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Krill
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On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003 time: 05:21
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Chaining arts to Lego
- loaded 8 arts into Transport.
- we can't scout for subs to Hub 1, the DD we just build can't reach it (maybe next turn). So I had to risk it...
- arts reloaded
- from hub 1 to hub 2, we've got the same problem. We can't leave hub 1 undefended. So again risking it.
- hub 2: arts reloaded.
- now we can scout. Moving one DD to hub 3.
- we encounter a sub! sub sunk. DD promoted, now 3/5.
- Lego has a way of putting its subs right in the way of where the ships automove, maybe I should change my behaviour. This is not the first time that when there are multiple paths possible, and I just let the game decide (by moving the mouse to the destination tile), we encounter a sub. Would they plan this?
- anyway, transport reloaded, and follows the trail of the DD, gets to Hub3.
- didn't establish our city yet, so I'm doing it now. Named New Inchon. Set to barracks.
- reload arts, and move them into New Inchon. unload.
Battle report part 1
DD stumbles into sub at Abilene 4444788 (name unknown). DD promotes to 3/5.
battle report part 2
- art bombs 5/5 BB Tipperary (or Karina? only looked after bombing). failed.
- art bombs 5/5 BB Tipperary (or Karina). Tipperary 4/5
- fighter bombs BB Jackson. Fighter fails.
- 2/4 DD attacks BB Jackson. 2/4 DD destroyed. Jackson promoted to 2/5.
- art bombs 4/5 BB Karina. Karina 2/5.
- art bombs 4/5 Tipperary. fails
- art bombs 4/5 Tiperrary. fails
- art bombs 4/5 Tipperary. Tipperary 3/5
- art bombs 3/5 Tipperary. Tipperary 2/5
- art bombs 2/5 Karina. Karina 1/5.
- transport attacks 2/5 Jackson. counter bombardment failed. Transport destroyed, Jackson 1/5
- transport attacks 2/5 Tipperary. counter bombardment hits. Transport destroyed.
- 3 transports attack 2/5 Tipperary. All destroyed, Tiperary 2/5.
- transport attacks 2/5 Tipperary. Transport promotes to 3/5
- transport attacks 1/5 Karina. destroyed.
- transport attacks 1/5 Karina. Transport 1/4.
- transport attacks 1/5 Jackson. Transport 1/4.
(Mass transport of troops occurs)
movement continued
- transport from our stack off Abilene with 8 tanks moved to NI8
- reloaded tanks onto 3/5 transport.
- 3/5 transport moved to Quanto, and awakened
- transport at NI 4 moved into NI.
- loaded with 7 tanks, 1 MI
- moved to Quanto, unloaded
- moved to Quanto 4.
- transport at NI 4 moved into NI.
- loaded with 8 tanks
- moved to Quanto, unloaded
- moved to Quanto 4.
- all units in Quanto moved to Quanto 6.
- all units present in NI forted
- all transports from stack near Abilene moved into NI, and unloaded.
- all units in NI forted again.
battle report continued
- marine captures explorer (1st sappers) at Quanto 3
- marine captures explorer (2nd sappers) at Quanto 33
battle report continued
- marine captures 3 workers (Ann was one of them, I think) at Quanto 1.
movement continued
- Quanto abandoned. We lost 2 transports. We get a note saying that the resistance has ended Marine is still there, as are the RRs (so this is proof, we know Quanto was there before Lego had RRs.)
- settler creates new city, "Quanto 6" for lack of a better name.
- tank captures Nou Camp.
- we take 22 gold. 4 resisters.
- barracks sold for 5 gold.
- tank captures Sando (which is in WLTKD, btw)
- we take 33 gold. 6 resisters.
- barracks sold for 5g
- market sold for 12g
- harbor sold for 10g
- tank captures Karina.
- we take 46 g. 10 resisters.
- barracks sold for 5g
- CH sold for 10g
- bank sold for 20g
- factory sold for 30g
- hydro plant sold for 30g
- stock exchange sold for 25g
- tank captures Oasis.
- 46g taken. 14 resisters.
- market sold for 12g
- factory sold for 30g
- hydro plant sold for 30g.
treasury up to 567 gold.
movement continued
- all units from Quanto moved to Oasis 8.
- abandoned Oasis (resitance ends too )
- settler builds new city, called "Oasis 8".
- tank captures farmerville.
