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Hot_Enamel is offline Hot_Enamel
Emperor
Melbourne, Australia
Aug 2002
time: 14:35
  Old Post 10-11-2004 17:34
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Orrrrr....

We could start disbanding our cities now. Which seems to be standard PBEM tactics.

Disband everything.
Make sure they dont get any of our cities.
Make a last stand in a horrible 1 pop snow field city.
So if they take the city, at least it will be a sh1tty one.


I'd go along with that too.

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Nov 2002
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I could go for this. It is sort of similar to what I suggested in my e-mail.

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  Old Post 11-11-2004 04:18 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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We will be getting invention from LL. An archer upgrade is 60 gold iirc. We can do two now. More if we sell off city stuff.

The value in pulling back is that Python and CoD may make a mistake. And we can do archer upgrades.

And running through the various combat calculators and the like, our issue as it stands no (apart from the obvious), is trying to take down the initial musket defenders. Catapults will get them down to 3, maybe 2 hp if we are lucky. And then we chew through a pile of 2 attack value archers or mercs before we can get to the good stuff. 8 or 10 longbows could make the world of difference. It still may not mean that we eliminate one of the stacks - but we will do it more harm.

Hot_Enamel is offline Hot_Enamel
Emperor
Melbourne, Australia
Aug 2002
time: 14:35
  Old Post 11-11-2004 06:52
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Happy to retreat.

With regards to exiting the game.
Can do that as well.

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Nov 2002
time: 00:35
  Old Post 11-11-2004 08:36 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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Thanks for the input H_E. Ok - con - any thoughts?

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  Old Post 12-11-2004 04:26 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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Lose 30 kilos (of popups)

Quick Poll

Now that Python has formally rejected our offer, do we:

1. Attack CoD

2. Attack Python

3. Pull back.

I am tempted to attack Python just because of their stupidity in this.

But I think pulling back makes more sense. We get invention next turn - we can upgrade a few archers - and lets see what happens. It will just be a matter of prolonging the inevitable, but we can have some fun with it.

Hot_Enamel is offline Hot_Enamel
Emperor
Melbourne, Australia
Aug 2002
time: 14:35
  Old Post 12-11-2004 04:27
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The more I think about this, the more I think we disband & retreat.

Disband cities. use some units to pillage roads to make sure their movement is slowed.

Retreat back to a city somewhere in the ice.
Then let them knock themselves out against our mercs.

Hot_Enamel is offline Hot_Enamel
Emperor
Melbourne, Australia
Aug 2002
time: 14:35
  Old Post 12-11-2004 04:33
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I doubt we will get to upgrade but a few archers.

Remember, as we lose cities, we lose unit support.
We are going to start losing money pretty quickly.

Perhaps it may be wise to not upgrade, and try to stay in despot as long as possible.


Remember to sell any improvements in cities we are going to disband.
Pop rush units/anything in those cities we are going to disband next turn.

pillage the road under our city, and any other roads that will allow them to have 2 moves when they rebuild their own city.

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Nov 2002
time: 00:35
  Old Post 12-11-2004 17:21 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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OK H_E. I am thinking the same thing. So it is two votes for 3. I will play the turn later tonight.

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  Old Post 13-11-2004 20:11 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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290ad turn played

Simian Deep is abandoned after selling teh walls.

The troops ther pull back to Orangutan.

Thwwttt the archer sacrifices himself to pillage the road where Simian deep was.

Some pop rushes done to get units. I expect they will move north next - but we will see.

What about some more galleys to get units and workers off?

And - we are up over 200 gold, and still in positive gpt. But that could change soon.

Questions:

1. Do we wnat to continue playing after being reduced to Monkey Island?

2. Do you think it is worth trying to negotiate a peace where we get the tundra cities. In return - we can turn over some cities and infrastructure. If I was Python I would not go for it. I wouldn't want a race of pissed off monkeys living next to me.

conmcb25 is offline conmcb25

Emperor
Angmar
Aug 2002
time: 23:35
  Old Post 14-11-2004 00:44 Visit conmcb25<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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Lose 30 kilos (of popups)

Just dont pull back to the last city before we launch the mother of all battles.

We need what we have now for unit support.

I would rather them have to take on a huge stack, and then disband what cities we need to.

And what is the goal to evacuate to Monkey Island?

Lets assume we will continue playing.

I want to discuss the plan right now.

Then we can decide if we play on or not.

If we play on I would like to get some Long Bowman to Monkey Island, and Id like to pop one more galley

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Save is here. We have invention from LL. Upgrades are 40 gold for each archer.

We could hold off and produce more archers.

Now - CoD and Python have moved north. The logical move is to anabdon the city - use an archer to destroy the road - and pull back.

