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Spaced Cowboy
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Dallas TX
Nov 2001 time: 23:22
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Turn 8: "Wasteland 3: Silver flying fish of death."
Trade:
11 Caravans from Muxec[11R] to Whoha[11D] - 1331
11 Caravans from Whoha[11D] to Dark Cloud[12R*] - 1452
10 Caravans from Smiley[10R] to Dark Cloud[12R*] - 1200
10 Caravans from Vlad Antlerkov[10R] to Whoha[11D] - 1100
8 Caravans from Jonny[13M] to Sparrowhawk[12M] - 1872
5 Caravans from Jonny[13M] to Muxec[11R] - 1430
12 Caravans from Sparrowhawk[12M] to Jonny[13M] - 2808
12 Caravans from Dark Cloud[12R*] to Whoha[11D] - 1584
NOTE: I am not rounding up fractional gold due to goverment bonuses. Please plan accordingly *Denotes governmental change.
Wonder Building
Jonny is still leading the wonder building contest as he builds Galactic Overlord in C10.
Espionage
Whoha sends a spy to sabotage Sparrowhawk's army recruitment.
Smiley sends a spy to counter espionage on Jonny.
Vlad Antlerkov sends 1 spy at Sparrowhawk's army production, 1 spy at Smiley's war phase, 1 spy at Smiley's army production, and 1 spy at Sparrowhawk's city-building.
Jonny's spy interupts Vlad Antlerkov's army recruitment.
Sparrowhawk's spy defends his army production.
**Espionage end game:
Sparrowhawk's army recruitment is toasted again, as is his city-building.
Jonny's spy is neutralized by Smiley's spy.
Smiley tried to declare war on Jonny, but Vlad's spy killed the ambassador before the declaration was received (War phase interpretation).
Smiley's army recruitment center is blown to pieces by Vlad's spy.
Gifts
Whoha shows Dark Cloud the ways of Space Flight (tech 13).
Smiley show everyone (but Jonny) the ways of Miniaturization (tech 12) and Space Flight (tech 13) which violates the foreign aid parameters so nothing is done.
Smiley then sends Vlad 1 gold which is allowed (BTW, the rules state that you may send all three types of aid, but to only one other player).
Jonny shows Sparrowhawk the ways of Space Flight (tech 13).
Nukes!
Whoha builds 7 nukes and sends them at Sparrowhawk. No specific target specified, so I took out the closest cities (to Whoha).
Jonny builds 3 nukes and sends them at Vlad's cities in J9, J10, and K10.
Battles
Jonny builds up a large army to try to finish Vlad after the nukes were dropped. His spy would have assured him of victory had it gotten through. Unfortunately for him, Vlad was able to build up a sizable defense instead.
He took his 231 unit army (tech 14) up against Vlad Antlerkov's 291 (tech 13) armies. His advance into Vlad's territory is repelled.
Jonny loses 21 armies, and Vlad loses none.
Governments:
Dark Cloud is now a Republic.
Wonders:
Jonny (Vlad Anterkov) (Gambecube64) - G11 - Tower of Babel.
Smiley - K2 - Colosseum. - Obsolete
Vlad Antlerkov - K11 - Trojan Horse.
Vlad Anterkov (Gamecube64) - G10 - Acropolis.
Whoha (Sparrowhawk) - B6 - Jihad. - Obsolete
Dark Cloud (Ljube-ljcvetko) - K6 - Silk Road.
Sparrowhawk (Dark Cloud) - F6 - Trans-Siberian Railroad.
Whoha (Sparrowhawk) - A7 - National Rifle Association.
Whoha (Sparrowhawk) - B7 - Mafia.
Jonny - B11 - University of California.
Jonny - A12 - NASCAR.
Jonny - A10 - The KGB.
Jonny - C12 - The Majestic-12 Program.
Jonny - C10 - Galactic Overloard.
Tech prices:
The Laser (tech 14) is now 1292 gold.
Fusion Power (tech 15) is still 2440 gold.
The Flux Capacitor (tech 16) is still 3948 gold.
Inductive Pulse Field (tech 17) is still 6388 gold.
Nano Diodes (tech 18) is still 10336 gold.
Wars
Sparrowhawk versus Whoha
Sparrowhawk verus Dark Cloud
Jonny versus Dark Cloud
Jonny versus Vlad Antlerkov
Misc.
All empires have now discovered espionage. Their spys will be available next turn, that is, the turn after you dicover the tech or build the wonder.
I've added a count in parenthesis next to the total number of cities. These are cities that do not count towards your gold production due to recent captures or governmental limitations.
code:
| Society |
Goverment |
Cities |
Tech |
Army |
Nukes |
SDI |
Gold |
| Muxec |
Republic |
8 |
13 |
304 |
0 |
0 |
4428 |
| Whoha |
Despotism |
15(9) |
13 |
220 |
0 |
0 |
4537 |
Smiley |
Republic |
30 |
13 |
101 |
0 |
0 |
3799 |
| Vlad Antlerkov |
Republic |
8 |
13 |
291 |
0 |
0 |
761 |
| Jonny |
Monarchy |
27(15) |
14 |
310 |
0 |
0 |
4309 |
| Sparrowhawk |
Monarchy |
1 |
13 |
154 |
0 |
0 |
1819 |
| Dark Cloud |
Republic |
11 |
13 |
203 |
1 |
0 |
7014 |
Last edited by Spaced Cowboy on 23-10-2004 at 01:44
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Spaced Cowboy
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Dallas TX
Nov 2001 time: 23:22
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Muxec,
When you trade, you get the income from your trade that turn.
Example, you have 1000 cash at the beginning of the turn.
you send 10 caravans to Bobo who is at tech 10 like you, and you are a republic (which gets a 2X bonus)
Then the cost is: (10+10)*10 = 200
The total profit is 10*10*10*2 = 2000,
so the net income is 1800, and can be used that turn with the 1000 that you already had, that is, you have 2800 to spend.
Please specify the number of caravans that you want to send and to whom, they way that you've stated your orders, "trade with so-and-so" could be interpreted as a single caravan trade.
That being said, the trade that you get from other players will not be seen until your next turn where it is automatically added to the gold that you have to spend.
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