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Maquiladora
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Main rules
Players:
Maquiladora
EPW
HuangShang
Shadow
Tamerlin
- Turns per player: 20 turns for the first round, 15 turns for the second and third round, and 10 turns for every round after that.
- Loose 3 day (72hrs) limit on passing turn on.
- No Razing conquered cities.
- No Farms under cities.
- No Right-Clicking bug use.
- Obviously no other cheats.
- Renaming of cities and armies is allowed, but post it.
Mod: Call to Conquest
Difficulty: Impossible 4/4
Barbarians: Raiders 3/4
Map: Huge 3/4
Type: Earth
Wet - Dry: 4/10
Warm - Cold: 5/10
Ocean - Land: 8/10
Island - Continents: 8/10
Uniform - Diverse: 10/10
Goods: 8/10
Our Civ: Zulu
AI's: 8
Pollution: Off
Bloodlust: Off
Maxplayers=12 (8 AI, 1 Barb, 1 Us, +2 possible extras from revolts etc) I think only the game starter needs to change this though...
CtC startup rules
1) Quickstart Option - Start with 2 warriors and 5 settlers, so do AI's. Yes or No.
Yes
2) Surrender Option - AI will surrender if you have 3 times as many cities AND units. The surrender conditions can also be customized or use default 3 times as many.
Yes - Default
3) Destroying buildings when a city is captured - Percentage of buildings destroyed, 50, 25, 10 or none.
25%
4) Plagues and Epidemics - Randomly generated, unless you have "medical and hygenic countermeasures". Set frequency: Dont use, Low, Medium and High.
Low frequency
5) Great Leaders - Generated depending on certain achievements, each unit in an army with a great leader instantly becomes a veteran, when the great leader dies your people become unhappy. Yes or No.
Yes
6) Collateral Damage - When you bombard a location with a tile improvement there will be a chance that the improvement will be destroyed. Dont use, Low, Medium or High frequency.
Medium
7) Autopilot - Your planes will automatically move to the nearest available airbase whenever they can. This will inhibit long range raids. Yes or No.
No
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Maquiladora
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3950 BC Ulundi founded along an unknown Nothern coastline.
3925 BC Natal founded SW down river from Ulundi on grassland.
3875 BC Isandlwana founded atop a big beaver next to some big mountains.
3850 BC Swazi founded east of Ulundi on the coast.
3800 BC Pedi founded.
3700 BC Met the Canadians South of us inland. Meekly offered to exchange maps - they accept. Shows their cities slightly more spread out than ours, they also have Hoplites. I meekly offer a peace treay and they decline. Meekly offer to withdraw from their land - they accept obviously.
3650 BC - 3500 BC More exploring then died of beaver feaver.
Attachment: start.jpg
This has been downloaded 274 time(s).
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Maquiladora
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and the save to EPW unplayed on turn 20.
Attachment: shaka-zulu-3500bc.zip
This has been downloaded 5 time(s).
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Maquiladora
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By the way any of you can play the next turn, but make sure you state it in the thread as soon as you do so no one repeats it. Then we can keep the game moving and those available can start sooner, but once the player order is decided it wont change after the first round.
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HuangShang
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USA, SoCal, L.A.
Jul 2002 time: 21:23
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3000- TheEmperor organizes his party, and takes the House
2975- our warrior becomes veteran after ridding us of an canadian archer
2875- warrior finds Korean border, south of Austrailia and Phoneacia
2825- Natal is slaved and begins riot, interestingly, we are now at war w/ egypt
2800- Sotho founded on western frontier
Natal, Pedi, and Sotho now building walls to help fight slavery
2775- Egypt has now slaved Ulandi, an archer is send to investigate
Taung settled north of Sotho
Xhosa settled on east edge of the "lake"
2700- the Egytian slaver has been hunted down
we are invaded by Canada, but they have simply ran futher into our territory
though a Phonecian archer appears w/in our borders, they have now agreed to retreat
2675- Phonecian archer still advancing for Taung!
a total of 9warrior canadians, but scattered
2650- the Phonecian archer has commited suicide by attacking Taung
finally pick off a single canadian
2625- agree to phonecian call to peace
a warrior of ours picks off a warrior deep in canada
a warrior dies in defense of the boarder from canada
2600- massive canadian buildup near Natal!
