 |
|  |
 |
|
DeepO

|
 |
supporting Candle'Bre
Jan 2002 time: 06:19
|
|
quote: Originally posted by vmxa1
But to answer, after a fashion, I abhor the idea of losing lots of troops at sea. |
Hmmm... maybe this is something we haven't looked into enough. Let's say we go for A78. As not all the BBs won't be able to reach the left over transports, not all of them will be killed. We can use this to store settlers, and possibly even marines, but is there a real need? We could also land the marines, and next turn build a city, load the marines, and chain them to the transports. It's the safest way I see... perhaps best used in combination with the other ideas, to spread as much troops as possible. So land a few marines, keep a few in the transports next to A87, and load a few on the transports in the South. If everything goes as planned, we can chain everything to the South fleet. If something doesn't go as planned, we keep at least 2/3 of our marines, as no way Lego is going to sink all of our transports.
DeepO
|
|
|  |
 |
|
DeepO

|
 |
supporting Candle'Bre
Jan 2002 time: 06:19
|
|
quote: Originally posted by Theseus
DeepO, if in any way my banging away about the north plan is holding things up, don't worry about it... go ahead as previously planned. |
No, you're not holding us up. But as long as there is lively discussion in this thread, it's obvious that we haven't reached consensus yet, and new, possibly better ideas can surface. With the plans as they are now, I can play the save in 2-3 hours, and it hasn't been 48h yet, I think.
To put a deadline on it, I'll start playing the save when I wake up (should be somewhere around noon GMT). If there is something unexpected happening, I can wait until you guys wake up. Otherwise I'll do as I see fit. That should leave enough time for most of the debate to settle. We're not in a hurry, but can't wait forever either.
DeepO
|
|
|  |
 |
|
vmxa1
|
 |
Oviedo, Fl
Nov 2001 time: 21:19
|
|
quote: Originally posted by DeepO
No, you're not holding us up. But as long as there is lively discussion in this thread, it's obvious that we haven't reached consensus yet, and new, possibly better ideas can surface. With the plans as they are now, I can play the save in 2-3 hours, and it hasn't been 48h yet, I think.
To put a deadline on it, I'll start playing the save when I wake up (should be somewhere around noon GMT). If there is something unexpected happening, I can wait until you guys wake up. Otherwise I'll do as I see fit. That should leave enough time for most of the debate to settle. We're not in a hurry, but can't wait forever either.
DeepO |
Seems fair to me, no need to go into sleep deprevation, staying p all night.
|
|
|  |
 |
|
Aeson
|
 |
orangesoda
Nov 2001 time: 22:19
|
|
quote: Originally posted by DeepO
Hmmm... maybe this is something we haven't looked into enough. Let's say we go for A78. As not all the BBs won't be able to reach the left over transports, not all of them will be killed. We can use this to store settlers, and possibly even marines, but is there a real need? We could also land the marines, and next turn build a city, load the marines, and chain them to the transports. It's the safest way I see... perhaps best used in combination with the other ideas, to spread as much troops as possible. So land a few marines, keep a few in the transports next to A87, and load a few on the transports in the South. If everything goes as planned, we can chain everything to the South fleet. If something doesn't go as planned, we keep at least 2/3 of our marines, as no way Lego is going to sink all of our transports.
DeepO |
It's a good thought.
How many N Transports would we expect to have? I count 11 Lego naval units in range. 4 DDs in the S (4/5,4/5,2/3,1/4). 1 DD being produced (4/4). Nearest 4 Battleships (3/5,2/4,2/4,1/4) and 2 DDs (1/4,1/4) from the N. They can bombard our ships from land and with 2 Bombers. Every battle should be in their favor if they attack. So Lego has a shot to sink all 11 N Transports as is.
If we attack the S DDs, we can save a Transport with each kill. Same if we kill one of the N BB with our Hub 2 Destroyer.
So we can potentially cut Lego down to being able to kill only 6 of our N Transports with known ships. Lego has Subs though, so we need to worry about them. I would plan for 1 within range. Lego could also produce a DD in Tip. So to be safe, I think we should only count on having the number of Lego ships sunk -2.
We can cover the stack with the partially moved 3/4 DD (the others give more use attacking a Lego ship). That would allow us to count on the number of Lego ships sunk -1. Giving us 4 Transports to count on if we sink all 5 of our Targets. That will allow us to chain 32 units. We (will) have 39 Marines right? So we need to keep at least 7 on the S Transports.
We need Settlers and Tanks too. We have Hub 3 to take a Transport, leaving us 7. The Marines require 5 Transports, up to 4 of which can be left empty for chaining purposes depending on how many Lego ships we sink. They will be empty "cover" during Lego's turn as well. That leaves 2 Transports (+1 spot) for our Settlers and Tanks. 6 Settlers gives us 11 open slots for Tanks.
So depending on how the attacks on Lego ships go we need the following in the S Transports to maintain full amphibious potential to Tip or Abilene.
5 Sunk: 6S 7M 11T
4 Sunk: 6S 15M 11T
3 Sunk: 6S 23M 11T
2 Sunk: 6S 31M 11T
1 Sunk: 6S 39M 11T
0 Sunk: 6S 39M 11T
Last edited by Aeson on 16-11-2004 at 12:08
|
|
|  |
 |
|
DeepO

|
 |
supporting Candle'Bre
Jan 2002 time: 06:19
|
|
Aeson, the 3/4 DD can cover the rest of the units, but it won't do any good: with 2 arts, it goes below the rest of the stack. I would prefer it to be somewhere else than on the stack, it would be more useful there. Even if it is just to draw some fire away from that stack...
Also, there is one thing I'd like to change to your troop composition: I'd like to keep 8 M on land, maybe even up to 16 M. It's basically the same as keeping them in the empty transports, except a bit safer. For that, we should try to sink some ships, though. I would make the calculations a bit less stringent: there are 4 1/4 ships in range. Surely one of them will fail against a transport, right? All of those fights are in our favour...
DeepO
|
|
|  |
 |
|
Aeson
|
 |
orangesoda
Nov 2001 time: 22:19
|
|
quote: Originally posted by DeepO
Aeson, the 3/4 DD can cover the rest of the units, but it won't do any good: with 2 arts, it goes below the rest of the stack. I would prefer it to be somewhere else than on the stack, it would be more useful there. Even if it is just to draw some fire away from that stack...
Also, there is one thing I'd like to change to your troop composition: I'd like to keep 8 M on land, maybe even up to 16 M. It's basically the same as keeping them in the empty transports, except a bit safer. For that, we should try to sink some ships, though. I would make the calculations a bit less stringent: there are 4 1/4 ships in range. Surely one of them will fail against a transport, right? All of those fights are in our favour...
DeepO |
They can bombard our DD and our Transports. 1/4 Transport has bad odds killing a 1/4 DD. It's 73.2% in their favor. If we put a DD on the stack, they have to leave the Transport at 3/4 I think, otherwise a 1/4 DD will defend first. 3/4 Transport vs 1/4 DD gives us good odds, 60.8%. So either Lego sinks our DD first, or they can't have good odds attacking our Transports with their most damaged ships.
|
|
|  |
All times are GMT. The time now is 05:19. Apolyton Time is 00:19. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|