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Yog-Sothoth
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Trondheim, Norway
Sep 2000 time: 06:16
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quote: Originally posted by fairline
Cap: Can you allay my fears over the issues raised by Mercator about the GPL in Harry's Freeciv thread? I'm not too keen to have anything I create potentially be used to make money for someone else without my permission. Thanks. |
If you release it under the GPL you give people permission to potentially try to make money of it. So it's not without your permission, because you have given it by using the GPL license. The freedom the GPL gives also extends to allow for people to ask for money for the material under the GPL. In reality however, since other are free to distribute the same material for free, this really isn't as big an issue as it might seem.
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Vasc
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Lisboa, Portugal
May 2000 time: 05:16
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quote: Originally posted by fairline
Cap: Can you allay my fears over the issues raised by Mercator about the GPL in Harry's Freeciv thread? I'm not too keen to have anything I create potentially be used to make money for someone else without my permission. Thanks. |
Licensing your work under the GPL means other people may profit from your work, by re-selling, etc. However it also means they are forced to give a copy for free upon request once they distribute it. In addition, they have to give free copies of any modifications they make in the future, that include your work, under the same license. Creative Commons calls this last clause 'share alike'.
If you think hard about the subject, licensing your work under exclusively non-commercial terms like some people proposed on the other thread can generate more trouble than benefit. More negative than positive effects.
One example is Linux distros. Many Linux distros currently sell Freeciv together with hundreds of games and applications packaged in boxes sold over the counter, while also offering a free download for those who want one (e.g. RedHat). Having work under a non-commercial license precludes this. The Freeciv project is getting no money from these commercial distributors, but by including Freeciv these distributions increase our exposure, providing us with free publicity. We know from past polls that at least a fifth of our users got to know Freeciv this way.
Another good example is Apolyton (this place here). Apolyton has banner ads, which they carry to pay for their bandwidth and hosting expenses. Apolyton cannot legally distribute any works you license under a non-commercial license while forcing you to view banner ads in order to do a download.
I will not force anyone to license anything under terms they do not like, but speaking personally, I think the GPL protects my interests quite well. I liked the terms enough to make me license several hundred thousand lines of code and some simple graphics ( I cannot draw as well as you do ) under its terms. 
Last edited by Vasc on 08-12-2004 at 04:39
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jdorje
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quote: Originally posted by CapTVK
FC uses PNG. I can use 16/24-bit plus transparency levels. |
You can't use transparency levels. You can use transparency of course (just like in civ2/civ3 data files, but without the weird purple/green transparent backgrounds) but you can't use alpha-level transparency (like civ3 fog uses).
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jdorje
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quote: Originally posted by CapTVK
Doesn't the client you use (GTK2, XAW, WIN32) have something to do withsupport for alpha-level transparency? I was under the impression some could and some not. |
I don't think any of them can handle alpha layers yet. I know the gtk2 and xaw clients cannot (even though the gtk2 client has anti-aliased drawing for text).
-jason
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CapTVK
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Voorburg, the Netherlands, Europe
Jan 1970 time: 05:16
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Finally, after weeks of browsing through 100's of of units, selecting, shifting through numerous collections and tweaking I can announce that the tileset is almost complete. I've got two units left to go. A good looking fanatic for the fundamentalism government and a medieval siege cannon/mortar.
The next version I'll post is also meant for review and critique. I've tried to make a good common set of Civ units but i want to hear your opinion and questions first.
Note: The entire tileset has been updated. All units in the tileset are marked with the author's personal tag/symbol/sign.
Last edited by CapTVK on 26-12-2004 at 03:47
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CapTVK
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Voorburg, the Netherlands, Europe
Jan 1970 time: 05:16
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quote: Originally posted by valmont
I think for the most part the units look great. There are a couple which I preferred in your original posting - the engineer and the spy in particular. I really don't like that big floppy bulldozer.
Also I think the (explorer??) unit is really difficult to read, can you simplify it at all?
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Will take that onboard.
Couple of questions:
1) Is the bulldozer too big or should it be something else?
2) You mean with "read" you don't recognize the explorer (Tux with a donkey) as an explorer?
quote:
But mainly, I like them. That legion is *glorious!* However I think a real problem is the terrain, which may or may not be your concern. The most glorious unit will look awful on the wrong terrain. Forgive me but the terrain is just hard to look at, because the colors are too primary, too unvaried, and because of an effort to include too much detail. The ocean looks like carpeting, the forest looks like broccoli, the buffalos look like they're floating in midair.
Hope I don't hurt anyone's feelings, I'm just being honest. |
Valmont,
Thanks for the compliment and, more importantly, the constructive comments. It's that kind of feedback I need most.
The opinion that the set (apart from a few niggles) seems OK is actually the most important. I'm trying to create a visually pleasing and consistent set where the A) recognition and B) use of a unit should be C) discernable by its appearance for both D) newbies and E) experienced players.
I'm aware of the terrain. I'll probably replace that later with some of terrain in the r-hires set (already GPL). The terrain will need to be touched up anyway but that will have to wait until the units are finished.
P.S
You can thank Fairline for the legion, I just retouched his armour and gave him a new helmet. 
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Yog-Sothoth
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Trondheim, Norway
Sep 2000 time: 06:16
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quote: Originally posted by CapTVK
Taking on the units AND the terrain is a bit too much right now. I'll be concentrating on finishing the units first. Here's a new version of the engineer: |
Looks quite good.
To me it looks like the perspective on the wheels are a bit off compared to the rest of the vehicle.
I do think I prefer the other one actually, although it's a bit to big.
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All times are GMT. The time now is 05:16. Apolyton Time is 00:16. |
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