would have lots to trade for cash. Hey - a monkey is allowed to day dream, isn't he??

Here's the screenshot:

http://apolyton.net/upload/view.php...onkey-150ad.jpg

conmcb25 is offline conmcb25

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Angmar
Aug 2002
time: 23:35
  Old Post 13-09-2004 18:39 Visit conmcb25<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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Hmmm, now why did the SoD move back?

Have we seen the CoD galleys recently?

Beta do you know where those are????

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  Old Post 15-09-2004 16:59 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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170Ad Turn Played

Not much happening.

The settler is moving to settle a site on the coast, south of Chimpanzee.

Walls built in Simian Deep.

136 gold and +3gpt.

Some minor unit moves.

con - there is a wounded CoD galley off the southern coast - and a full strength galley off the north coast.

I was thinking we may want to swing our galley around the south coast.

conmcb25 is offline conmcb25

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Angmar
Aug 2002
time: 23:35
  Old Post 15-09-2004 18:25 Visit conmcb25<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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quote:
Originally posted by Beta
170Ad Turn Played
con - there is a wounded CoD galley off the southern coast - and a full strength galley off the north coast.


North coast? Up north is a land mass. Is it on the west coast or east coast of our core?

If they didn't take there galleys back for reinforcements that could be a good thing.

Unless of course they are building more galleys

But that stays true to form with CoD in this war. They have been so far just along for the ride. Monty has been doing all the heavy lifting.

Hot_Enamel is offline Hot_Enamel
Emperor
Melbourne, Australia
Aug 2002
time: 14:35
  Old Post 15-09-2004 19:37
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I am thinking PTWDG #1

Gathering Storm vs Vox.

They will have galleys, and will try to drop a bunch on units behind our lines.
Timed at the same time as an attack on the front.

We need to set up a sea wall where they can land in one turn.

Hot_Enamel is offline Hot_Enamel
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Aug 2002
time: 14:35
  Old Post 19-09-2004 19:06
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Turn Played.

2 mercs built.
I shuffled a few around

Settler can build a new city next turn
Weak to Python. Average to CoD.

I moved our galley out a little.
Next turn, it can make a run for the island.
A settler will be built their in a few turns... we can bring back a worker.

Merc & archer built next turn.
We need more settlers & workers...I did not change any of the queues though.

Still in the black by 3gpt

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  Old Post 20-09-2004 05:56 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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Thanks for playing H_E. Also got a great note from Latin Lover. I have a bit more diplo to do. We could now use cash.

Check out the LL FA thread.

Hot_Enamel is offline Hot_Enamel
Emperor
Melbourne, Australia
Aug 2002
time: 14:35
  Old Post 27-09-2004 14:25
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Did you play it Beta ?

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  Old Post 27-09-2004 16:00 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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Nope - playing it now.

Unless there are any big surprises when I open it.

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  Old Post 27-09-2004 16:28 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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210 ad turn played

Not much happening. Settler moved one tile down the coast to settle next turn.

More units produced and named.

Galley over to monkey island.

NM pushed into the tundra. Sees nothing.

Build in PC switched to settler.

World map and territory map sent to LL. It is all we can offer.

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  Old Post 01-10-2004 15:51 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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230ad turn played

Settler produced on Monkey island and moves into position.

Worker from island boards galley for mainland.

City of Chilly Monkey built on west coast.

At +4gpt.

Other than a lone CoD galley to the north, no sign of our friends.

conmcb25 is offline conmcb25

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Angmar
Aug 2002
time: 23:35
  Old Post 01-10-2004 20:42 Visit conmcb25<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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What the hell are they waiting for?

The longer they wait the more we ICS out and the more units we can support.

It just doesn't make sense unless they are waiting for CoD to get an amphibious force into position.

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  Old Post 15-10-2004 07:38 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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250ad turn played

H_E had provided advice via e-mailw hich I generally followed.

2 mercs in the south killed the horsemen, One got promoted to elite, the other got beat down to 1hp.

SS Gator then sank the CoD galley.

Screecher Monkey settled on monkey island.

Settler out of PC and headed south.

We have 16 mercs (2 elites) and 5 catapults in Simian Deep, which can be reached by horse.

We also have our other catapults, archers, and mercs within two road tiles to support it if they move on the city.

I suspect the horse landing in the south was a prelude to something. We shall soon see.

At 146 gold and +8 gpt.

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  Old Post 23-10-2004 07:21 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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260 ad turn played

..somewhat delayed...

