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Tuberski is offline Tuberski
Emperor
ACK!!! PTHBBPPPTTT!!!!
Feb 2002
time: 23:36
  Old Post 08-07-2004 19:49 Visit Tuberski's homepage!
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#271 Report this post to a moderator
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quote:
Originally posted by duke o' york
As the second part of Prime Jammister's question time begins, duke o' york, somewhat lost and clearly in the wrong chamber, rises and poses the following question:

"Would the right honourable gentleman kindly explain to the house exactly how one might get DoA to work properly? Is it necessary to create a subfolder in the NWN folder and to put all of the files in there? Does NWN do all of this itself from the main game menu?"


There is a readme to tell you exactly where they go and what you have to change.

ACK!

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:36
  Old Post 08-07-2004 20:32
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This is true.

Put the .mod in the folder .../NWN/modules and the .hak in the folder .../NWN/haks and then select "new game", and Dungeon of Apolyton.

Make the changes to your .ini file as listed in the readme for a generally better NWN experience. Like free camera movement, full blood effects etc.

-Jam

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:36
  Old Post 08-07-2004 21:02 Visit Dis's homepage!
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quote:
Originally posted by Jamski
NO. You only need SoU to play DoA1

Don't keep playing the NWN original campaign, or you'll end up hating the game

You can get the DoA here :

http://nwvault.ign.com/Files/module...897893750.shtml

I'm quite proud of the new ranking of #64 *giggles*

And WLA (We Love Acronyms) will be glad to accept you as a member.

-Jam


the original campaign isn't that bad. I like some things about it. I actually played it through twice. The first time in multiplayer with my brother. And just for the hell of it I played it through again with a barbarian with an intelligence of 6 . All the way to the end. The ending isn't that great. But I like that lost city. The trial is okay. Some of the areas are a bit repetitive. But it's not so bad.

DrSpike is offline DrSpike
Deity
Enthusiastic member of Apolyton
Sep 2001
time: 05:36
  Old Post 08-07-2004 23:27
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I actually chose to play the OC last, since people said the expansions were better. Indeed they are, but the OC is still pretty decent.

MattH is offline MattH
King
Go sneer at that cow creamer!
Jul 2002
time: 05:36
  Old Post 08-07-2004 23:52
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quote:
Originally posted by DrSpike
I actually chose to play the OC last, since people said the expansions were better. Indeed they are, but the OC is still pretty decent.


Can you play them with a lvl1? I've never tried and SoU says "for advanced blah...".

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:36
  Old Post 08-07-2004 23:52 Visit Dis's homepage!
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SOU you can play as a level 1 character. In fact, that is recommended. It would be too easy otherwise.

HOTU you need a level 13 character. If you are less, then it will boost you up. In fact, HOTU is a continuation of SOU in some ways. You'll end up around level 13 at the end of SOU./

MattH is offline MattH
King
Go sneer at that cow creamer!
Jul 2002
time: 05:36
  Old Post 09-07-2004 00:57
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Alright- I'll go back and play it! I didn't want to have to go through the whole original campaign to get a good character just to replay SoU.

duke o' york is offline duke o' york

Emperor

Oct 2001
time: 05:36
  Old Post 09-07-2004 13:51
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Dungeon of 'poly works fine.
I didn't actually play very much last night (only got as far as Asmodean's shop) because I was fiddling about with installations of BGII and Tutu, but I had to just test that it worked all right. And it er, does. I may well leave it for a while until I've finished the OC (isn't this some kiddy show on Channel 4 imported from the US? ), but I'll probably end up playing that, the DoA and BGI all together in some horrible mix, with a day on each, though not necessarily in sequence.

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:36
  Old Post 09-07-2004 14:15
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It all sounds nightmareish Don't start getting the games mixed up in your head, or you'll be DOOMED!

I found another exploding badger picture to show you all. This was taken moments before the first one:

-Jam

Attachment: poorbadger.jpg
This has been downloaded 50 time(s).

duke o' york is offline duke o' york

Emperor

Oct 2001
time: 05:36
  Old Post 09-07-2004 14:54
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Mmm...... Lady wizard toast.

I'm looking to go on a fighting tour of the Forgotten Realms. My NWN character is a fighter with some, though no realistic, hope of one day becoming an arcane archer, I'm thinking of playing Tutu as either a dual katana freak or a high-kickin' monk, so it would make no sense whatsoever to inflict a half-orc barbarian on the good denizens of Apolyton and their cowardly henchfolk.

