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Ljube is offline Ljube
Emperor
Belgrade
May 2003
time: 06:35
  Old Post 08-07-2004 03:32
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#91 Report this post to a moderator
Avatar Enlargement: We've got the solution

quote:
Originally posted by Jamski

BTW Lj is offering an alliance again. I bet he attacks me regardless.

-Jam


You lose Jamski. But you lose anyway.

Now see where your distrust has led us. I can only hope you'll learn from your mistakes.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:35
  Old Post 08-07-2004 04:09
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#92 Report this post to a moderator
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Forgot to post: orders sent a while back.

DrSpike is offline DrSpike
Deity
Enthusiastic member of Apolyton
Sep 2001
time: 05:35
  Old Post 08-07-2004 04:36
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#93 Report this post to a moderator
Help yourself to an AD-FREE life

Looks like I'm using Vlad's strategy this game.

DrSpike is offline DrSpike
Deity
Enthusiastic member of Apolyton
Sep 2001
time: 05:35
  Old Post 08-07-2004 04:50
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#94 Report this post to a moderator
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Sent.

:) Smiley is offline :) Smiley
Emperor
USCA, Berkeley
Feb 2001
time: 21:35
  Old Post 08-07-2004 06:51 Visit :) Smiley's homepage!
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#95 Report this post to a moderator
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Skanky, you here?

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:35
  Old Post 08-07-2004 06:53
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#96 Report this post to a moderator
Round 2 Help yourself to an AD-FREE life

Overlord Smiley sent a lone ship to Ljube's new bases which have been left undefended. Resistance was quickly suppressed and the bases now added to his growing total.

Overlord Chaunk was pleased with his much improved industrial capacity, launching the first Dreadnaught class ships. One was sent towards the defenceless DrSpike...

Warchief Spaced Cowboy went on the warpath, sending a large laser fleet to Smiley who also had a large laser fleet waiting in defence.

code:
RAW DATA Spaced Smiley ----------------------------------- 21 lasers 0 fighters 21 lasers 0 fighters 0 fighters 15 lasers 0 fighters 15 lasers 0 torpedoes 0 torpedoes 0 torpedoes 0 torpedoes Close, default Close, spread ADJUSTED DATA Spaced Smiley ----------------------------------- 76 lasers 0 fighters 76 lasers 0 fighters 0 fighters 60 lasers 0 fighters 60 lasers 0 torpedoes 0 torpedoes 0 torpedoes 0 torpedoes Spaced's fleet takes 120 damage Smiley's fleet takes 152 damage
Both fleets are very much dead.

Overlords Gamecubed, Kassi, Spikie, Joncha and GeneralTacticus were more peaceful this round, attempting to improve living conditions amongst their people. The more cynical would observe that this was to ramp up thier future military production. However, our builders were not all left in peace.

As Chaunk's dreadnaught steamed towards DrSpike's bases, it noticed a large amount of new production had taken place, a modest fleet of war now patrolling. "Press on the attack, regardless!" ordered the Captain. Unfortunately, DrSpike was testing out some new shield technology and the dreadnaught was no more.

Ljube's fleet also broke the peace, this time above Gamecubed's homeworld.
code:
RAW DATA Gamecube64 Ljube ----------------------------------- 12 torpedoes 0 lasers 6 fighters 0 lasers 9 lasers 20 torpedoes 9 lasers 20 torpedoes 6 fighters 0 fighters 12 torpedoes 0 fighters Close, default Back, bunch ADJUSTED DATA Gamecube64 Ljube ----------------------------------- 48 torpedoes 0 lasers Ljube takes 48 hits 6 fighters 0 lasers Ljube takes 6 hits 9 lasers 40 torpedoes Gamecube64 takes 31 hits 9 lasers 40 torpedoes Gamecube64 takes 31 hits 6 fighters 0 fighters Ljube takes 6 hits 48 torpedoes 0 fighters Ljube takes 48 hits Gamecube64's fleet takes 62 damage Ljube fleet takes 108 damage
As seems to be the usual occurance after battle these days, no-one was left alive.

Finally, Overlord Jamski's discovered that his captured bases didn't have enough equipment to make ships. He played NWN instead, killing n00bs and such under the guise of "helping" them.

Ljube has been eliminated.

