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ravagon is offline ravagon
King
Australia
Sep 1999
time: 13:35
Post  Old Post 09-07-2004 12:39
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I would suggest that the OOB be treated as an actual OOB.

(Please bear in mind that this is just a suggestion and that I haven't kept track of all of the rules here so I may have missed something monumental and this may be a load of utter codswallop)

ie: Round one sees the laser-equipped ships face off - Kassi's laser ships take damage as above.

Then there are two alternatives

(i) Round 1 ends with Kassi's other ships unengaged/undamaged (able to counterattack?).
Second round has Spaced's laser-ships against Kassi's fighter-ships - resulting in the annihilation of said fighter-ships. Torpedo/laser ships untouched (and again able to counterattack?).

ie: 15 lasers 10 lasers
15 lasers 10 fighters
0 fighters 10 torpedoes
0 fighters 10 fighters
0 torpedoes 10 torpedoes
0 torpedoes 10 lasers


effectively defaults to:

15 lasers 10 lasers
0 fighters 10 fighters
0 torpedoes 10 torpedoes
15 lasers 10 fighters
0 fighters 10 torpedoes
0 torpedoes 10 lasers





(ii) Round 1 continues - laser vs fighter and Kassi's fighter ships are annihilated as above.
OOB remains as original and Spaced's lasers still wipe out Kassi's fighters (and only his fighters) - but then end up possibly having to face off against the last phase of torpedo fire.
Second round might then continue with Spaced only able to defend against a torpedo attack and then the remnants of Kassi's lasers?

I don't know how unbalancing unopposed fire might be so it might be better to just forget about counterattacks and have Kassi bug out with his surviving torp/fighter ships ...

Kassiopeia is offline Kassiopeia
Emperor
Jyväskylä, Finland
Jul 2001
time: 07:35
  Old Post 09-07-2004 12:42 Visit Kassiopeia's homepage!
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quote:
I can't believe I'm still alive!


I can't believe I'm dead.

quote:
Actually... boring statistics time... in 2 cases from 3 a balanced fleet of equal size (10-10-10) will defeat a 1-weapon fleet. (30-0-0)


That's pretty plain, you'd have to consider tactics and formations and ship sizes too. How about a balanced superior (in raw total firepower) fleet and an inferior 1-weapon fleet, the odds are probably way below 0.33.

* Kassiopeia sulks

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:35
  Old Post 09-07-2004 12:43
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That doesn't work.
Example.

200 Lasers 0 Fighters
200 Lasers 0 Fighters
0 Fighters 1 Torpedo
0 Torpedoes 1 Laser
0 Fighters 1 Torpedo
0 Torpedoes 1 Laser

Who wins that fight? Silly suggestion.

-Jam

ravagon is offline ravagon
King
Australia
Sep 1999
time: 13:35
Post  Old Post 09-07-2004 13:33
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quote:
Originally posted by Jamski
That doesn't work.
Example.

200 Lasers 0 Fighters
200 Lasers 0 Fighters
0 Fighters 1 Torpedo
0 Torpedoes 1 Laser
0 Fighters 1 Torpedo
0 Torpedoes 1 Laser

Who wins that fight? Silly suggestion.

-Jam


Well, not if the second player is allowed to put nothing in for his first rank it wouldn't.
By default you'd shift the second players OOB upwards and end up with 200 lasers vs 1 torp then 200 lasers vs 1 laser.

Chaunk is offline Chaunk
King
CEO of Morgan Industries, ACDG3
Apr 2002
time: 05:35
  Old Post 09-07-2004 14:18
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How about the simple change that in the OOB no ship can fight two rounds consecutivly. Then you can feel free to have one weapon fleets, but know that they can't destroy the opposition in the first two rounds, there's definatly a round in between their firing with no returns.

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:35
  Old Post 09-07-2004 14:25
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How about we don't change anything. Whatever the rules are, they are the same rules for everyone, so it is fair. If we now nerf a certain fleet composition, those who built that kind of fleet already suffer.

Hmmm?

-Jam

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:35
  Old Post 09-07-2004 15:41
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Besides, one-weapon fleets are easily countered. If you know they are going to hit you with lasers, have your fleet back off and put torpedos first. W00tage.

Chaunk is offline Chaunk
King
CEO of Morgan Industries, ACDG3
Apr 2002
time: 05:35
  Old Post 09-07-2004 16:08
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Well you might know they'll attack with lasers, but thats assuming you know who's going to attack you...

