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alexman is offline alexman
Emperor
Hunt Valley, MD
Jan 1970
time: 00:36
  Old Post 08-07-2004 00:07 Visit alexman's homepage!
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AU 601: alexman's DAR 1 (Rome) Support Apolyton buy from Amazon

This is my DAR for AU 601 - Introduction to Multiplayer.


Please do NOT read this thread if you are playing the game and:

1) You have not yet explored the entire starting land mass.

OR

2) You have not yet entered the Middle Ages.

OR

3) You are jshelr


I am playing against Russ (jshelr), which is always an honor. His DAR has the eccentric title "The Quixotic Adventures of Sancho Panza--A Greek". We are playing the AU Mod, Emperor version.

So here we go.

Doh! Rome!
I hope everyone who voted for Rome-Greece in this game gets stuck with Rome also!


We move the Worker to the cow, which will probably be the first tile to get improved. Nothing screams 'move', so we found Rome at the starting location.

We will probably want to build a Granary soon, so we research Pottery at 100%. The Celts are the only civ with Pottery (Carthage, Babylon, Persia, Germany, Egypt, and of course Greece are the other civs), so it might give us some trade value as well.

We plan to build a couple of Warriors to explore, and then a Settler. The second city will pump military units while Rome will start on a Granary. That's the plan for now anyway...

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Last edited by alexman on 15-07-2004 at 18:18

alexman is offline alexman
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  Old Post 08-07-2004 01:59 Visit alexman's homepage!
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Well Rome has grown pretty fast with the irrigated cow, so we'll build our first Settler after just one Warrior instead of 'a couple' as I stated above. I wouldn't normally do this in MP because humans who find your empty city are not likely to be as nice to you as the AI, but since we know that the Greeks are not our neighbors, I think the benefits from faster growth are worth the risk.

So far it looks like the first city will get plopped on the plains next to the silks (so that we are guaranteed not to get barbarians from the hut, to take advantage of the grassland two tiles South of Rome, and to speed up the luxury hook-up). This might change as our Warrior explores, of course.

If all goes well, we will have our first Settler in 7 turns, with no shields wasted. We will then start building a Granary.

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Sir Ralph is offline Sir Ralph
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Long live teh Schwampel!
Dec 2001
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  Old Post 08-07-2004 06:06
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Lose 30 kilos (of popups)

Ummm... The Germanic Tribes modified to an agricultural civ have Pottery too and Bronze Working taken away. I didn't mention it in my mail, thought you would figure it yourself.

alexman is offline alexman
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  Old Post 08-07-2004 21:41 Visit alexman's homepage!
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3400 BC Support Apolyton, buy Civilization: The Boardgame

Well this game is going too fast, so I made my first mistake. I thought my worker would be done with the bonus grassland mining in time to help with the Settler, but my calculations were off by one turn. I should have skipped the road on the cattle tile. Now I have to decide whether to delay the growth of Rome or to delay the production of the Settler. The fast Settler is more important so the new city can start pumping units, so I work the forest this turn to complete it.

Also this turn we met our first AI opponent, Carthage.
We both still have our starting techs and only those. That means they probably haven't met anyone else. They are also probably researching Bronze, and then they will go for Warrior Code, so I will keep an eye on them. As soon as they learn Bronze, I will trade them Warrior Code, otherwise my trade will lose value as they research towards Warrior Code.

Notice the hut near my Warrior. At this point in the game exploration is so important that I will not risk losing my Warrior to barbarians. I will let Carthage pop that hut.

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alexman is offline alexman
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3350 BC: We get Pottery and Carthage gets Bronze, so it's time to trade Warrior Code to them. We give them Pottery and Warrior Code for 35 gold and Masonry.

I'm not holding back the trades in this game like I might do sometimes in SP. I want a fast tech pace. The plan is for the AIs around me to be more advanced than the AIs around jshelr, and Greece to be left out of the trading loop.

Did you notice the Ivory in the screenshot above?
With Masonry and Alphabet, we will now research Mathematics.

alexman is offline alexman
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  Old Post 08-07-2004 22:23 Visit alexman's homepage!
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3200 BC Support Apolyton, buy Civilization III: Complete

We found Veii, and pop the hut. Maps of course.

Here is the extent of our exploration so far:

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alexman is offline alexman
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  Old Post 09-07-2004 02:19 Visit alexman's homepage!
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2850 BC Inflate your Upload Space

We are again faced with a decision of shield waste versus growth, and again we choose to sacrifice growth.

I'm not too worried though, because we are already first in population according to the F11 screen. Even better, with the help of a chopped forest the Granary will be complete before the next population growth and we will grow like weeds.

