Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization II > Scenario League / Civ2-Creation > Empire of the Rising Sun
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
29.Jul: MOVING UP ON REVISED `TOP 100` INDEX
29.May: GAME MECHANICS REFERENCE BOOKLET
06.Mar: DROPPING FROM SECOND TO THIRD
CivGroups
Scenario League / Civ2-Creation (66): Not a Member - Join

bottom of page
  - CIVILIZATION 2 from $6.95 - CIVILIZATION 2 from $4.25 - CIV2: TEST OF TIME from $2.50 - CIV2: MULTIPLAYER GOLD EDITION from $4.99
Author
Thread   
Pages (20): [ 1   2   3   4     >> ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
Patine is offline Patine
Prince
Edmonton, Canada
Mar 2002
time: 22:16
  Old Post 22-12-2004 00:35 Visit Patine's homepage!
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Empire of the Rising Sun Support Apolyton buy from Amazon

I've had in my head for a while now an idea to do a World War II Pacific scen. This theatre seems underrepresented in the community (I've seen or heard of about three or four scens on the topic), and even those that touch upon the subject seem slanted toward playing the Americans. It occurs to me that playing the Americans in a properly set-up Pacific scen would pose little challenge to an experienced Civ player. I therefore thought to make a Pacific scen where the intended player was Japan. This I believe would give a Red Front-style underdog situation where a lot of skill and strategy would be needed. Here's the initial set-up:

What you're up against
-A much more industrialized and well-trained US
-A better organized and equipped Commonwealth
-China, with legions of expendible troops and US support
-And, if you're unlucky and the AI doesn't like you, a USSR with enough spare Siberian troops from its German front to possibly mulch through Manchuria and Korea.

Your advantages
-Cheap (but not too terribly potent) Zero fighters
-More subs and carriers than anyone else at start
-Scattered island strongholds, making wiping you out arduous for the AI
-A Fundamentalist gov't (renamed Militarism), though with less free supported units

You begin at Pearl Harbor (no chance to change that mistake), and must survive till sometime in '48. Could anyone please contribute ideas, graphics, historical facts, or anything else that's useful? I need a bit of help going into this. Thanks!

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:16
  Old Post 22-12-2004 01:37 Visit curtsibling's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

The Zero should actually be high on attack, but low defence.

Then around mid-1942, the good USA fighters (Hellcat/P-38) with
'0' attack roles should begin to make themselves felt.

Also, the emphasis should be on cheap, but potent attacker Marines
and long-range, light bombers for the Japanese.

Don't forget to fling in some late-war fighters like the Ki-84 Hayate!

These things could have ruled the air, if they had the chance!

Boco is offline Boco
Prince
who was once King for a week.
Jan 2001
time: 00:16
  Old Post 22-12-2004 03:36 Visit Boco's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Remove this text

Start with an edge in quality for the Japanese, but severely limit their production. Program a progressive increase in production and quality for the Allies.

To mimic the Japanese war plan, you'd want to grab as much as possible at the outset, then hang on to it until the Allies exhaust themselves.

GePap is offline GePap
King
of the Big Apple
Nov 2001
time: 23:16
  Old Post 22-12-2004 04:42
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Lose 30 kilos (of popups)

I have never felt the AI to be very good at naval invasions.

Harry Tuttle is offline Harry Tuttle

Prince
of the Hoople Heads
Mar 2003
time: 00:16
  Old Post 22-12-2004 05:57
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Inflate your Upload Space

If you want to maximize the AI I suggest employing a map that makes island hopping the rule instead of an option. To do so, here are some tips:

1) The AI attacks the most costly unit in its area first.

2) The AI really sucks at using aircraft carriers.

3) Create a map that makes the AI attack each major island in succession, rather than have them spread out their forces.


I suggest creating a map that makes the AI focus not as much on sea power, but more on air power. As we saw in the Pacific Theatre the name of the game was to capture the islands that allowed American bombers to reach farther into the Japanese spear of influence. The taking of these islands reduced the reach of Japanese supply lines, provided airstrips for heavier bombers & fighters, and made it harder for the Japanese to operate in the area regardless of the Imperial Navy.