DrSpike is offline DrSpike
Deity
Enthusiastic member of Apolyton
Sep 2001
time: 05:36
  Old Post 09-07-2004 21:13
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quote:
Originally posted by MattH


Can you play them with a lvl1? I've never tried and SoU says "for advanced blah...".


As Diss was saying, it's basically 2 games, with the OC then SoU/HotU as a second game. Trouble is, if you plan your character well you will be unstoppable at the higher levels in HotU. Although HotU probably is the better game starting at level 13 seems wrong somehow.

gjramsey is offline gjramsey
Prince
Wooo! Pig! Sooie!
Nov 2001
time: 23:36
  Old Post 09-07-2004 22:20
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#282 Report this post to a moderator
Lose 30 kilos (of popups)

I am slowly working my way through SoU. Just entered the Interlude. My rouge be doing good work so far.

Is it normal to not be able to get a Henchman during the Interlude? One is dead on the ground after the stinger attack, and the other won't talk to me at the moment.

Stopped playing the OC after Chapter 2....it just got blah

DrSpike is offline DrSpike
Deity
Enthusiastic member of Apolyton
Sep 2001
time: 05:36
  Old Post 09-07-2004 22:50
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STOP! You need to go back to an earlier save. The hostile henchman at that point is a known bug.

gjramsey is offline gjramsey
Prince
Wooo! Pig! Sooie!
Nov 2001
time: 23:36
  Old Post 09-07-2004 23:15
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Good thing I have that! How far do I need to go back? Just before talking to Drogan and moving on to the interlude?

DrSpike is offline DrSpike
Deity
Enthusiastic member of Apolyton
Sep 2001
time: 05:36
  Old Post 09-07-2004 23:23
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I think the henchman dying is the trigger. If you have a save right at the end of chapter 1, or right at the start of chapter 2 it should be fine.

gjramsey is offline gjramsey
Prince
Wooo! Pig! Sooie!
Nov 2001
time: 23:36
  Old Post 10-07-2004 00:15
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Good news. I actually think I have one of each. So, it's off to be attacked by the stingers again! And the darned henchmen better live, dang it!

Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:36
  Old Post 10-07-2004 01:16
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quote:
Originally posted by Jamski
quote:
I begin to wonder about the nature of this server, but I'll keep trying it.


Now you begin to understand the saying on the server whenever something goes horribly wrong :

*blames the evil wizards*

BTW Dylanna is my "help the noobs" character. That's why it was so fricking hilarious that I blew you up trying to get that bandit She's the "nice counterpart to Eerieth".

Hehehe - Help! The noobs are under attack from bandits! - BOOM! - The smoke clears, to leave MANY dead bodies - oh whoops, I may have overdone that

Heh, you all made a good profit from the situation though

-Jam


Hee hee. You'll note that my Lawful Neutral character decided to put you through the ringer for it, though.

Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:36
  Old Post 10-07-2004 01:17
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quote:
Originally posted by Skanky Burns
Jam made Arnelos cry.


Oh, contraire! It was the other way around. I used the situation to make Jam's character feel as guilty as I could milk it for!

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:36
  Old Post 10-07-2004 04:54
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It worked too, you bastido

-Jam

General Ludd is offline General Ludd
Emperor
Minion of the Dominion
Aug 2001
time: 05:36
  Old Post 10-07-2004 15:49
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I'm going to give this game anoher try... I got it at release but never really played it much, for whatever reason. And every time I've tried since then I've found it rather daunting to get familiarized with it again.



I'm geting the two expansion packs, so that's even more stuf to deal with. Is there a mod where you can just goof off, level up at will, and have access to all the different kinds of equipment - a sort of 'training' mod that I could use to get the hang of everything?

DrSpike is offline DrSpike
Deity
Enthusiastic member of Apolyton
Sep 2001
time: 05:36
  Old Post 10-07-2004 15:52
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If you master the console commands you can level, create items and test spells at your leisure.

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:36
  Old Post 10-07-2004 16:50
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Look on NeverwinterVault for stacks of training mods, character levellers, free shopping areas, combat testing etc...

-Jam

General Ludd is offline General Ludd
Emperor
Minion of the Dominion
Aug 2001
time: 05:36
  Old Post 10-07-2004 20:53
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I found a good training mod that's got everything you could want.


I could use some character creation advice, though.


I like to make unusual and unorthodox characters - I know they aren't going to be the most powerful guys around, but I like to try to make them at least useful in some regard and atleast not completely gimped. What I want to make is a Gnomish Barbarian.


My original concept was to make him a dual wielder, and later learn profficiency with exotic weapons and use a whip in the main hand and a hammer in the off hand. I think this is perhaps a bit too 'out there' to be even close to practical, however... but I'd like to hear any ideas on the matter anyways.

