 |
|  |
 |
|
Theseus

|
 |
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002 time: 00:19
|
|
quote: Originally posted by DeepO
Correction: You don't need chainers to reach Q77, the chainer can get there directly.
Which leads to the following: if we either forget about attacking the 3/5 BB, or if we risk the chainer for 4 tiles in the sea-of-subs without escort, we can reach Q477. Which means we don't have to disband units to make room for our 6 MI and 2 settlers, we can put 8 marines overboard at Q77.
Those marines won't do much good, but at least their deaths can be a distraction to Lego. Otherwise, we simply need to disband them ourselves, without the possibility a Lego unit will die.
The risk: losing our chainer, full of 6 MI and 2 S. Or, leaving the 3/5 BB in reach of our Hub 2 for next turn.
BTW, we should build a TR in Hurricane... there is a possibility the chain will survive, but we're out of TRs.
DeepO |
Sorry, but I don;t see the second Settler for this at home??
|
|
|  |
 |
|  |
 |
|  |
 |
|
vulture
|
 |
Leeds, UK
Jun 2001 time: 05:19
|
|
If you can get to a fully loaded transport by bombarding a DD escort to 1 or 2 hp (which does work), then it seems very likely that it would work the same way for empty and loaded transports in the same stack.
As for whethe the units transfer to another transport; the closest I've come to testing this was with suicide galleys - send out five at the same time with a unit in one of them, and see if the unit transfers to a non-sinking ship. It doesn't. It sank on the 2nd turn, while there were still two empty galleys around. I can't imagine that combat would be any different (although you never know...)
In which case, they count the number of units on land to figure out how many empty transports there are, bombard with artillery until DDs and that many transports are injured, and then send in the fleet against fully loaded, full health transports. Granted, they'll be attacking with injured units against full health ones, with defensive bombard from stacked DDs, but with the odds already heavily in favour of attacking ships vs transports, we'd figure to lose the majority of forces still at sea.
(Yes, I know this is what Aeson just said, but I'm clarifying it in case it wasn't clear to everyone).
|
|
|  |
 |
|
DeepO

|
 |
supporting Candle'Bre
Jan 2002 time: 06:19
|
|
moving units in sinking transports: there might be a way around this, but I haven't tried it. If you've got 5 galleys, and wake the unit on one of them, doesn't it then jump to the other ships? I would believe it does, as it technically is not on a ship at the end of the turn.
I'm not certain on the rest of the characteristics.
Spying: we got lucky this turn. Immediately after being exposed, we could plant another spy... next time we might not get so lucky. If we expose their spy, we will have 70% chance that we start next turn with a spy present. If we don't, we risk Lego exposing us again next turn, after which we've got only 30% to plant a spy. And without a spy, no investigation of cities.
I'm not sure, but I think we don't have Wall Street. We only have a couple of banks, no stock exchanges... all went to unit building.
DeepO
|
|
|  |
All times are GMT. The time now is 05:19. Apolyton Time is 00:19. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|