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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:19
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A few last questions: I would want to keep the fighters (both of them), on air superiority. They could bomb a DD (25% success), or a BB (16% success), or prevent one bomber from bombing our stacks (100% success, but about 50% survival rate).
Further, I'm not sure on the N CV. It could do 2 things: stay at Hub 2 (making it near certain the Hub would survive the turn), or move towards Hub 3 (can't exactly reach it). I vote for Hub 2, because if that (and Hub 1) survives, we can almost certainly chain more units to us next turn, we've got enough TRs layoung around, even if Hub 3 wouldn't survive.
I would take 2 empty TRs to Hub 3... maybe even 3.
DeepO
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:19
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That's about it for the moment. I think this concludes all planning for the turn, so I'm going to keep it here for a couple of hours before playing the turn. This way, the American part of our team has ample time to comment as well. I'll play the turn at or around 3 am GMT (4 am for me).
Recap:
- this means we'll land all our land forces, including 6 new MIs and 1 settler on Abilene 78.
- In the empty TR next to the square, I propose to take 3 settlers, and 13 M.
- Further, in the position forking Abilene and Tiperrary, I would put 3 settlers, and 26 M. On top, there will be 3 empty TRs (2 needed for chaining next turn), 3 DD, 3/4 DD, and a CV (with F on air sup).
- On Hub 3, I would put 2 empty TR.
All movement as indicated, only the DDs on the S fleet are going to fan out to see if we could catch a sub.
DeepO
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Theseus

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The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002 time: 00:19
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quote: Originally posted by Aeson
What happens if Lego uses their BB (after sinking our DD and some Transports) to blockade our new city? The Marines won't be able to get onto their Transports. |
OK, here are my thoughts:
We need to force the issue of where they blockade. By leaving the fleet at Landing4 instead of 44, they must blockade three tiles around Sando and one in front of Quanto... even then, they will prolly max out at three ships on any given tile, at least one of which will be somewhat damaged.
We need to run some calcs, but I believe that our Destroyers, backed up by empty Transports ON THE ATTACK, can break through at either of Sando or Quanto.
This configuration will guaranty the integrity of our two elements, the phalanx (landing force) and the cavalry (Transports/Marines). The downside is that the fleet will be vulnerable to Arty fire... on the other hand, such Arty would be dramatically exposed, and even if Lego did such and then forted the site and defended it, the defenders would still be technically not fortified, so they'd have to really load up the site (taking away from defense of the cities).
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:19
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Aeson: about DD vs DD attack: You're kind of missing my point. Sure, the odds are in our favour when attacking, but that doesn't really matter as long as there is a chance that the outcome will be less preferable to us.
If we bombard, and keep our 4 ships intact, we will for 100% certain guard our transports against that stack. Worst case scenario is that we lose those 4 DDs. However, there is a possibility we will do better, and can take another ship.
In case we directly attack them, we no longer have that guarantee. We will almost certainly lose 1 ship. We will certainly lose ships as defenders too, because they are shot to 1/4 DD. Further, the ships that survive are more susceptable to bombardment, as they will have lost hps in the attack. In all, there is a chance that whatever is left over from the attack is able to sink a TR. I'm not saying the chance is big, but it is there, and very real.
So yes, attacking might be better in the long run, as it will cost us less ships at first. But our marines are going to be safest now with those ships not attacking the Lego stack.
DeepO
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:19
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There won't be 12 TRs covering, it's a bit less. We need 2 (or 3) for chaining. And they can reach the site with some 12 ships, maybe even more. They will most certainly go for it, as they should.
Any stack of 20 art, and 20 inf is virtually impossible to take on right now, which adds to the problems. 20 art can bring all our DDs to 1 hp. They won't be able to sink the tiniest of blockades, and Lego will have 12 ships to place around us.
In the other scenario, the empty transports still serve a purpose, both as protection, and to draw fire. As most BBs can't reach them, they can't be so easily destroyed... But their life is over anyway, I don't think many will get home. If we can rush a barracks somewhere with one of them, I won't hesitate 
DeepO
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:19
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Correction: You don't need chainers to reach Q77, the chainer can get there directly.
Which leads to the following: if we either forget about attacking the 3/5 BB, or if we risk the chainer for 4 tiles in the sea-of-subs without escort, we can reach Q477. Which means we don't have to disband units to make room for our 6 MI and 2 settlers, we can put 8 marines overboard at Q77.
Those marines won't do much good, but at least their deaths can be a distraction to Lego. Otherwise, we simply need to disband them ourselves, without the possibility a Lego unit will die.
The risk: losing our chainer, full of 6 MI and 2 S. Or, leaving the 3/5 BB in reach of our Hub 2 for next turn.
BTW, we should build a TR in Hurricane... there is a possibility the chain will survive, but we're out of TRs.
DeepO
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All times are GMT. The time now is 05:19. Apolyton Time is 00:19. |
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