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child of Thor is offline child of Thor
Emperor
UK
Jan 2002
time: 05:36
  Old Post 28-10-2004 02:41
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#391 Report this post to a moderator
Tired of ads?

sweet

Edit: Ah - not so sweet. I see i've downloaded the older version(14/9/04 version). oh well, maybe i'll give them a go first and then play around with the 20/10/04 version? The talk about .NET has confused me(i'm a document guy, not a programmer ) so let me experiment for a while and if i get stuck i'll yell

Last edited by child of Thor on 28-10-2004 at 02:49

Tomas1931 is offline Tomas1931
Chieftain
Glenview Il USA
Dec 2000
time: 05:36
  Old Post 28-10-2004 21:25
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#392 Report this post to a moderator
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confused as to how to install latest build
I nderstan you use winrar and extract into the cccpt2 directory Do you then use the net program to start what the exe file or what Thats what I am confused about
Thanks

Tamerlin is offline Tamerlin
King
Toulouse (South-western France)
Apr 2002
time: 06:36
  Old Post 29-10-2004 00:43
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#393 Report this post to a moderator
Got spare money?

Tomas1931, you just need to start the game through the regular executable or the shortcut in your start/Program menu if you have installed the playtest build over your main CtP2 installation (we are numerous to have multiple installations of CtP2)...

Tomas1931 is offline Tomas1931
Chieftain
Glenview Il USA
Dec 2000
time: 05:36
  Old Post 29-10-2004 02:55
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I downloaded the rar files used winrar extracted them to the ctp2 directory It stated that I OVERWROTE THE FILES Now when I start the game I get July 10,2004 instead of October I downloaded the net program from Micrsoft but I do not know how to use it What am I doing wrong

Flinx is offline Flinx
Prince
Toronto, ON CANADA
Nov 2001
time: 00:36
  Old Post 29-10-2004 04:31 Visit Flinx's homepage!
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#395 Report this post to a moderator
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the date is wrong. you have the correct files. just play

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:36
  Old Post 29-10-2004 20:35 Visit E's homepage!
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#396 Report this post to a moderator
Increase Your PM Length

I have a question with fog of war. Why does it still exist within your boundaries? I think this is an unneccessary feature. fog of war should on exist out side your civs boundaries.

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:36
  Old Post 29-10-2004 21:22 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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#397 Report this post to a moderator
Avatar Enlargement: We've got the solution

I thought about that too. Ideally it would probably be nice if it was like RoN: once you invent a certain tech (Mass Media? Radar?), it disappears inside your borders.

Don't know what it would take to implement though, might not be trivial.

Lou Wigman is offline Lou Wigman
Warlord
Newcastle,Australia
Jun 2001
time: 15:36
  Old Post 30-10-2004 10:00
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Don't listening posts do exactly that? Could have 'watch tower' for earlier eras to make the FOG go away.

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:36
  Old Post 30-10-2004 10:32 Visit Maquiladora's homepage!
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quote:
Could have 'watch tower' for earlier eras to make the FOG go away.


Exactly as I suggested in a mp mod thread. The time listening posts come (Electricty advance) you already have units that can see the same 3 vision anyway, like Tank and Spies.

child of Thor is offline child of Thor
Emperor
UK
Jan 2002
time: 05:36
  Old Post 03-11-2004 02:10
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#400 Report this post to a moderator
Remove this text

14/09/04 version(from Jbytheways link):

Title screen is very nice, all the option buttons seem well done.
Except when i clicked the credits and i got a fatal error that caused a ctd.
Still i'm playing away and am at around 50AD, last in the pile for world domination.
I've noticed a few things.

1. when you choose to select your starting colour i get a weird clash between barbarians who are red(like in default) and another civ(cuba in my game), that are also the same red.

2. the second(I think - the above colour clash makes it difficult to tell 100%) AI civ takes about 25 secs for its turn compared to about 5 secs for eveyone elses.
They dont appear to be that much more active than any other civ, and on the power graphs are not the most powerfull nation.

Otherwise everything is running like silk - its good to play CTP2 again, thanks guys

rdorau is offline rdorau
Settler

Sep 2003
time: 06:36
  Old Post 03-11-2004 16:44
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I just tried to play an MP game again with a friend. Here are our results:

With the newest playtest (2004-10-20) there's no MP game possible at all.. After starting a game. there is a never-ending resync. It doesn't matter if you load a game or start a new one. And on the host machine there appear some strange messages.

With the old playtest (2004-09-14) there's very often a crash if you select the city manager.

kaan is offline kaan
Prince
Aarhus
Mar 2001
time: 05:36
  Old Post 03-11-2004 18:15
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quote:
Originally posted by rdorau
I just tried to play an MP game again with a friend. Here are our results:

With the newest playtest (2004-10-20) there's no MP game possible at all.. After starting a game. there is a never-ending resync. It doesn't matter if you load a game or start a new one. And on the host machine there appear some strange messages.

With the old playtest (2004-09-14) there's very often a crash if you select the city manager.


do you have a log file from that game?
if so then please post it here.

