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J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:36
  Old Post 15-09-2004 04:41 Visit J Bytheway's homepage!
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#241 Report this post to a moderator
Inflate your Upload Space

Well, I've successfully compiled a new version and it seems to work fine, although I'm having a little trouble uploading it. I'll keep trying...

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:36
Post  Old Post 15-09-2004 18:52 Visit Martin Gühmann's homepage!
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#242 Report this post to a moderator
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quote:
Originally posted by J Bytheway
Well, I've successfully compiled a new version and it seems to work fine, although I'm having a little trouble uploading it. I'll keep trying...


Well, Markos new upload service never worked for me anyway. But you should consider that the file size could be a problem, the upload service only allows files of a max size of 5 MB, so you may split the download into a text file + executable file pack and into a grphics file pack, and you should consider to delete older files from your Apolyton upload service account, I noticed that you can still download the from May the 19th.

-Martin

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:36
  Old Post 16-09-2004 02:33 Visit J Bytheway's homepage!
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#243 Report this post to a moderator
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Both of those would have been problems, but I thought about them in advance. It's just an unreliable connection, and it doesn't help that I'm downloading XP SP2 at the same time...

I may have to use the 250free FTP instead, so that I can resume the upload, if I can find a decent FTP agent...

Tamerlin is offline Tamerlin
King
Toulouse (South-western France)
Apr 2002
time: 06:36
  Old Post 16-09-2004 03:03
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#244 Report this post to a moderator
Got spare money?

I have just posted the missing French strings in The Translation Center thread. Perhaps is it worth including them before releasing a new version.

I am terribly ashamed of the delay...

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:36
Post  Old Post 16-09-2004 20:45 Visit Martin Gühmann's homepage!
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#245 Report this post to a moderator
Increase Your PM Length

quote:
Originally posted by J Bytheway
FYI, the links still don't quite work - you should capitalize the "All" .


And again shame on me, however I renamed the file at the place at that it is, so it matches the links in my two posts.

-Martin

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:36
  Old Post 20-09-2004 03:08 Visit J Bytheway's homepage!
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#246 Report this post to a moderator
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Well, the FTP looked more promising, but the files have a nasty tendency to inexplicably vanish. I think I'll have to give up until I have a better connection (Probably mid-October...), unless someone can offer me a better alternative for uploading...

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:36
  Old Post 20-09-2004 03:35 Visit The Big Mc's homepage!
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#247 Report this post to a moderator
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Yes I think I may have one. If you go to

www.plus.net

you can sign up for a pay per minute web account. They give you 50 meg with a really reliable ftp connection and add free. Oh and don’t panic I got broad band and they still have not shut me down.

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:36
  Old Post 21-09-2004 00:16 Visit J Bytheway's homepage!
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#248 Report this post to a moderator
Remove this text

Thanks, but I don't think I'm prepared to start paying for 'net access just yet...

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:36
  Old Post 21-09-2004 01:42 Visit The Big Mc's homepage!
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#249 Report this post to a moderator
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it’s free. you would only pay if you connect to the internet throw them (then it would be the telephone bill).

If you go online at work or another method does not matter you still get the web space.

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:36
  Old Post 22-09-2004 02:19 Visit J Bytheway's homepage!
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#250 Report this post to a moderator
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Ah, I see. Ingenious...

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:36
  Old Post 22-09-2004 04:47 Visit E's homepage!
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#251 Report this post to a moderator
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J,
is your sig linked to your latest compiled or are you compiling another one 9with some of the AI additions)?

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:36
  Old Post 22-09-2004 23:34 Visit J Bytheway's homepage!
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#252 Report this post to a moderator
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I think my sig is hopelessly out of date. The most recent version I have packaged up (and does include the AI additions) I have been unable to upload for a variety of reasons. I think the most recent version that anyone has uploaded was from Fromafar in this thread.

Flinx is offline Flinx
Prince
Toronto, ON CANADA
Nov 2001
time: 00:36
  Old Post 23-09-2004 01:03 Visit Flinx's homepage!
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#253 Report this post to a moderator
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2004.09.07 .exe only

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:36
Post  Old Post 23-09-2004 18:31 Visit Martin Gühmann's homepage!
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#254 Report this post to a moderator
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And for that .exe you need my last playtest version. Well actual I would feel more confortable with a new all in one playtest pack.

