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CapTVK is offline CapTVK
King
Voorburg, the Netherlands, Europe
Jan 1970
time: 05:16
  Old Post 03-12-2004 03:43 Visit CapTVK's homepage!
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quote:
Originally posted by fairline


I'm using this for the Finnish skier in Red Front ToT Redux.

He's drawn from scratch, so no worries about infingement of copyrights etc.



Looks nice Fairline. I think that one is going in.

fairline is offline fairline
Prince
of the wing
Sep 2002
time: 05:16
  Old Post 03-12-2004 13:39 Visit fairline's homepage!
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Support Apolyton or Terrorists Win

Cap: Can you allay my fears over the issues raised by Mercator about the GPL in Harry's Freeciv thread? I'm not too keen to have anything I create potentially be used to make money for someone else without my permission. Thanks.

Yog-Sothoth is offline Yog-Sothoth
Prince
Trondheim, Norway
Sep 2000
time: 06:16
  Old Post 03-12-2004 15:36 Visit Yog-Sothoth's homepage!
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quote:
Originally posted by fairline
Cap: Can you allay my fears over the issues raised by Mercator about the GPL in Harry's Freeciv thread? I'm not too keen to have anything I create potentially be used to make money for someone else without my permission. Thanks.


If you release it under the GPL you give people permission to potentially try to make money of it. So it's not without your permission, because you have given it by using the GPL license. The freedom the GPL gives also extends to allow for people to ask for money for the material under the GPL. In reality however, since other are free to distribute the same material for free, this really isn't as big an issue as it might seem.

CapTVK is offline CapTVK
King
Voorburg, the Netherlands, Europe
Jan 1970
time: 05:16
  Old Post 03-12-2004 22:45 Visit CapTVK's homepage!
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quote:
Originally posted by fairline
Cap: Can you allay my fears over the issues raised by Mercator about the GPL in Harry's Freeciv thread? I'm not too keen to have anything I create potentially be used to make money for someone else without my permission. Thanks.



Fairline,

The tileset right now is a work in progress. It's not yet official. My intention is to only release graphics actually used in the tileset. All your other work is safe.

P.S
As i've stated in the other thread I will remove any of your graphics from the tileset if you request it.


I'm a bit pressed for time right now and will be back tomorrow.

Vasc is offline Vasc
Settler
Lisboa, Portugal
May 2000
time: 05:16
  Old Post 08-12-2004 04:22
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Increase Your PM Length

quote:
Originally posted by fairline
Cap: Can you allay my fears over the issues raised by Mercator about the GPL in Harry's Freeciv thread? I'm not too keen to have anything I create potentially be used to make money for someone else without my permission. Thanks.


Licensing your work under the GPL means other people may profit from your work, by re-selling, etc. However it also means they are forced to give a copy for free upon request once they distribute it. In addition, they have to give free copies of any modifications they make in the future, that include your work, under the same license. Creative Commons calls this last clause 'share alike'.

If you think hard about the subject, licensing your work under exclusively non-commercial terms like some people proposed on the other thread can generate more trouble than benefit. More negative than positive effects.

One example is Linux distros. Many Linux distros currently sell Freeciv together with hundreds of games and applications packaged in boxes sold over the counter, while also offering a free download for those who want one (e.g. RedHat). Having work under a non-commercial license precludes this. The Freeciv project is getting no money from these commercial distributors, but by including Freeciv these distributions increase our exposure, providing us with free publicity. We know from past polls that at least a fifth of our users got to know Freeciv this way.

Another good example is Apolyton (this place here). Apolyton has banner ads, which they carry to pay for their bandwidth and hosting expenses. Apolyton cannot legally distribute any works you license under a non-commercial license while forcing you to view banner ads in order to do a download.

I will not force anyone to license anything under terms they do not like, but speaking personally, I think the GPL protects my interests quite well. I liked the terms enough to make me license several hundred thousand lines of code and some simple graphics ( I cannot draw as well as you do ) under its terms.

Last edited by Vasc on 08-12-2004 at 04:39

jdorje is offline jdorje
Settler

Nov 2002
time: 00:16
  Old Post 08-12-2004 05:02
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quote:
Originally posted by CapTVK


FC uses PNG. I can use 16/24-bit plus transparency levels.


You can't use transparency levels. You can use transparency of course (just like in civ2/civ3 data files, but without the weird purple/green transparent backgrounds) but you can't use alpha-level transparency (like civ3 fog uses).

