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Tamerlin is offline Tamerlin
King
Toulouse (South-western France)
Apr 2002
time: 06:23
  Old Post 24-09-2004 03:38
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One should never forget to post the save of its reign.

[EDIT]Played four more turns to end the round adequately (thanks EPW)[/EDIT]

Attachment: shaka-zulu-1500bc.zip
This has been downloaded 4 time(s).

Last edited by Tamerlin on 24-09-2004 at 05:16

Tamerlin is offline Tamerlin
King
Toulouse (South-western France)
Apr 2002
time: 06:23
  Old Post 24-09-2004 03:43
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Peter,

I am indeed having strange messages in the Empire Manager message section, every turn I have things like:

Prod!
Xsuanda (don't remember exactly but it sounds like that)

Most of the messages are actually useless and don't give any real information.

Another strange thing, though all the cities are building something, a message is regularly sent stating that some cities are idle and should be given orders.

EPW is offline EPW
King
California, USA
Jan 2004
time: 21:23
  Old Post 24-09-2004 04:13 Visit EPW's homepage!
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Tamerlin, you should play until turn 100. You only played till turn 96.

Tamerlin is offline Tamerlin
King
Toulouse (South-western France)
Apr 2002
time: 06:23
  Old Post 24-09-2004 05:17
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Corrected my post with the save, sorry.

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:23
  Old Post 24-09-2004 07:26 Visit Maquiladora's homepage!
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I lowered rations as low as possible and workday to 12hrs (3/4) and raised wages to compensate.

We have many units in cities, Oligarchy only allows 2 units to apply martial law so i removed all but 2 units from every city, this raises war discontent (by 1 point) but no slider movement needed and we can be more alert on our borders.

We have a lot of Legions too but i think Hoplites are better value for money and support.

code:
Hoplite Legion Att 15 20 Ran 0 0 Def 25 15 Firepower 1 1 Damage 1 1 HP 14 15 Vision 1 1 Move 1 1 Cost 175 200 Support 1 3


1500 BC So i start with moving all our units out of cities and out to the borders of our empire, this reveals a couple of Egyptian stacks approaching.

A 6 strong Egy. stack attacks and loses, to the loss of 2 warriors on our side.
Canadian 7 stack attacks our 6 stack fortified in a forest and loses to no loss on our side.

1475 BC I start moving units towards Pedi as a rallying point for an attack on Montreal.

1400 BC While we're on top militarily i rush on finishing the road network.

1350 BC Our 40 strong army approaches Montreal but two small (5 and 7) Egyptian armies appear on our SE border, but we're producing plenty so we press on for Montreal.

I also switch research from Masonry to Horse Riding, thinking we might have a use for the flanking mounted archers and also allows our distant cities to contribute more with faster units to the front.

PLAGUE! 10,000 people die across 9 cities.

1275 BC A GREAT LEADER ARISES! Cyrus leads a small army against Canadian legions and wins against the odds. He joins an army outside Montreal.

1250 BC PLAGUE! AGAIN! People in 9 cities are suffering and are asking for better hygiene.

Our 10 stack attacks a Egy. 7 stack outside Pedi and wins with the loss of 1 Hoplite.

Our first attack on Montreal goes badly, we lose all our men with only a loss of 2 legions on their side, we should have saved our legions for the cleanup... I remove Cyrus from the next stack, its just as well, they get totally wiped out leaving only 2 battered legions and 4 archers inside, but theyll surely re-supply in the next turn.

1225 BC I send in the final 12 stack, mostly archers and a couple of warriors, but they all die leaving only 4 archers inside! We still have a 7 stack of warriors/archers but its not worth it.

Now 7 of our cities are rioting and i dont know why I think its because of the plague, but we have no way of stopping it, we dont have entertainers and the sliders are maxed already...

1150 BC Our cities finally settle down again.
Ngwaketse founded and immediately renamed to Ngwak.

It was all going so well, after the 5th turn of this go it was almost as if we were in a golden age, we were producing sometimes 6 or 7 hoplites a turn and winning battles left right and centre, then the 2 plagues and the massive losses at Montreal, but I think we were never looking like taking any cities without sieging first, so we wouldve been at the same position, just with more field units left. We lost 36 units to their 8-10 (although i killed roughly 13 of theirs to a loss of 3 of ours in the field) so even though the Early Catapult is expensive we'll save a lot in the long run, we just have to play it slow.