Last edited by Skanky Burns on 08-07-2004 at 07:51

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:35
  Old Post 08-07-2004 06:54
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#97 Report this post to a moderator
Got spare money?

code:
Galactic Overlord
Player Name Bases BPs TotalShips Frigates(1) Cruisers(2) Battleships(3) Dreadnaughts(4) Titans(5)
Las Fig Torp Las Fig Torp Las Fig Torp Las Fig Torp Las Fig Torp
Smiley 3(3) 21 1 1 - - - - - - - - - - - - - -
Chaunk 5 25 1 - - - - - - - - - - - 1 - - -
Spaced Cowboy 3 15 5 - - - 1 - - 4 - - - - - - - -
Gamecube64 4(4) 24 - - - - - - - - - - - - - - - -
Kassiopeia 5 31 0 - - - - - - - - - - - - - - -
Joncha 4 21 6 - - - - - - 2 2 2 - - - - - -
Dr Spike 4 24 7 - - - - - - 1 2 2 - - - - - -
GeneralTacticus 4 23 9 1 1 1 - - - 2 2 2 - - - - - -
Geomodder 5 26 3 - - - 1 1 - - - 1 - - - - - -
Jamski (3) 12 - - - - - - - - - - - - - - - -


Round 3 is now open.

Last edited by Skanky Burns on 08-07-2004 at 17:55

:) Smiley is offline :) Smiley
Emperor
USCA, Berkeley
Feb 2001
time: 21:35
  Old Post 08-07-2004 07:19 Visit :) Smiley's homepage!
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#98 Report this post to a moderator
Support Apolyton or Terrorists Win

Wait, how did Jamski build ships? Conquered bases don't count towards maximum ship size.

Spaced Cowboy is offline Spaced Cowboy
Emperor
Dallas TX
Nov 2001
time: 23:35
  Old Post 08-07-2004 07:21
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#99 Report this post to a moderator
Lose 30 kilos (of popups)

Something still needs to be worked out with the combat system. I destroyed LL's fleet before he even had the chance to fire his lasers.

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:35
  Old Post 08-07-2004 07:48
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#100 Report this post to a moderator
Remove this text

Combat 1.1 seems to work better with larger, balanced fleets.

Hmmm, looks like I'll have to erase Jams conquest.

:) Smiley is offline :) Smiley
Emperor
USCA, Berkeley
Feb 2001
time: 21:35
  Old Post 08-07-2004 07:52 Visit :) Smiley's homepage!
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#101 Report this post to a moderator
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Thanks. Looks like we're gonna need Combat 1.2 soon.

Gamecube64 is offline Gamecube64
King
of Persia
Apr 2004
time: 23:35
  Old Post 08-07-2004 07:55
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#102 Report this post to a moderator
Browse Apolyton AD-FREE

Orders sent.

GeneralTacticus is offline GeneralTacticus
Emperor
of Melbourne, Australia
Dec 2001
time: 15:35
  Old Post 08-07-2004 07:55
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#103 Report this post to a moderator
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Sent.

Kassiopeia is offline Kassiopeia
Emperor
Jyväskylä, Finland
Jul 2001
time: 07:35
  Old Post 08-07-2004 08:00 Visit Kassiopeia's homepage!
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#104 Report this post to a moderator
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Tents.

Gamecube64 is offline Gamecube64
King
of Persia
Apr 2004
time: 23:35
  Old Post 08-07-2004 08:01
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#105 Report this post to a moderator
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I would have blown Ljubes fleet to smithereens before he could fire also.

Kassiopeia is offline Kassiopeia
Emperor
Jyväskylä, Finland
Jul 2001
time: 07:35
  Old Post 08-07-2004 08:08 Visit Kassiopeia's homepage!
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#106 Report this post to a moderator
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On the bright side, turns will get processed a lot quicker now. Something tells me there's going to be quite a traffic jam over... Jam's bases the next round.

joncha is offline joncha
Emperor
North of FOPOG
Jan 2003
time: 21:35
  Old Post 08-07-2004 08:13
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#107 Report this post to a moderator
Got spare money?

sent

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:35
  Old Post 08-07-2004 12:08
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#108 Report this post to a moderator
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Jam's conquest?

?

You mean my gamble would have worked, had I been able to build ships?

Damn these rules I wrote!

As for entire fleets on both sides being destroyed... this is what happens with very one-sided fleet set-ups like all lasers. They hit VERY hard before going boom due to no defenses. A risk worth taking? Some would say so.

-Jam

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:35
  Old Post 08-07-2004 12:26
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#109 Report this post to a moderator
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You would have doubled your number of bases had you been able to build ships. Alas.

Combat 1.2
Damage is now done in real-time.
Each rounds damage destroys enemy ships before the next line is processed.

Comments?