- 34 gold liberated, 7 resisters
- market sold for 12g
- CH sold for 10g
- bank sold for 20g
- tank captures Forkmouth
- 35 g liberated. 10 resisters
- barracks sold for 5g
- market sold for 12g
- hydro plant sold for 30 g
- harbor sold for 10 g
- police station sold for 20 g
- Lego CV spotted at Forkmouth 11
- another worker spotted at Forkmouth 47
ment continued
- everything moved from Oasis 8 to Farmer 8.
- Farmerville abandoned, resistance ends.
- settler builds new city, "Farmer 8".
- tank captures Red Bricks
- we liberate 47 gold, capture the Sistine chapel (sadly, it won't do us a lot of good). 16 resisters.
- market sold for 12g
- bank sold for 20 g
- hydro plant sold for 30 g
- stock exchange sold for 25 g
- we spot the Lego settler at red bricks 89 (mountain)
- tank captures Tarzania
- 47 g liberated. 13 resisters.
- barracks sold for 5 g
- CH sold for 10 g
- walls sold for 2 g
- bank sold for 20 g
- factory sold for 30 g
- police station sold for 20 g
- stock exchange sold for 25 g
current treasury: 1048 g
Movement continued
- all units moved from Farmer 8 to Red Bricks 8
- Red Bricks abandoned (resistance ends)
- New city built, named "Red Bricks 8"
- tank captures Legopolis.
- fighter destroyed
- Smith's controled
- 47 g liberated, 15 resisters.
- market sold for 12 g
- Hydro plant sold for 30 g
- airport sold for 30 g
current treasury: 1157 g
GoW stack
- 26 marines
- 2 reg marines
- 1 3/5 marine
- 26 artillery (shouldn't that be 27?)
- 1 settler
- 2 1/4 tank
- 2 2/4 tank
- 1 3/4 tank
- 17 2/4 inf
- 1 2/5 inf
- 1 1/4 inf
battle report continued
(the capturing of the cities have to be mentioned here too, once I get to compiling everything)
The battle for Fort Stanwix
Tank attacks inf. defensive bombardment fails. Inf killed. Tank 3/4.
Tank attacks inf. defensive bombardment fails. Inf killed. Tank 3/4.
Tank attacks inf. defensive bombardment hits. Tank killed. Inf 1/4.
Tank attacks inf. defensive bombardment hits. Tank retreats (1/4), inf 4/4.
Tank attacks inf. defensive bombardment hits. Tank destroyed, inf 1/4.
Tank attacks inf. defensive bombardment hits. Tank retreats (1/4). Inf 4/4.
Tank attacks inf. defensive bombardment hits. Tank destroyed. Inf promotes to 2/5.
Tank attacks inf. defensive bombardment hits. Tank destroyed. Inf 4/4.
Tank attacks inf. defensive bombardment fails. Inf killed, tank 3/4.
Tank attacks inf. defensive bombardment hits. Inf killed. Tank 3/4.
Tank attacks inf. defensive bombardment hits. Tank destroyed. Inf 2/4.
Tank attacks inf. defensive bombardment hits. Tank retreats (1/4). Inf 2/4.
Tank attacks inf. defensive bombardment hits. Tank destroyed. Inf promotes to 4/5.
Tank attacks inf. defensive bombardment fails. Inf killed. Tank 3/4.
Tank attacks inf. defensive bombardment fails. Tank retreats (1/4). Inf 2/4.
Tank attacks inf. defensive bombardment fails. Inf killed. Tank 2/4.
Total: 16 Tank attacks. 10 succesful defensive bombardments. 6 infs killed. 6 tanks killed.
Last edited by Krill on 10-12-2004 at 05:45
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:21
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quote: Originally posted by alva

I think breaking it to them personally before we go public would be the right thing to do too. |
I've been thinking on this. Maybe we should warn them beforehand, to avoid over-emotional responses. OTOH, will it help them? I don't know... if we can keep it very clean, not too gloating, and certainly not paternalizing (sp?) we should be alright.
I had something like this in mind:
quote:
While Lego mounted a nearly unbreakable defense, we managed to find a tiny hole, and slipped through. Sure, we needed luck, and sure, it was unforeseen, but the results have surpassed our wildest dreams. We feel sorry for being so brutal in our attack, and feel with you for all the loss in (more or less innocent) lives. Please understand that, given this chance, we could only go forward, and do what was made possible.
In short, we captured Legopolis.
And a few other cities as well.