Patine is offline Patine
Prince
Edmonton, Canada
Mar 2002
time: 22:16
  Old Post 22-12-2004 10:10 Visit Patine's homepage!
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton or Terrorists Win

Thanks a lot guys, I've got a great start now. I do agree with Curt's idea on air units and Boco's on production; that sounds about right. Three questions, though:
1-@Harry Tuttle: How do I arrange the map to do that?
2-@anyone: Any ideas on events?
3-@anyone: Anyone know where I can find good graphics for this scen?
Thanks!

typhoon is offline typhoon
Chieftain
of Bollocks
Jan 2003
time: 05:16
  Old Post 22-12-2004 11:04
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Remove this text

Here are some Japanese infantry you could use....

Dutch, British and Chinese coming up

EDIT: removed

Last edited by typhoon on 22-12-2004 at 21:21

Harry Tuttle is offline Harry Tuttle

Prince
of the Hoople Heads
Mar 2003
time: 00:16
  Old Post 22-12-2004 11:04
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Got spare money?

Well basically it all boils down to unit movement points. Their has to be a nice path for the AI to follow when they attack so that they will island hop. I would make the various American bomber movement points just enough so that the planes can hit island #1 at the end of their range. Then after the Americans take island #1 they can finally hit island #2 and so on. At least this way the AI will focus on each island in succession, simulating a strategy of taking islands in succession.

Now the tricky part is getting the AI to attack each island with a landing force. Something that might work is to have a very costly "garrison" unit on each Japanese controlled island. The AI will want to attack this costly unit first and foremost. Perhaps this will facilitate a ground force.

As for events my suggestion to you is to not focus them on completely depicting the Pacific war. Maybe use the events to depict sneak attacks on island garrisons. Maybe have a few events where a landing force is created next to one of your Japanese controlled islands. The landing force could have "snuck through" and surprised the player.

Patine is offline Patine
Prince
Edmonton, Canada
Mar 2002
time: 22:16
  Old Post 22-12-2004 11:50 Visit Patine's homepage!
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton, buy Call to Power 2

@typhoon: Great units there! Look forward to more! Thanks a lot!
@Harry Tuttle: Could you create a good map (or know someone who could) with that kind of setup. I would want to include not only Japan, Hawaii, and those islands, but the mainland as far west as India and including parts of Siberia around Vladivostock, Blagoveshchensk, Nerchinsk, and even Irkutsk, as well as Australia, New Zealand, Alaska, and the Canadian and American West Coast. I also see the wisdom in your ideals on events.

My idea for players (and thus the flags I would need from you, Chris, if you please could), are the Japanese, of course, the US, Commonwealth, and China (all of whom would be locked in an alliance with each other and war with Japan), Thailand (who'd be locked in an alliance with Japan, but able to make peace with the Allies), the USSR (an unpredictable player), and the Neutrals (Dutch East Indies, Nepal, Bhutan, Mongolia, maybe someone I missed). If anyone has a better suggestion on working player slots, please let me know.

Patine is offline Patine
Prince
Edmonton, Canada
Mar 2002
time: 22:16
  Old Post 22-12-2004 11:52 Visit Patine's homepage!
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

Oh, and I also plan Chinese Communists as localized barbarians to heckle Nationalist Chinese and mainland Japanese forces.

typhoon is offline typhoon
Chieftain
of Bollocks
Jan 2003
time: 05:16
  Old Post 22-12-2004 13:07
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Support Apolyton

Here are the Allied Infantry in the Pacific- modified from fairline's stalwart units

From left to right:

First Row (East Indies/China): Dutch KNIL (East Indies Army), Royal Netherlands Marines, Chinese Nationalist Summer uniform, Chinese Nationalist Winter Uniform

Second Row (Malaya 1941): British Infantry, Australian Infantry, Indian Infantry, Gurkhas

Third Row (Burma 1942): British Infantry, British Infantry, Australian Infantry, USMC 1945

Attachment: ww2alliedinfantryfareast.gif
This has been downloaded 167 time(s).

Last edited by typhoon on 23-12-2004 at 21:41

Patine is offline Patine
Prince
Edmonton, Canada
Mar 2002
time: 22:16
  Old Post 22-12-2004 13:09 Visit Patine's homepage!
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Support Apolyton or Terrorists Win

Thanks a lot, Typhoon! You're a great help!

typhoon is offline typhoon
Chieftain
of Bollocks
Jan 2003
time: 05:16
  Old Post 22-12-2004 13:12
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Support Apolyton, buy Call to Power 2

@Patine

Theres a map of the Pacific over at the Cradle of Civilization that matches your description...

typhoon is offline typhoon
Chieftain
of Bollocks
Jan 2003
time: 05:16
  Old Post 22-12-2004 13:15
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Increase the size of your Attachments

Oh, and I'd suggest moving Thailand to the neutrals and giving the Dutch their own Civ

jim panse is offline jim panse
King
Anvilvania
Oct 2002
time: 06:16
  Old Post 22-12-2004 14:23
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

Patine ... I can & will come up with some more stuff for that one (heck, I once even concepted & partly designed such a scenario myself which I never released) than the map attached below!