Attachment: shaka-zulu-1150bc.zip
This has been downloaded 4 time(s).

EPW is offline EPW
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California, USA
Jan 2004
time: 21:23
  Old Post 24-09-2004 07:35 Visit EPW's homepage!
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How do firepower and damage effect things?

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:23
  Old Post 24-09-2004 08:27 Visit Maquiladora's homepage!
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Sorry its meant to say armour and damage. Firepower is just another word for the damage rating.

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Jan 2004
time: 21:23
  Old Post 24-09-2004 08:35 Visit EPW's homepage!
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What does damage do? Armor doubles hp or something like that right?

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:23
  Old Post 24-09-2004 09:43 Visit Maquiladora's homepage!
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First there is a "chance of hit" which is calculated with the attack, defence and range values (and any bonuses from terrain etc) and compared with the unit its facing, then if a unit successfully gets to hit, damage is the amount of hitpoints it takes from the defending unit when it makes the hit.

And total hitpoints = armour * hitpoints.

So with the Legion(Leg) attacking the Hoplite(Hop) on flat terrain with no bonuses for either unit,

Legions chance of hit: 20(Leg att) / (25(Hop def) + 20(Leg att)) = 44%
Hoplites chance of hit: 15(Hop att) / (15(Leg def) + 15(Hop att)) = 50%

The Legion does have 1 more hitpoint than the Hoplite (15 to 14) so we can work that out too by how many rounds each unit would last if each hit from the other unit was successful.

Legions rounds to destruction: (Leg HP 15*Leg Armour 1) / Hop chance of hit 0.50*Hop Damage 1 = 30 rounds.

Hoplites rounds to destruction: (Hop HP 14*Hop Armour 1) / Leg chance of hit 0.44*Leg Damage 1 = 32 rounds.

Of course i ripped all this from the 1v1 combat simulator.

Tamerlin is offline Tamerlin
King
Toulouse (South-western France)
Apr 2002
time: 06:23
  Old Post 24-09-2004 15:50
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I am a bit surprised by the amount of units lost, I started building many legions to give us some firepower and it does not seem very usefull in Call to Conquest.

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:23
  Old Post 24-09-2004 21:34 Visit Maquiladora's homepage!
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Seriously I thought that 3 full stacks of anything would take that city. I know it has city walls and ballista towers but the early militia unit is even weaker than the Hoplite so its not like that lasted long.

EPW is offline EPW
King
California, USA
Jan 2004
time: 21:23
  Old Post 25-09-2004 04:17 Visit EPW's homepage!
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Maq, you stopped on turn 114, some of the armies are moved...some are not moved. Do you want me to just finish that turn, count it as one of my turns, or let you finish the turn? Or did Tamerlin stop at turn 99 and you played to 114?

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:23
  Old Post 25-09-2004 05:26 Visit J Bytheway's homepage!
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quote:
Originally posted by Tamerlin
I have strange messages in the message section of the interface and it has always been recommanded to do a Reloadslic when you are playing a game saved by another.


Have you tried using '/resetstrings' rather than '/reloadslic'. I've looked in the source code, and it should do something, although I'm not sure what, exactly...

I was also looking at the code executed by '/reloadslic', and it appears to reset all the message lists as well as recreating the SLIC engine - perhaps it is the former which solves the problem with the messages, not the latter, and it would be possible to do only what is necessary with a new command...

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:23
  Old Post 25-09-2004 05:29 Visit J Bytheway's homepage!
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Incidentally, the 'pacman' command doesn't do anything after all. We'll have to rectify that .

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:23
  Old Post 25-09-2004 05:31 Visit Maquiladora's homepage!
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quote:
Maq, you stopped on turn 114, some of the armies are moved...some are not moved. Do you want me to just finish that turn, count it as one of my turns, or let you finish the turn? Or did Tamerlin stop at turn 99 and you played to 114?


Yeah dont move anything just end turn, i played that turn i just didnt end it.

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:23
  Old Post 25-09-2004 05:33 Visit J Bytheway's homepage!
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quote:
Originally posted by J Bytheway
Have you tried using '/resetstrings' rather than '/reloadslic'. I've looked in the source code, and it should do something, although I'm not sure what, exactly...