CapTVK is offline CapTVK
King
Voorburg, the Netherlands, Europe
Jan 1970
time: 05:16
  Old Post 08-12-2004 12:42 Visit CapTVK's homepage!
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jdorje,

Doesn't the client you use (GTK2, XAW, WIN32) have something to do withsupport for alpha-level transparency? I was under the impression some could and some not.

jdorje is offline jdorje
Settler

Nov 2002
time: 00:16
  Old Post 08-12-2004 22:14
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quote:
Originally posted by CapTVK
Doesn't the client you use (GTK2, XAW, WIN32) have something to do withsupport for alpha-level transparency? I was under the impression some could and some not.


I don't think any of them can handle alpha layers yet. I know the gtk2 and xaw clients cannot (even though the gtk2 client has anti-aliased drawing for text).

-jason

CapTVK is offline CapTVK
King
Voorburg, the Netherlands, Europe
Jan 1970
time: 05:16
  Old Post 09-12-2004 00:00 Visit CapTVK's homepage!
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quote:
Originally posted by jdorje


I don't think any of them can handle alpha layers yet. I know the gtk2 and xaw clients cannot (even though the gtk2 client has anti-aliased drawing for text).

-jason



Ah, so GTK2 in itself can do alpha-level. It isn't supported in Freeciv clients (yet).

Still, one can hope...

http://lists.complete.org/freeciv-d...sg00285.html.gz

quote:

> > Take a look at this screenshot of Civ3 fog of war, for an example:
> > http://img.gamershell.com/imagefoli...ion_3/tanks.jpg
>
> No way we can use alpha-level drawing for 2.0. Doing it for 2.1 will be
> hard enough, since none of the clients (including the GTK client) are in
> any way set up for it.


CapTVK is offline CapTVK
King
Voorburg, the Netherlands, Europe
Jan 1970
time: 05:16
  Old Post 24-12-2004 02:43 Visit CapTVK's homepage!
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Review request Support Apolyton

Finally, after weeks of browsing through 100's of of units, selecting, shifting through numerous collections and tweaking I can announce that the tileset is almost complete. I've got two units left to go. A good looking fanatic for the fundamentalism government and a medieval siege cannon/mortar.

The next version I'll post is also meant for review and critique. I've tried to make a good common set of Civ units but i want to hear your opinion and questions first.





Note: The entire tileset has been updated. All units in the tileset are marked with the author's personal tag/symbol/sign.

Last edited by CapTVK on 26-12-2004 at 03:47

CapTVK is offline CapTVK
King
Voorburg, the Netherlands, Europe
Jan 1970
time: 05:16
  Old Post 27-12-2004 20:05 Visit CapTVK's homepage!
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Lose 30 kilos (of popups)

Here it is, the first draft. While I would like to keep tinkering you have to show your work at some point.


I would like to thank all the unit&scenario makers for allowing use of their graphics, help and inspiration.

Special thanks go to:
Alex Mor (for his RF work and misc unit work)
Bebro (for his fine collection of medieval units)
Captain Nemo (for his naval units in particular)
Fairline (for his outstanding collection of units across all historical era's).



Note: Not all but many units in the tilesets have have gotten a small touchup, some a total makeover. If the end result is a new unit I've included my sig at the right.

Attachment: hires-apolyton-units.png
This has been downloaded 152 time(s).

CapTVK is offline CapTVK
King
Voorburg, the Netherlands, Europe
Jan 1970
time: 05:16
  Old Post 29-12-2004 22:16 Visit CapTVK's homepage!
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#102 Report this post to a moderator
Got spare money?

Here's a screenshot as to how things look in the game.

Attachment: captvk-apolytonset1.png
This has been downloaded 130 time(s).

CapTVK is offline CapTVK
King
Voorburg, the Netherlands, Europe
Jan 1970
time: 05:16
  Old Post 30-12-2004 00:20 Visit CapTVK's homepage!
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Plus another one of me capturing the aussie capital.

Attachment: captvk-apolytonset2.png
This has been downloaded 123 time(s).

CapTVK is offline CapTVK
King
Voorburg, the Netherlands, Europe
Jan 1970
time: 05:16
  Old Post 30-12-2004 00:29 Visit CapTVK's homepage!
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#104 Report this post to a moderator
Have I seen this before? Tired of ads?

And here's one that might look familiar...

Attachment: captvk-apolytonset3.png
This has been downloaded 126 time(s).