TIA
-klaus

rdorau is offline rdorau
Settler

Sep 2003
time: 06:36
  Old Post 03-11-2004 19:27
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#403 Report this post to a moderator
Inflate your Upload Space

@kaan: Sorry, I did a new installation and forgot to enable the logs.
But now I played MP again (with enabled logs):
2004-10-20
There are no logs, the host game works, the client always waits for data.
2004-09-14
I can't reproduce this error selecting the city manager.

LStanley is offline LStanley
Chieftain
Lubbock Texas
Sep 2004
time: 23:36
  Old Post 03-11-2004 23:24
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#404 Report this post to a moderator
Put an end to popups!

quote:
Originally posted by rdorau
I just tried to play an MP game again with a friend. Here are our results:

With the newest playtest (2004-10-20) there's no MP game possible at all.. After starting a game. there is a never-ending resync. It doesn't matter if you load a game or start a new one. And on the host machine there appear some strange messages.

With the old playtest (2004-09-14) there's very often a crash if you select the city manager.


The never ending re-synch was also prominent with the cradle mod in multiplayer... it did it everytime there too...

our workaround was for you to just end the task, then reconnect and skip the first turn, not only would the client miss the first... the host would have to "volunteer" to skip his first to maintain the balance..

as w/ the city manager... cradle did that from time to time too.... never crashed the game... but it'd cause the city manager NOT to come up

LStanley is offline LStanley
Chieftain
Lubbock Texas
Sep 2004
time: 23:36
  Old Post 03-11-2004 23:38
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#405 Report this post to a moderator
Got spare money?

from what I've seen and I've played.... everything is running ok.. except from time to time a slaver unit if you moved one then the next one in succession fast by "click-dragging a move command" with the mouse...

it'd execute the command and the slaver would move to the position... but the graphic would not move and clicking on the graphic did no good... but clicking on the square where he SHOULD be selected him... and you could issue commands from there...
also ending the turn would fix the graphic bug.

another problem... not a bug because there is no errors...

just when you get to approx turn 275 (its a gradual change... but exponential..)
the computers turns start to take FOREVER... I'll wait 4 mins between turns on a 2.4ghx P4 with 1280megs of RAM...

I've re-booted, and even loaded the save on a diff computer... still the computers (I believe its the advanced pathfinding) takes forever...

dunno what you guys did to it... but it takes awhile..

not only that.. the AI will not pillage anything?
and I've seen the AI foolishly defend LARGE cities with only 1 unit...

and I have the skill on very hard.

that bout sums up what I've seen...

oooo also.. on the diplomacy screen.. another graphic bug very seldom... never crashes anything... when you click through the tabs when deciding an action to request/offer whatever... the tabs sometimes will fade to blank or dissapear all-together... might just be a setting with how fast they fade into one another and how long the fade delay is allowed, and how fast I'm clicking on them... might be my hardware acceleration... but its not crashing so I can look past that..

LStanley is offline LStanley
Chieftain
Lubbock Texas
Sep 2004
time: 23:36
  Old Post 03-11-2004 23:41
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#406 Report this post to a moderator
Help yourself to an AD-FREE life

another thing.... dunno if someone made a type-o or anything....

but the pollution output on communism is INSANE!!

its EASILY 12x as bad as democracy and 5x as bad as facism...

its a lil heavy... imo

child of Thor is offline child of Thor
Emperor
UK
Jan 2002
time: 05:36
  Old Post 04-11-2004 00:29
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#407 Report this post to a moderator
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well stop rapeing mother nature and be nicer to the planet then?

but seriously, i never really have a problem with pollution as i build most of the happiness wonders or buildings as i can.
And i dont find i need to place mines everywhere to be able to out produce and beat the AI, besides it looks ugly

LStanley is offline LStanley
Chieftain
Lubbock Texas
Sep 2004
time: 23:36
  Old Post 04-11-2004 01:07
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#408 Report this post to a moderator
Increase the size of your Attachments

nah... only like 4 mines to a city... just city sizes ~24 with factories and oil refineries...

32 cities... collecting 14,000+ production total

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:36
Post  Old Post 05-11-2004 02:26 Visit Martin Gühmann's homepage!
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#409 Report this post to a moderator
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quote:
Originally posted by LStanley
just when you get to approx turn 275 (its a gradual change... but exponential..)
the computers turns start to take FOREVER... I'll wait 4 mins between turns on a 2.4ghx P4 with 1280megs of RAM...

I've re-booted, and even loaded the save on a diff computer... still the computers (I believe its the advanced pathfinding) takes forever...

dunno what you guys did to it... but it takes awhile..


Well this is a problem to find the best way to transport a stack from continent A to continent B. Obviously the test a lot of possibilities but doesn't find the right solution. This problem comes into play when the AI declares war on another civ on another continent. When the AI needs to transport a lot of units.