-Martin

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:36
  Old Post 25-09-2004 04:42 Visit J Bytheway's homepage!
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#255 Report this post to a moderator
Update 2004.09.14 Support Apolyton, pre-order Civilization IV

Well, persistence pays off. Finally, after innumerable failed uploads (about 40 hours worth ), I think I've managed to get the new version uploaded. I wiped and started my codetree from scratch, so that, amongst other things it no longer causes the MSVC++ IDE to crash all the time while I'm compiling, which I take as a good sign.

There are lots and lots of changes here. The list below lists all changes since the last version I released, not the last released by anyone (although the list below is probably not complete, and possibly not accurate).

If Martin, Fromafar and Flinx could edit the posts in which they posted playtest versions to point at this one, I'd appreciate it.

I'm afraid that the playtest has become so bloated that it will no longer fit in a single file. After repeatedly cutting it into ever smaller chunks, I finally managed to get it uploaded in seven parts, each roughly 1MB in size:

[files removed]

[Note: this version is now obsolete, a later version is available here]

Each file should be extracted into your main CTP2 directory.

You should need only one of the last two downloads - whichever contains the language you use.

Unfortunately it has taken me so long to upload this that this playtest is already out of date. Feel free to request a more up to date version.

I was messing around with these files so much that I would not be surprised to find I had made an error somewhere so if it doesn't work, shout.

My sig should be up to date now, too...

Changes:

Added: Option (In advanced options) to display all orders any unit in an army can perform
Added: Recalculation of support costs upon change of government
Added: New messages when investigating a city depending on whether spying unit captured
Fixed: Possible wrong sorting by "turns till production finished" in National Manager
Changed: Sorting logic to speed sorting of lists
Fixed: Sorting by govener type
Fixed: Possible crash-causing behaviour on missing files
Fixed: Text file errors in Alexander scenario
Added: Prevention against a city revolting twice in a row to allow the new owner to
repair problems with it and stand a chance of keeping it
Fixed: Various memory leaks
Fixed: Gaia controller messages
Fixed: Various hotseat bugs
Changed: Behaviour of text in Starting and Ending Age buttons in multiplayer setup to
best cope with variations introduced by different mods.
Fixed: Some problems with the original fix for the Miles sound library
Changed: Many things to improve MSVC.NET compatibility
Changed: Behaviour of messages tab so that newest message always displayed
Added: New option to put newest messages at the top
Changed: String hashing to prevent crash in Cradle
Added: Target coordinates to 'armytext' playtest feature
Changed: AI personalities system to improve flexibility
Fixed: Possible double assignment of same civ at the start of the game
Added: New city styles
Added: New civs
Changed: Buffer size when reading GL texts to prevent truncation of the longest entries
Changed: Lots (and lots) of things related to AI movement in an effort to improve that
Fixed: Crashes due to invalid units
Fixed: Crash caused by starting a new game from the menu
Fixed: Crashes due to malformed data files
Added: Backwards compatibility with original data files
Changed: Freight values to make caravans practical
Changed: Sprite limit to 255 (from 200)
Changed: Terrain scores to improve AI settling strategy
Changed: AI tile improvement placement strategy to allow it to place undersea tunnels
and be more intelligent in other placements

Last edited by J Bytheway on 23-05-2005 at 21:08

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:36
  Old Post 25-09-2004 23:05 Visit Maquiladora's homepage!
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#256 Report this post to a moderator
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Installed the new playtest, totally stable so far and no more of those pauses on moving units.

I had a look around at the other AI's and found this city, wondering why it decided to place mines along the river and use 2 farmers. It shouldve either placed all farms or some trading posts and no farmers at this size surely?

From the mine it got +5 production on grassland which cost 300pw each. Instead it couldve terraformed the grassland to plains for 220pw with +5 production and it still gets to place a farm or trading post there.

I'd ban the AI totally from placing mines on grassland, plains or desert, whether thats a game change (in tileimp.txt) or an AI change.