The worker has started the road towards the third city to the north.

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alexman is offline alexman
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  Old Post 09-07-2004 17:59 Visit alexman's homepage!
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2630 BC Support Apolyton, buy Alpha Centauri

Aha! Our second Warrior discovers the borders of Carthage. We need to make sure that they don't steal that ivory. I think we may need some Archers for Settler bopping soon, but there's not going to be much we can do once they start escorting with Numidian Mercs...

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Arrian is offline Arrian
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Jul 2001
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  Old Post 09-07-2004 18:09
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I see a awful lot of food to your west, alexman. 7-4-4 of Veii... mmm, tasty wheat on floodplains. Which is good, because you're going to need a lot of worker-turns to develop all those hills & mountains.

And ivory to the north. That should help balance out the UUs.

-Arrian

alexman is offline alexman
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  Old Post 09-07-2004 20:06 Visit alexman's homepage!
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2550 BC Lose 30 kilos (of popups)

Yes, I can't complain about the Roman start, for sure.

In the meantime, our cowardly Roman Warriors continue to avoid the huts.

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alexman is offline alexman
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  Old Post 09-07-2004 22:47 Visit alexman's homepage!
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2470 BC Avatar Enlargement: We've got the solution

We plop Antium 3 tiles from Rome, so that the two cities can share the Cattle, since +4 is not a Granary-friendly food surplus...

Also, Veii now has shield production of 3, so it's no longer efficient to produce Warriors. A 20-shield barracks will fit nicely to produce some veteran Archers though.

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Arrian is offline Arrian
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  Old Post 09-07-2004 23:21
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Aww, take a chance! Pop a hut or two.

Looks like you're off and running. Veii and Antium will make good barracks towns while Rome pumps settlers with the occasional other build mixed in (curragh?), and then once you can settle over by the floodplains you can set up a 2-turn worker pump. Then you're made in the shade...

-Arrian

Arrian is offline Arrian
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  Old Post 09-07-2004 23:33
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Got spare money?

Actually, Antium is probably a good place to build the SoZ. That was increased to 300 shields in the AU mod, right?

-Arrian

alexman is offline alexman
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  Old Post 10-07-2004 01:01 Visit alexman's homepage!
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2270 BC Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Yes, 300 shields and AC with no extra HP.
I might still try to build it though.

Meanwhile, we finally met our second AI civ: the Germanics. They have all our techs plus Ceremonial Burial, the Wheel, and Bronze Working, which is exactly what Carthage has. They must have met.

Where is everyone else? I have 3 Warriors out exploring in different directions...

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vmxa1 is offline vmxa1
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Oviedo, Fl
Nov 2001
time: 21:36
  Old Post 10-07-2004 01:07
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Just getting an AC every 5 turns without having to spend turns building them is very powerful. That is a lot of shields that can do something else.

alexman is offline alexman
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  Old Post 10-07-2004 01:36 Visit alexman's homepage!
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2230 BC Avatar Enlargement: We've got the solution

Meanwhile, back home we found Cumae near the ivory, and start a Palace prebuild in Antium.

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alexman is offline alexman
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  Old Post 10-07-2004 02:51 Visit alexman's homepage!
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2150 BC Put an end to popups!

Aargh! Just missed an opportunity to bop a Settler-Warrior pair, near the Ivory. There sure is a lot of ivory on this map. Hopefully Greece won't have any.

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Last edited by alexman on 11-07-2004 at 04:40

alexman is offline alexman
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  Old Post 10-07-2004 02:53 Visit alexman's homepage!
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2110 BC Enter the AD-FREE zone

Double aargh! Carthage beat me to Math at max research. Damn AU mod flavors!

Oh well, we buy Math from Hannibal for 23g+1gpt and sell it to Hermann of the Germanics for Ceremonial Burial + 50g. Too bad we haven't found anyone else to trade with.

alexman is offline alexman
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  Old Post 10-07-2004 03:26 Visit alexman's homepage!
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2070 BC Support Apolyton, buy Galactic Civilizations

The roller coaster in foreign relations continues.

We meet Egypt and Persia in the same turn. Three more civs to meet, including Greece.

We give Egypt Math for the Wheel, and we give the Wheel and Math to Persia for Bronze Working and Mysticism. We're almost at tech parity: the Germanics and Carthage have Horseback Riding, but that's it.

We start research on Currency at max science. Maybe we'll get lucky this time.

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alexman is offline alexman
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  Old Post 11-07-2004 05:30 Visit alexman's homepage!
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1950 BC Browse Apolyton AD-FREE

An update:

The tech pace is quite fast. Persia now has Writing, Carthage has Iron Working and Horseback Riding, and the Germanics have Horseback Riding. We are still at tech parity with Egypt, but for all I know they could be about to get Currency!

