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sabrewolf

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turicum, helvetistan
Jun 2002 time: 06:36
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and last, but not least, the victory condition screen.
actually a joke, because:
- no chance for domination or conquest because of the au601-restrictions
- cultural is nearly impossible because 100k is too difficult on standard sized map and 20k only works with enough ancient wonders
- diplomatic? ... most hate me. persians, greeks, germans and carthagians all felt my wrath, so at best i could get 4 votes. but cleo is a bit self confident
so the only thing left is space race... and that could be quite tricky i andy continues his techwhoring!
so there are imho 2 variants:
A) i conquer greece, then go for spacerace.
B) i don't conquer greece, lose spacerace.
simple, right? 
Attachment: au601_sw_0090ad_victorycondition.png
This has been downloaded 133 time(s).
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sabrewolf

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turicum, helvetistan
Jun 2002 time: 06:36
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back to topic war wariness:
i'm going from the minimal possible
- 28 (from my declaration of war)
+16 points from loss of knosses
+ 4 from 2 unit losses
+ 2 from 2 worker capturing
that's something around
- 6 WW points... so 36 more to make him feel the effect. that means at least 2 more cities...
after that, another 2 more, and he'd have 50% unhappy people. but if i should get that far that i capture/raze 5 cities, i've probably won anyway...
now i hope andy doesn't have a great army coming towards me...
as soon as i can get peace with persia (6 elite wins, 1-2 losses, no new leader), i'll bring on a few reinforcements. legionaries should do a good job defending knossos and i'll need another AC to fill in one of my unfull armies.
meanwhile, my economy is great! thanks to the war declared by persia against me, i've got enough happiness to put luxuries down to 0%! and next turn, i'll also get the gems hooked up and in about 20 turns the incense i went to grab from germany, should be available...
things are looking good. and as long as i don't get surprise attacked by germany or the celts, i can focus on persia and mainly greece 
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sabrewolf

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turicum, helvetistan
Jun 2002 time: 06:36
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210ad afterthoughts
interesting... engineering still hasn't been researched. i decided correctly (and lucky) chosing that one! had andy received that as free tech and an AI had research feudalism, it would look worse. one the other hand... if andy would have got monotheism, he wouldn't have theology either, so i guess this was the "neutral" solution. no great luck for either of us...
i'm not intending to share it yet until chivalry becomes available! it would be bad luck if someone else should get it before chivalry comes up, but as i can trade to the AI just before andy, i could profit of that situation.
i presume andy is researching chivalry because he needs faster units against my armies. i can currently attack 2 units and still retreat to regain strength.
by the way... thanks to 3 new cities, some courthouses and libraries and the 0% luxury rate, and getting some gpt from persia (for iron) i can now research at about 120 beakers per turn. this could get me invention in 2 turns, but as engineering is nowhere else to be seen, i'll take it a bit more easy and save for some rushes (eg in knossos).
now another question:
where is a good place to put my FP? i'm planning to move the palace later on to a more central part of my empire, where i currently would place the FP. should i build it in rome just after i move the palace?
i know it's the first thing good players build when available, but i never have the guts to build it soon enough. what would you guys recommend? this is what my empire currently looks like (2 of 29 cities not visible).
rome and veii are the best. antium, neapolis, ravenna, pompeii and lutetia are reasonably productive.
Attachment: au601_sw_0210ad_2.png
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sabrewolf

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turicum, helvetistan
Jun 2002 time: 06:36
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thanks for your opinion!
byzantium wouldn't be a good spot because it has too little food. 4 plains and 1 floodplain - the rest are hills and mountains. so FP would be a bit wasted there. pompeii however sounds very good.
and your argument to take pressure off the front cities... well, i guess then i should build it further north as germany and the celts are harder to control (persia just needs 2 choke-points defended and carthage hasn't even got writing yet...
i'm planning to move the palace once rome, antium and veii have produced enough buildings (cathedral, library, university, courthouse, etc) and when i get a leader for that in the right moment
the next two leaders will go towards armies. maybe a knight army, or maybe saving for a cavalry army (1 empty army is waiting for chivalry in augustadorum) (4 knights is 6,5,3 )
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sabrewolf

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turicum, helvetistan
Jun 2002 time: 06:36
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i captured sparta!
as i've seen in some 1on1 games against andydog, he tends to keep his behind towns less defended. and i presumed (correctly) that the 2 hoplites and 2 swordsmen near knosses were in fact reinforcements coming from sparta. as they couldn't arrive back in time and andy wasn't suspecting my 2nd cavalry army to come "from behind".
so i took a shot at attacking it and got it with my 2nd AC army.
edit: improved image illustration. the 4 turns after the capturing of knossos:
1: hide in hills
2: pass through the desert to iron mountain (at this point he may have discovered me, as his settler and warrior were where the lower workers are standing. i presume they were heading south before... but after my assault on knosses went back north)
3: W, N, N: kill warrior, capture worker, surprise andy (who's units were at that time on the blue circled tile)
4: move 1: worker captured, move 2: pillage, move 3: attack sparta& take it.
i was thinking of razing it, but the barracks came in handy and i can always use a regrouping city in the middle of greece.
invention is coming next turn, but chivalry is still nowhere to be seen 
Attachment: au601_sw_0250ad_1.png
This has been downloaded 68 time(s).
Last edited by sabrewolf on 11-08-2004 at 20:26
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sabrewolf

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turicum, helvetistan
Jun 2002 time: 06:36
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quote: Originally posted by Mickeyj
Fiesty - sabre - fiesty
Great tactics, I'm now only to pleased we removed you from the ironciver early on  |
thanks! 
i'm not a bad player, but i suck awfully at human diplomacy (well, people don't tend to cooperate too friendly with the point leader ).
that's why 2 human players is ideal for me. no unfair plotting, no sympathy bonuses/disadvantages... only AI diplomacy where rules are the same for everybody 
i never had any problem controlling the AI. i was at a time at war with 3 AIs and greece. every tech i researched was a first tech, so i always had trade value.
i just wished we had chosen emperor level. things wouldn't be this comfortable (for either of us), but at least it wouldn't be a 2-way battle, but maybe even a 8-way one.
eg. i've heard that alexman had quite some quarrels with gallic swordsmen (but also was successfully leaderfarming), while the celts in my game hardly exited their peninsula (3 unconnected plains cities). germany grabbed a lot of land, but their cities are so wide spread that reinforcements took too long to even defend them against egypt.
maybe next time emperor 
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The pirate
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Are you playing the 3 city elimination rule?
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The pirate
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hmm
must have been reading too much AU history of late, I was sure there was discussion about a 3 city elimination rule, but I have read back through the original posts and cant now find the reference. That or I'm just getting old and making things up.
It will also teach me not to post at work, when i havnt time to check these things first.
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