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Shiber is offline Shiber
Emperor
Haifa, Israel
Jul 2002
time: 07:19
  Old Post 06-11-2004 03:14
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Turn 242: 1260 AD Suffering from ads?

Vondrack posted in the save thread stating that he sent the save almost 12 hours ago, yet noone started a turn thread.

Lego's battle report:
quote:
Turn 242, 1255 AD

1) 3/4 Lego DD attacks a 2/4 GS submarine at Abilene 44441; wins (3/4)
2) 4/4 Lego battleship attacks a 1/4 GS DD at Sharpehaven 44111; wins (2/4)

There - you've got your luck, too. Odds of our BB losing more than 1 hp were under 10%...

Total: 2 attacks, 2 won, none lost, no promotion.
We lost nothing, GS lost 1 DD and 1 submarine.

Save to GS.

vondrack

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:19
  Old Post 06-11-2004 04:50
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We got the save, but it takes a lot of time for DeepO to review all the ramifications.

Just the micromanagment of the tiles is significant. Not to mention it is Friday, so it is a work day for some (not me). So with the usual slow down on the weekend and each turn being important, everyone is taking at least a full day.

We will hear form him soon.

DeepO is offline DeepO

Emperor
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Jan 2002
time: 06:19
  Old Post 06-11-2004 07:07
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sorry guys... I just missed the save before leaving it seems. I just returned, and it's late (3 am here). I think this one will be for tomorrow morning, I don't want to be up for the next 4 hours playing the save...

I don't think there will be a lot of deciding to be done, we just move everything to the T-1 points. Next turn will be a lot more difficult. That BB attacking our 1/4 DD is perfect: I'll have to see the exact position, but it doesn't look like it will be able to attack our N fleet. But more on that in the morning.

DeepO

Cort Haus is offline Cort Haus
Emperor
London
Apr 2002
time: 05:19
  Old Post 06-11-2004 08:20
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Looks like the ten percenters are in play for this war. A medal to all who served on that 1/4 DD

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:19
  Old Post 06-11-2004 16:15
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Let's just hope there gone now, and won't re-appear on D-day.

Cort Haus is offline Cort Haus
Emperor
London
Apr 2002
time: 05:19
  Old Post 06-11-2004 16:38
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Got spare money?

oo-er!

DeepO is offline DeepO

Emperor
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Jan 2002
time: 06:19
  Old Post 06-11-2004 18:42
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Standing Info

2 forest remains, D-ville 99 and WoC 23.

Defense Plan
Aeson's comments
GoW war plans
Invasion plan

Start

- RP sends WM + 100g. Sending WM in return.

- EotS builds Marine, start Marine.

- Hurricane builds TR. Starts MI.

- Cyclone builds worker. Starts worker

- Tempest builds Marine, starts Marine.

- Typhoon builds M. Starts MI (Might need to change to T later on)

- WW builds M, starts MI

- Inchon builds E. Starts E

- WoC hit by pollution! Damn... that's costing us a M that should have been in our fleet.

- SA builds Marine. Starts MI.

- 454 gold, 0%, 0bpt, +330 gpt. (minituarisation scheduled) 0/? beakers collected.

Modern Era Tech Cost



shortrushes
no money for shortrushes.

forces

(- 2 galley)
- 14 art
- 25 workers (+.5/turn) (+1 built)
- 10 settlers (+.20/turn)
- 20 rifle
- 42 inf (15 upgraded last turn)
- 55 Marines (+8.24/turn) (+5 built)
- 70 tanks (+.13/turn)
- 16 MI (+1.16/turn)
- 20 DD (-2 lost in combat)
- 27 transports (+1 built)
- 2 carrier
- 0 sub (-2 lost in combat)
- 4 explorer (+ .14/turn) (+1 built)
- 2 fighter (+0/turn)

- Strong in strength to GoW, to ND, and to Lego.

Legoland forces:

- 2 settler
- 17 worker (+2)
- 4 horsemen (-4)
- 25 Cavalry (-16)
- 89 infantry
- 62 artillery
- 16 Tanks (+16)
- 7 ironclad
- 15 transport
- 11 subs (+1 built)
- 7 DD (+2 built)
- 9 BB
- 1 carrier (+1)
- 2 bomber

we can expect another 16 tanks next turn, maybe even more.

other observations
- GoW bombed the coal near Jackson, it is unroaded. However, they do not have an airfield (that I can see) on the tip of Little Bob, bombardment has had to come from a carrier.

