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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:21
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quote:
Battle report turn 244: 1270 AD
1. DD stumbles into sub at Abilene 4444788 (name unknown). DD 1/4
Operation Watergrogged.
2. art bombs 5/5 BB Tipperary (or Karina? only looked after bombing). failed.
3. art bombs 5/5 BB Tipperary (or Karina). Tipperary 4/5
4. fighter bombs BB Jackson. Fighter fails.
5. 2/4 DD attacks BB Jackson. 2/4 DD destroyed. Jackson promoted to 2/5.
6. art bombs 4/5 BB Karina. Karina 2/5.
7. art bombs 4/5 Tipperary. fails
8. art bombs 4/5 Tiperrary. fails
9. art bombs 4/5 Tipperary. Tipperary 3/5
10. art bombs 3/5 Tipperary. Tipperary 2/5
11. art bombs 2/5 Karina. Karina 1/5.
12. transport attacks 2/5 BB Jackson. counter bombardment failed. Transport destroyed. Jackson 1/5
13. transport attacks 2/5 BB Tipperary. counter bombardment hits. Transport destroyed. Tipperary 2/5
14. transports attack 2/5 BB Tipperary. Transport destroyed. Tipperary 2/5.
15. transports attack 2/5 BB Tipperary. Transport destroyed. Tipperary 2/5.
16. transports attack 2/5 BB Tipperary. Transport destroyed. Tipperary 2/5.
17. Transport attacks 2/5 BB Tipperary. Tipperary sunk. Transport promotes to 3/5
18. Transport attacks 1/5 BB Karina. Transport destroyed. Karina 1/5.
19. Transport attacks 1/5 BB Karina. Karina sunk. Transport 1/4.
20. Transport attacks 1/5 BB Jackson. Jackson sunk. Transport 1/4.
watergrogged totals:
9 bombardments, 5 hits totalling 6 hp. 10 attacks. 1 DD and 6 transports lost. Lego lost 3 BB.
21. Marine attacks Quanto Mechanico. 2/4 BB sunk. Bomber destroyed. Quanto Mechanico taken.
22. Marine captures explorer (1st sappers) at Quanto Mechanico 3.
23. Marine captures explorer (2nd sappers) at Quanto Mechanico 33.
24. Marine captures 3 workers (Ann was one of them, I think) at Quanto Mechanico 1.
25. Quanto Mechanico abandoned. We lost 2 transports (3/5 and 1/4).
26. New city created "Quanto 6"
27. Tank captures Nou Camp.
28. Tank captures Sandonorico
29. Tank captures Karina. (forbidden palace destroyed?)
30. Tank captures Oasis.
31. Abandoned Oasis.
32. New city built: Oasis 8.
33. Tank captures Farmerville.
34. Tank captures Forkmouth.
35. Farmerville abandoned.
36. New city built, "Farmer 8".
37. Tank captures Red Bricks. We control the Sistine Chapel.
38. Tank captures Tarzania.
39. Red Bricks abandoned.
40. New city built, "Red Bricks 8"
41. Tank captures Legopolis. Fighter destroyed. Smith's Trading company controlled. Bach's Cathedral controlled.
The (first) battle for Fort Stanwix
42. Tank attacks inf. defensive bombardment fails. Inf killed. Tank 3/4.
43. Tank attacks inf. defensive bombardment fails. Inf killed. Tank 3/4.
44. Tank attacks inf. defensive bombardment hits. Tank killed. Inf 1/4.
45. Tank attacks inf. defensive bombardment hits. Tank retreats (1/4), inf 4/4.
46. Tank attacks inf. defensive bombardment hits. Tank destroyed, inf 1/4.
47. Tank attacks inf. defensive bombardment hits. Tank retreats (1/4). Inf 4/4.
48. Tank attacks inf. defensive bombardment hits. Tank destroyed. Inf promotes to 2/5.
49. Tank attacks inf. defensive bombardment hits. Tank destroyed. Inf 4/4.
50. Tank attacks inf. defensive bombardment fails. Inf killed, tank 3/4.
51. Tank attacks inf. defensive bombardment hits. Inf killed. Tank 3/4.
52. Tank attacks inf. defensive bombardment hits. Tank destroyed. Inf 2/4.
53. Tank attacks inf. defensive bombardment hits. Tank retreats (1/4). Inf 2/4.
54. Tank attacks inf. defensive bombardment hits. Tank destroyed. Inf promotes to 4/5.
55. Tank attacks inf. defensive bombardment fails. Inf killed. Tank 3/4.
56. Tank attacks inf. defensive bombardment fails. Tank retreats (1/4). Inf 2/4.
57. Tank attacks inf. defensive bombardment fails. Inf killed. Tank 2/4.
Fort Stanwix total:
16 Tank attacks. 10 succesful defensive bombardments. 6 infs killed. 6 tanks killed.
58. MI captures settler at Legopolis 22.
59. Marine captures 3 workers at Legopolis 3
60. Marine captures 3 workers at Dye Fields 47
61. Marine captures 3 workers at Dye Fields 41
62. 3/4 Marine captures worker at Ahhmyfoot 7.
63. Forkmouth abandoned.
64. Sandonorico abandoned.
65. Tarzania abandoned.
66. Karina abandoned.
Grand total:
9 bombardments, 5 hits totalling 6 hp. 27 attacks. 4 retreats. 10 successfull defensive bombardments.
We lost 1 DD, 8 TR & 6 T.
Lego lost 4 BB, 1 sub, 1 bomber, 1 fighter, 6inf, 2 explorers, 13 workers, 1 settler, 9 cities.
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This should be the cleaned up version.
In the comments thread:
quote:
Once Vox has played its turn, we're going to include some screenshots. For the moment, they might give away too much info. |
DeepO
Last edited by DeepO on 12-12-2004 at 00:37
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:21
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okay, 10 minutes deadline, or this will stay here forever.
CH, The "you can guess the rest" thing, is in my eyes about the same as "Legopolis has fallen", maybe only a little less respectful. The 2 sentences surrounding it, are only meant to express our sympathy with the team, if we only send that one sentence, I think we better don't send anything at all, as it seems a gloat.
Other than that, I don't care.
10 minutes... either give some good arguments, or the version above gets sent.
DeepO
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Dominae
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There is no list of banned exploits in this game, is there? I know there is in the first ISDG. If Lego was expecting us not to use Settler-blitzes, they should have spoken up a while ago.
No need to mention this in the public forum just yet, though...
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:21
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there is a list of banned exploits... at least a couple of them got voted upon. Teleportation was ruled out. Chaining was ruled in (we were of course supporters) Build phase queue changes was ruled in, under the explicit assumption that no illegal gains were made (you can create too much commerce or use certain tiles twice by 2 different cities to gain more food or shields if you want to)
Combat settlers in itself, well... there have been 2 uses so far (not blitzing, obviously. While this is just as well possible in the early game, using settlers and horses). We build Inchon / off, which was generally applauded as the strategic accomplishment of the ancient era. ND built a camp, to extend their territory for one turn, attacking a RP city which they otherwise couldn't get too in the Bobian war. Again, this was generally accepted as a valid, smart maneuver. If they would have pushed through at that time, their 3-move ansars would have wiped out most of RP in one turn... no problem at all.
So this is a bit an emotional outcry. But an understandable one.
DeepO
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