Ah well, c'est al vie and all that! Orders sent shortly.

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:35
  Old Post 09-07-2004 16:10
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Well, everyone currently has either a balanced force or one leaning heavily towards lasers. Its not quite a stab in the dark guessing what you will be up against (Smiley and yourself being the exceptions).

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:35
  Old Post 09-07-2004 16:31
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Orders sent as well

* GeoModder starts to see interesting possibilities...

:) Smiley is offline :) Smiley
Emperor
USCA, Berkeley
Feb 2001
time: 21:35
  Old Post 09-07-2004 18:57 Visit :) Smiley's homepage!
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The first round after any new change is bound to be unbalanced, as strategies still need to be tested and worked out, and fleet compositions reorganized. Let's go for a couple more before we make a call on 1.2.

DrSpike is offline DrSpike
Deity
Enthusiastic member of Apolyton
Sep 2001
time: 05:35
  Old Post 09-07-2004 21:00
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Hmm, this game needs some clarification. I'm just amazed the GM can understand it when adding two numbers together in gladiators foxed him.

:) Smiley is offline :) Smiley
Emperor
USCA, Berkeley
Feb 2001
time: 21:35
  Old Post 09-07-2004 21:20 Visit :) Smiley's homepage!
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It won't be long before GMing Galactic Overlord will require a degree in mathematics.

Spaced Cowboy is offline Spaced Cowboy
Emperor
Dallas TX
Nov 2001
time: 23:35
  Old Post 09-07-2004 21:23
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quote:
Originally posted by Kassiopeia


I can't believe I'm dead.



That's pretty plain, you'd have to consider tactics and formations and ship sizes too. How about a balanced superior (in raw total firepower) fleet and an inferior 1-weapon fleet, the odds are probably way below 0.33.

* Kassiopeia sulks


Sorry Kass, don't hold it against me, it is only a game.

Ljube is offline Ljube
Emperor
Belgrade
May 2003
time: 06:35
  Old Post 09-07-2004 21:28
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I love them builder noobs. They are so predictable. Ripe for taking.

Kassiopeia is offline Kassiopeia
Emperor
Jyväskylä, Finland
Jul 2001
time: 07:35
  Old Post 09-07-2004 21:49 Visit Kassiopeia's homepage!
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quote:
Sorry Kass, don't hold it against me, it is only a game.


Of course I don't. It's not your fault my luck failed me. Enjoy your bases.

quote:
I love them builder noobs. They are so predictable. Ripe for taking.


Yeah. So where are those massive fleets of yours ready to massacre those builder noobs? Hmm?

Spaced Cowboy is offline Spaced Cowboy
Emperor
Dallas TX
Nov 2001
time: 23:35
  Old Post 09-07-2004 22:12
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Cool orders later tonight.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:35
  Old Post 09-07-2004 23:13
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quote:
Originally posted by Ljube-ljcvetko
I love them builder noobs. They are so predictable. Ripe for taking.


Well, you'll never know now what could have been, you're kinda extinguished

Garth Vader is offline Garth Vader
King
Saskatoon, SK, CA
Oct 1999
time: 22:35
  Old Post 09-07-2004 23:42
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This looks interesting, too bad I didn't get in for this game.

I have a few ideas for the combat which I hope includes some luck, strategy and fairness.

Hopefully this isn't too hard to understand I am at work right now so I didn't have time to make it too pretty.

Garth's combat suggestion

1 round per ship weapon, each round split into a 3 part OOB. At the end of a round if your fleet has taken enough damage to lose a ship, they will be removed in the order you specify.


So a player would have to specify the OOB, and also a ship order. Plus the formation and range.


So to use the Kass-SC battle as an example with the ranges and formation that they used.

Say if they both used a LFT OOB , I will assume Kass picked his ship order as LFTLFT the rounds would go as follows

Round 1

SC Kass
5L 2L =3*2(range) 6 hits to kass
0F 2F =2 hits to SC
0T 0T =2 hits to SC

No ships lost,

Round 2

Ships left 5(2) 6(4), the number in brackets are HP's remaining on the lead ship.

