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Snowflake
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falling, once again
Apr 2003 time: 23:34
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I think they are talking about it should go NW into that nonfungas square CT. It might be rather unlikely that a random mindworm will appear and attack the CP if it is not in fungus.
[Edit]spelling.
[Edit]Same with the last one regarding whether this is a spam post.
Last edited by Snowflake on 02-08-2004 at 19:12
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smacksim
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Deputy Chairman of the Council of Lords of Gaia
Feb 2004 time: 00:34
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quote: Originally posted by HongHu
I have to say that nobody had raised any opposition when Chaos Theroy asked for confirmation. |
Yes, you are correct. I even gave the sign. That's why I qualify what I said. However, if you read back, both Obstructor and I were talking about North, as in, straight north. Then Chaos said NWish, which was approved. I kinda thought that meant "Move north, then nw, then north, then nw". But here we are with moves made, and everyone is doing their best. We will do fine, I'm sure. I comment because I don't think that your summary does the misunderstanding justice . In the future I will try to be more clear. But I think some people want to go through that fungus, rather than N->N->NW around it. That's fine. It raises an interesting question about whether to move the scout or CP first. Let's get lucky!
-S
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Capt Dizle
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Having played as long as I have I tend not to think too hard about things. I see water in that screenie. If it looks to be coastal and not landlocked I would surely move the CP onto that pod and live with the results. No reason I can see not to build a base by the alien sea.
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smacksim
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Deputy Chairman of the Council of Lords of Gaia
Feb 2004 time: 00:34
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Enigma_Nova told me that factions with +1 planet will always be able to move into fungus. I tend to disagree. But the question is moot if the Scout patrol makes it, or better, finds a worm and makes it.
Then again, if it looks like more and more fungus to the north after the scout moves, it's trickier. In that case, I'd say go with moving it sw towards the water, not south on the Unity pod.
I would probably explore the pod with our CP in a single player game, yet, here it seems best to get a little safety first. If we were to go for that Unity pod, better to move the CP first, then the scout (if a worm, can follow up).
If the scout does not make it North, then CP to the SW is, at the very least, a chance to build a base on the following turn(s). The scout will make it though 
-Smack
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Snowflake
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falling, once again
Apr 2003 time: 23:34
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Edited out by snowflake.
Last edited by Snowflake on 02-08-2004 at 08:36
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Kody
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If life's standing still and your soul's confused
Jun 2003 time: 14:34
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Yep every tech you can skip is like +1 research. Every tech you pick up seems to give you -1 research. The effects are a bit different, but the results are similar in my opinion.
Hrmm Honghu, we seem to be talking an awful lot of strategy in this forum. Oh well if Drogue comes along, you're getting the blame for starting it.
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Chaos Theory

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Missouri / Misery; CC
Oct 2002 time: 04:34
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Well, I have plans. Short-term, I plan to head north (this is not the consensus, just what I'd prefer to do). Long-term, I plan to play the Gaians more-or-less like I did in Googlie's challenge, though with more caution towards human players. If you want to see what I did in that challenge, you should be able to dig up the thread. I can also post some saves from the game.
Succinctly, I like:
High industry
Lots of cities
Lots of terraformers. A rocky + min bonus may be 7 minerals to someone else, but to me it's 7 terraformers.
Lots of crawlers early, but many get removed to allow boreholes to be worked, and to allow filling in gaps with new bases as satellites make this feasible.
IA -> Env Econ -> MMI -> Fusion
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