- I see a stack of 5 RP TR on its way towards Lego. RP has cleaned all its cities for this: there are no defenders anymore! They are taking serious risks...


I'll work on a screenshot, to see where we should be going with our fleet. I can't spot any Lego ships right now...

DeepO

DeepO is offline DeepO

Emperor
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Jan 2002
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  Old Post 06-11-2004 19:28
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okay, I needed a few more colours this time.
- In dark red, the killing zones.
- transparant red: where the killers could have gone to
- magenta: the 2 subs we spotted last turn, but couldn't sink
- transparant white: T-1 tiles, where we want to end our turn with the 3 fleet
- white arrows: where our ships go to.

a bit depends on the result of what we'll see. The 3/4 DD can without doubt be spotted. Hopefully, it could also be attacked without us compremising the protection of our S fleet. If at all possible, I'd like to keep the fighters in the carriers at air superiority next turn, which means they can't be used to bombard (bombarding a DD only has a 25% of succeeding anyway, as a fighter has 2 bombard value). The N carrier is a bit unprotected, but the reason is that it can serve as a decoy, while at the same time be in range of our N fleet for air superiority. I'm still not sure if we'd want a DD on top of that one, or not (1 DD doesn't really help, and spending 2 is costly)

DeepO

DeepO is offline DeepO

Emperor
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Jan 2002
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  Old Post 06-11-2004 19:29
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Oh, BTW: Lego has mobilized. And ND doesn't have Radio yet...

DeepO

DeepO is offline DeepO

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Jan 2002
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  Old Post 06-11-2004 19:31
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and another BTW: we are going to need a lot of diplo done this turn. We didn't receive an answer from ND on the techs, nor did we receive an answer from GoW on radio / rubber. This has absolute priority right now! Next turn, we'll be without rubber

DeepO

DeepO is offline DeepO

Emperor
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Jan 2002
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  Old Post 06-11-2004 19:36
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Hum... another idea... we'll leave the N carrier, together with a DD on the TR hub 2. It's still a decoy, but in this case Lego has to spend at least 3 ships to break the chain. Which means that either they use their BB stack, or we can chain 8 more units next turn to Sando

DeepO

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:19
  Old Post 06-11-2004 19:52
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Not sure if this is usefull.
LegoForces
Units turn241 turn242
Setler 2 2
Worker 15 17 (+2)
Horsemen 8 4 (-4)
Cavalry 41 (-10) 25 (-16)
Infantry 89 (+4 B) 89
Artillery62 (+1 B) 62
Tanks / 16 (+16)
Ironclad 7 (-9 LiB) 7
Transport15 15
Sub 10 (+3 B, -1 LiB)11 (+1 B)
DD 5 (+1 B, -4 LiB)7 (+2 B)
BB 9 9
Carrier / 1
Bomber 2 2


Gathering Storm Forces
Units turn241 turn242
Setler 10 (+.20/turn)(+1 B) 10 (+.20/turn)
Worker 24 (+.5/turn) (+1 B, but one used already) 25 (+.5/turn) (+1 B)
Rifle 20 20
Infantry 57 42 (15 upgraded last turn)
Marines 40 (+8.24/turn) (+10 B) 55 (+8.24/turn) (+5 built)
Artillery14 14
Tanks 70 (+.13/turn) 70 (+.13/turn)
MI 1 (+1.16/turn) (+1 B) 16 (+1.16/turn)
Galley 2 2
Transport15 27 (+1 B)
Sub 2 (-1 LiB) 0 (-2 LiB)
DD 22 (+1 B) (-3 LiB) 20 (-2 LiB)
BB 9 9
Carrier 26 (+.5/turn) 27 (+1 B)
Explorer 3 (+ .14/turn) 4 (+ .14/turn) (+1 B)
Fighter 2 (+0/turn) 2 (+0/turn)


* LiB = Lost in Batle
* B = Built

Last edited by alva on 06-11-2004 at 21:07

DeepO is offline DeepO

Emperor
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Jan 2002
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  Old Post 06-11-2004 19:53
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alva, if you could include how much Lego has lost in every turn, it would be most useful!

DeepO

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:19
  Old Post 06-11-2004 20:10
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Lose 30 kilos (of popups)

Great! So Lego built 22 units last turn. We can expect another 20 or so tanks next turn... making a total of 130 units to be distributed over 7 cities. We should be able to break through those defenses, at least if we get there with the 90% odds we've been calculating with.

There's a good chance Lego will put more defenders on our side compared to GoW. Undoubtedly, they will have seen GoW does not have as many M as we have. Or, they might put all their defenders near GoW, to be certain they only have to deal with one invader.

