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Zeiter
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I think that's everything. Go for it!
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Maniac
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Gent, Belgium
Jul 1999 time: 06:35
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quote: Originally posted by Googlie
And if we move a GH worker from a 2/1/0 tile to a 1/1/1 tile we pick up an extra lab point (but delay our growth to size 3 from 15 to 29 turns - not a big deal after we change to planned) |
Perhaps, if we have a former free somewhere in the future, we could consider planting a forest there?
quote: Do we want - NLM in 8 years with 24 ec's accumulated in those 8 years (at 30/10/60)
- NLM in 11 years with 56 ec;s in those 8 years (at 50/10/40)
- NLM in 13 years with 72 ec's accumulated in the first 8 years (at 60/10/30)
- NLM in 27 years with 96 ec's in those first 8 years (at 70/10/20)
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I'd prefer 60-10-30, as that's the option that gives us the most credits without losing any energy to inefficiency. Also I don't see the need for acquiring NLM very soon. After all, we haven't even infiltrated any faction yet, so we don't know yet if an invasion of one of our neighbours would have a good chance for success. And I hope we won't start a military build-up while we don't know even that. (And I assume we'll need some credits anyway to upgrade 1/2-1-2 rovers to 4-1-2 (?))
Also, after we acquired NLM, besides Progenitor Psych there doesn't seem to be any technology we could research that one of our neighbours doesn't have yet: Industrial Base, Biogenetics, Social Psych, Doctrine: Loyalty... I thought that therefore it would be better to try and steal or trade those techs instead of researching them ourselves => no focus on labs production anymore.
quote: I thought we'd all agreed that the SC3 colony pod was going to still be in the crater (in fact, will be founded next turn)? |
Q to be sure: Is the southern crater tile still the next base site?
quote: And it'd make more sense for the trannie to take a colony pod south rather than build roads there, wouldn't it? (as previously discussed) |
Ah yes, forgot about that. So when do we plan to ship such a CP south? After, before or at the same time of the mission to infiltrate the Hive?
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Zeiter
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quote: Q to be sure: Is the southern crater tile still the next base site? |
Yes, as far as I know.
quote: Ah yes, forgot about that. So when do we plan to ship such a CP south? After, before or at the same time of the mission to infiltrate the Hive? |
That would be nice if we could do it at the same time. An added bonus would be that the probe team would be sent back to the newly founded base.
quote: I'd prefer 60-10-30, as that's the option that gives us the most credits without losing any energy to inefficiency. |
Sounds good.
As for moving the rifted rover, I'm guessing that the north and east routes just lead back into Hive territory, so I'd go south, and maybe we'll meet another faction. 
Edit: Actually, now that I look at the map thread and see where it is in the big picture, it looks like moving east would move us closer to where a faction might be. Hmmm, that looks an awful lot like Mount Planet, SE of where R-112 CRV is right now. Didn't the Morganites say that they started out right next to Mount Planet? Of course, they could be lying, but still...well, there's gotta be someone down there, and I guess heading east will get us there, maybe.
Last edited by Zeiter on 12-08-2004 at 01:09
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:35
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Suggested turn orders for 2127:
Rolling Thunder continues northwest to map the remaining portions of our northern territory
Shinsengumi moves into Santiago Citadel preparatory to heading up the Eurotas to Olympus Academy to check any University disembarkments in the east (we don't need to send it north on the Rio Grande, as Rolling Thunder will have mapped out our northern coast by the time Shinsengumi gets there)
Chiron Knights moves northeast 1 tile on to that small river (thus uncovering that last remaining black tile) - do we want them to move upriver and pass the monolith en-route to heading east to the Rio Rojo (to uncover those interior tiles north of the SCC Invincible? - or do we want it to head 1 tile north then 1 east into Great Collective's base radius to provoke a response from Yang?
SCC Invincible heads northeast, then north and north to fully map our southeastern coastline, then it can rest and heal for a couple of turns
R-112 CRV heads into the forest to the east to see where that connection leads (we know that the Hive is to its north)
SC3's Colony Pod heads to its assignment on 53:19 - maybe can make it this turn, maybe next
Tomcat-1 heads for the arid nut special on 53:20 to plant a forest there for the new Sector Cratersouth base
(I'm assuming that Sparta Command's former, when commissioned, will take responsibility for developing infrastructure on the east coast, and that Tomcat-1 will mainly be confined to west coast terraforming)
Call Lal and sell Planetary Networks to him at the going rate
Anything missed?
Comments?
Last edited by Googlie on 12-08-2004 at 19:54
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Primus Pilus
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Lead Spear would like to know Junta stragetic goals.
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Primus Pilus
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Probe Units
Early game I've often made Probe Foils (no armor, cheap) to get Data Links.
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Maniac
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Gent, Belgium
Jul 1999 time: 06:35
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quote: Originally posted by Googlie
I'd prefer to see Rolling Thunder go west and north next turn to finish mapping - it can always tackle the 62:8 pod on its return journey |
Ah yes, good point. After exploring our continent sounds fine by me. 
quote: But I'm not too adamant on that - except that the pod's on a mineral tile and RT will exhaust its movement points in getting there so can't retreat from a mindworrm (and it's already 10% injured) |
I normally share your concern about not popping without the ability to retreat or attack in the same turn. But as you say the pod is on a rocky tile, so we wouldn't be able to retreat in the same turn ever anyway (unless with an elite unit, but I think we'll need the new elite SC2 rover for garrison duty, as SC1 and SC3 will soon grow if we switch to Planned). Add to that that rovers can IIRC also retreat when attacked by worms - even on a rocky tile - and we have a guarantee Rollinhg Thunder could survive about any attack (unless we get a multiple worm infestation of course ). So I think there's not that much danger with popping that pod. 
quote: BTW - I leave a week today for my 5 weeks' in the UK and Ireland, so will need to resign the turnplayer role prolly after this current turn. I'll be popping in to internet cafe's etc while away, so can offer comment etc, but unless I pack my laptop (and I'll see how much junk I need to take with me so it's not a given that I'll have it) I won't be able to run any probescans or do maps as I won't be able to load game turns. I'll post a message when I arrive at my sister's in London whether I need someone else to post the stuff I usually do or wether I have the laptop with me!! |
Have fun on your travels! 
I guess I could take over turnplaying again until end September or so (when I go live in Ghent and the new university year starts), though of course until end August I won't be able to get online as often due to my job, and thus turnplay time would be somewhat slower than when I played in July.
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