To make it even worse, we attacked Fort Stanwix from behind, so that our allies should be able to break through, even with the beating they received there last turn. How many cities will fall as a result of this in the next few days is hard to predict, but it will be bloody.
There is no easy way of telling this to a team who did such a good job of fending off all our attacks. We certainly appreciated the game, you made certain we had to pull everything to get even close to threatening you. But alas... it didn't help.
So let's get this battle report going.
(....)
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I'm not certain if we want to include screenshots, or wait a couple of turns. We've got plenty which we can use, without giving away anything. And our tactics have already been blown... but perhaps we better wait until the battle report is digested, to show it to them graphically...
This is certainly going to be here for over 24h, to give everyone a chance to say what he wants. I tried to be understanding, relatively formal (at least once the rest of the battle report would be filled in), and without any feeling of haven beaten them. I don't know if it comes across like this or not.
DeepO
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Aeson
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orangesoda
Nov 2001 time: 22:21
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Our posts on this subject are going to be very important to word just right. Being quiet is sometimes more respectful than giving praise too. I'd favor something rather short and to the point.
quote: While Lego mounted a nearly unbreakable defense, we managed to find a tiny hole, and slipped through. Sure, we needed luck, and sure, it was unforeseen, but the results have surpassed our wildest dreams. |
I don't know if there is a good way for us to address the issue of Lego's play so soon. We commended them for the way they've played in the past few turns, but doing so this turn might come off as being a form of pity or condescension even. We can mention examples of how Lego did well, screwed up our plans, and did things we weren't prepared for. That way the point gets across without us having to say it. Things like:
"The Blockade of Quanto and Abilene caught us by surprise, forcing us to discard yet another set of plans."
"It was sometime into the turn that we noticed our hopes for GoW may have been dashed. Ft Stanwix's founding would not allow GoW to build their landing city."
The luck factor we can play. Not too much though. Something along the lines of:
"The odds weren't pretty, but fortune favored a desperate attempt to break through Lego's blockade using a fleet of Transports."
quote: We feel sorry for being so brutal in our attack, and feel with you for all the loss in (more or less innocent) lives. Please understand that, given this chance, we could only go forward, and do what was made possible. |
Given the dialog already going on in the forum I don't think this type of statement is necessary. They know we had to capitalize on any breaks we got, and have already stated so.
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Krill
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On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003 time: 05:21
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Trip, would you be so kind as too ask ND to not tell Lego what has happened?
Anyway: here is my idea:
quote: To Lego, and to all those who have invested their time in the cultivation of those lands;
This is not the battle report; that shall be posted publically; this is a simple letter to, well, tell you what has happened since the start of the war, and what happened last night.
First came the attack on you pickets. It was a routine attack that we had planned out months in advance. It worked, and during the subsequent counter attack and the next movement, we lost what we expected to lose, and we were thankful for the rolls that the RNG had given to us. They might not have been perfect, but they could have been worse. This continued until the turn prior to our landing, where any luck that we hada had ran out; the massacre at Sandonorico left you with the units that allowed you to blockade Sandonorico, and enough land based units to make any attack of ours on you cities suicidal at best. After being forced to land out in the open, on flat land, we were not sure who was going to be hit worse: GoW or GS. As it was, you attempted to blockade your cities on Mare Nostrum once again. It was this that was your sole mistake that undid you this turn.
When we recieved the turn, and gazed upon it, we were scared. Lego had broken our last chance of a land based breakthrough. We saw the units. We saw the army. We saw death, or as some thought, Lego, staring us in the face, unflinching. We new that we hand no chance against abilene, so we looked Northward. We saw that our tamks could not reach Quanto Mechanico, but we moved a marine nevertheless. Quanto was empty. Maybe there was a way to attack after all...
Some among our number had thought of this idea. Others thought we were insane, but we had no option. We chained over some of our artillery. It had saved us before, no it was its' time to save us again. We bombarded HBS Tipparary, Jackson and Karina. We set our last remaining DD against them. Still it was nowhere near enough.
So we attacked with the empty transports.
With the three BBs destroyed, and our way into Lego open, We chained across Tanks, MI, Marines, and our most important weapon, the one that was to had us Legoland, part of atleast. We sent settlers.
We Took Quanto, moved our units, and had to disband Quanto, along with some transports, to settle our new camp, Quanto 6. From here on we attacked, and captured, Nou Camp, Sandonorice, Karina, Oasis, Farmerville, Tanzania, Forkmouth, Red Bricks, and the greatest prize of all.
