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Skanky Burns
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Skanky Bastard Quartermaster
Aug 2001 time: 14:35
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Overlord Smiley sent a lone ship to Ljube's new bases which have been left undefended. Resistance was quickly suppressed and the bases now added to his growing total.
Overlord Chaunk was pleased with his much improved industrial capacity, launching the first Dreadnaught class ships. One was sent towards the defenceless DrSpike...
Warchief Spaced Cowboy went on the warpath, sending a large laser fleet to Smiley who also had a large laser fleet waiting in defence. code: RAW DATA
Spaced Smiley
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21 lasers 0 fighters
21 lasers 0 fighters
0 fighters 15 lasers
0 fighters 15 lasers
0 torpedoes 0 torpedoes
0 torpedoes 0 torpedoes
Close, default Close, spread
ADJUSTED DATA
Spaced Smiley
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76 lasers 0 fighters
76 lasers 0 fighters
0 fighters 60 lasers
0 fighters 60 lasers
0 torpedoes 0 torpedoes
0 torpedoes 0 torpedoes
Spaced's fleet takes 120 damage
Smiley's fleet takes 152 damage
Both fleets are very much dead.
Overlords Gamecubed, Kassi, Spikie, Joncha and GeneralTacticus were more peaceful this round, attempting to improve living conditions amongst their people. The more cynical would observe that this was to ramp up thier future military production. However, our builders were not all left in peace.
As Chaunk's dreadnaught steamed towards DrSpike's bases, it noticed a large amount of new production had taken place, a modest fleet of war now patrolling. "Press on the attack, regardless!" ordered the Captain. Unfortunately, DrSpike was testing out some new shield technology and the dreadnaught was no more.
Ljube's fleet also broke the peace, this time above Gamecubed's homeworld.code: RAW DATA
Gamecube64 Ljube
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12 torpedoes 0 lasers
6 fighters 0 lasers
9 lasers 20 torpedoes
9 lasers 20 torpedoes
6 fighters 0 fighters
12 torpedoes 0 fighters
Close, default Back, bunch
ADJUSTED DATA
Gamecube64 Ljube
-----------------------------------
48 torpedoes 0 lasers Ljube takes 48 hits
6 fighters 0 lasers Ljube takes 6 hits
9 lasers 40 torpedoes Gamecube64 takes 31 hits
9 lasers 40 torpedoes Gamecube64 takes 31 hits
6 fighters 0 fighters Ljube takes 6 hits
48 torpedoes 0 fighters Ljube takes 48 hits
Gamecube64's fleet takes 62 damage
Ljube fleet takes 108 damage
As seems to be the usual occurance after battle these days, no-one was left alive.
Finally, Overlord Jamski's discovered that his captured bases didn't have enough equipment to make ships. He played NWN instead, killing n00bs and such under the guise of "helping" them.
Ljube has been eliminated.
Last edited by Skanky Burns on 08-07-2004 at 07:51
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GeoModder
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The most erratic Overlord!
Jan 2004 time: 06:35
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Skanky, I should have a torpedo battleship, not a fighter battleship...
Btw, who did Jamski try to conquer?
I'm in favor of already 'destroyed' ships not being able to fire in the second round of battle. But perhaps let damaged ones retreat directly to some base...
Put in this way, if in a battle the attacker is a victor, he takes as many bases which are undefended by a defenders damaged ships from the first round. It sounds more balanced IMO that an empire is not completely overwhelmed in one strike. Also, if a second warlord pressed an attack on the same defender, he has a change of taking some lowly defended bases as well, and the choice of pressing attack regardless of the owner becomes more importantly.
Does this explanation makes sense?
Last edited by GeoModder on 08-07-2004 at 17:13
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