There are barbarians everywhere, and I'm not even popping any huts! Somehow I'm not surprised though. Remember that thread where Sir Ralph wanted to play against just barbarians with no AI opponets?

I just built a Curragh to explore the northern coast that my initial Warriors bypassed on their way west. I doubt the ship will find any civilizations up there, but you never know...

I keep reminding myself that in order to take advantage of the militaristic trait, we need to start harassing Carthage soon. Hannibal is strong and growing fast, so I'm afraid that by the time I have built enough non-exploring units, there will be Numidian Mercs running around everywhere. So I'll build more units, I promise!

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Sir Ralph is offline Sir Ralph
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Dec 2001
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  Old Post 12-07-2004 14:25
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Barbs aren't raging.

Arrian is offline Arrian
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  Old Post 12-07-2004 19:04
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Doh, it looked like Carthage was going to be an annoyance.

It's good to see Neopolis founded and started on its granary. You really need a flood of workers.

Good luck!

-Arrian

alexman is offline alexman
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  Old Post 12-07-2004 20:12 Visit alexman's homepage!
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Yes, so far I'm following your instructions to the T, Arrian! I even built the exploring Curragh in Rome between Settlers.

In the foreign relations front, we met Babylon in 1910 BC. We had Math and they had no tech we didn't, so we gifted them all our gold (56g) to make them like us, and then we sold them Math for all their gold (162g).

The next turn (1870 BC), I noticed that we're ahead of Egypt and Germany in terms of power, so I decided to make some quick cash: We renegotiate peace with Egypt for 40g, and with Germany for 20g.

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alexman is offline alexman
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1790 BC Tired of ads?

We finally meet the Celts! I found an elite Warrior of theirs directly north of us (he must be after barbs), so it seems there might be a civ in the northeast corner of the map after all.

They lack Masonry, Alphabet, and the Wheel but they have 60g in the bank. We sell them the Wheel (maybe they'll build some horsemen instead of Gallic Swordsmen, hehe) after the usual trick of gifting them gold before taking it all back. That brings them from annoyed to polite.

Now only Greece is left to meet.

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Cort Haus is offline Cort Haus
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  Old Post 13-07-2004 13:08
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quote:


So far it looks like the first city will get plopped on the plains next to the silks (so that we are guaranteed not to get barbarians from the hut ...



I thought it was only guaranteed not to get barbs when no military units are owned, but you already had a warrior. What are the conditions for not getting barbs then?

alexman is offline alexman
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You never get barbs when you pop a hut by founding a city. And as you said, you also don't get barbarians when you have no military units, no matter how you pop the hut.

alexman is offline alexman
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1550 BC Increase Your PM Length

The western AI civilizations start to obtain Writing, so I'm guessing that Greece has researched it and is trading it around.

In 1550 BC Iron Working appears on the trading table, most likely from Germany, who suddenly is caught up in tech and has cash to spare. We see a chance to use Iron Working to catch up in the tech race, as well as to transfer some cash from Persia (who likely is in contact with Greece) to our neighboring Carthage.

So we renegotiate peace with Carthage to get a discounted trade for Iron Working: just 152g. We then sell Iron Working to Babylon for Horseback plus 4g, and to Persia for 131g. Now we are missing only Writing and Polytheism. Hopefully we can get tech parity and everyone's cash when we discover Currency, estimated in 9 turns.

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Arrian is offline Arrian
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quote:
Yes, so far I'm following your instructions to the T, Arrian! I even built the exploring Curragh in Rome between Settlers.




Our minds, be they great or mediocre, think alike. Except about popping the huts, of course.

quote:
We had Math and they had no tech we didn't, so we gifted them all our gold (56g) to make them like us, and then we sold them Math for all their gold (162g).


You know, I'm not sure I'd even considered that particular AI manipulation. I've sold tech to AIs for less than it was worth (say math for 80 gold) before. I could easily have gifted them some gold and then got it all back, and gotten a double attitude adjustment out of it. Duly noted.

-Arrian

p.s. Looks like you've got some decent land to expand into to the northwest. A city around about where the large stack of barbs you pointed out earlier might make a pretty good FP spot...

alexman is offline alexman
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  Old Post 14-07-2004 04:04 Visit alexman's homepage!
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OK, to please Arrian I decided to take a chance and pop my first hut - with a Spearman of course!

Happy now?

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vmxa1 is offline vmxa1
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Nov 2001
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  Old Post 14-07-2004 04:11
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You think those brave barbs will attack that archer across a river?

 
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