We captured Legopolis.
We had used our few remaining settlers, the few that had survived the Lego assault this last turnm to cripple Legoland. We looked at the map. We saw the carnage. We did not celebrate at destroying something that meant so much to others whom we considered friends.
We wish you good luck and hope that it does not hurt too much, although we now that it shall. we hope that you continue to play as perfecly as you have done in these past few turns.
Gathering Storm
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Please tell me what you think. I tried to explain it with relenence to the war as a whole, and to explain our actions. Lego will know that we chained over the art, and what we did with the transports to ferry the units across, and how we captured their cities.
Last edited by Krill on 10-12-2004 at 23:32
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Krill
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On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003 time: 05:21
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OK: an honest question: does anyone have any suggestions on how to place emphasis on the main points, such as taking QM and legopolis with it seeming like we are gloating?
Edit: the edited version. I shall alter this version instead of the original.
quote:
To Lego, and to all those who have invested their time in the cultivation of those lands;
This is not the battle report; that shall be posted publicly; this is a simple letter to, well, tell you what has happened since the start of the war, and what happened last night.
First came the attack on you pickets. It was a routine attack that we had planned out months in advance. It worked, and during the subsequent counter attack and the next movement, we lost what we expected to lose, and we were thankful for the rolls that the RNG had given to us. They might not have been perfect, but they could have been worse. This continued until the turn prior to our landing, where any luck that we had had ran out; the massacre at Sandonorico left you with the units that allowed you to blockade Sandonorico, and enough land based units to make any attack of ours on you cities suicidal at best. After being forced to land out in the open, on flat land, we were not sure who was going to be hit worse: GoW or GS. As it was, you attempted to blockade your cities on Mare Nostrum once again. It was this that was your sole mistake that undid you this turn.
When we recieved the turn, and gazed upon it, we were scared. Lego had broken our last chance of a land based breakthrough. We saw the units. We saw the army. We saw death, or as some thought, Lego, staring us in the face, unflinching. We new that we had no chance against Abilene, so we looked northward. We saw that our tanks could not reach Quanto Mechanico, but we moved a marine nevertheless. Quanto was empty. Maybe there was a way to attack after all...
Some among our number had thought of this idea. Others thought we were insane, but we had no option. We chained over some of our artillery. We bombarded H.B.S. Tipparary, H.B.S. Jackson and H.B.S. Karina. We set our last remaining DD against them. Still it was nowhere near enough, so we attacked with the empty transports.
With the three BBs destroyed, and our way into Lego open, we chained across Tanks, MI, Marines, and settlers
We took Quanto, moved our units, and had to disband Quanto, along with some transports, to settle our new camp, Quanto 6. From here on we attacked, and captured, Nou Camp, Sandonorico, Karina, Oasis, Farmerville, Tarzania, Forkmouth, Red Bricks, and Legopolis.
We had used our few remaining settlers, the few that had survived the Lego assault this last turn to cripple Legoland. We looked at the map. We saw the carnage. We did not celebrate at destroying something that meant so much to others whom we considered friends.
We wish you good luck and hope that it does not hurt too much, although we now that it shall. We hope that you continue to play as perfecly as you have done in these past few turns.
Gathering Storm
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Is this any better? I got rid of the single line paragraphs, edited typos and tried to tone it down as much as possible.
Last edited by Krill on 11-12-2004 at 00:09
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:21
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Krill... I don't know. Forgive me in saying this, but it's all too much for me. As a personal note to Lego, I was thinking more along the lines of:
quote: Dear Legoland,
this is a time of both joy and grief for us. We thought we should give you a heads up, before we make anything public.... Legopolis has fallen. More details will be unveiled later, but we just wanted to let you guys know that we feel for your loss, even if we were responsible. We know how much time you invested in building, what we un-builded in one turn time. |
As a personal note, that should be more then enough. I'm not even sure we have to sendit. The whole way of how we did it is something for the battle report, plus the discussion following it... it might even be better kept until this war is officially over, and the emotions have drifted away.
DeepO
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:21
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quote: Originally posted by Aeson
Too much of "better" ends up resting on unknowns. |
very much so.
quote: I wouldn't count that BB a mistake as if we hadn't been able to break through we were stuck and healing up their ships would help more than otherwise. Reasonably, I wouldn't expect many people to plan for the Transports attacking.