SC Kass
5L 2L =3*2(range) 6 hits to kass
0F 2F =2 hits to SC
0T 0T =2 hits to SC

SC loses 1 ship, Kass loses 1 ship(A Laser as specified in orders)

Round 3

Ships left 4(4) 5(8)

SC Kass
4L 1L = 3*2(range) 6 hits to kass
0F 2F =2 hits to SC
0T 0T =2 hits to SC

SC loses 1 ship

Round 4

Ships left 3 5(2)

SC has no weapons left so Kass gets 2 free rounds

SC Kass
0L 1L = 1*2(range) 2 hits
0F 2F = 2 hits
0T 2T = 2 hits

1 ship lost

Round 5 the same, 1 ship lost

Final totals

SC has 1 ship left, kass has 5 (one with 2HP left)

If you tweak the OOB a bit you can get interesting results, I'll just show round 1 to demonstrate.

If SC goes LFT and kass goes FTL.

SC kass

5L 2F -> 3*2(range)*2(favored) = 12 hits to kass
0F 2T -> 2*0.5(favored) = 1 hit to SC
0T 2L -> 2*0.5(favored)*2(range) = 2 hits to SC

So kass loses a ship for the next round and SC only takes half damage to one.

But if SC went LFT and Kass went TLF

5L 2T -> 3*2(range)*0.5(favored) = 3 hits to kass
0F 2L -> 2*2(range)*2(favored) = 8 hits to SC
0T 2F -> 2*2(favored) = 4 hits to SC

So SC loses 2 ships first round and Kass takes only 3 damage.


So with a slight change in OOB a weaker fleet can inflict quality damage, but not necessarily wipe out a much larger fleet.

Plus you get a trade off in building more smaller ships, thus getting a better first round, or less bigger ships, getting a chance to have free rounds after the smaller ships have used all their weapons.

I don't think it's too complicated, I was able to calculate the results pretty quickly, although I would consider making a spreadsheet or program to do it faster and more accurately.

:) Smiley is offline :) Smiley
Emperor
USCA, Berkeley
Feb 2001
time: 21:35
  Old Post 10-07-2004 03:21 Visit :) Smiley's homepage!
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If synchronized combat is to be taken that literally, however, it makes little sense that in an evenly matched round, where one fleet has 200 lasers and the other 200, that no damage at all is done.

:) Smiley is offline :) Smiley
Emperor
USCA, Berkeley
Feb 2001
time: 21:35
  Old Post 10-07-2004 06:10 Visit :) Smiley's homepage!
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bump. when is it gonna be processed?

joncha is offline joncha
Emperor
North of FOPOG
Jan 2003
time: 21:35
  Old Post 10-07-2004 06:23
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Are we still waiting on anyone's orders?

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:35
  Old Post 10-07-2004 06:44
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We need orders from Skanky

-Jam

:) Smiley is offline :) Smiley
Emperor
USCA, Berkeley
Feb 2001
time: 21:35
  Old Post 10-07-2004 06:47 Visit :) Smiley's homepage!
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Let's see.
Smiley -sent
Chaunk -sent
Spaced- should be sent
Gamecube- no idea. Society hasn't been updated either.
Joncha- sent
Doc- should be sent, he's online now anyway
GT- sent
Geomodder- sent
Jam- sent

Gamecube64 is offline Gamecube64
King
of Persia
Apr 2004
time: 23:35
  Old Post 10-07-2004 06:49
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I posted sent already
And Society is on weekend scedule, I'm missing 2 orders.

Spaced Cowboy is offline Spaced Cowboy
Emperor
Dallas TX
Nov 2001
time: 23:35
  Old Post 10-07-2004 06:56
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sorry just got the chance to.... sent

:) Smiley is offline :) Smiley
Emperor
USCA, Berkeley
Feb 2001
time: 21:35
  Old Post 10-07-2004 07:21 Visit :) Smiley's homepage!
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Hmm, do I feel like taking advantage of the "last in, first out" rule to send in new orders? Eh, Jam's probably got a shield up anyway.

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:35
  Old Post 10-07-2004 09:55
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Even I need to go to work sometimes. Update some time within the next few hours.

:) Smiley is offline :) Smiley
Emperor
USCA, Berkeley
Feb 2001
time: 21:35
  Old Post 10-07-2004 10:04 Visit :) Smiley's homepage!
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It's not even close to the end of the month, why is accounting so busy now?

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:35
  Old Post 10-07-2004 12:16
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I'm not an accountant just yet. My work doesn't involve using a computer, alas, so I can't even post from there. We're on weekend schedule right now, so relax.

 
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