Broken_Erika is offline Broken_Erika
Prince
shoving your soul into a jar of mayonaise
Oct 2004
time: 00:16
  Old Post 30-12-2004 01:52 Visit Broken_Erika's homepage!
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#105 Report this post to a moderator
Avatar Enlargement: We've got the solution

nice
can u make bigger units, that way u could have tanks and infantry in proportion, not in this one but in another one,
i'd like to see a full sized t-35 or a js-2 with a full sized turret
and infantry in proportion with the tanks

valmont is offline valmont
Warlord
Kansas City
Aug 1999
time: 05:16
  Old Post 30-12-2004 02:53
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Suffering from ads?

I think for the most part the units look great. There are a couple which I preferred in your original posting - the engineer and the spy in particular. I really don't like that big floppy bulldozer.

Also I think the (explorer??) unit is really difficult to read, can you simplify it at all?

But mainly, I like them. That legion is *glorious!* However I think a real problem is the terrain, which may or may not be your concern. The most glorious unit will look awful on the wrong terrain. Forgive me but the terrain is just hard to look at, because the colors are too primary, too unvaried, and because of an effort to include too much detail. The ocean looks like carpeting, the forest looks like broccoli, the buffalos look like they're floating in midair.

Hope I don't hurt anyone's feelings, I'm just being honest.

Broken_Erika is offline Broken_Erika
Prince
shoving your soul into a jar of mayonaise
Oct 2004
time: 00:16
  Old Post 30-12-2004 03:26 Visit Broken_Erika's homepage!
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the terrain reminds me of an snes game, i don't know why

CapTVK is offline CapTVK
King
Voorburg, the Netherlands, Europe
Jan 1970
time: 05:16
  Old Post 30-12-2004 03:43 Visit CapTVK's homepage!
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quote:
Originally posted by valmont
I think for the most part the units look great. There are a couple which I preferred in your original posting - the engineer and the spy in particular. I really don't like that big floppy bulldozer.

Also I think the (explorer??) unit is really difficult to read, can you simplify it at all?


Will take that onboard.
Couple of questions:

1) Is the bulldozer too big or should it be something else?

2) You mean with "read" you don't recognize the explorer (Tux with a donkey) as an explorer?


quote:


But mainly, I like them. That legion is *glorious!* However I think a real problem is the terrain, which may or may not be your concern. The most glorious unit will look awful on the wrong terrain. Forgive me but the terrain is just hard to look at, because the colors are too primary, too unvaried, and because of an effort to include too much detail. The ocean looks like carpeting, the forest looks like broccoli, the buffalos look like they're floating in midair.

Hope I don't hurt anyone's feelings, I'm just being honest.


Valmont,

Thanks for the compliment and, more importantly, the constructive comments. It's that kind of feedback I need most.


The opinion that the set (apart from a few niggles) seems OK is actually the most important. I'm trying to create a visually pleasing and consistent set where the A) recognition and B) use of a unit should be C) discernable by its appearance for both D) newbies and E) experienced players.


I'm aware of the terrain. I'll probably replace that later with some of terrain in the r-hires set (already GPL). The terrain will need to be touched up anyway but that will have to wait until the units are finished.


P.S
You can thank Fairline for the legion, I just retouched his armour and gave him a new helmet.

CapTVK is offline CapTVK
King
Voorburg, the Netherlands, Europe
Jan 1970
time: 05:16
  Old Post 30-12-2004 03:53 Visit CapTVK's homepage!
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quote:
Originally posted by Broken_Erika
nice
can u make bigger units, that way u could have tanks and infantry in proportion, not in this one but in another one,
i'd like to see a full sized t-35 or a js-2 with a full sized turret
and infantry in proportion with the tanks


If humans appeared in proportion to most of the vehicles I would have an easy time. At 64x48 most of them wouldn't be more then 9-12 pixels coloured matchsticks next to the vehicle or a torso/head sticking out. It could work at 128x96 or higher though.

Broken_Erika is offline Broken_Erika
Prince
shoving your soul into a jar of mayonaise
Oct 2004
time: 00:16
  Old Post 30-12-2004 05:11 Visit Broken_Erika's homepage!
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#110 Report this post to a moderator
Increase the size of your Attachments

5x2 pixel old-school infanry, yay
i suppose if you grouped a hoad of 'em together
it might loom like a tiny battalion of infanrty(or a tiny battalion of matches)

CapTVK is offline CapTVK
King
Voorburg, the Netherlands, Europe
Jan 1970
time: 05:16
  Old Post 31-12-2004 02:12 Visit CapTVK's homepage!
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Ok, my first attempt at upgrading the terrain graphics. The mountains are pretty good. Forests are so so. The hills look dire!