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Don't underestimate them, they did account for it. Otherwise, only 2 BBs would have been enough, they know we only had 1 2/4 DD to attack it, without any subs. There were 3 BBs, because of our transports.
quote: Lego had 15 Transports remember.. and not once did we account for them in our naval simulations.
| That's not exactly correct either. I thought about them... but the big difference is that now, we take 11 transports to attack 3 ships. In their case, they would have attacked with 15 transport against 11 ships. We would have lost 1 ship at most, 2 if they got lucky. We counted on this kind of unforeseen events, by taking a margin.
quote: The Artillery chained is something that could be easily overlooked too. |
Chaining is not needed. Assuming they don't know what was in our southern ships (they did know that most likely they didn't get to it, and they did know that there were supposed to be at least 30 marines in there), it made sense to plan for the worst. I said this before, but us getting through with only 8 artillery was luck, I don't think we had 90% to damage the ships like we did. However, our Southern fleet was in range, and could have carried 14 artillery. 14 artillery has more then 90% to getting all hp of those BBs... meaning we had to attack with 11 transports and a 2/4 DD for 3 hp, not with 11 transports for 5 hp.
quote: As for too many units in Abilene, remember we could've chained 8 Artillery and bombarded Abilene, or chained 8 more Tanks to attack with, and they might not know the full capabilities of our chain because there may be holes in their intelligence. If we had more Transports to chain over somehow (we did have a lot of empties around) and we brought 24 Tanks, it would have been a very close thing. If we had bombarded them down to city size instead of metropolis, it could have been a very close thing even without the extra Tanks. | I completely agree Abilene was properly defended, and so was Stanwix. It was all nicely balanced. It's just they left a hole on the other side, and after the dougnut attack they suffered themselves in a PBEM, you would think that even if there doesn't seem to be any hole, you at least park a defender in every city.
Still, it's a small mistake, with very serious consequences. We have made many of those kind of mistakes before (in hindsight, we had better brought 7 more DDs, leaving 8 tanks and 1 transport at home. Same cost, big difference). The main lesson to be learned here is that small mistakes are unavoidable. But you can prepare for them, so they don't weigh so seriously in case somebody finds that mistake, and exploits it.
DeepO
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vmxa1
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Oviedo, Fl
Nov 2001 time: 21:21
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Yup no one can play flawlessly and any mistake can turn into a monster problem. You need to play well and gets some breaks, unless you have a huge margin.
Last edited by vmxa1 on 11-12-2004 at 02:49
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:21
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okay. I suggest the following. The personal note to Legoland asap, preferably in the next few hours. They are otherwise going to find out from elsewhere, and that won't be good. I suggest mine (obviously ), any comments are welcome. This is not supposed to be something elaborate, just a quick heads up.
Further, the battle report. For the moment, this is what I've got:
quote:
Battle report turn 244: 1270 AD
1. DD stumbles into sub at Abilene 4444788 (name unknown). DD promotes to 3/5.
( I think this should be changed to DD 1/4 instead. I know it promoted, I'm sure I didn't see any ghosts, but somehow the end result was a 1/4 DD, and no 3/5 DD.)
Operation Watergrogged.
2. art bombs 5/5 BB Tipperary (or Karina? only looked after bombing). failed.
3. art bombs 5/5 BB Tipperary (or Karina). Tipperary 4/5
4. fighter bombs BB Jackson. Fighter fails.
5. 2/4 DD attacks BB Jackson. 2/4 DD destroyed. Jackson promoted to 2/5.
6. art bombs 4/5 BB Karina. Karina 2/5.
7. art bombs 4/5 Tipperary. fails
8. art bombs 4/5 Tiperrary. fails
9. art bombs 4/5 Tipperary. Tipperary 3/5
10. art bombs 3/5 Tipperary. Tipperary 2/5
11. art bombs 2/5 Karina. Karina 1/5.
12. transport attacks 2/5 BB Jackson. counter bombardment failed. Transport destroyed. Jackson 1/5
13. transport attacks 2/5 BB Tipperary. counter bombardment hits. Transport destroyed. Tipperary 2/5
14. transports attack 2/5 BB Tipperary. Transport destroyed. Tipperary 2/5.
15. transports attack 2/5 BB Tipperary. Transport destroyed. Tipperary 2/5.
16. transports attack 2/5 BB Tipperary. Transport destroyed. Tipperary 2/5.