We will continue to use combat 1.1 for this current round, and if no objections then 1.2 will be implemented for round 3 and onwards.

GeneralTacticus is offline GeneralTacticus
Emperor
of Melbourne, Australia
Dec 2001
time: 15:35
  Old Post 08-07-2004 12:29
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#110 Report this post to a moderator
Got spare money?

Sounds good. It would certainly discourage people from building fleets armed with only one weapon type, as it would make their actions far mroe predictable.

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:35
  Old Post 08-07-2004 12:32
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#111 Report this post to a moderator
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Actually Skanky, that was EXACTLY what I would have done in 1.2 - and not a rule more or less. I wouldn't reduce a fleet's capacity to attack after some ships are destroyed, as this gets complicated, but I would stop the combat short as soon as one fleet takes enough damage to be eliminated.

I don't suggest you try and keep track of which ships were destroyed in each round and adjust the combat values downwards as the death count goes higher. That way lies insanity.

Ok, it would be nice as a player, but it would be GM HELL.
(Unless you have a nice Excel program already?)

-jam

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:35
  Old Post 08-07-2004 12:41
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#112 Report this post to a moderator
Put an end to popups!

No, but I really should be building one.
Nice idea.

Chaunk is offline Chaunk
King
CEO of Morgan Industries, ACDG3
Apr 2002
time: 05:35
  Old Post 08-07-2004 15:00
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#113 Report this post to a moderator
Get a bigger avatar today!

Skanky, did I lose a base for some reason?

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:35
  Old Post 08-07-2004 16:52
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#114 Report this post to a moderator
Remove this text

Skanky, I should have a torpedo battleship, not a fighter battleship...

Btw, who did Jamski try to conquer?

I'm in favor of already 'destroyed' ships not being able to fire in the second round of battle. But perhaps let damaged ones retreat directly to some base...

Put in this way, if in a battle the attacker is a victor, he takes as many bases which are undefended by a defenders damaged ships from the first round. It sounds more balanced IMO that an empire is not completely overwhelmed in one strike. Also, if a second warlord pressed an attack on the same defender, he has a change of taking some lowly defended bases as well, and the choice of pressing attack regardless of the owner becomes more importantly.

Does this explanation makes sense?

Last edited by GeoModder on 08-07-2004 at 17:13

Ljube is offline Ljube
Emperor
Belgrade
May 2003
time: 06:35
  Old Post 08-07-2004 17:56
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#115 Report this post to a moderator
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If combat is supposed to be fought in rounds then combat rules 1.2 are OK. But if combat is real-time as it is, then the damage is done not in phases but simultaneously, so a smaller fleet with superior tactics could in theory overcome a larger one.

I think we should keep riles 1.1, but rules 1.2 are also OK, although it’s a different ball game.

In other words, both solution are possible, so it's GM's choice.

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:35
  Old Post 08-07-2004 18:08
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#116 Report this post to a moderator
Increase the size of your Attachments

Considering the number of errors each round so far, I think we will leave it at the current level of complication for a round or two at least.

Good thing I keep a copy of everyone's orders.

Spaced Cowboy is offline Spaced Cowboy
Emperor
Dallas TX
Nov 2001
time: 23:35
  Old Post 08-07-2004 18:21
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#117 Report this post to a moderator
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I think that we should go ahead and play this one as is, unless everyone agrees to the change. I think that realtime would be the best way to go about it, but would be extremely difficult for the GM even with an excel file to help.

I like the idea that a smaller fleet with superior tactics being able to take down a bigger fleet, but I do not suspect that it will happen often.

What does not make sense to me is that you do enough damage to wipe out your opponent on the first volley, but continue to give and take damage on the other 5 volleys.

:) Smiley is offline :) Smiley
Emperor
USCA, Berkeley
Feb 2001
time: 21:35
  Old Post 08-07-2004 18:58 Visit :) Smiley's homepage!
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#118 Report this post to a moderator
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When I scripted it as GM, I thought of it as ships being mortally damaged, but still being able to put out a little more fight. Well, we'll give this new set of rules a try, see how it goes.

Spaced Cowboy is offline Spaced Cowboy
Emperor
Dallas TX
Nov 2001
time: 23:35
  Old Post 08-07-2004 21:51
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#119 Report this post to a moderator
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sent

DrSpike is offline DrSpike
Deity
Enthusiastic member of Apolyton
Sep 2001
time: 05:35
  Old Post 08-07-2004 23:27
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#120 Report this post to a moderator
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Sent.

 
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