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sabrewolf

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turicum, helvetistan
Jun 2002 time: 06:36
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and here are the scoreboxes
notice how andy stays not far behind until 1250bc (not more than many other greeks in comparison to the romans) but then starts falling back more and more and more.
i've seen as slight boost in his points in the last few turns (not catching up, but at least speeding up), so i presume he's placed some more cities. but i really wonder what that guy is up to! 
and with all the AI i've chased upon him (war chariots and bowmen don't really harm hoplites), he's probably got quite a few elites and maybe even leaders 
and with his free tech coming up, i'm shafted if he doesn't get monotheism and completely screwed if he should get engineering (which i'm researching, but won't get in time for his era jump). i guess in such a case i'd buy monotheism and go full power for theology... oh well... we'll see. his probably going to get the era jump within the next 3 turns (estimated)
comments, ideas, strategies, etc. are welcome!
your convincing of me to build the SoZ has payed out so far with 1 (better than none ) leader...
finally, here are the scoreboxes:
Attachment: au601_scoreboxes.png
This has been downloaded 78 time(s).
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sabrewolf

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turicum, helvetistan
Jun 2002 time: 06:36
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ok, now the persian are beginning to pïss me off... and as i felt comfortable with the number of troops in the area, i provoked the persians a bit (gimme tech gimme money!) and then demanded them to leave the territory
note: i know this is an exploit. and i wanted to minimise the exploits i use. but seeing the tech power of andydog (he's given everybody all techs so all are 2 ahead of me ), i think i'm allowed this one.
anyway... persia declares war and i start leader-whoring (my first leader just built an army up north). it took 2 elite wins against the germans and another about 5-6 elite wins against persia (i even let spearmen attack regular archers) and then finally, another leader spawned.

this time, he was near to a city of mine, so i sent him to selexxx, built another army and filled 1 (a bit risky, i know) AC into it and attacked twice (promoting the AC inside to elite).
this means, as of next turn, i can build the heroic epic 
too bad there are only 5 persian units left, otherwise i could have tried for more next turn...
Attachment: au601_sw_0070bc_1.png
This has been downloaded 77 time(s).
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sabrewolf

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turicum, helvetistan
Jun 2002 time: 06:36
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quote: Originally posted by vmxa1
Sabre, I don't play mil civs either, but I do play a lot of sid games, so armies are critical. |
exactly.
with the current monarch unit support, the AI will never through out enough unit for really efficient leader farming.
i got those 11 archers from persia and by now approx. the same many from germany and carthage each. adding to that, some spearmen, persian horsemen, german swordsmen... totalling to maybe 40 units. that's really not that much for the whole 4000 years so far.
at sid, i'd probably get 40 per turn. but then, i'd now only have 3 cities and probably be waste by now 
just seeing dominae vs. krill's scores against AU demigod... now imagine that at sid 
vmxa, are you going to play the SP version?
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The pirate
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too true, and AU soap opera - and as a result, in SP it would never compare.
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The pirate
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quote: Originally posted by vmxa1
Military Tradition only: (6+6+6)/4 = +4 (rounded down)
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Does Military Tradition give this bonus as well?
I think that the Military Academy in C3C gives a 25% bonus, and that the latest AU mod takes this away.
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sabrewolf

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turicum, helvetistan
Jun 2002 time: 06:36
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30ad
another great year!
i got another leader in battle, this time a legionary against a wounded horseman. as it was against persia, he straight away moved and formed another army. that makes 3... and now rome is switching to the pentagon while veii which had nearly completed libraries is going for the heroic epic. both will take over 10 turns to get, but now the heroic epic suddenly isn't that important anymore.
now i've got the problem of what to do with the new army.
i've only got 6 ACs until now (6th only just spawned) and one is waaaaay up north in germanic lands.
i could load it with legionaries, which would give me a 4,4,2 unit, or i could go for a medinf army (5,3,2)... or i could waste a lot of turns and save it for a knight army.
i've decided, NOT to decide yet... and will keep it empty for the moment.
i think i might
Attachment: au601_sw_0030ad_1.png
This has been downloaded 28 time(s).
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