Alternatively I was also toying with the idea of specialising in battleaxes (which are twohanded for gnomes) or possibly even spears ('though I might prefer a gnomish fighter for that... a spear doesn't seem very barbaric to me, for some reason)

But what would you do to make a gnome as good as a barbarian as it could be?


EDIT: And what stats would you recomend? For the two-handed battleaxe idea I was considering using the weapon finesse feat and not trying to boost my strength very much beyond 10 or 12, and instead going with 15 dexterity (which would later be boosted to 16) and 18 constitution, and 13 intellignce

Last edited by General Ludd on 10-07-2004 at 21:05

DrSpike is offline DrSpike
Deity
Enthusiastic member of Apolyton
Sep 2001
time: 05:36
  Old Post 10-07-2004 20:59
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I'd say your best bet is dual wielding some lighter swords. You just wont have enough feats to wield two exotic weapons. If you want the exotic weapon maybe one that is a two-handed weapon for a gnome would be a better choice.

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:36
  Old Post 11-07-2004 00:09
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Nah, take a twohanded rapier, and max out STR

You'll be killing machine, 'cos you can use the rapier twohanded to get 1.5 x your STR bonus, with the extra large crit range of the rapier too.

Light weapons suddenly become useless when you are faced with damage reduction.

Oh, and you can't finesse a battleaxe

-jam

Chaunk is offline Chaunk
King
CEO of Morgan Industries, ACDG3
Apr 2002
time: 05:36
  Old Post 11-07-2004 00:27
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I'm intruiged by the idea of RPG's and this one seems particullarly interesting. However, I'm a skin flint, and hence, I'll need some pursuading to part with my cash. Someone tell me why I should by NWN (Or some other RPG actually, I'm a complete RPG virgin )

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:36
  Old Post 11-07-2004 00:48
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Because it was was good enough to get me off a 100-post-a-day habit on 'poly.

That says it all.

-Jam

DrSpike is offline DrSpike
Deity
Enthusiastic member of Apolyton
Sep 2001
time: 05:36
  Old Post 11-07-2004 01:31
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quote:
Originally posted by Chaunk
I'm intruiged by the idea of RPG's and this one seems particullarly interesting. However, I'm a skin flint, and hence, I'll need some pursuading to part with my cash. Someone tell me why I should by NWN (Or some other RPG actually, I'm a complete RPG virgin )


Don't worry, it wont hurt a bit.

Vlad Antlerkov is offline Vlad Antlerkov
King
Do you have Matt Stairs in your house?
Mar 1999
time: 23:36
  Old Post 11-07-2004 03:39 Visit Vlad Antlerkov's homepage!
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quote:
Originally posted by General Ludd
I found a good training mod that's got everything you could want.


I could use some character creation advice, though.


I like to make unusual and unorthodox characters - I know they aren't going to be the most powerful guys around, but I like to try to make them at least useful in some regard and atleast not completely gimped. What I want to make is a Gnomish Barbarian.


My original concept was to make him a dual wielder, and later learn profficiency with exotic weapons and use a whip in the main hand and a hammer in the off hand. I think this is perhaps a bit too 'out there' to be even close to practical, however... but I'd like to hear any ideas on the matter anyways.

Alternatively I was also toying with the idea of specialising in battleaxes (which are twohanded for gnomes) or possibly even spears ('though I might prefer a gnomish fighter for that... a spear doesn't seem very barbaric to me, for some reason)

But what would you do to make a gnome as good as a barbarian as it could be?


EDIT: And what stats would you recomend? For the two-handed battleaxe idea I was considering using the weapon finesse feat and not trying to boost my strength very much beyond 10 or 12, and instead going with 15 dexterity (which would later be boosted to 16) and 18 constitution, and 13 intellignce


What's already been said. If you want to use axes, just dual-wield handaxes. (Those are finessable, IIRC.)

Personally, I've been fooling around with the idea of a half-orc bard. It'd be a combat-oriented bard, naturally, but supported by Curse Song (his singing would be that awful ). Maybe multiclass into RDD.

General Ludd is offline General Ludd
Emperor
Minion of the Dominion
Aug 2001
time: 05:36
  Old Post 11-07-2004 04:34
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Another thing I was thinking about: A sorceror or wizard Dwarf with exotic weapons proficiency that swings a dwarven war axe around.

But is this even possible without multiclassing to a fighter or other melee class? I didn't have the exotic proficiency available even with the prerequisites met...

or does it also require martial profciency first?

 
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