-Martin

LStanley is offline LStanley
Chieftain
Lubbock Texas
Sep 2004
time: 23:36
  Old Post 06-11-2004 09:51
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#410 Report this post to a moderator
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where's the code located on it? I'm pretty good at poking my way through code and simplifying things...

and I have some time to take a look at it

maybe you can post it or zip it or something?



edit: nevermind they are in the gamedata folder....



edit 2:

um... nevermind the first edit... thats just the %'s on to do what, no scripts to send anything anywhere or actions to take....



reading in forums...

Last edited by LStanley on 06-11-2004 at 10:57

Tamerlin is offline Tamerlin
King
Toulouse (South-western France)
Apr 2002
time: 06:36
  Old Post 06-11-2004 16:44
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#411 Report this post to a moderator
Support Apolyton, buy Civilization 2

Welcome LStanley,

You can find the code in the CtP2 Directory.

child of Thor is offline child of Thor
Emperor
UK
Jan 2002
time: 05:36
  Old Post 09-11-2004 17:47
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#412 Report this post to a moderator
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opps - yeah hi LStanley and welcome

I'm wondering if some of the things your finding could be related to the speed of your pc? I'm not sure what set-ups other people play it on, but mine is dead slow - just about the minimum requirements on the game box.

I know many older games play up on faster/newer pc and operating systems. Does CTP2 have the same kind of problems? or are these just regular CTP2 bugs LStanley is finding?

thedohman is offline thedohman
Settler

Oct 2004
time: 05:36
  Old Post 15-11-2004 10:33 Visit thedohman's homepage!
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#413 Report this post to a moderator
Great Library error Help yourself to an AD-FREE life

Hi. Never posted here before.

I'll have you all know, I discovered this "Source Code Project" a couple weks ago. I went and found CTP2 for sale, just so I could play. Having the source in the hands of the community means that this will be the greatest civ game ever. (I've played a little... so far I'm still more a civ3 fan, but I know CTP2 Aployton, or whatever it's called, will be better.)

Anyway, I found what seems to be an error in the Great Library. I was playing-- sorry, 'playtesting'-- and I clicked on 'Arena' in the build manager to get a description. Then I clicked on the great library to get more info. The GL said the Arena needs Concrete, which I didn't have yet. In the (Research manager?) when concrete was available it did not list the Arena as an option....
So I assume that the list in the research menu is generated from the actual in game requirements and the GL simply has the wrong info.

version is 2004.10.20.playtest

was this the right thread for this type of report? I know it's not really a bug, but it's something that needs correcting.

Is there a bugzilla or something similar playtesters should be using?

Fromafar is offline Fromafar
Prince

May 2003
time: 06:36
  Old Post 15-11-2004 23:29
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#414 Report this post to a moderator
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Nice catch . The Arena and Aquaduct prerequisites in ctp2_data\default\gamedata\buildings.txt are swapped w.r.t. the respective great library entries. The game will use the buildings.txt entries, so you will have Arenas available with Masonry, and Aquaducts with Concrete.

Using this thread to report this kind of things is fine, as there is no fault tracking system available yet. A couple of months ago, there were efforts to start up something at Apolyton, but I haven't seen any status updates on it for quite awhile.

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:36
  Old Post 30-11-2004 01:05 Visit The Big Mc's homepage!
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#415 Report this post to a moderator
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i got a problem with the latest playtest needing a MSVCP70.DLL

any ideas

Tomas1931 is offline Tomas1931
Chieftain
Glenview Il USA
Dec 2000
time: 05:36
  Old Post 30-11-2004 02:20
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#416 Report this post to a moderator
Support Apolyton or Terrorists Win

I think you addressed to the wrong individual

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:36
  Old Post 30-11-2004 02:50 Visit The Big Mc's homepage!
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#417 Report this post to a moderator
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It's a question to anybody

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:36
Post  Old Post 30-11-2004 03:32 Visit Martin Gühmann's homepage!
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#418 Report this post to a moderator
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quote:
Originally posted by Tomas1931
I think you addressed to the wrong individual


And who was the addressed individual in your opinion and the individual he should have addressed to. Well I don't know. Maybe everyone who reads this thread.

Anyway MSVCP70.DLL sounds like a file required for programmes compiled by VC++ 7.0 compiler. Are you sure that it is MSVCP70.DLL, because I only find an mscvp70.dll or an msvcp70.pdb in the list of redristributable files. Anyway you can find it in the internet, by using google to find a file searching engine, or to find it directly. Well since I found a MSVCP70.DLL, but no mscvp70.dll it is M$' fault and just a typo. So I have attached it including another dll you might need.

-Martin

Attachment: dll.zip
This has been downloaded 49 time(s).

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:36
  Old Post 30-11-2004 05:27 Visit The Big Mc's homepage!
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Nice one they were exactly what I needed. I had the MSVCP60.DLL version but not the MSVCP70.DLL version:

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:36
  Old Post 30-11-2004 06:18 Visit The Big Mc's homepage!
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Nice one. I just enslaved a big town of 9 people using the capture city options. Have you seen how fast it goes. Now the slavers don’t have time to become visible before the code is executed and there killed off.

 
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