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Maniac
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Gent, Belgium
Jul 1999 time: 06:21
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quote: The troops will need to spend 2 turns in the transport, as UB is 7 tiles away from VV. Can't they be upgraded in transit? |
Unfortunately not if we want to leave VV in 2149. I testplayed it, and IIRC CK and Shinsengumi will only arrive in Vladivostok MY 2149, and Warwag MY 2150. So two problems:
1) 2149 CK and Shin will have spent their movement points and will no longer be upgradeable. So they'd have to do it MY 2150, but then they would already be before the coasts of Uni Base, provided the cruiser transport left VV 2149. Too late in other words.
2) Then there's the second problem: Warwag only arriving MY 2150. If we want to take the unit along, the cruiser transport will either have end MY 2149 anyway in Vladivostok, or on the starting position you indicate in picture "starts outside base (2).
So as far as I can see two options:
1) Execute picture "starts in base", but one year later: MY 2150 instead of MY 2149.
2) Execute picture "starts outside base (2)". I've testplayed this one in my five-year simulation attached below, if you want to have a look. Ignore the base build orders. They're just placeholders as there's lots of uncertainly about our near future plans (eg will we acquire DocLoy?).
Attachment: acdg3simulation.zip
This has been downloaded 2 time(s).
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Snoddasmannen
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Ah, but University Base seems to be suffering from drone riots. So it'll loose a year of production, right?
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:21
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Just Doc Initiative. It was unclear from the discussion thread whether the concensus was to trade/sell that to Zak to see if he'd change to the MCC in time for us to capture it. I was leaning towards not giving it to him so that he'd complete the ME at University Base before we arrived.
In the 2148 turn, Lal will talk to us right after we talk to Zak, even if we refuse everything Zak offers.
In fact, he'll talk to us even before we talk to Zak. But somehow with the combination of events in the actual gameturn I couldn't get him to talk. Unless I did call him up, but wouldn't sell Morgan's commlink. He clams up therafter, refusing any trade at all. (I don't remember in the gameturn if I did call him, but am deducing that I must have, 'cos in every other circumstance, simulating, he responds to a call. But that would have been before Maniac saw the Morgan-Uni contact, so I would have refused the Morgan commlink in any event)
So let's see if we can finesse a simultaneous sale of each others' commlinks this next turn. If we can get Morgan to agree to 40 ec's (or even 30) and at the same time sell theirs to Lal for 20, it'll rank right up there with the Gaians' doubledeal of yore)
On a side note - we know that Zak has 2 Ogres roaming around. It'd be good to get a plasma sentry or 2 over to UB pretty soon after we take the base .............. plus ........... get those Elite rovers hunting them down (or a probe that can subvert them, maybe?)
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Snoddasmannen
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So how and when are we actually invading Arcadia? It was discussed earlier in this thread but I can't see if a clear conclusion was reached. Is it next turn or do we need to wait yet another turn to have time to deploy?
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:21
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We attack next turn
Mercury moves 2 tiles east, (solid green, below) and unloads Shinsengumi to land (yellow) who attacks, killing off the synthmetal defender currently being built. Being Elite, it should still have another mp left, so will also then kill off the scout patrol.
Next, Chiron Knights will land and engage the syntharmored Impact squad, then with its remaining mp will take the base.
Mercury will then enter the base (dotted green line) and unload the remaining 2 units who will have all their mp's left.
Then that 3rd Impact rover will mosey down to Koppernigk Observatory (1 mp), take out the synthsentry there (2nd mp) and take the base with its 3rd mp
Mercury will then head back towards Vladivostok to collect the 2nd wave - and in fact will overnight rest at its current location (it'll have 7 mp's in 2151, its basic 5 plus the 2 from the MCC)
We should get some 50 ec's or so from the 2 bases (out of 6 that he has, with 216 energy reserves, a good chunk will find its way into Spartan koffers)
A still unresolved question is at what point do we call Zak to get him enslaved - or do we incorporate those - and the otehr 4 - bases into the Spartan Federation?
Attachment: invasion plan.jpg
This has been downloaded 22 time(s).
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Maniac
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Gent, Belgium
Jul 1999 time: 06:21
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quote: Originally posted by Googlie
Sounds like a plan! How will we call this whole operation btw? I was thinking about Operation Barbarossa, seeing Zak's Russian and the Spartans are sometimes depicted as fascists, but this may be a too sensitive name for some...
[quote]Mercury moves 2 tiles east, (solid green, below) and unloads Shinsengumi to land (yellow) who attacks, killing off the synthmetal defender currently being built. Being Elite, it should still have another mp left, so will also then kill off the scout patrol.
Next, Chiron Knights will land and engage the syntharmored Impact squad, then with its remaining mp will take the base. |
Minor question: would the scout patrol (as weakest unit) not be attacked last, after the two synthmetal defenders? Not that this will have influence on the attack though I think.
quote: Then that 3rd Impact rover will mosey down to Koppernigk Observatory (1 mp), take out the synthsentry there (2nd mp) and take the base with its 3rd mp |
Problem here may be that the base is only size 2 (2 turns away from growing to size 3 right now IIRC), so will be destroyed. 
quote: We should get some 50 ec's or so from the 2 bases (out of 6 that he has, with 216 energy reserves, a good chunk will find its way into Spartan koffers) |
Yeay! The UoP reserves are funding our war. (Or funding crawler upgrades for the CDF of course)
quote: A still unresolved question is at what point do we call Zak to get him enslaved - or do we incorporate those - and the otehr 4 - bases into the Spartan Federation? |
In the invasions I played with the simulator, Zak never surrendered. Let's hope it's different here. 
quote: Originally posted by Snoddasmannen
I'm just curious, why didn't we upgrade Spartan Kel to a marine? He would have been very helpful in destroying the defences in UniBase. |
I guess you mean amphibious. That would cost 30 credits, while Kel already has an impact weapon. So little bang for the buck IMO. For that cash we can almost hurry us a brand new impact infantry.
quote: It looks like it's 70% to 80% damaged |
Indeed. So if necessary I guess Spartan kel could easily deal with it for some extra cash. (Which if I read correctly won't attack yet in Googlie's plan outlined above)
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