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Zeiter
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This thread is devoted to discussion of our invasion of Zak (and eventually Lal).
When we infiltrate Zak, we'll hopefully be able to piece together a super-nifty F4 map of University territory. Then we'll be able to go into more detail. So far, our plans seem to be:
*An invasion force of 3 impact rovers (a few of them elites) and an elite impact infantryman, transported by two transport foils.
*General probe raping of tech.
*Long term goal is to acquire industrial centers, get lots of juicy tech, and make Zak our biotch.
I'm sure this show of our military prowess will gain the admiration of the others too. Perhaps they will admire us so much that they will feel like giving away lots of tech or energy credits, all of their own free will. Of course, from time to time, we may have to remind them exactly how much they admire us. Anyway, I'm getting ahead of myself. First, some things we need to think about :
*When to strike? (infiltration will help us decide)
*Where to strike? (ditto)
*Will we need defensive probe invaders? (ditto)
*How will we police our newly-captured cities? Rush-build scout patrols? Hold back our invasion forces? (I say to that). Rush rec commons? Not worry about police, and just starve the citizens into submission? Switch to Police State? Nervestaple? Sacrifice 300 University researchers to the gods of war? Feed them xenoburritos? Feed University prisoners to Chairman Yang? So many options. We need answers! 
So, discuss...
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Zeiter
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Yes, stealing tech would cause a submissive to end the pact, usually, at least. I actually got away with it once. I think they said something like "I was going to give that to you anyway, so I'll let it slide, but don't do it again." But I think you have to be really nice to your submissive to get away with it.
And you are correct, Lal is submissive to Zak. So, the way I understand it, even though Lal won't be directly submissive to us, he'll still be submissive to Zak, and thus in a roundabout way we will be able to direct Lal's actions through Zak? This would mean that we need only conquer Zak, and Lal will be at our beck and call too!
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KrysiasKrusader
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Commander of Corazon's Own Elite Guard
Apr 2002 time: 00:21
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Guys. You better have a look at this.
Game set up info thread.
Last edited by KrysiasKrusader on 08-10-2004 at 07:07
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:21
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My only concern is that notwithstanding our 2 Ogres and our Elite rovers, our might is still classified as feeble which is baseline bottom (there are 7 categories, and each of the 7 factions is assigned a relative category, and we, the Spartans, are propping up the other six!!
(The 7 are:
feeble, anemic, wanting, sufficient, formidable, potent, unsurpassed.
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:21
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(copied from the 2146 turn thread)
We currently have 165 ec's in the kitty, and will get another32 in the 2 years to 2148 (assuming we renew the Morgan - Hunter deal), making 197 in total
We'll need 40 to change to Fundy, leaving 157.
If we reset the sliders in 2148 to 30:10:60 we'll net 9 ec's from our own resources, totalling 22 with the Morgan payments
Establishing the invasion force
It costs 60 ec's to upgrade a Scout Rover (1-1-2) to an unarmored Impact Speeder (4-1-2), so we'd need 180 to allow 3 upgrades. The earliest that we'd have that in treasury would be 2150
We have currently an Impact Infantryman (Spartan Kel) and will have an Impact Speeder rolling off the production lines at Santiago Citadel in 2152. Assuming we morale-boost it thru the monolith at Sparta Command, the earliest it could board a ship would be 2155
So the results of this mini-analysis is that it's prolly not worth persevering with the Impact Rover build at SC2 - we'd get another Impact Infantryman for 1/2 the price (and could rush it for 10 ec's next turn for completion in 2148 - but it wouldn't reach Vladivostok until 2151)
So the question becomes:
do we wait till 2150 and upgrade 3 rovers to Impact and then set sail?
do we change SC2's to an infantryman, and set sail in 2151 with 2 rovers and 2 infantrymen?
do we wait until 2155 and set sail with 4 impact rovers?
(actually, it looks as though the new podpopped rover could pass thru the monolith and reach Vladivostok by 2154, so that, too is an alternative - but the cost for that option is 240 in upgrades)
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:21
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To which Maniac replied:
quote: Posted by Maniac in the 2146 turn thread
I've also giving some thought to that. Here's what I came up with:
IIRC University Base currently has three defending units.
So we could capture that base with upgrading only one elite rover.
First the Spartan Kel land with their first move and destroy the UoP impact infantry. Secondly the upgraded elite rover lands and destroys the IIRC two remaining scout patrols. Then there are two units left in the transport to take the empty base.
So if necessary we could begin invasion with only part of our force upgraded, and upgrade the rest a few turns later when we have the money.
As for changing or keeping the SC2 rover production, it's all fine by me. We could certainly use those minerals to build something else like a former, crawler, colony pod... But if we'd decide to keep building it, it not catching the first trannie to Zakland isn't a problem as far as I can see: could our transport not simply take a second trip to Zakland, filled with for example the SC2-built rover, a probe team, the podpopped rover or a second probe team, and perhaps a colony pod from the crater area?
And if we don't want to send it to Zakland, it could safeguard our homelands: a mental reassurance against those massive Hivean hordes.
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