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Chaos Theory

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Missouri / Misery; CC
Oct 2002 time: 04:34
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Well, another plan is to move the CP north, and if it doesn't find a worm, move the scout patrol south. I'll quickly try to establish the odds of moving through fungus for the Gaians.
Timetable for the former:
2101: 10 mins accumulated, 2/turn, hurry cost of 20
2102: 12 mins accumulated, 2/turn, hurry cost of 14-15
2103: 14 mins accumulated, 2/turn, hurry cost of 9 (hurry now!)
2104: Former completed, start on {scout patrol, colony pod}
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smacksim
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Deputy Chairman of the Council of Lords of Gaia
Feb 2004 time: 00:34
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quote: Originally posted by Chaos Theory
Sounds like this is the general consensus:
Move scout north
If scout succeeds (which is likely), move CP north
If scout fails, move CP either southwest or south (onto pod)
Move SE sliders to produce 2 labs and 0 energy at HQ (probably 80/20)
Choose Information Networks to research. If for some reason this is not available, choose Industrial Base to research.
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(really this time )
I'm of mixed minds about that unity pod. Most of me says wait, but you have a good point r/e some EC's. However, since we will be attempting to move the scout in another direction, if it fails, our CP will be alone. It should survive a MW, but what a horror if it didn't. No, I think we chould move adjacent to the Unity pod, build a base, build a scout, put a facility in both queues, and then pop it. If this means waiting for Biogenetics, so be it. This is all of course in the case that the scout doesn't make it into the fungus, which I'm sure she will.
Oh, comeon Mind Worm, be in there!
-Smack
{Edit: Forgot to say that if the scout discovers an endless fungal field to the north (if it obviously extends off the visible), then I think we should also then move the CP SW in that case } -S
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Chaos Theory

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Missouri / Misery; CC
Oct 2002 time: 04:34
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If the scout fails to move north (unlikely, but not that unlikely), then where should the CP go?
If it goes north, it becomes unaccompanied, though ideally only for a single turn in fungus
If it goes south, it pops a pod which may be better saved, or may be better popped now. If it pops worms, not only might the CP be in danger, but the HQ, too.
If it goes southwest, no particular risks are assumed, and it can form a base on the following turn.
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Snowflake
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falling, once again
Apr 2003 time: 23:34
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If I could, I'm pretty sure this is unrelated to any game information, I would like to suggest a topped turn report thread where the end save and report for all turns were added, perhaps even a link to the individual turn discussion thread.
After the ACDGII I found this is the easiest way for people to review and reference afterwards. Just my 2 cents.
[Edit] I'm considering this post a non-spam post.
Last edited by Snowflake on 02-08-2004 at 19:19
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