How about a major aggressive move from Orangutan north. We could take out the fort next turn, and as long as we keep moving - it will be tough for them to catch us. It would mean not using the cats on offensive. But we might put a scare into them. Wish we had better offensive units to do it with.

So - any thoughts on the turn?

ps - we got hit by some war weariness. Or maybe I just screwed up with the happiness stuff. Not sure which.

Hot_Enamel is offline Hot_Enamel
Emperor
Melbourne, Australia
Aug 2002
time: 14:35
  Old Post 19-11-2004 09:34
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At work atm.

Would like to look at the save when I get home.

Offhand though ... not sure if it is worth losing any of our stack to wipe out a crappy corrupt fort.

I was thinking... disband & retreat.
Chimpanzee is a nice city for our last stand, because it's on a hill.
And a crap city in Tundra.
Rush some walls in Chimp.
Pop rush as many units / workers as we can get.
Sell improvements before disbanding the cities.
Not sure if it's worth upgrading archers...
Maybe a couple, just to scare CoD & Python.
Gift workers to LL as payment for tech.

As soon as the cash dries up, go into anarchy and stay there. (free unit support.)
Make them attack our SUPER stack in Chimpanzee.
Thats got to hurt them.

And the only city they will get is Chimp.

Keep our galley close or inside Chimp.
If we get a great Leader, I want to be able to ship him to Monkey island if possible.

Build some seriously craved Wonder (eg Leos's)
And then when we decide to exit the game...
Either disband our cities (distroying the Wonder)
Or gift our cities to LL. And let them have it.

Hot_Enamel is offline Hot_Enamel
Emperor
Melbourne, Australia
Aug 2002
time: 14:35
  Old Post 19-11-2004 13:33
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A quick map
Map

Abandon the city.
Move the mercs out.
Sacrifice a unit to pillage the road network under the city.

Use catapults to bomb the areas marked with a cross.
You may need to move some along the red arrow to hit one site. They can bomb the roads without getting attacked themselves.

Focus on destroying the road network around their stacks first.

This plan is to slow their stack down with no road network.

It is also assuming we plan on exiting the game.
If we want to fight, then we should do it before we disband cities.

I vote we exit the game

Regs

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Nov 2002
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  Old Post 19-11-2004 19:27 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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H_E - I like your thinking.

I was alos thinking of using the workers to byuild the two monkey island cities up to respectable size. And then we gift them to LL.

And I like your wonder idea.

Will play the turn shortly.

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  Old Post 19-11-2004 19:40 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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But H_E. To be clear - my invasion plan was that we push right through the fort and keep going north, causing as much havoc as we can.

The problem with this is that our army's strength is on defence. And I think this may only help them defeat us piecemeal - for little in return.

And another thought - about staying in the game. We build up our two cities - and we play pirate. Sailing over every twenty turns or so to attcak and be attack. I'm afraid this will be seen as a pretty cheesy move after the ISDG fiasco.

Hot_Enamel is offline Hot_Enamel
Emperor
Melbourne, Australia
Aug 2002
time: 14:35
  Old Post 19-11-2004 19:51
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To be honest ...

It sounds cheesy.
Even just hanging around as a 2 city civ and helping LL to win bothers me now.

We have been beaten .. fair and square.
Lets make Python & CoD fight for our territory.
But once we are off the main continent ... I think we just exit the game.

Mercs, in a hill city, with walls, will ensure a lot of Python & CoD deaths.

I think thats our best outcome.
Going on the offensive with mercs ??
I think we are better staying on the defensive.

But if either of you or anyone else on the team, want to take over and stay alive with just the two cities..be pirates...or whatever .. then I have no problems.
I will probably just stop checking the forums...but good luck to you if you want to hang in there.

conmcb25 is offline conmcb25

Emperor
Angmar
Aug 2002
time: 23:35
  Old Post 20-11-2004 07:15 Visit conmcb25<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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Ill be the Pirate for a while.

Make sure to pop me a few more galleys and upgrade some archers for me.

I want to evacuate updated, good to go units.

It is cheesy, I wont fight them on making peace. But I would like to try it and see what happens, and Id like to discuss with LL about resettling on the other continent and becoming there b1tches for the game.

If we want to do something to damage someone we need to hit CoD, just look at that REX.

Hot_Enamel is offline Hot_Enamel
Emperor
Melbourne, Australia
Aug 2002
time: 14:35
  Old Post 22-11-2004 13:11
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Beta ??

Shout if you cant play

conmcb25 is offline conmcb25

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Angmar
Aug 2002
time: 23:35
  Old Post 22-11-2004 16:14 Visit conmcb25<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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I can do this sometime today as well if need be

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  Old Post 23-11-2004 05:08 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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300ad turn played

And I just tried to attach a screen shot that was too big - and lost it all.

Ok - we are in full slash and burm mode.

