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sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:36
  Old Post 06-08-2004 20:45 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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310bc

this looks interesting

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sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
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  Old Post 06-08-2004 22:04 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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290bc

hermann was lucky and unlucky this time!
the germanic elite swordsman shredded the celtic archer and that spawned an MGL. too bad my AC was there to pillage and suddenly saw him and killed that leader

but as it's AI anyway, the leader would have probably hurried and archer or swordsman, so no big deal

now i just hope I get this lucky too soon!

speaking of luck: i missed a spot before the era change and now there are 16 barbarian horsemen around. the biggest problem is my very high money deposit. if they should take a city (several time) then the money is gone and i actually saved it up for the 2nd carthage land-grabbing city (in place in about 6 turns)

btw: as soon as that one is placed, i'll have peace with carthage, help them build roads (of course just the bridging territory) and give iron to persia


edit: greece has currency! so i was lucky with the trade this time! and i was wrong about republic... we all have republic so andy has to research construction to be back in the race... i really DO hope he gets monotheism as did 2 others. that could really f#ck up his future... but if he gets feudalism or engineering, then i'm in trouble

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Last edited by sabrewolf on 06-08-2004 at 22:11

sabrewolf is offline sabrewolf

Emperor
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  Old Post 06-08-2004 22:13 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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question:

how much war weariness effect will he feel in republic? currently he has the opposite (several time war happiness), but i'm hardly likely to give him peace and some day he may have to/want to declare war against an AI.

does WW have the same effect in MP as in SP?
can i even consider going for democracy?

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:36
  Old Post 06-08-2004 22:39
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WW exists in PBEM, yes. Republic is a dicey proposition, and I'd say Demo is right out.

-Arrian

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:36
  Old Post 06-08-2004 23:31 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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thanks, arrian!
but has it got the same effect as in SP?


250bc

impressive!

egypt has captured hamburg! that means: weaker neighbor of mine... stronger neighbor for andy

but i would have preferred the 4 war chariots i saw going to greece, instead of germany...


230bc

some barbs died to my now-elite-AC. but 8 are still visible. i've given them a honeypot: vet legionary 2 tiles SE from them and vet spear NW from them and hope mine kill at least 4 of them.

meanwhile herrman has a spearman-defended settler coming out of a town. my legionary is right at the spot and will attack if he is in range... 2 more slaves can't harm :lol


210bc

too bad! he just founded hannover... missed opotunity

barb plan was successful. 6 gone, 2 left... spear died but legionary survived and has been promoted (3 HP damage)

something very wierd and (half) worrying. persia has dispatched 8 archers (7 visible)... i really hope it's against carthage and not against me

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sabrewolf is offline sabrewolf

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turicum, helvetistan
Jun 2002
time: 06:36
  Old Post 07-08-2004 00:06 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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190bc
hannover was burnt down to rubble by one single gallic warrior... i'm fortunate i'm not facing them in war

btw: i havn't seen a single MW (germanic rider iirc) yet... i guess i'm lucky.
but i havn't seen a single leader yet, so i guess i'm not that lucky


170bc
ok, now i'm scared

the front 3 are heading around leptis magna, so i presume they are going for my 3rd iron city

damn, i need that peace with carthage to give them iron... but then i'm worried they may attack carthage and therefor break the trade route again... what should i do? abandon the iron outpost so they aren't temped to attack it? delay there movement by placing units in front? but will my units be there in time?

sabrewolf is offline sabrewolf

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Jun 2002
time: 06:36
  Old Post 08-08-2004 21:46 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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it's definate... persia has got an eye on my empire and has 11 archers, 1 horseman, 2 spearmen (and a settler) heading my way. (see screenshot). could be a great leader-farming ground, but i'm at the moment struggling to block their way.

as you can also see, i've founded aurelianorum near to leptis magna. why? a) the planned location (bottleneck) has permanently been blocked and b) cultural rushes allow me to make a passage over to persia by land...

Attachment: au601_sw_0150bc_1.png
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sabrewolf is offline sabrewolf

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Jun 2002
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  Old Post 08-08-2004 21:55 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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and now for the best part of 150bc:

MY FIRST LEADER!!!

i had 3 elite battles.
1st: elite warrior (left) attacks 1HP swordsman (over the river)... wins, no leader
2nd: elite legionary (right) against reg archer... wins, no leader
3rd: my elite AC attacks a swordsman in the field... wins... and leader

this is going to give me (if i manage to get the leader back safetely) an army, so i can at least build the herioc epic and later on the military academy for the case that i never succeed again in leader-generating

i guess it's going to be an AC-army with some speed and a a little punch...
A: 3+3+3=9, divided by 6: 1.5 --> attack 4
D: 2+2+2=6, divided by 6: 1 --> attack 3
M: 2+1 --> movement 3
that's like a rider, iirc... and with 12-15 hitpoints

that's... if i get him home safetely

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sabrewolf is offline sabrewolf

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Jun 2002
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  Old Post 08-08-2004 21:56 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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here a funny quote from the celts... probably you've seen it, but it's a newey for me

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sabrewolf is offline sabrewolf

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Jun 2002
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  Old Post 09-08-2004 01:53 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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ok, here i've compiled some historical comparisons based on the dates selected here.

first, the minimaps!

as you can see, i know the most of the continent except a few tiles in celtic and persian lands and a bit bigger area in greece...