Next turn is going to be exciting nonetheless

DeepO

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
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  Old Post 06-11-2004 20:24
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Damn. I found the BB stack... it has shrunk to 6 BBs, and is situated just out of reach at Forkmouth 112 (8 of T-1 tile). The only thing we could hit it with is the fighter.

Still moving according to plan, it doesn't change much.

DeepO

DeepO is offline DeepO

Emperor
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Jan 2002
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  Old Post 06-11-2004 20:27
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oh, and the fighter can only bomb the stack in case the carrier is left in the open. So I'm not going for that.

DeepO

DeepO is offline DeepO

Emperor
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Jan 2002
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  Old Post 06-11-2004 21:11
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Just ran into a sub... and destroyed it

To remove any doubts: when a ship enters a square where a sub is situated (but not visible), it attacks without warning. I thought that at that moment you would first see the sub, after which you had the chance of attacking or not.

For as much as possible, I've been using DDs to clear a path for TR... from now on, this will only be increased. I've used a couple of moves without scouting first (a carrier this turn, and 1 tile for a TR last turn and this), but that's just too dangerous... good thing we've been lucky this far.

Minor problem: I'm not sure which sub we sank. I think it only had 3 hp left, which would make it U-Q1. But it never was visible... so I can't be sure. Oh well, Lego will correct the battle report in case we're wrong.

DeepO

DeepO is offline DeepO

Emperor
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Jan 2002
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  Old Post 06-11-2004 21:17
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Damn. Made a mistake (moved our empty TRs to the S T-1 spot as well, instead of going to the Deep South spot). I'm reloading... this does not alter any result of a battle or so, I'll do precisely the same as last time. Was nearly finished, though

DeepO

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:19
  Old Post 06-11-2004 21:21
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quote:
To remove any doubts: when a ship enters a square where a sub is situated (but not visible), it attacks without warning. I thought that at that moment you would first see the sub, after which you had the chance of attacking or not.

Doesn't this have something to do with preference settings?

DeepO is offline DeepO

Emperor
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Jan 2002
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  Old Post 06-11-2004 21:36
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I don't know... but just looked at the preferences, and didn't see anything. I don't mind that it auto-attacks, but it's a good thing to know

DeepO

Cort Haus is offline Cort Haus
Emperor
London
Apr 2002
time: 05:19
  Old Post 06-11-2004 21:59
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Nudge-PM sent to MZ.

So Lego's Naval decision will be use either their fleet to intercept our supply line, or attack our northern fleet. If they move for the supply-line it either shows they are confident in their land defences, or they just don't fancy their chances of breaking through to the Transports in the main fleet.

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
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  Old Post 06-11-2004 22:26
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They could still go for the S fleet as well. They can't attack, but can bomb... and you can expect that the 5 defenders will all get a hit. So, every ship that is in reach will be able to take out a transport of ours.

DeepO

DeepO is offline DeepO

Emperor
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Jan 2002
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  Old Post 06-11-2004 22:27
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Put an end to popups!

loading, and chaining TRs to N fleet
5 M, 3 MI chained to N fleet.

N fleet now consists of:
- 55 M
- 4 MI
- 34 T
- 1 E
- 6 S
- 4 I
for a total of 13 TR, or 104 places on board.

Next turn, 6M will complete, which will be our backup forces. We could build 8 (I think), in which case I've got to change that during build phase. But right now, I favour MI more than M, seeing as our rubber is going to deplete next turn.

Our N fleet is protected by 7 4/4 DD, and 1 2/4 DD.

S fleet:
- 36 T
- 2 E
- 4 S
- 18 I
- 4 W
(8 TR, or 64 places)

S escort: 3 4/4 DD, 2 3/4 DD (and carrier)

Deep S fleet: 3 empty TR, with 1 3/4 DD.

Moves

- Clean pollution

- irr Cyclone 1

- I'm taking a few precautions with our workers: 3 fort on the iron near Hurricane. 1 on the oil. In case we get bombed, we can instantly repair the road... The rest of the workers fort, so that from Hurricane to Eli, no open coastal tile is found. The rest fills the environment near Elipolis.

- DD moved from Hurricane 99 towards chain hub 1.

- DD near Blizzard moved to Hurricane 69.

- forted DD on hub 1 moved to hub 2.

- N fleet (escort and TR) moved to T-1 spot. BBs sighted

- Deep South DD moved 22. Spots 3/4 Lego DD.

