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DeepO is offline DeepO

Emperor
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Jan 2002
time: 06:18
  Old Post 10-12-2004 00:29
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We got their map! screenshot coming, give me a second.

DeepO

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:18
  Old Post 10-12-2004 00:31
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If we bring across some Settlers next turn to NI, they probably won't help us much. Lego is going to be rather low on cities, and there won't be any "interior" cities to leave poorly defended. Lego also won't know that we don't have any Settlers left, so would have to guard against the Settler extended Tanks regardless.

So I'm not sure the chain is too valuable. The extra 8 Tanks probably aren't too valuable either, but there is a slight possibility that they could be extremely valuable and make the difference between GoW getting through Ft Stanwix or not.

Lego has shown that they will defend targets amply. Perhaps they know something we don't about the state of GoW's stack. They may have gotten a good run of luck with Artillery and most of GoW's units are injured. I'd think that they have what they feel is enough to keep GoW from breaking through, and generally they've been very good at predicting what is necessary to do so.

DeepO is offline DeepO

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Jan 2002
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  Old Post 10-12-2004 00:36
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okay, it's large, but otherwise it's not clear anymore. I've got the full version as well, but ask for it in an e-mail if you want that, it would unnecessairly clutter this thread.



DeepO

DeepO is offline DeepO

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Jan 2002
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  Old Post 10-12-2004 00:37
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Aeson, those settlers are not so important as tank-extenders. They are extremely important to claim some of the land we're currently razing...

DeepO

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:18
  Old Post 10-12-2004 00:41
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Ok, so we can get to Legopolis with 4 Settlers and attack Ft Stanwix from there. Q6, Sand8, Farmer8, and Red Bricks8.

DeepO is offline DeepO

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Jan 2002
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  Old Post 10-12-2004 00:43
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Some observations:

- Pink (Ahhmyfoot) is unreachable in this turn. So is Camp David, or any of the cities to the East. GoW could reach those, though, if we create a path to them.
- the rubber is in between Klorreepville, Legopolis and Red Bricks.
- Red Bricks is another critical city, as it holds Sistine.
- Karina gives us Oasis for free, so only 1 settler needed to get there.
- At first glance, it doesn't look like we're going to get to Stanwix. But I'll study this more closely, to see if I don't miss something.

DeepO

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:18
  Old Post 10-12-2004 00:43
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Rubber is 778 of Red Bricks, so we can pillage it with 2 2/6 or better Explorers (or even Tanks if we wanted).

DeepO is offline DeepO

Emperor
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Jan 2002
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  Old Post 10-12-2004 00:44
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Did I miss something? I'll check it again

DeepO

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:18
  Old Post 10-12-2004 00:47
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Going Q6, Sand8, Farmer8, and Red Bricks8 with our Settlers will mean we can take or raze:

Nou??amp
Karina
Sand
Fork
Oasis
Farmer
Red Bricks
Legopolis

Krill is offline Krill
Emperor
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Dec 2003
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  Old Post 10-12-2004 00:47
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Couldnt we go Q6, then attack via Karina->Oasis, then settler @ Oasis8, Farmer8?

We would still get Karina, Nou, Sand, Oasis, Farmer, Red brick, Legopolis, Fork.

If we used a settler @ Karina3, then another one @ Karina 33, we could also capture logville, Camp davivd and Tiberium.

DeepO is offline DeepO

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  Old Post 10-12-2004 00:48
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Aeson, you're absolutely right. I somehow miscalculated, as it was the exact same route I was following.

So,
1. Q6,
2. Nou*amp
3. Karina
4. Sando
5. Oasis
6. Sand8
7. Farmerville
8. Forkmouth
9. Farmerville 8,
10. Red Bricks
11. Red Bricks 8
12. Legopolis.
13. attack on Stanwix.

Krill is offline Krill
Emperor
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Dec 2003
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  Old Post 10-12-2004 00:48
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Actually, how many settlers do we have?

DeepO is offline DeepO

Emperor
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Jan 2002
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  Old Post 10-12-2004 00:50
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Together with Quanto, that is 9 cities.

I don't see another way of doing it, so we can't help GoW any more. But by giving all those cities to them, they should be able to take out the rest too. They can reach the most Southern cities, only leaving Lego Abilene, possibly Jackson, and possible Dye fields.

Wow. This is huge.

DeepO

DeepO is offline DeepO

Emperor
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Jan 2002
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  Old Post 10-12-2004 00:51
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Krill, we've got 4 to play around with.

DeepO

Krill is offline Krill
Emperor
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Dec 2003
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  Old Post 10-12-2004 00:52
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Thanks. Scap my idea for the south, then...

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:18
  Old Post 10-12-2004 00:52
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quote:
Couldnt we go Q6, then attack via Karina->Oasis, then settler @ Oasis8, Farmer8?


Yes, that will work to get to Legopolis too Krill. The difference would be we get to hit Fork from Sand6 while opening up Farm, but Oasis8 won't open up a city other than Farm.

