 |
|  |
 |
|  |
 |
|  |
 |
|
sabrewolf

|
 |
turicum, helvetistan
Jun 2002 time: 06:36
|
|
quote: Originally posted by Solomwi
This is something I've been holding off comment on, but since you hit on it, sabrewolf, I'll use your DAR to start it off. 
It seems that across all the games, the fighting between the human players is taking place on Greek soil, in the face of retreating Greek troops. Do you guys think militaristic was that much better suited to this setup than scientific, that Rome's starting terrain (from what you know of the Greek start) was inherently better, or did all the best players just decide to play Rome ( )? |
i asked in the general thread why rome is nearly always ahead in score.
a part may be explained that the better players may have been more eager to start and asked for the game and therefor get rome... but that doesn't explain the big difference.
personally, i don't think militaristic is worth that much. from what andy told me, he's had a lot of elite victories too, but obviously wasn't leaderfarming as consequential as i was (in defence you have less chance, iirc). scientific may not kick in until a bit later, but i'm sure that as greece, i would have tried to get some leaders too (war chariots and bowmen come in big masses, but are much easier to kill than NMs, MWs and GSs would have been)
one advantage of us romans is carthage as neighbor: they were too easily controllable. despite having NMs, i never saw one of those outside of a town. after i had settlerbopped a settler-archer-pair early on and pillaged all roads, it was easy to control carthage. they were permanently building archers to get the proper offense-defense ratio and those were easily picked off by my elite warriors and archers and later on legionaries. to the north, germanics and celts were just too far away to endanger rome.
i'm sure that if andy would have bought them into war against me, my expansion would have been hampered a lot more...
|
|
|  |
 |
|  |
 |
|
sabrewolf

|
 |
turicum, helvetistan
Jun 2002 time: 06:36
|
|
quote: Originally posted by alexman
A minor MM comment:
In your place, with expansion and production usually being more important than commerce, I'd rather use Rome as a 4-turn Settler pump instead of working the gold mountain.
Actually, it's possible to do both (4-turn pump AND use the mountain) for two turns out of the four, but it doesn't seem you were doing that.
[Edit: or maybe you were. I'm just used to using high food in the second part of the cycle to get maximum production] |
your edit said it 
in GA-monarchy i was doing a 4-turn legionary-settler pump. the first turn was +4 food (using the gold mountain), the 2nd +6. the nice thing about that is that food counts before the city grows, but production comes after... i a mined hill tile always gave me 3 shields for free (even when i switched it away again).
after my GA, i only had a 5-turn spearman-settler pump. i could have gone for a 4-turn settler pump, but i wouldn't have been enough to create a unit inbetween (except a warrior, if i had cut off the iron source). is that what you meant?
|
|
|  |
 |
|
sabrewolf

|
 |
turicum, helvetistan
Jun 2002 time: 06:36
|
|
quote: Originally posted by alexman
I understand your frustration, but I think Sir Ralph did a great job balancing this map for not having played it himself. Rome had the better starting location, so Iron to the Persians would have made things very bad for Greece. |
as you may notice... that early fault turned out wrong. i never met the germanic riders and never fought gallic swordsmen.
i had just thought that hoplites (as the strongest defensive units) would have had more problems against immortals, GRs and GSs, than against lousy bowmen, war chariots and persian archers.
but i still think greece has the better (immediate) starting location... even if it's just because of the central athens.
quote: It's the same, but there is a bug, both in SP and in MP in the way war weariness is calculated. It doesn't affect the first player (human in SP, or first human in MP), but it affects the subsequent players in the turn order. |
please explain 
to the advantage or disadvantage of the 2nd player?
|
|
|  |
 |
|
nbarclay
|
 |
Huntsville, Alabama
Dec 1999 time: 23:36
|
|
quote: Originally posted by sabrewolf
nathan, you're sometimes reading this thread: have you already decided what you're going to do? once the game is wrapped up? |
I'll probably play it out peacefully (or as peacefully as the AIs will let me), but I haven't decided for sure yet. I'll probably end up in Communism, not really based on cold calculation as to what government would let me win most quickly but more just because I'll want my captured Greek lands to be prosperous under my rule.
Edit: By the way, I've finished the second turn of my invasion of Greece, using something fairly close to a classic nbarclay cavalry blitz. I've struck deep into the Greek heartland, capturing Athens and some other core cities, but I don't know whether I brought enough cavalry with me to achieve a complete victory without having to bring in reinforcements.
Last edited by nbarclay on 17-08-2004 at 01:31
|
|
|  |
 |
|  |
 |
|
sabrewolf

|
 |
turicum, helvetistan
Jun 2002 time: 06:36
|
|
ah, i understand.
well, i will be losing at least 5 turns on herakleia:
- pillage 1, move in place
- attack 1
- attack 2, take town
- heal
- move out again
it could possibly be even more if he has more than 6 defence units in it and/or my army is too weak to risk another assault and has to withdraw.
so yes, i am losing some turns.
BUT:
a) meanwhile my other army has taken corinth and may get another one, thereby isolating athens
b) athens surely is better defended, is connected by a road network (thereby having reinforcements come in from behind)
c) athens is "behind" a river, making defence 25% stronger
and
d) every lost city increases his war wariness by 15-16 points!
by me starting the war, he got -30 WW-points. i've already taken 3 cities, each costing him 16 points --> +48
net: +18 (no effect there)
but i killed 1 curragh, 3 units in corinth, 3 units near knossos, 4 from his knossos counterattack (and one failed attack), killed another warrior and captured a settler and 3 workers. and now i killed 3 more units in herakleia.
that's makes 16 attacks, each giving him +2 points. and the 4 non-combat units he lost costs another 4 points.
that's:
-30 + 48 (cities) + 32 (units) + 4 (captures) = +54
i havn't counted the number of turns my units were in his territory and that 1 turns his were in mine...
once i capture herakleia, his WW will be up to +70 points, giving him at least 50% unhappiness...
so delay or not... herakleia isn't a complete waste (and, i can use it later on in the game )
|
|
|  |
 |
|
sabrewolf

|
 |
turicum, helvetistan
Jun 2002 time: 06:36
|
|
oh my, oh my i've discovered something!
i've just seen that herakleia IS in fact still connected to his road network!
if you look at this
http://apolyton.net/forums/showthre...753#post3225753
take a careful look at the mountain tile... the road leads up north! i didn't look enough and didn't see any road in the banana jungle, so i presumed he hadn't connected the "back door".
with 11HPs left at a defence of nearly 4 (3*(1.1+0.25)), he'll only need about 3 medinfs to put me in grave danger! i can always hope for a withdrawal, but some directions (towards athens) could be lethal.
damn, i hope i he doesn't have these units handy and ready!
speaking of available units: within the next turns he'll be able to buy the AI out of war. persia and egypt should be cheap, as they have lost so many units to his hoplites, and babylon (medinfs walking around) should be affordable too.
at least i can pump up my research, once he gets rid of my alliances 
i'm also hoping for a persian war. ideally andy will get them in against me knossos may be tricky to hold, but at least i can try to generate some leaders 
|
|
|  |
 |
|  |
 |
|  |
 |
|  |
All times are GMT. The time now is 05:36. Apolyton Time is 00:36. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|