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Krill
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On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003 time: 05:18
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Couldnt we go Q6, then attack via Karina->Oasis, then settler @ Oasis8, Farmer8?
We would still get Karina, Nou, Sand, Oasis, Farmer, Red brick, Legopolis, Fork.
If we used a settler @ Karina3, then another one @ Karina 33, we could also capture logville, Camp davivd and Tiberium.
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:18
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When razing cities, you suffer from ww, right? Even if they are your own? I'm already starting to think on how to handle this with GoW. Obviously, we like slaves just as much as they do, so whatever we can raze without keeping them from reaching the South cities, we probably should. However, if it gives us unhappiness, let them take the slaves.
In this light, I think we should perhaps move 24 tanks over. We're going to capture a couple of workers too (Legopolis ones, e.g.), and another 8 are needed for the cities. That would only leave us 11 tanks to attack Stanwix with.
Who knows, with 19 tanks, we might even capture it ourselves.
DeepO
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Krill
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On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003 time: 05:18
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If we can take legopolis, we should gift it to GoW. They take Stanwix, and from there, so long as they have the eight cavs, it does not matter. They can capture:
Kloreepville;
invoice;
Panama;
Sharpehaven;
Port Hammer;
Castlea (with a settler at Legopolis8);
Zargonia;
Crossing.
After that, they need to use settlers at Crossing 4, which opens up logville, then Camp David, then Tiberium and Ahmmyfoot (in that order). Another Settlerat Tiberium 1 opens up horsefish, leaving only Abilene, Jackson and Dye fields.
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Aeson
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orangesoda
Nov 2001 time: 22:18
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We will get unhappiness in our nearest city (NI) when abandoning cities. The unhappiness we get is if Lego has pop-rushed or drafted. Crowded unhappiness doesn't count.
When razing, we don't get the unhappiness at all. But we also don't get to sell off improvements. I think captured Workers are more valuable than cash from improvements generally.
We have to abandon the cities we will be placing a Settler next to. We can raze cities otherwise. Tarzania and Legopolis at least to give to GoW. That way their Cavalry can reach the following cities:
Tarzania: Zargonia, Crossing, Logville, Tiberium, Camp David, Ahhmyfoot
Legopolis: Sharpehaven, Kloreep, Invoice
We might as well give the "passage" cities we found to GoW to use and can't raze the cities that would be next to them.
That means we abandon Quanto, Sand or Oasis, Farmerville, and Red Bricks.
That means we can raze Karina, Sand or Oasis, and Forkmouth.
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