2575- the egyptian front is waking up!
2500- TheEmporer is enslaved by Phonecia in exchange for their removing their army
can his successor defend Natal and conquer the mental Canadian? (just read the discription for canada... it says he's bonkers 
Attachment: shaka-zulu-2500bc.rar
This has been downloaded 6 time(s).
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Shadow
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Brisbane, Australia.
Jun 1999 time: 15:23
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Hang on... HS - I can't run your save. Not sure what that .rar extension is, and the game won't read it as a save. Can you compress it into a .zip file and upload that?
Or, can anyone else let me know how to make this file work.
Last edited by Shadow on 17-09-2004 at 06:42
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Shadow
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Brisbane, Australia.
Jun 1999 time: 15:23
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Shadow assumes the throne…
2500 BC Zulus trade maps with the Australians and Phoenecians. As reasonable forces from the Canadians are crossing our borders, a number of units are pulled back into the cities for homeland defense.
2475 BC Trade research complete, starting Philosophy.
2450 BC Canada launches attack against Natal! We suffered zero losses. Warrior begins pillages the Canadian capitol of Ottawa.
2425 BC 4 new units created, used to reinforce cities. PW increased to 10% to allow a road network to be started – for quicker movement of our troops.
2400 BC Thembu considered to be a relatively safe haven – therefore with 4 units on guard and a fifth being built, two specialist farmers are used to increase the city growth.
2375 BC Pillaging of Ottawa continues. Highway started between Pedi and Natal.
2350 BC Tlokwa founded, and granary build started. Attempts as peace treaties fail.
2300 BC Plague strikes. Natal approached on both sides by different enemy forces.
2225 BC Warrior pillaging Ottawa crushed. Tswana founded. Various unit created and used to fortify cities. Granary at Tlokwa rush built, and farmer specialist added.
2125 BC Little troop movement or provocation on our part for some time – enemy forces have seemingly left our lands.
2075 BC Kwena founded to the south. Enemy troops show themselves again.
2050 BC Philosophy discovered! Geometry research begun. Oligarchy government enacted, despite higher unit upkeep costs.
2025 BC Moderate troop activity still within our borders. Homeland however is still relatively secure, seeing no major conflicts in recent times. Thembu, recently founded, has become the largest city we have, with a granary rush built and a farm added nearby. Defence of these cities is temporarily sacrificed in order for them to grow rapidly. Shadow steps down from power.
My goals here were to max out city growth for the northern most cities that were fairly safe from attack, build up our forces inside the cities on the war front, and eventually have enough unit to spare a couple from each city to make a 12 stack for attacking our neighbours.
Good luck Tamerlin!
Attachment: shaka.zip
This has been downloaded 10 time(s).
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Maquiladora
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Looks alright so far. Top of the military graph, we could do with a few more of those units on the borders though to see whats coming or to pillage roads and generally annoy civs.
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Maquiladora
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quote: Maq have you found that to be a good tactic that you use consistently? |
Yeah i usually put units around the borders and explore heavily at first.
In our situation some people like each city to fend for itself and build only units and some buildings to start, but in this situation i prefer to build all my roads asap because they can be used for quick attack and defence on all sides.
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Maquiladora
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I havent been reloading slics, does it crash if you dont reload slic?
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Peter Triggs
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Gone Fishin, Canada
Jan 2000 time: 05:23
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Tamerlin
Could you try it over again without reloading Slic. With this mod you should only reloadslic if you absolutely have to.
What strange messages do you have?
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All times are GMT. The time now is 05:23. Apolyton Time is 00:23. |
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