17. Transport attacks 2/5 BB Tipperary. Tipperary sunk. Transport promotes to 3/5
18. Transport attacks 1/5 BB Karina. Transport destroyed. Karina 1/5.
19. Transport attacks 1/5 BB Karina. Karina sunk. Transport 1/4.
20. Transport attacks 1/5 BB Jackson. Jackson sunk. Transport 1/4.
watergrogged totals:
9 bombardments, 5 hits totalling 6 hp. 10 attacks. 1 DD and 6 transports lost. Lego lost 3 BB.
21. Marine attacks Quanto Mechanico. 2/4 BB sunk. Bomber destroyed. Quanto Mechanico taken.
22. Marine captures explorer (1st sappers) at Quanto Mechanico 3.
23. Marine captures explorer (2nd sappers) at Quanto Mechanico 33.
24. Marine captures 3 workers (Ann was one of them, I think) at Quanto Mechanico 1.
25. Quanto Mechanico abandoned. We lost 2 transports (3/5 and 1/4). Resistance ends.
26. New city created "Quanto 6"
27. Tank captures Nou Camp.
28. Tank captures Sandonorico
29. Tank captures Karina. (forbidden palace desroyed?)
30. Tank captures Oasis.
31. Abandoned Oasis. Resitance ends
32. New city built: Oasis 8.
33. Tank captures Farmerville.
34. Tank captures Forkmouth.
35. Farmerville abandoned. Resistance ends.
36. New city built, "Farmer 8".
37. Tank captures Red Bricks. We control the Sistine Chapel.
38. Tank captures Tarzania.
39. Red Bricks abandoned. Resistance ends
40. New city built, "Red Bricks 8"
41. Tank captures Legopolis. Fighter destroyed. Smith's Trading company controlled. Bach's Cathedral controlled.
The (first) battle for Fort Stanwix
42. Tank attacks inf. defensive bombardment fails. Inf killed. Tank 3/4.
43. Tank attacks inf. defensive bombardment fails. Inf killed. Tank 3/4.
44. Tank attacks inf. defensive bombardment hits. Tank killed. Inf 1/4.
45. Tank attacks inf. defensive bombardment hits. Tank retreats (1/4), inf 4/4.
46. Tank attacks inf. defensive bombardment hits. Tank destroyed, inf 1/4.
47. Tank attacks inf. defensive bombardment hits. Tank retreats (1/4). Inf 4/4.
48. Tank attacks inf. defensive bombardment hits. Tank destroyed. Inf promotes to 2/5.
49. Tank attacks inf. defensive bombardment hits. Tank destroyed. Inf 4/4.
50. Tank attacks inf. defensive bombardment fails. Inf killed, tank 3/4.
51. Tank attacks inf. defensive bombardment hits. Inf killed. Tank 3/4.
52. Tank attacks inf. defensive bombardment hits. Tank destroyed. Inf 2/4.
53. Tank attacks inf. defensive bombardment hits. Tank retreats (1/4). Inf 2/4.
54. Tank attacks inf. defensive bombardment hits. Tank destroyed. Inf promotes to 4/5.
55. Tank attacks inf. defensive bombardment fails. Inf killed. Tank 3/4.
56. Tank attacks inf. defensive bombardment fails. Tank retreats (1/4). Inf 2/4.
57. Tank attacks inf. defensive bombardment fails. Inf killed. Tank 2/4.
Fort Stanwix total:
16 Tank attacks. 10 succesful defensive bombardments. 6 infs killed. 6 tanks killed.
58. MI captures settler at Leopolis 22.
59. Marine captures 3 workers at Legopolis 3
60. Marine captures 3 workers at Dye Fields 47
61. Marine captures 3 workers at Dye Fields 41
62. 3/4 Marine captures worker at Ahhmyfoot 7.
63. Forkmouth abandoned. Resistance ends.
64. Sandonorico abandoned. Resistance ends.
65. Tarzania abandoned. Resistance ends.
66. Karina abandoned. Resistance ends.
Grand total:
9 bombardments, 5 hits totalling 6 hp. 27 attacks. 4 retreats. 10 successfull defensive bombardments.
We lost 1 DD, 6 TR & 6 T.
Lego lost 4 BB, 1 sub, 1 bomber, 1 fighter, 2 explorers, 13 workers, 1 settler, 9 cities.
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I'd like to give some screenshots too. It doesn't matter anyway... but I'll think about this, and add them later on.
DeepO
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