Scratch that - all it does is reset the names of the civ's leader and nation, etc. That's not going to help .

EPW is offline EPW
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California, USA
Jan 2004
time: 21:23
  Old Post 25-09-2004 07:04 Visit EPW's homepage!
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What do you think is better- The Great Wall or Forbidden City, The Koreans just beat us to Aristotle's Lyceum so I need to chose which wonder to change to? Any advice would be appreciated

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:23
  Old Post 25-09-2004 13:00 Visit Maquiladora's homepage!
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I dunno, id go for Great Wall since we can be certain we'll get what we want from it -25% support costs, but Forbidden City increases regard and closes embassies? Well maybe that will bring peace from a couple of nations but so what, we want to conquer them anyway or at least knock the most aggressive ones down a notch.

Tamerlin is offline Tamerlin
King
Toulouse (South-western France)
Apr 2002
time: 06:23
  Old Post 25-09-2004 15:55
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quote:
Originally posted by J Bytheway


Have you tried using '/resetstrings' rather than '/reloadslic'. I've looked in the source code, and it should do something, although I'm not sure what, exactly...

I was also looking at the code executed by '/reloadslic', and it appears to reset all the message lists as well as recreating the SLIC engine - perhaps it is the former which solves the problem with the messages, not the latter, and it would be possible to do only what is necessary with a new command...


The problem is that some datas seem to get lost in the process of a /reloadslic as the game is asking me to set some options again the following turn. The other problem is that the messages currently displayed are of no use as they don't have any meaning, it is not very pleasant to play when you don't know for sure what is going on in your empire.

EPW is offline EPW
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California, USA
Jan 2004
time: 21:23
Post  Old Post 26-09-2004 00:00 Visit EPW's homepage!
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Note: I accidently deleted my entire report for my 15 turns. I'll make a brief summary instead.

Right from the start, Canada AND Eygpt launched an invasion force simultaniously. The larger Eygption force was first prioty, and much of our military was focused on repeling them. The Eygptions made a few big errors by splitting up their troups at the wrong time and were able to be fought off rather easily. There was one battle where luck was on their side and there eight stack killed 8 units of our twelve stack.

The Canadians attacked our Western Empire, and it was up to Cyrus the Great to stop there attack. He bravely lead a small force of mounted archers into battle eventually wearing down the Canadian forces.

Domestically, my main focus was building up troop stregth. We now have a 12-stack of early catapults ready for battle. I also started Aristotle's Lyceum, but the Koreans beat it to us by a few turns. Ulundi is now one turn away from completing the Great wall. I also farmed/neted the land around Ulundi.

After the first invasion force was fought off, The Eygptions launched another invasion force to our Eastern Empire. Although not as big as their first invasion, they almost managed to take Ngwak. They stil have a few troops in our territory...

The Canadians, angry that their first invasion was fought off by Cyrus, has launched another large scale attack. Cyrus, and his now 11 mounted archers, are currently engaged in battle.

Thats it.

Note to HuangShang: I stopped at turn 129 because the Great Wall will be complete next turn. I played the turn, so just end it and begin your turns at 130.

Attachment: shaka-zulu-775bc.zip
This has been downloaded 5 time(s).

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California, USA
Jan 2004
time: 21:23
  Old Post 26-09-2004 00:23 Visit EPW's homepage!
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Cyrus the Great fighting off the Canadian invasion force:

Attachment: cyrus the great.jpg
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HuangShang is offline HuangShang
King
USA, SoCal, L.A.
Jul 2002
time: 21:23
  Old Post 26-09-2004 01:16
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quote:
Originally posted by EPW
Note to HuangShang: I stopped at turn 129 because the Great Wall will be complete next turn. I played the turn, so just end it and begin your turns at 130.


750- the rise to power of HanWuDi is celebrated by the finishing of the Great Wall, thanx EPW
unthankfully to EPW, a Canadian 7stack just appears outa nowhere and natal is in great danger!
i have no choice but to stick six to defend, oh yeah, and pray too
another surprise, a barb catapult found next to the road...

