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tyhox
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@Tamerlin
Can you explain how to activate updater2?
Thank you.
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Maquiladora
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OH NOES!!!!!1 TEH CHRISTMAS HATS!!!!11
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child of Thor
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yeah, sometimes i hate xmas - god darn those hats!
It seems sometimes the hang for transports bug just doesnt come into the game? I've had it before(as mentioned elsewhere), then started a new game and it's not shown up yet. Using the same setup which i like to have with some islands in it. Still i've got used to waiting with the old goodie hut bug, so its not a big problem for me - although i guess when we do the official release it might be nice to see if it can be fixed.
The human player default colour is now red right? How about changing the barbs colour so they dont clash(its just on border issues where a barb civ takes an AI city, or one of your own, and you have a border colour clash making it hard to determine whos land is whos on the mini-map).
Last edited by child of Thor on 11-12-2004 at 14:12
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Peter Triggs
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Gone Fishin, Canada
Jan 2000 time: 05:36
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Thanks, Lou. Valid points: keep em coming, they're being noted.
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Maquiladora
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quote: GOVERNMENTS
There needs to be some early governments and the existing governments need looking at. Monarchy/Republic/Theocracy only become available quite late in the game. Since Republic is clearly superior science wise the other two are redundant. |
Monarchy isnt redundant since you can get to Monarchy in 8 advances which includes most of the essential advances anyway like Drama and Trade. While its 11 advances to Republic. Theocracy is definitely redundant, its strength is gold and extra gold doesnt pay back half as well as extra growth, production or science, unlike in CtP1. Theocracy is also right next to Fascism, which makes switching to Theocracy at all that more pointless.
For a start I'd like to get rid of this boring ladder system of governments, you research a new government with higher city cap, you enact new government, theres no difficult choices. Its like playing a 10 piece jigsaw puzzle, its nice the first time but the second and third its pretty obvious, its stops being a game and instead a simple task. I should be making different choices always, even after my 1000th game of CtP2 I should be made to consider the state of my civ in the game and decide which government is better for me right now.
Instead of adding more governments (which would make things even more difficult to balance) I'd like to see all the governments have clear and equal advantages over the other and force the player to choose. This might involve increasing and slightly evening out all the city caps between different governments, and properly make the government policies the only stats to look at rather than just the city caps.
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Maquiladora
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Shouldnt this say like "Increases scientists in host city by 5"?
Attachment: scienceratr.png
This has been downloaded 78 time(s).
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