Not much happening. New archers produced. Settler heading south. NM in the south killed a barb.

Bananas ripening. Beetles fattening. Kiwis just about ready to pick.

154 gold in the treasury and +7 gpt.

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  Old Post 31-10-2004 18:37 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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270ad turn played

Not much happening. Still at positive gpt, but lots more units out shortly.

It will then be time for another round of settlers.

A new city is set to build down south next turn.

Militarily, we are weak to Python and average to CoD.

conmcb25 is offline conmcb25

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Angmar
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time: 23:35
  Old Post 06-11-2004 10:20 Visit conmcb25<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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The next turn is here, nothing special to report.

We dont need two harbors on monkey island.

Build a baracks in one or maybe a courthouse

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280ad turn played

Yup - nothing much. Sonia killed a barb horseman. New city planted on the southern oceam. Good GPT now - but more units coming on stream.

Monkey life goes on...

conmcb25 is offline conmcb25

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  Old Post 06-11-2004 22:13 Visit conmcb25<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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Did you switch the builds on Monkey Island?????

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  Old Post 09-11-2004 08:47 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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con, H_E, check the save. This should be entertaining.

From my initial count -

The CoD stack has:

8 muskets
1 sword
21 longbows
14 horse
23 catapults

Total of 44 units and 23 catapults

The Python Stack has:

4 muskets
6 swords
11 spears
30 longbows
2 horse
15 catapults

Total of 53 units and 15 catapults.

So - some options:

(a) Last chance effort at diplomacy. Tell Python we will hit CoD with everything we have - they can finish them off - and then we both march north and ravage Izzardia. That WOULD make the most sense for Python but I don't think they would go for it.

(b) We hit the CoD stack

(c) We hit the Python stack

(d) We slash and burn and pull back.

This turn will not be played in a hurry - so give it some thought.

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And as further info - in striking distance we have:

25 Rangers (mercs), 14 Archers, 18 Catapults.

Also - keep in mind that archers do not have bombard capability in ptw.

I'm thinking that we give (a) our best shot - and if that goes nowhere, as expected, then we hit the CoD stack.

18 catapults should wear down 4 muskets. We would only be facing 15 catapult shots - and the best defender after the muskets is a 2.

OTOH - if we can get thorugh CoD's 8 muskets and 23 cats - there is nothing left but DF's of 1. Hmm...

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quote:
Originally posted by conmcb25
Did you switch the builds on Monkey Island?????


Yes - to a modern armour.

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I have also been looking at their next moves if we abandon Simian Deep. We retreat either to the north or south - and hope they split up. Or they move forward together in which case we will be facing the same situation again. My sense is that we give it a rool this turn.

I am also thinking of opening up to the world the debate on what Python should really be doing. But that may get messy. Any thoughts? I have already given the public forum a heads up as to what we are facing.

conmcb25 is offline conmcb25

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Angmar
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  Old Post 09-11-2004 11:30 Visit conmcb25<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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Put an end to popups!

Might as well, we are pretty much screwed anyway.

Man I would like to see the bill for maintaining those two SoD's!

Hot_Enamel is offline Hot_Enamel
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time: 14:35
  Old Post 09-11-2004 18:19
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The beginning of the end.
This was always going to happen.

Keep enough units in Mandrill & Orangutang to ensure any horse attack fails. (archers & 1 merc are fine)

Everything else, goes in Simiam Deep, and bomb the crap outa one stack. The weakest/smallest one I think.

I doubt we will see any galley landings, so you might as well bring some of the mercs we have down south, up north.


They will eaither split the stacks and go after multiple cities next turn
Or attack Simian Deep.

If they split, we get another bombard at the stack, and we may be able attack and damage one.
We will probably have to disband cities later though.

If they attack Simian Deep (most likely) ... the city will probably fall....but it will cost them half their troops.
And hopefully, the city (with only 1 pop) will disband.
They have their own settlers to rebuild, but we will be on the run then anyway.

Really... its just choosing a strategy that will give out the most pain to them.

Imagine if they attacked, and the city held.

Hot_Enamel is offline Hot_Enamel
Emperor
Melbourne, Australia
Aug 2002
time: 14:35
  Old Post 09-11-2004 18:23
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Lose 30 kilos (of popups)

ps.

leave the worker between Mandril & Cupuchin to stop any landings

Move a warrior from macaque north 1 cell to stop landings.

Rush mercs in cities if we can (south)

Start transporting workers to horse island for safety. (optional)

 
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