725- natal still stands... no significant casualtys, but we will be refilling the ranks of the 6 defenders (leave them to heal)

625- koreans do the appian way, forbidden city is ours fo sho, peace treaty b/w us now
some 7canadians commit suicide in natal, but takes w/ them a regular hoplite

600- HanWuDi steps down, KangXi voted by cardinals (it is an orlithigargy[sp]) to throne
all canadian presence in Zululand eliminated, but the Egyptians are getting annoying

500- Cyrus's troops refreshed for new ones, as Cyrus's injured vets join other armies
republic reached, but i'm not switching, maybe some else will, but not yet
it has become a national pasttime to watch the Egpytians run into our country and get chased by our troops, the problem is that the national pasttime isnt watch egyptian soldiers die

475- Cyrus and KangXi died from frontline battle, the cowards in the Cyrus Calvary have been brought to court martial (why was he at the front, hes the ONLY one that died!!!!!)
In retaliation for the murder of Cyrus, we take Monterey, w/ 2 hoplite units lost
an aspiring general risen from poverty, HuangShang (me, not a historical figure like the last two) placed on the throne, and Monterey renamed [HuangDi], it means the same
BTW, that warrior in canada seems to have been found or they're finally going after him, so he'll be sent on border patrol

450- i kinda doubt the warrior will even make it out, he has two mounted archers behind him, but i might be able to get our calvary over here
started 2 trade route that yield 126 profit b/w our own cities
i decided to go defensive on the canadian thing as anymore captured city might cause them to surrender, which would anger some members of our court who have warned me to only weaken the neighbors
the sliders are NOT effecting happiness, and the advisors have no answers

425- the warrior officially made it to safety, but what good is that
all but the former Cyrus Calvary to be shipped to the Egyptian front (they are just too annoying right now)
got embassies? we finish forbidden city at the capital

400- scouts sighted some modern catapults... and we still have a while unit theo
ONLY a hoplite and catapult take down 4 of our Cav, leaving only two! those catapults be OHKO on us! added one to make only 3 healthy cavs, maybe my successor might see it more fitting to wipe out the canadians, the armies havent gone far yet

375- HuangShang joins a Buddhist church in the mountains to the southeast b/w the three warring nations of Canada, KwaZulu, and Egypt, who will succeed him?

Last edited by HuangShang on 27-09-2004 at 04:46

HuangShang is offline HuangShang
King
USA, SoCal, L.A.
Jul 2002
time: 21:23
  Old Post 27-09-2004 05:38
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.

Attachment: 375bc.zip
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EPW is offline EPW
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Jan 2004
time: 21:23
  Old Post 27-09-2004 06:03 Visit EPW's homepage!
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Since we have the Forbidden city we could try to make peace with the Eygptions, and they won't beable to attack us until we attack them or the wonder expires. That way we can just focus on one country at a time.

I think we might as well take out the Canadians and deal with the consequences later.

Shadow is offline Shadow
Warlord
Brisbane, Australia.
Jun 1999
time: 15:23
  Old Post 27-09-2004 11:40
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Peace w/ Egyptians, belt Canadians... got it.

Tamerlin is offline Tamerlin
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Toulouse (South-western France)
Apr 2002
time: 06:23
  Old Post 27-09-2004 15:10
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I don't see the point of looking for a peace as the AI civs are not respecting their words. I have already concluded a cease-fire with the Egyptians and they attacked a city the turn after. The Canadians broke the cease-fire a few turns after having accepted it.

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  Old Post 27-09-2004 19:16 Visit EPW's homepage!
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quote:
Originally posted by Tamerlin
I don't see the point of looking for a peace as the AI civs are not respecting their words. I have already concluded a cease-fire with the Egyptians and they attacked a city the turn after. The Canadians broke the cease-fire a few turns after having accepted it.


We have the Forbidden city, They can't break their word.....

Tamerlin is offline Tamerlin
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Toulouse (South-western France)
Apr 2002
time: 06:23
  Old Post 28-09-2004 01:02
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quote:
Originally posted by EPW


We have the Forbidden city, They can't break their word.....


Is there something I have missed about the Forbidden City wonder? As far as I know this wonder is only improving our regard toward the other nations, it does not prevent them from breaking their word.

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  Old Post 28-09-2004 03:50 Visit EPW's homepage!
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Other nations can not start wars with the host nation.

E is offline E
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July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:23
  Old Post 28-09-2004 04:02 Visit E's homepage!
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are you guys using the latest playtest with this?

 
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