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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:21
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quote: Originally posted by KrysiasKrusader
(laugh!)
I doubt very much that they'll give us a free tech...
Would you agree to such a proposal if you were the Morganites, Googlie?
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I got just that in New Eden II, from Mongoose - a tech every ten years (he could afford to, as we three other human players in that game waited far too long before tacking him, by which time he had tachyon defenses and Quantum power while we were still fusion)
quote: But some kind of compensation should be extracted from them.
In my experience, I can usually get the 'trade differential' as compensation. |
I often get 1/2 the differential as income (ie split 50:50 between our factions)
They, of course, will argue that it's just their faction advantage, and will the Angels share free techs they get after 3 infiltrations, or will we send Morgan Elite troops in trades. I'll leave the Diplos to counter these arguments
quote: The treaty is handy for them, as they then know that we won't be invading, nor probing them.
Which reminds me.
If we are cagey inthe upcoming negotiations - they may very well give us a little bit more. Or else they do risk that we probe them (!). |
I bet they have probe defenders in every base by now. It's easy for Morgan with his cash (prolly armored as well)
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:21
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Let's look at waht we think each other desperately wants:
Morgan wants to get to EnvEcon asap, to get energy restrictions lifted, thus needs Gene Splicing, Ecological Engineering and then Environmental Engineering
We want to get to Int Int for the CDF and to Doc Init for the MCC. When we get Ind Auto our next choice after we get Ecol Eng will be either Doc Init or Environmental economics. We need Social psych, Ethhical calculus (which Zak will sell us for 100 ec's - or we can probe it for nothing) and then Intellectual Integrity.
It'd be great next choice to go for Doc Init, and then build crawlers for eventual upgrades and conversions to the SP. But we then need to get Env Econ from Morgan when he researches it
bear with me .....
I don't see Morgan yet as having Ethical Calculus, as they're still running Frontier and not Democratic. How about we split the cost between us of buying it from Zak for 100 ec's, then passing it on to Morgan (I bet they're researching that right now)
We don't have Doc Loyalty (probe it from Yang - can someone check to see if he'd still be willing to sell it to us now that he's started the Command nexus?) or ask Morgan to get it/reserach it in return for which we'll trade him ecol eng when we get it.
Thus we'd have all the prereqs for either Doc Init and the MCC or for Int Int and the CDF, while Morgan will have the prereqs for EnvEcon
That'd need a degree of openess and trust, maybe even a Pact, but it would at the very minimum need them to give us the same information that we inadvertently gave them, namely the techs they have that we don't
Comments?
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:21
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quote: Originally posted by Maniac
I'm afraid I don't really understand what you're proposing. 
Is this it or did I misunderstand you?
We both pay 50 credits to buy EthCalc from Zakharov and both get EthCalc.
We give Morgan Gene Splicing and Ecological Engineering.
They give us Doctrina: Loyalty and Environmental Economics.
Is that it? I'd like such a cooperation to get DocLoy and EnvEcon. |
With the 200 or 250 ec's for GS, that's it. (Plus, we get their commitment not to build the CDF or the MCC)
quote: But one thing I don't understand, instead of equally sharing the cost of buying EthCalc, why don't we sell EthCalc from Zak at a cost of 100c, but then sell it further to Morgan for a cost of eg 150c? That way we still both get the tech, but we gain 50c instead of losing 50. |
That's an even better idea - and especially if it's the random tech that we probe off Zak, our profit would be 150 ec's!! (of course, we're as likely to ge Progenitor Psych or something equally useless)
But we do need to watch our pennies - can someone add up the rush costs contained in my suggestions (I've been wrong too many times before), 'cos we need to have at least 25 in the kitty at end of turn to pay the Gaians when they open the 2142 year
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