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Vlad Antlerkov
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Do you have Matt Stairs in your house?
Mar 1999 time: 23:36
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quote: Originally posted by General Ludd
I found a good training mod that's got everything you could want.
I could use some character creation advice, though.
I like to make unusual and unorthodox characters - I know they aren't going to be the most powerful guys around, but I like to try to make them at least useful in some regard and atleast not completely gimped. What I want to make is a Gnomish Barbarian.
My original concept was to make him a dual wielder, and later learn profficiency with exotic weapons and use a whip in the main hand and a hammer in the off hand. I think this is perhaps a bit too 'out there' to be even close to practical, however... but I'd like to hear any ideas on the matter anyways.
Alternatively I was also toying with the idea of specialising in battleaxes (which are twohanded for gnomes) or possibly even spears ('though I might prefer a gnomish fighter for that... a spear doesn't seem very barbaric to me, for some reason)
But what would you do to make a gnome as good as a barbarian as it could be?
EDIT: And what stats would you recomend? For the two-handed battleaxe idea I was considering using the weapon finesse feat and not trying to boost my strength very much beyond 10 or 12, and instead going with 15 dexterity (which would later be boosted to 16) and 18 constitution, and 13 intellignce |
What's already been said. If you want to use axes, just dual-wield handaxes. (Those are finessable, IIRC.)
Personally, I've been fooling around with the idea of a half-orc bard. It'd be a combat-oriented bard, naturally, but supported by Curse Song (his singing would be that awful ). Maybe multiclass into RDD.
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