As for the farmers thing i assume that part of strategies.txt hasnt been improved yet?

Attachment: playcity.png
This has been downloaded 219 time(s).

EPW is offline EPW
King
California, USA
Jan 2004
time: 21:36
  Old Post 26-09-2004 00:41 Visit EPW's homepage!
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#257 Report this post to a moderator
Put an end to popups!

I'll try the new playtest later today, I've been neglecting my playtesting duties.

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:36
Post  Old Post 26-09-2004 01:38 Visit Martin Gühmann's homepage!
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quote:
Originally posted by Maquiladora
I had a look around at the other AI's and found this city, wondering why it decided to place mines along the river and use 2 farmers. It shouldve either placed all farms or some trading posts and no farmers at this size surely?

From the mine it got +5 production on grassland which cost 300pw each. Instead it couldve terraformed the grassland to plains for 220pw with +5 production and it still gets to place a farm or trading post there.

I'd ban the AI totally from placing mines on grassland, plains or desert, whether thats a game change (in tileimp.txt) or an AI change.


One thing to consider in CTP2 unlike in Civ2 and CTP1 is that city size is capped at a pop count of 60. So it doesn't matter how many farms you place into a grassland surrounding with or without the farms the city reaches finally the size of 60. What really matters if the city can reach the next pop first. If it can reach the next pop then it matters whether it can reach the next ring. Is this given it is important how fast the next pop can be reached. Currently as meassure I accept a time of 30 turns as maximum for one pop without overcrowding effects as alright. Currently the city needs 15 turns for one pop and that even with overcrowding effects. And all the plains allow the city to grow to the next ring and probably also for the next ring.

In fact in ApolytonPack the puts on all the plains tiles mines and the cities still reach the 32 mark, unfortunatly for the AI was last time that I conquered its cities before it could construct further max size increasing buildings, but these cities were big and had also a big production. So the old Civ2 thingy the more farms the better to reach a very high pop size doesn't apply for CTP2.

quote:
Originally posted by Maquiladora
As for the farmers thing i assume that part of strategies.txt hasnt been improved yet?


I didn't toughed the specialists, yet. So the AI still adds 2 of them just, because it is written in the strategies.txt.

-Martin

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:36
  Old Post 26-09-2004 02:11 Visit Maquiladora's homepage!
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[quote]One thing to consider in CTP2 unlike in Civ2 and CTP1 is that city size is capped at a pop count of 60. So it doesn't matter how many farms you place into a grassland surrounding with or without the farms the city reaches finally the size of 60. What really matters if the city can reach the next pop first. If it can reach the next pop then it matters whether it can reach the next ring. Is this given it is important how fast the next pop can be reached. Currently as meassure I accept a time of 30 turns as maximum for one pop without overcrowding effects as alright. Currently the city needs 15 turns for one pop and that even with overcrowding effects. And all the plains allow the city to grow to the next ring and probably also for the next ring.[quote]

Yeah but the size of the growth isnt simply about growing the city, the more growth you have, the more you can spare by using specialists heavily. So if you devote a city completely to growth you can use lots of specialists like scientists or labourers and the city will still grow at normal speed. This is a very successful multiplayer strategy, because you can immediately switch any city to either production or science with specialists, but if you have a city surrounded by mines you have no choice but to use that city for production, because using specialists would take away the benefit of the tile improvements, in this case the mines.

So im not thinking in the way of just grow the city as quick as possible, its about using lots of specialists.

In either case, it would still have been better for the AI to terraform the land to plains.

Unspeakable Horror is offline Unspeakable Horror
Emperor

Oct 1999
time: 02:36
  Old Post 26-09-2004 03:49
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#260 Report this post to a moderator
Put an end to popups!

I´m going to test it too

EPW is offline EPW
King
California, USA
Jan 2004
time: 21:36
  Old Post 26-09-2004 04:22 Visit EPW's homepage!
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#261 Report this post to a moderator
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The game crashed around turn 300, I had so the computer would play for me. Things were going fairly well up to that point, I don't see a crash.txt anywhere, where would I find it?