- S Carrier moves 3.

- figher bombards 3/4 DD. Misses.

- S carrier moves 699 to T-1 spot.

- DD moves from carrier escort duty, to T-1 spot.

- next DD moves as well, encounters sub!
- DD wins, 3/4. moves towards T-1

- DD which spotted 3/4 DD attacks (I thought about it, we can't miss another escort on our S fleet with the BB within bombardment reach. There are only 3 4/4 DDs, and 2 3/4 DDs as escort, we can't miss another one.)
DD wins, 3/4. Moves towards T-1 of Deep South.

- transports from South and Deep South fleet go to their T-1 positions

- 2 3/4 DD down S move towards Legoland


Final movement (can be given to GoW)

- MI forted everywhere.

- 2 I upgraded to MI, in Hurricane. 80 gold. I want to upgrade more, but we can't risk it in case ND wouldn't pay us next turn (they should).

workforce shuffles

- WoC gives all tiles to Inchon / Inchoff without running a food deficit. Inchon and off take those instead of sea (or coast).

- Huricane takes coast instead of river grass.
- EotS takes river grass instead of normal grass
- Tornado takes that grass instead of one near Cyclone.
- Typhoon takes last grass instead of sea.

- Cyclone set to ideal situation.


Current Builds

Eli : tank in 1. (maybe possible to set to M if more M are needed. bomber also an option.)
Inchon : Explorer in 7
WoC : MI in 1
Inchoff : Tank in 3
D-ville : Marine in 1
Santa Ana : MI in 2
Blizzard : MI in 2
Monsoon : Marine in 1
Arashi : Marine in 1
WW : MI in 5
Tempest : Marine in 1
SS: settler in 1
Hurricane : MI in 2
OG : MI in 3
EotS : Marine in 1
Bolderberg : MI in 1
Cyclone: worker in 1
Tornado : Marine in 1
Typhoon : MI in 3
Sufa : Explorer in 19


Battlereport
- fighter bombards 3/4 DD at Abilene 44111 (sorry, forgot to record its name). Misses.
- DD attacks 3/5 sub U-Q1(?). DD 3/4.
- DD attacks 3/4 DD at Abilene 44111. DD 3/4.

Total: 1 bombardment, 2 attacks. Lego lost a Sub and a DD.

Diplo

- Sending Mot Transport to ND accepted.

- Sending Mot Transport to RP accepted.

- Sending computers to GoW unaccepted.

Other

- neither GoW, Vox nor ND have a CIA. At least, that we can see... do we need a spy to see if they have a CIA, perhaps?

- Lego is in mobilization for sure, as their culture graph is stagnating.

- cost of removing the Lego spy (does anybody even consider them not having planted a spy with us?) = 310 gold (safely).
- cost of investigating Sando = 114 gold.
- cost of investigating Quanto = 219 gold.
(we currently have 374 gold in treasury)

Diplo Bug with GoW. - rubber to become a problem next turn.


DeepO

DeepO is offline DeepO

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Jan 2002
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  Old Post 06-11-2004 22:35
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Forgot to mention that I renamed Inchon to Velocity...

DeepO

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:19
  Old Post 06-11-2004 23:41 Visit Trip's homepage!
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This is going to be exciting.

DeepO is offline DeepO

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  Old Post 06-11-2004 23:44
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I wonder if Lego finds it exciting as well, now that 24 transports are within invasion range

DeepO

asleepathewheel is offline asleepathewheel
Emperor
listening too long to one song
Mar 2002
time: 00:19
  Old Post 07-11-2004 01:10
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FAntastic DeepO

Theseus is offline Theseus

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The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:19
  Old Post 07-11-2004 05:06
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"Knock knock."

"Who's there?"

"Aria."

"Aria who?"

"Are ya ready for some company?"



Great job, DeepO.

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:19
  Old Post 07-11-2004 05:27
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Let's just hope we don't open the next save to find Tip, Dye, and Sand disbanded... I think that would be enough for our Marines to be in some serious trouble, and GoW's Marines to be inconsequential (at least in their amphibious capacity).

DeepO is offline DeepO

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  Old Post 07-11-2004 05:32
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Thanks

I can surely tell you that next turn is going to go a lot slower... it wouldn't surprise me if it takes 2 or 3 days. I'm not a general, so I would welcome all the input this team can provide. Aeson is of course marvellous to have around (as he is not only good in tweaking the small numbers, but has an excellent overview of things), but please, everyone... get ready for some major brainstorming in a couple of days!

DeepO

 
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