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Kody
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If life's standing still and your soul's confused
Jun 2003 time: 14:34
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Here's your first 9 squares so you can start some discussion.
Attachment: gaians2101-23dvrsdg.jpg
This has been downloaded 63 time(s).
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Net Warrior
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Long Island, New York
Sep 2003 time: 00:34
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How about moving the scout patrol into the fungus hoping for a MW? We can follow him with the CP, using him as an escort as a security measure. We want to move our CP out on a diagonal anyway, right?
BTW, I assume we'll build a scout patrol as opposed to a former in our 1st base?
Last edited by Net Warrior on 27-06-2004 at 21:36
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Snowflake
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falling, once again
Apr 2003 time: 23:34
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Edited out by snowflake.
Last edited by Snowflake on 02-08-2004 at 08:34
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Chaos Theory

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Missouri / Misery; CC
Oct 2002 time: 04:34
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The case for a former:
If we really want a scout patrol, it can come from the second base
A former will take 5 turns, unless we hurry it, in which case it will take 3 or 4. That's only 2-3 turns slower than a scout patrol.
If we meet another faction within 20 years, it's to our advantage to have more productive tiles for sustained resistance, rather than a few weak units.
If we play too cautiously, someone who takes some risks and survives will pull ahead.
Our terrain, while good, can be significantly improved by a former. This wouldn't be the case if we had rainy/rolling/river (2-1-1) or monolith (2-2-2) tiles, since the former could be improved by only one FOP, and the latter not at all.
After quickly plopping down pod #2, we'll have about 10 years before pod #3. That's plenty of time to find a third base site, especially given that fertile land is west.
Given the risk of hostility, though, Industrial Base should be our first choice of tech, unless that screws up beelines too much.
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Cosmic
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sorry guys I´m really a newbie. I think we can go into fungus directions, maybe we can find a monolith there or at least we can harvest a 2 nut. We can even find a river there
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smacksim
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Deputy Chairman of the Council of Lords of Gaia
Feb 2004 time: 00:34
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I guess we havn't moved yet?
My opinion: Build here. Then scout nw or west. CP to the north. See that valley to the north? Looks good to me.
MWs will attack an empty base early, but it's exceedingly rare. Nonetheless, I agree that a SPatrol built first to find our first worm pronto is the best plan. If we'd been on a river we could troll with our initial scout, but without even a pod to pop, we need to find that worm!
Wish that our picture was a little zoomed out. It's possible to identify the topography 'in the dark' if one looks closely. With what we can see, here's my guess so far:
North: A very green valley and possible landmark: say 5 squares.
West:
South: The south pole is close, which is good and bad. We have our backs covered and have a place to troll for worms, but it limits our options. Save exploring here for last because it's very unlikely a landmark in that direction, and impossible that a faction is in that direction.
East: A tricksy CMN would put a landmark or valuable tiles in this direction, knowing that we'd be inclined to go the other way. What do you think?
I agree we need formers, but contact and MWs are even more valuable. Heck, we could even 'waste' a turn moving the CPs to scout. This position isn't initially promising, which beckons well for our overall position. We just need to get out and discover it.
-Smack
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Illuminatus
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Salvaging Unity Fusion Core
Jul 2003 time: 06:34
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My analysis- if square A shows to be rainy, definitely move CP to the south. We will gain turn advantage for the second base.
If square B shows to be arid, rocky or fungus, I again suggest moving to the south, since this would mean that land north of us is possibly to harsh to waste turns exploring it for suitable locations. I am sure that C will turn out to be fungus, according to texture of the fungus. D may also be fungus covered. Information from scout patrol is neccesary, but I would prefer second base on that rainy ground and third somewhere north. By the time we will have third CP ready, we will have some teritory explored, so decision will be very easy.
Attachment: gaians2101-summarytwo.jpg
This has been downloaded 50 time(s).
Last edited by Illuminatus on 29-06-2004 at 17:42
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Kody
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If life's standing still and your soul's confused
Jun 2003 time: 14:34
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Are CMNs allow to point out strategic mistakes Drogue?
I see a big one already.
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Kody
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If life's standing still and your soul's confused
Jun 2003 time: 14:34
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Answer is d)
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All times are GMT. The time now is 05:34. Apolyton Time is 00:34. |
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