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Yog-Sothoth is offline Yog-Sothoth
Prince
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  Old Post 16-02-2005 03:36 Visit Yog-Sothoth's homepage!
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I think I prefer the bottom one.

Edit: ...or the top one

CapTVK is offline CapTVK
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  Old Post 19-02-2005 15:12 Visit CapTVK's homepage!
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Inflate your Upload Space

The resource squares are almost done. As a teaser here's my idea for the grassland resource. I find a couple of rocks far more distinct that the "green pizza slice" we're used to in Civ2.

Attachment: captvk-grass_shield_rock.png
This has been downloaded 167 time(s).

:) Smiley is offline :) Smiley
Emperor
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Feb 2001
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  Old Post 19-02-2005 23:11 Visit :) Smiley's homepage!
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need any more cities? I can draw a fifth size for the ones I've got.

CapTVK is offline CapTVK
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  Old Post 20-02-2005 00:57 Visit CapTVK's homepage!
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quote:
Originally posted by Smiley
need any more cities? I can draw a fifth size for the ones I've got.


Well, I'm about to move back to the city again.... So, if you could lend a hand (and a good eye) . I'll show you later what sort of work is left for the cities.

CapTVK is offline CapTVK
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  Old Post 20-02-2005 01:16 Visit CapTVK's homepage!
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finally, the resources are here Inflate your Upload Space

Well, as promised here are the new resources with the old ones as comparison. most have been replaced or updated.
There are a few squares left in the terrain1.png like waste and the horse square but I'll leave those for later.

Some resources like the oil, fish and coal resources are fine as they were so they been left mostly the same. But if you have a good idea...

CapTVK is offline CapTVK
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  Old Post 20-02-2005 01:19 Visit CapTVK's homepage!
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Here they are then:

Attachment: captvk-terrainspecials-new.png
This has been downloaded 160 time(s).

:) Smiley is offline :) Smiley
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  Old Post 20-02-2005 05:35 Visit :) Smiley's homepage!
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quote:
Originally posted by CapTVK


Well, I'm about to move back to the city again.... So, if you could lend a hand (and a good eye) . I'll show you later what sort of work is left for the cities.


sure, just post or PM what ya need

CapTVK is offline CapTVK
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  Old Post 20-02-2005 19:24 Visit CapTVK's homepage!
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quote:
Originally posted by Smiley


sure, just post or PM what ya need



Thanks, I'll show you what I need.

(see city examples below)

As you've probably noticed this FC tileset will work with a higher (150%) resolution that the normal one in Civ2. 96x48 (96x72 for the city tiles) instead of 64x48. That means you've got a bigger standard square to work with but you also need to fill it. You could try increasing the size of other graphics but scaling the graphics to 150% doesn't work so well due to extrapolation (you need to create 3 pixels where there are 2). You always end up with jagged edges and blocky graphics.

Luckily, for the units and the resources this isn't really necessary. At the standard resolution (64x48) they fit in quite well but the cities look a bit out of place in those big tiles and with (150%) extrapolation they look horrid!

So, the city graphics need to be upgraded. My plan is to use Bebro's original city designs and upgrade them to 96x72.
There are two ways to do this:
1) Work with the standard graphics and spread them out a bit
2) Enlarge by 150% and improve by hand afterwards


We don't need a full set but I was planning to do about 5 different styles as a start. The industrial and modern era are already done so I need 3 other ancient citystyles (greek, rome etc..) as well.

Cheers,

CapTVK

Attachment: captvk-cities-big_example.png
This has been downloaded 145 time(s).

Last edited by CapTVK on 20-02-2005 at 20:55

Broken_Erika is offline Broken_Erika
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  Old Post 20-02-2005 19:48 Visit Broken_Erika's homepage!
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i think spread out option is best,

Yog-Sothoth is offline Yog-Sothoth
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  Old Post 20-02-2005 22:20 Visit Yog-Sothoth's homepage!
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I prefer 96x72 plus. I think it would be good to use the additional space to make the houses a bit larger. Now they are far to tiny imo, allowing for very little detail.

jdorje is offline jdorje
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Nov 2002
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  Old Post 20-02-2005 23:00
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I don't think the city graphics should be quite so much "head-on". They should be a little more isomtric in perspective. Playing with the ones that are already in freim96 I found it a bit odd. But, I suppose this is something you have to play around with to find the "optimal" perspective.

CapTVK is offline CapTVK
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  Old Post 21-02-2005 03:27 Visit CapTVK's homepage!
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quote:
Originally posted by jdorje
I don't think the city graphics should be quite so much "head-on". They should be a little more isomtric in perspective. Playing with the ones that are already in freim96 I found it a bit odd. But, I suppose this is something you have to play around with to find the "optimal" perspective.