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sabrewolf is offline sabrewolf

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  Old Post 09-08-2004 02:10 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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and here are the scoreboxes

notice how andy stays not far behind until 1250bc (not more than many other greeks in comparison to the romans) but then starts falling back more and more and more.

i've seen as slight boost in his points in the last few turns (not catching up, but at least speeding up), so i presume he's placed some more cities. but i really wonder what that guy is up to!

and with all the AI i've chased upon him (war chariots and bowmen don't really harm hoplites), he's probably got quite a few elites and maybe even leaders
and with his free tech coming up, i'm shafted if he doesn't get monotheism and completely screwed if he should get engineering (which i'm researching, but won't get in time for his era jump). i guess in such a case i'd buy monotheism and go full power for theology... oh well... we'll see. his probably going to get the era jump within the next 3 turns (estimated)

comments, ideas, strategies, etc. are welcome!
your convincing of me to build the SoZ has payed out so far with 1 (better than none ) leader...

finally, here are the scoreboxes:

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sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
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  Old Post 09-08-2004 02:31 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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130bc

he's got the tech lead!!!! for the very first time in the game

construction obviously gets so cheap when everybody has it that he can easily research it
oh well... i think i'll give up this strategy of bribing AI into war... i've done i 3 times and every time he had another tech to buy himself out again

i guess i'll focus on the AI now... with 13 persian units around, and the fight against germany and celts for northern lands is now my prime objective... except... what do you guys recommend?

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:36
  Old Post 09-08-2004 04:08 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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ok, now the persian are beginning to pïss me off... and as i felt comfortable with the number of troops in the area, i provoked the persians a bit (gimme tech gimme money!) and then demanded them to leave the territory

note: i know this is an exploit. and i wanted to minimise the exploits i use. but seeing the tech power of andydog (he's given everybody all techs so all are 2 ahead of me ), i think i'm allowed this one.

anyway... persia declares war and i start leader-whoring (my first leader just built an army up north). it took 2 elite wins against the germans and another about 5-6 elite wins against persia (i even let spearmen attack regular archers) and then finally, another leader spawned.



this time, he was near to a city of mine, so i sent him to selexxx, built another army and filled 1 (a bit risky, i know) AC into it and attacked twice (promoting the AC inside to elite).

this means, as of next turn, i can build the heroic epic

too bad there are only 5 persian units left, otherwise i could have tried for more next turn...

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sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
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  Old Post 09-08-2004 04:38 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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50bc

3 more elite victories, no further leader.

but i've killed off the complete persian attack force and lost only one unit. 3 more archers coming up in 2 turns, maybe with a successful outcome.
i'm hoping for 4 armies, because then i could build the pentagon.
a 4xAC army would have the stats 5,3,3 and a 4xknight army would even be 6,4,3... all with 12-15HPs...

but i'm still only halfway by number of armies and with most of the persian forces obliterated and the germanic country crumbling (leipzig was captured by the egyptians), i fear i won't have too many possibilities anymore.

maybe later on again after heroic epic
but anyway... finally the militaristic trait kicks in

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:36
  Old Post 09-08-2004 06:13
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You only need three armies in the field to build it. It then allows a 4th unit in an army.

sabrewolf is offline sabrewolf

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Jun 2002
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  Old Post 09-08-2004 14:27 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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Got spare money?

thanks

that sounds good. now i just need to get a third army

another question: as i hardly ever get armies (because i seldom play over emperor and never militaristic civs), i don't know too much about them.

i thought the stats increases by a sixth of the summed attack when you load units into them.
but one of my armies now has 2 ACs in it. imho it should be have the stats 4,2,3 ((3+3)/6), but only 3,2,3 is displayed. what am i doing wrong?

Moonbars is offline Moonbars

King
Glasgow
Aug 2002
time: 05:36
  Old Post 09-08-2004 20:09 Visit Moonbars<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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I always thought armies just gave an extra movement point, might be wrong, but..

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:36
  Old Post 09-08-2004 20:37
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Here is the scoop from someone:

So, if you load an army with all units the same type (as I've done in all cases so far in this game) and supposing those units are 6/3/3 (i.e. Cavalry) then:

Attack bonus with:
Neither Pentagon nor Military Tradition: (6+6+6)/6 = +3
Pentagon only: (6+6+6+6)/6 = +4
Military Tradition only: (6+6+6)/4 = +4 (rounded down)
Both Pentagon and Military Tradition: (6+6+6+6)/4 = +6

With Pentagon and Military Tradition, assuming you load 4 units of the same type into each army, the net result is to simply double their attack and defense stats, because the bonus is (4*X)/4 = +X Which makes a 4-Cavalry army into a 12/6/4 unit.

vmxa1 is offline vmxa1
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Nov 2001
time: 21:36
  Old Post 09-08-2004 20:40
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quote:
Originally posted by Moonbars
I always thought armies just gave an extra movement point, might be wrong, but..