Krill is offline Krill
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Dec 2003
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  Old Post 10-12-2004 00:54
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Fork is open from Farmer, though.

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:18
  Old Post 10-12-2004 00:55
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I just noticed that Farm8 gives us Tarzania too.

We could hit Dye Fields from there with a Settler, but we know it's going to have units in it.

Krill is offline Krill
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Dec 2003
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  Old Post 10-12-2004 00:55
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We can also hit Tanzania from Farmer8 as well

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:18
  Old Post 10-12-2004 00:57
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quote:
Originally posted by Krill
Fork is open from Farmer, though.


You're right, either way will work about the same. I guess the question is which way will help GoW get to the most cities with their Cavalry? (working on it)

DeepO is offline DeepO

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Jan 2002
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  Old Post 10-12-2004 01:00
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When razing cities, you suffer from ww, right? Even if they are your own? I'm already starting to think on how to handle this with GoW. Obviously, we like slaves just as much as they do, so whatever we can raze without keeping them from reaching the South cities, we probably should. However, if it gives us unhappiness, let them take the slaves.

In this light, I think we should perhaps move 24 tanks over. We're going to capture a couple of workers too (Legopolis ones, e.g.), and another 8 are needed for the cities. That would only leave us 11 tanks to attack Stanwix with.

Who knows, with 19 tanks, we might even capture it ourselves.

DeepO

DeepO is offline DeepO

Emperor
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Jan 2002
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  Old Post 10-12-2004 01:01
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Got spare money?

okay, again my question: if we offer a RoP to GoW, can they accept it and instantly use it?

DeepO

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:18
  Old Post 10-12-2004 01:02
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Looking at it, I don't think there is any difference between Sand 8 and Oasis 8 other than the tiles they are built on. Sand 8 would be on a Saltpeter tile, which really isn't worth anything given we're giving the city to GoW most likely, and then they'll be abandoning it.

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:18
  Old Post 10-12-2004 01:02
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I think so DeepO. Just as if we offer a resource they get to use it that turn.

DeepO is offline DeepO

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Jan 2002
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  Old Post 10-12-2004 01:04
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Aeson, at first glance, GoW can reach everything with their cav, 4 settlers plus 36 tanks. Maybe Castlea, but that is the only city... they need Jackson for that.

So next turn, Lego is going to have Jackson, Dye fields, and Abilene. In case we do a good job at Stanwiz, they will be reduced to Abilene.

DeepO

DeepO is offline DeepO

Emperor
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  Old Post 10-12-2004 01:05
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If we have a choice, I would rather have Jackson destroyed. It has Magellan's, without which, Lego can't reach a couple of our transports...

DeepO

Cort Haus is offline Cort Haus
Emperor
London
Apr 2002
time: 05:18
  Old Post 10-12-2004 01:07
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GoW have Universal Suffrage, so let them use it and take the WW hit.

Krill is offline Krill
Emperor
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Dec 2003
time: 05:18
  Old Post 10-12-2004 01:09
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If we can take legopolis, we should gift it to GoW. They take Stanwix, and from there, so long as they have the eight cavs, it does not matter. They can capture:

Kloreepville;
invoice;
Panama;
Sharpehaven;
Port Hammer;
Castlea (with a settler at Legopolis8);
Zargonia;
Crossing.

After that, they need to use settlers at Crossing 4, which opens up logville, then Camp David, then Tiberium and Ahmmyfoot (in that order). Another Settlerat Tiberium 1 opens up horsefish, leaving only Abilene, Jackson and Dye fields.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:18
  Old Post 10-12-2004 01:12 Visit Trip's homepage!
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The city you guys are wondering about is named "Nou Camp," just so you know.

This is just devastating... I don't know if I can associate with people like you guys any more.

You should really come up with a name for the Quanto strike which allowed this... it's far more important than Toledo 2 ever could be, and that's a name that's already immortal...

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:18
  Old Post 10-12-2004 01:13
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We will get unhappiness in our nearest city (NI) when abandoning cities. The unhappiness we get is if Lego has pop-rushed or drafted. Crowded unhappiness doesn't count.

When razing, we don't get the unhappiness at all. But we also don't get to sell off improvements. I think captured Workers are more valuable than cash from improvements generally.

We have to abandon the cities we will be placing a Settler next to. We can raze cities otherwise. Tarzania and Legopolis at least to give to GoW. That way their Cavalry can reach the following cities:

Tarzania: Zargonia, Crossing, Logville, Tiberium, Camp David, Ahhmyfoot
Legopolis: Sharpehaven, Kloreep, Invoice

We might as well give the "passage" cities we found to GoW to use and can't raze the cities that would be next to them.

That means we abandon Quanto, Sand or Oasis, Farmerville, and Red Bricks.

That means we can raze Karina, Sand or Oasis, and Forkmouth.

 
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