The are two main streams in City designs : The classic Civ2 frontal (head-on) perspective design and the true isometric design, like the cities done by Captain Nemo. Bebro's city designs, which I may use as a base, are classic designs.

Both designs have pro's and cons. True isometric has the advantage of fitting in with the landscape while the classic design is headon but with a good design makes it easier to add more intricate details. This can be done in isometric as well but now you have to keep things in perspective, literally. Instead, perspective is done here by adding roads, shadows and creating depth with smaller buildings.

Is one better than the other? It depends, true isometric cities fit in with isometric tiles while the classic design allow more freedom for aesthetics. What should a city represent? Should it stand out or form a part of the landscape in the game?

CapTVK is offline CapTVK
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  Old Post 22-02-2005 01:42 Visit CapTVK's homepage!
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quote:
Originally posted by Yog-Sothoth
I prefer 96x72 plus. I think it would be good to use the additional space to make the houses a bit larger. Now they are far to tiny imo, allowing for very little detail.


YS, the first design is only for the first fase. In the later fases they get huge! Here's the Egyptian "plus"-citystyle

Attachment: captvk-plus-egyptian.png
This has been downloaded 124 time(s).

Yog-Sothoth is offline Yog-Sothoth
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  Old Post 22-02-2005 01:59 Visit Yog-Sothoth's homepage!
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quote:
Originally posted by CapTVK


YS, the first design is only for the first fase. In the later fases they get huge! Here's the Egyptian "plus"-citystyle


I think they look great I want them that large, the current ones are far to tiny. I'll try them out ingame.

CapTVK is offline CapTVK
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  Old Post 22-02-2005 02:05 Visit CapTVK's homepage!
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Excellent! Do a screenshot to see how it looks

Yog-Sothoth is offline Yog-Sothoth
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  Old Post 22-02-2005 03:08 Visit Yog-Sothoth's homepage!
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I put the largest one on a size 1 city to test it:


I think it looks good.

CapTVK is offline CapTVK
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  Old Post 22-02-2005 23:36 Visit CapTVK's homepage!
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Smiley,

Here's a blank set of 96x72 tiles for the cities. Try to keep the top left corner open. That's were the flags will be shown.

Attachment: cities-plus.png
This has been downloaded 107 time(s).

CapTVK is offline CapTVK
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  Old Post 25-02-2005 03:41 Visit CapTVK's homepage!
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I've decided to finish this one early. here's a "plus" version of the persian set, complete with lion.

Attachment: captvk-plus-persian.png
This has been downloaded 96 time(s).

Last edited by CapTVK on 25-02-2005 at 04:00

CapTVK is offline CapTVK
King
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  Old Post 28-02-2005 03:54 Visit CapTVK's homepage!
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Here's a polynesian city set I've also been working on. Feedback is welcome:

Yes, it looks a bit weird with palmtrees on grassland, but hey...look at that tiki god!

Attachment: captvk-tikigod2.png
This has been downloaded 79 time(s).

CapTVK is offline CapTVK
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  Old Post 02-03-2005 03:26 Visit CapTVK's homepage!
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And here's the complete set....

Attachment: captvk-plus-polynesian.png
This has been downloaded 67 time(s).

CapTVK is offline CapTVK
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  Old Post 05-03-2005 02:30 Visit CapTVK's homepage!
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2nd Polynesian set, this time in the classic "head-on " style

Attachment: captvk-plus-polynesian2.png
This has been downloaded 62 time(s).

:) Smiley is offline :) Smiley
Emperor
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  Old Post 06-03-2005 06:23 Visit :) Smiley's homepage!
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Concepts for industrial, modern, and futuristic Isometric tiles. The pixel versions ought be coming soon, one city at a time.

Attachment: cities_concept_1.jpg
This has been downloaded 56 time(s).

Yog-Sothoth is offline Yog-Sothoth
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  Old Post 06-03-2005 06:32 Visit Yog-Sothoth's homepage!
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quote:
Originally posted by Smiley
Concepts for industrial, modern, and futuristic Isometric tiles. The pixel versions ought be coming soon, one city at a time.


Looks promissing. Would you mind doing them in the "head-on" style?

We are going for the "head-on" style for the others, so it would be nice to have the same perspective on all of them.

If you prefer isometric you can of course try to convince CapTVK to redo his in this style, although I don't think he's too keen on that

I'm fine with either style, what I care about is consistency in my tileset.

btw, are you familiar with the GPL license?

Last edited by Yog-Sothoth on 06-03-2005 at 06:43

:) Smiley is offline :) Smiley
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  Old Post 06-03-2005 07:00 Visit :) Smiley's homepage!
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Since units, resources and terrain are isometric, I feel that head-on cities look awkward, especially at the enlarged size.