They get th movement and the onus listed above as well as free pillage. IOW they can pillage a tile and it does not count as movement.

Sabre, I don't play mil civs either, but I do play a lot of sid games, so armies are critical.

sabrewolf is offline sabrewolf

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  Old Post 09-08-2004 20:42 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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ah, good to know
so i presume the displayed stats aren't the real ones
thanks a lot!

sabrewolf is offline sabrewolf

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Jun 2002
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  Old Post 09-08-2004 20:48 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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quote:
Originally posted by vmxa1
Sabre, I don't play mil civs either, but I do play a lot of sid games, so armies are critical.


exactly.

with the current monarch unit support, the AI will never through out enough unit for really efficient leader farming.

i got those 11 archers from persia and by now approx. the same many from germany and carthage each. adding to that, some spearmen, persian horsemen, german swordsmen... totalling to maybe 40 units. that's really not that much for the whole 4000 years so far.

at sid, i'd probably get 40 per turn. but then, i'd now only have 3 cities and probably be waste by now
just seeing dominae vs. krill's scores against AU demigod... now imagine that at sid

vmxa, are you going to play the SP version?

vmxa1 is offline vmxa1
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Oviedo, Fl
Nov 2001
time: 21:36
  Old Post 09-08-2004 22:52
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It is too much fun to read the stories.

The pirate is offline The pirate
Chieftain

Apr 2003
time: 05:36
  Old Post 09-08-2004 23:14
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too true, and AU soap opera - and as a result, in SP it would never compare.

The pirate is offline The pirate
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Apr 2003
time: 05:36
  Old Post 09-08-2004 23:26
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quote:
Originally posted by vmxa1
Military Tradition only: (6+6+6)/4 = +4 (rounded down)


Does Military Tradition give this bonus as well?

I think that the Military Academy in C3C gives a 25% bonus, and that the latest AU mod takes this away.

Solomwi is offline Solomwi

King
Don King of the Apolyton HLA Movement
Dec 2002
time: 23:36
  Old Post 10-08-2004 00:02
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I think that's what vmxa meant to say.

sabrewolf is offline sabrewolf

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  Old Post 10-08-2004 00:25 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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i just looked it up...

MA now doesn't require a victorious army and doesn't give that extra bonus

and now spawns an army every 25 turns.

sabrewolf is offline sabrewolf

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Jun 2002
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  Old Post 10-08-2004 00:29 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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Got spare money?

i asked earlier on about war wariness. here's a good link.
http://www.civfanatics.com/civ3acad_war_weariness.shtml

not considering the AI caused happiness/wariness, andy will be at about -28 to -25 WW points. 2 for his redlined galley i sank and possibly some for the time my warrior walked through his territory scouting.

he'll only start feeling WW effects in republic with +30, so i'd need to make nearly 60 points. that's 30 attacks (successful or unsuccessful... doesn't matter) or 60 tiles pillaged/bombarded. i guess i'll send over some legionaries one day when i've got enough troops...

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:36
  Old Post 10-08-2004 01:13
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I have no idea of the impacts to anything from the AU mod, sorry.

sabrewolf is offline sabrewolf

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Jun 2002
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  Old Post 10-08-2004 02:17 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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30ad

another great year!

i got another leader in battle, this time a legionary against a wounded horseman. as it was against persia, he straight away moved and formed another army. that makes 3... and now rome is switching to the pentagon while veii which had nearly completed libraries is going for the heroic epic. both will take over 10 turns to get, but now the heroic epic suddenly isn't that important anymore.

now i've got the problem of what to do with the new army.

i've only got 6 ACs until now (6th only just spawned) and one is waaaaay up north in germanic lands.

i could load it with legionaries, which would give me a 4,4,2 unit, or i could go for a medinf army (5,3,2)... or i could waste a lot of turns and save it for a knight army.
i've decided, NOT to decide yet... and will keep it empty for the moment.

i think i might

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  Old Post 10-08-2004 02:22 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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after this, i thought it's time to catch up in tech again and i sued for peace.

first persia, who was willing to give me feudalism for peace and an alliance against greece (yes... the first war i did not initiate ). i had to throw in a part in cash and a part in gpt... which in the aftermath was stupid, as the next deal (iron for max gpt (9)+max g (131) would have allowed me to take more cash and not now pay my approx. 7gpt to persia. at that point i had thought that greece would pay persia out of the war once immortals showed up, so i wanted most possible in gpt.

unfortunatly no screenshot came through for the peace deal, but i've got one of the iron deal

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