Attachment: captvk-apolytonset5.png
This has been downloaded 104 time(s).

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:16
  Old Post 31-12-2004 02:57 Visit curtsibling's homepage!
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#112 Report this post to a moderator
Got spare money?

There are many funky hills and forests available in various mods...

St Leo is offline St Leo
King of Scenario League
Member of the Apolyton Social Democratic Party
Jul 2005
time: 00:16
  Old Post 31-12-2004 03:38 Visit St Leo<br><img src=/forums/images/staff-icon.gif>'s homepage!
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The problem with Tux as an explorer is that it introduces a fantasy element into an otherwise realistic graphics set. Tux is fine as a logo, but moving an actual penguin around breaks the suspension of disbelief.

I recommend keeping the old hills and the old engineer. Change for change's sake is not really necessary at this point.

CapTVK is offline CapTVK
King
Voorburg, the Netherlands, Europe
Jan 1970
time: 05:16
  Old Post 31-12-2004 05:13 Visit CapTVK's homepage!
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quote:
Originally posted by curtsibling
There are many funky hills and forests available in various mods...



Hmmm...Catfish and Favoured Flight have done a lot of original work, including terrain graphics.

CapTVK is offline CapTVK
King
Voorburg, the Netherlands, Europe
Jan 1970
time: 05:16
  Old Post 31-12-2004 05:25 Visit CapTVK's homepage!
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quote:
Originally posted by St Leo
The problem with Tux as an explorer is that it introduces a fantasy element into an otherwise realistic graphics set. Tux is fine as a logo, but moving an actual penguin around breaks the suspension of disbelief.

I recommend keeping the old hills and the old engineer. Change for change's sake is not really necessary at this point.


Well,the penguin was supposed to be a spot of comic relief and to set it apart from the other civilization games out there ("hey look! The explorer is a penguin! " ).

I've also made a human version of the explorer so replacing that one is easy. Besides, I can always add in a row and leave it as an extra.

For the hills I will take a look at Catfish's work. His ToT terrain is excellent.

The old engineer will have to be redone however. It's not in the same style as the other units. It will look a bit more 'cartoonish' instead of photorealistic.

Attachment: captvk-engineer2.png
This has been downloaded 88 time(s).

Broken_Erika is offline Broken_Erika
Prince
shoving your soul into a jar of mayonaise
Oct 2004
time: 00:16
  Old Post 31-12-2004 05:28 Visit Broken_Erika's homepage!
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I Like the penguin, He's cute

CapTVK is offline CapTVK
King
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Jan 1970
time: 05:16
  Old Post 03-01-2005 01:00 Visit CapTVK's homepage!
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Taking on the units AND the terrain is a bit too much right now. I'll be concentrating on finishing the units first. Here's a new version of the engineer:

Attachment: captvk-digger2.png
This has been downloaded 75 time(s).

Yog-Sothoth is offline Yog-Sothoth
Prince
Trondheim, Norway
Sep 2000
time: 06:16
  Old Post 03-01-2005 01:09 Visit Yog-Sothoth's homepage!
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quote:
Originally posted by CapTVK
Taking on the units AND the terrain is a bit too much right now. I'll be concentrating on finishing the units first. Here's a new version of the engineer:


Looks quite good.

To me it looks like the perspective on the wheels are a bit off compared to the rest of the vehicle.

I do think I prefer the other one actually, although it's a bit to big.

CapTVK is offline CapTVK
King
Voorburg, the Netherlands, Europe
Jan 1970
time: 05:16
  Old Post 03-01-2005 01:29 Visit CapTVK's homepage!
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Thanks, the wheels seems a bit odd but that can be tweaked. Resizing the bulldozer is far easier. Here's the small bulldozer for comparison.

Attachment: captvk-digger2.png
This has been downloaded 74 time(s).

Yog-Sothoth is offline Yog-Sothoth
Prince
Trondheim, Norway
Sep 2000
time: 06:16
  Old Post 03-01-2005 01:35 Visit Yog-Sothoth's homepage!
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quote:
Originally posted by CapTVK
Thanks, the wheels seems a bit odd but that can be tweaked. Resizing the bulldozer is far easier. Here's the small bulldozer for comparison.


Heh, seems we did the same thing. I also just tweaked the bulldozer

 
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