Unspeakable Horror is offline Unspeakable Horror
Emperor

Oct 1999
time: 02:36
  Old Post 26-09-2004 05:00
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Why would it move 2 archers that far away?

Attachment: 1.jpg
This has been downloaded 203 time(s).

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:36
  Old Post 26-09-2004 05:26 Visit E's homepage!
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#263 Report this post to a moderator
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If it looks stable it should be a news item too!

Tamerlin is offline Tamerlin
King
Toulouse (South-western France)
Apr 2002
time: 06:36
  Old Post 26-09-2004 05:37
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quote:
Originally posted by Unspeakable Horror

Why would it move 2 archers that far away?


For exploration purpose? This is the only thing I can see though the need to fortify one of the said explorer is beyond me.

EPW is offline EPW
King
California, USA
Jan 2004
time: 21:36
Post  Old Post 26-09-2004 06:37 Visit EPW's homepage!
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Heres a screenshot at turn 300, the AI clearly favors mining plains. They have made some large stacks, but not nearly enough.

The AI is definitly expanding faster, and generally city spacing is improved, but could be better. I think they could expand faster, espacially early on. It often takes them 50 turns or longer before they have built another settler.

The AI is also very active diplomatically, exchanging maps, removimg troops, cease fires, and peace treaties.

Most of the AI's in this game have facism, but only one has switched out of republic to it. The nation that switched has 27 cities while the other nations in republic tend to have 13-18.


One other thing...The barbarians are red and so is player #1, which is a bit confusing.

The game seems very stable,except for one crash I had earlier.

Attachment: turn300-playtest.jpg
This has been downloaded 200 time(s).

Unspeakable Horror is offline Unspeakable Horror
Emperor

Oct 1999
time: 02:36
  Old Post 26-09-2004 07:20
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Well, I let the AI play a little more, 400 turns later no crashes.

quote:
the AI clearly favors mining plains

Same here.

Unfortunately I can´t post any screenshot because my computer crashed shortly after closing the game, after restarting I tried loading the autosave but it seems it only saves games for human players

Note: The crash wasn´t related to the game, I don´t know yet what causes it, all I can see is that the G: drive (temp files and win pagefile) is active and doesn´t stop, also I can´t close certain programs, not even with task manager

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:36
  Old Post 26-09-2004 10:03 Visit Maquiladora's homepage!
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Heres something that i thought was already fixed (or maybe theres some other reason for it) but as you see on the screenshot of this once AI city the second ring has started to be improved with tile imps but the inner circle isnt completely tile improved yet. I mentioned this a few months back and i remember fromafar fixed it. Was it not included in the latest playtest?

Attachment: aitileimpchange.png
This has been downloaded 187 time(s).

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:36
  Old Post 26-09-2004 17:48 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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#268 Report this post to a moderator
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EPW, that game you're playing, is that from the newest playtest with no mods, or with some mod installed?

I may have free time today to playtest the newest build, too, especially because it looks fabulous (just as we're approaching a year of the source release ). Besides, gonna test if it works with one of my older savegames.

EPW is offline EPW
King
California, USA
Jan 2004
time: 21:36
  Old Post 26-09-2004 22:04 Visit EPW's homepage!
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Yeap, thats the newest playtest unmoded, most of the computers look like that.

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:36
  Old Post 27-09-2004 05:25 Visit Maquiladora's homepage!
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Well i managed to figure what was causing the pause of units on my machine anyway. When i play music on CD on the computer when im playing CtP2 i use the slower 8x8x4x (i think) CD writer for CtP2 and the music CD in the 52x CD rom. I noticed that when the CtP2 CD stops spinning in the writer and CtP2 needs to access it again it takes a while to spin up causing an initial pause, but even after that all way through the rest of the game it always pauses when selecting cities/units and moving units. This hasnt happened at all when ive got the CtP2 CD in the 52x drive.

Also I found a bug with the new specialists tab in the national manager. In the first shot it im using 0 merchants and a lot of scientists (cant remember how many exactly) in Jerusalem, in the second shot im using 1 merchant and still a load of scientists. So obviously its not counting the scientists at all, and saying there is as many scientists when you add merchants.

Attachment: merchants.png
This has been downloaded 169 time(s).

 
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