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Meet my blade!
Sep 2002 time: 06:18
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I think its time to leave my lurker's cocoon, and just come out and say it: Great work everyone, and most especially- DeepO
Gone are the days of DeepO the cautious diplomat, all hail the new vanquuisher, destroyer of cities, burner of homes, little plastic-men squasher and whatnot...
This work of destruction is a sight to behold, but also stings the heart.
Nevertheless, it amazing seeing it coming true, looking back at those days after the bobian-RP fiasco, of planning how to claw back to world supremecy, being thrown down the stairs by the 'big boys' (remember that chat in which GOW-at-ND systematically denied our requests for share in the spoils of the war to come?). We were left to rot on our island, but it seems we are coming back.
Let the downfall of Lego be the jumping board to our rise, and this time for complete and total victory.
Undoubtly by throwing Lego out of the race we create a new balance of power, and so I think we should plan ahead, for the upcoming challenge (turtling, right?) not just in building our defense In-Game, but also in the diplomatic front, that should not be neglected (Just one idea that came to mind- creating a divided 'neutral zone' on Legoland, with all world powers sharing territories).
But for now, let us continue this marvelous work of destruction. and rejoice in our (not so) small victory in this battle.
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:18
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A question: we've got so far 5 different tiles to capture (8 workers, 1 settler). I propose that we move our 4 remaining marines for this, and our MI (should end at Fort Satnwix 4, to protect whatever is left of our tanks.) Not all of these workers can be saved under a tank, some will have to remain under the marine that captured them.
Question #2: I hadn't thought about this, but we're talking about giving cities to GoW. No problem... however many of those cities have tanks in them. Units in gifted cities --> they get transported off to EotS. We don't want to be accused of exploitation, but we can't help this. I propose that we identify those cities GoW doesn't have to receive from us, and abandon them ourselves. That will leave our tanks in the open, but that's a lot better then teleportation.
The few cities we can't abandon: well, I'm sorry, but those tanks are going to be teleported. We could promise to not use them for 3 turns, or something close. It won't make a difference anymore.
DeepO
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