Mandrill abandoned and pillaged by archer.

btw - turned down invention this turn so mandrill would complete its archer.

Mercs pulled back - and catapults pasted the landscape.

Pulling some archers back to start work on taking apart the rest of the infrastructure.

Rushed some units - and changed some builds to workers.

con will have some galleys.

Piled more mercs into Gorilla as it was reachable by horse - just in case they got lucky.

Two workers shifted to Monkey Island - one worker coming back.

And I have picked a suitable spot for our last stand. Two tiles south of Marmoset. The hill on the coast - surrounded by tundra. It is close to a whale - so our last stand will be at Whale Song.

We still have over 200 gold - but are now at -6gpt. Selling off granaries and barracks soon.

I should be able to play quicker now that the strategy is determined.

Pic in the next post.

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  Old Post 23-11-2004 05:09 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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The pic..

Attachment: monkey-300ad.jpg
This has been downloaded 21 time(s).

Hot_Enamel is offline Hot_Enamel
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Aug 2002
time: 14:35
  Old Post 23-11-2004 07:04
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Beta..

Given that they will capture out catapults in the end... should we stop building them ?

Build .. archers or workers (gift to LL) or warriors or wealth

Dunno .. just a thought.
They will take our stack in the end.
It just deciding if the extra cats will kill more of them before being taken or if we are btter off with just more units/workers/wealth.

I'd build workers, and start sending them to LL

Regs

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H_E - I am now working on cons pirate island plan.

All the workers will be added to the island cities to bring them up in pop. Once the capital jumps there - production should be OK. The key will getting two harbours in place for food production.

I want a small handfull of galleys - some good units - and as much of the pop as we can salvage.

I hear what you are saying about cats. I was torn between them and archers. So yes - lets stick to units they have to kill. Just wish archers had defensive bombard capability.

conmcb25 is offline conmcb25

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Angmar
Aug 2002
time: 23:35
  Old Post 23-11-2004 16:35 Visit conmcb25<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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And more workers is ALWAYS a good thing

IF we can get them to the island, they can be added to the popu;ation (of course) and used to pop rush improvements.

And I would say stop building cats as well

Pop something they have to kill or is valuable and we can evacuate

conmcb25 is offline conmcb25

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Angmar
Aug 2002
time: 23:35
  Old Post 04-12-2004 04:40 Visit conmcb25<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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SAVE IS HERE!!!!!!

The two SoDs are still 2 tiles from Gorilla and Orangutan respectfully.

CoD is bringing down a couple of galleys around Capuchin.

Slah and burn needs to continue.

Thanks for popping the two galleys

I have some of my homeys working on a fearsome looking Monkey decked out as a pirate. I cant wait to see what they come up with


BTW what are we going to do about LL and Invention, they tried to give that to us this turn again.

I dont want to mess up the relationship, want me to do a PM? What do you want me to say?????

SAVE IS HERE!!!!!!

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Playing shortly. I will craft the note back to LL. I'm sure they will understand our situation.

Can't wait to see the pirate monkey.

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Got spare money?

310 ad turn played

Forgot to take a screen shot.

Galleys names SS Preying Mantis and SS Viper.

New catapults named Booger Flicker and Snot Tosser.

More pillaging done.

I suspect they may adjacent to two cities next turn - which will leave us options.

Workers added to Monkey Island cities. con - what do you want me to call them? How about Monkey Island or Pirate Monkey or Black Jack Macaque??

Workers being produced to augment the island cities.

Another galley rushed. SS Hawk

Negative gpt, but manageable.

and oh yes - all catapult builds switched to archers.

conmcb25 is offline conmcb25

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Angmar
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Cool

The last two names will work fine.

I intend to be a thorn in there sides for years to come.

Burning barns, chasing the chickens around, consorting with lewd women and imbibing in strong drink.

Ah to be a Pirate..........

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320ad turn played

Abandoned a core city this turn - Oragutan. Sold walls and barracks and granary first.

CoD sunk SS Viper last turn.

Cats pasted their northern galley down to 1 hp. I am hoping they move their other to a spot where we can get at it with catapults.

Galley built in Chimpanzee - SS Viper.

SS Preying Mantis is now on its way around.

Elite NM dropped off on The Island, and a warrior brought back?

con - QUESTION - how many mercs and catapults do you want me to bring back over?

More pillaging done - doing with catapults now, which saves on archers.

Workers and other units being built and/or rushed as makes sense.

We are at serious negative gpt, but still over 200 gold.

LL sent invention - again I refused. It is 40 gold for each upgrade.

Here is a pic of the situation. The Python and CoD stack were visible at the start of the turn, but not now. They are at 8-7 and 8-9 of the old Orangurtan site.

Attachment: monkey-320ad.jpg
This has been downloaded 8 time(s).

 
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