Yes, I know of the GPL license.

Yog-Sothoth is offline Yog-Sothoth
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  Old Post 06-03-2005 16:47 Visit Yog-Sothoth's homepage!
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quote:
Originally posted by Smiley
Since units, resources and terrain are isometric, I feel that head-on cities look awkward, especially at the enlarged size.

Yes, I know of the GPL license.


Yeah, I can see that. Iso do look much more integrated. I guess one argument for the "head-on" style was that it made the cities stand out more and therefore became more visible against the bg. Hovever with the 96x48 tileset they are so much bigger that this probably isn't a big issue anymore.

CapTVK, what do you think?

Yog-Sothoth is offline Yog-Sothoth
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  Old Post 06-03-2005 17:21 Visit Yog-Sothoth's homepage!
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Also, please keep in mind to leave some space for the flag:



Partial overlap is not a problem, just as long as one see enough of the flag to easily identify it. The flag can also be slightly offset up and to the left if that is needed, but I would like to avoid moving it to far into the surrounding tiles.

typhoon is offline typhoon
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  Old Post 06-03-2005 17:28
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[Edit: I&! Shub-Niggurath! The Black Goat of the Woods with a Thousand Young! St Leo was here.]

@ CapTVK

Nice job on the Polynesian cities. Hoping to see what Smiley conjures up as well.

Last edited by St Leo on 06-03-2005 at 20:48

CapTVK is offline CapTVK
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  Old Post 06-03-2005 19:05 Visit CapTVK's homepage!
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Impressive designs designs Smiley! I can't wait to see the final results!

As for the city style ( isometric or head-on) my initial choice was based on Bebro's cities which were done in that style. So I planned do complete a set (4-7 cities, ancient, roman, european, industrial, asian, polynesian, alternative modern) in the headon style first.

Only after the head-on style is finished I was planning to take a look at isometric. Still, even I am caught by the isometeric bug as you can see from the first polynesian city design.. (so that's one down in isometric

So, If we can a make a full set of city styles, there really is no reason for not including isometric in the tileset as well. And seeing Smiley's designs I say: "go for it".

CapTVK is offline CapTVK
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  Old Post 06-03-2005 19:20 Visit CapTVK's homepage!
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quote:
Originally posted by Yog-Sothoth

We are going for the "head-on" style for the others, so it would be nice to have the same perspective on all of them.

If you prefer isometric you can of course try to convince CapTVK to redo his in this style, although I don't think he's too keen on that

I'm fine with either style, what I care about is consistency in my tileset.



My main drive is making a consistent set. If we can do both I have no problem with that.


Well, the head-on set is almost finished (i will take a 2nd look at first citydesigns though) and I do have some ideas for isometric. I could finish the head-on set while Smiley' works at the isometric cities and help with the remaining the designs.

In the meantime I will try to complete the head-on set. I'll probably redo the modern city i did first and I'm still in need of an alternative modern city.

Smiley, you created some nice modern city designs in the past. Is it okay if i redo those in 96x72?

Attachment: cities_smiley.png
This has been downloaded 42 time(s).

Yog-Sothoth is offline Yog-Sothoth
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  Old Post 06-03-2005 20:36 Visit Yog-Sothoth's homepage!
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quote:
Originally posted by CapTVK
My main drive is making a consistent set. If we can do both I have no problem with that.

Well, the head-on set is almost finished (i will take a 2nd look at first citydesigns though) and I do have some ideas for isometric. I could finish the head-on set while Smiley' works at the isometric cities and help with the remaining the designs.

In the meantime I will try to complete the head-on set. I'll probably redo the modern city i did first and I'm still in need of an alternative modern city.

Smiley, you created some nice modern city designs in the past. Is it okay if i redo those in 96x72?


Ok, if you're willing to work on both styles thats cool

I can include both styles in the tileset and include instructions of how to change between them. Maybe there could be added an option in-game to change between them also, although I don't know how hard that is to addm and if it is desirable. I can talk to jdorje about it.

[Edit: That last amorphous blight of nethermost confusion which blasphemes and bubbles at the centre of all infinity—the boundless daemon-sultan Azathoth, whose name no lips dare speak aloud, and who gnaws hungrily in inconceivable, unlighted chambers beyond time amidst the muffled, maddening beating of vile drums and the thin, monotonous whine of accursed flutes; to which detestable pounding and piping dance slowly, awkwardly, and absurdly the gigantic ultimate gods, the blind, voiceless, tenebrous, mindless Other Gods whose soul and messenger is the crawling chaos Nyarlathotep. St Leo was here.]

Last edited by St Leo on 06-03-2005 at 20:47

 
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