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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:18
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quote: Originally posted by Aeson
We will get unhappiness in our nearest city (NI) when abandoning cities. The unhappiness we get is if Lego has pop-rushed or drafted. Crowded unhappiness doesn't count. |
So no ww from razing cities with Lego citizens in them? Cool!
quote: When razing, we don't get the unhappiness at all. But we also don't get to sell off improvements. I think captured Workers are more valuable than cash from improvements generally. |
Yes, however we already have a lot of workers (those pumps are going to get back to settler action, btw), and everything is already improved. We could use the cash, we still have rifles running around. So if we can work out any kind of deal with GoW, which gives us let's say a third of the Lego slaves, I'd welcome it.
quote: Tarzania: Zargonia, Crossing, Logville, Tiberium, Camp David, Ahhmyfoot
Legopolis: Sharpehaven, Kloreep, Invoice |
don't forget Panama and Port Hammer, reachable from kloreepville.
quote: We might as well give the "passage" cities we found to GoW to use and can't raze the cities that would be next to them. |
As long as they can reach their positions, I wouldn't bother... but that doesn't matter
quote: That means we abandon Quanto, Sand or Oasis, Farmerville, and Red Bricks. |
Okay, correct me if I'm wrong, but from any city you get a couple of workers if you abandon them, right? In which case larger cities give you more workers?
DeepO
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