Another thing for gameplay would be the America double-strategy, island hopping with Admiral Nimitz in the Western Pacific AND the larger 'land campaigns' in the South Western Pacific with MacArthur ...

More to come soon ...

Attachment: pacific theatre.zip
This has been downloaded 19 time(s).

Case is offline Case

King
The backlash starts here
Feb 2000
time: 15:16
  Old Post 22-12-2004 14:48 Visit Case<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

Harlan Thompson did a reasonably good scenario on this topic. I'd recomend that you have a look at that for some ideas (and steal his kick-arse map while you're at it ).

Patine is offline Patine
Prince
Edmonton, Canada
Mar 2002
time: 22:16
  Old Post 22-12-2004 14:59 Visit Patine's homepage!
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Full PM-box? Change here!

Thanks, guys! Now I essentially have 3 maps to choose from, which is great! Anymore help of any kind would be greatly appreciated (especially names of Pacific island settlements at the time; I think many of their colonial names differ from their modern names).

Patine is offline Patine
Prince
Edmonton, Canada
Mar 2002
time: 22:16
  Old Post 22-12-2004 15:07 Visit Patine's homepage!
Edit/Delete Message Reply w/Quote
#18 Report this post to a moderator
Support Apolyton, buy Civilization 2

Oh, and @typhoon, I do agree that the Dutch should be their own civ on reconsideration, but the Thai were a staunch Japanese ally. I think maybe, as Nepal, Bhutan, and Outer Mongolia (the three real neutrals) were essentially insignificant militarily compared to the beligerants, I'll just make their three capitals barbarian cities with immobile defenders (though that would lump them with my plans for the Communist Chinese, the barbarian slot is a good enough one for such things).

typhoon is offline typhoon
Chieftain
of Bollocks
Jan 2003
time: 05:16
  Old Post 22-12-2004 18:21
Edit/Delete Message Reply w/Quote
#19 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

New version of the Japanese infantry. I think its a deprovement. Patine, up to you to choose.

Attachment: ww2japaneseinfantry.gif
This has been downloaded 219 time(s).

Last edited by typhoon on 22-12-2004 at 22:06

Patine is offline Patine
Prince
Edmonton, Canada
Mar 2002
time: 22:16
  Old Post 22-12-2004 19:25 Visit Patine's homepage!
Edit/Delete Message Reply w/Quote
#20 Report this post to a moderator
Avatar Enlargement: We've got the solution

Thanks a lot, typhoon, but could I request a minor adjustment? I would like you to, if you could, adjust the shields of one or the other set so they have red rays coming out of the dot, like the Japanese war flag of the day (as opposed to their modern flag). If you could do this little touch-up, I'd be most obliged.

Sarsstock is offline Sarsstock
Prince

Nov 2003
time: 05:16
  Old Post 22-12-2004 20:33
Edit/Delete Message Reply w/Quote
#21 Report this post to a moderator
Lose 30 kilos (of popups)

I have a rising sun shield on hand Patine. Why don't you give me a list of all the civ's and nationalities you want included in this game and I will provide you with the apropriate flagset.

AGRICOLA is offline AGRICOLA
Prince
Canadian bush & Florida
Feb 2003
time: 00:16
  Old Post 23-12-2004 00:21
Edit/Delete Message Reply w/Quote
#22 Report this post to a moderator
Inflate your Upload Space

I hope that you can find a way to include a couple of uniquely Japanese units, the suicide aircraft and the manned torpedo.

The rocket propelled suicide plane (christened Baka=stupid by the Americans who actually had little defense against it once it was launched) was a pretty effective weapon with a ton of explosives in the nose.

The Kaiten, an 18m long torpedo with a human pilot, had major teething problems but did work reasonably well if the mother sub managed to launch it. It's 40 knot speed and 1.5 ton warhead combined to make it a deadly weapon.

These should be introduced only if the war starts to go badly for the Japanese.

Patine is offline Patine
Prince
Edmonton, Canada
Mar 2002
time: 22:16
  Old Post 23-12-2004 00:39 Visit Patine's homepage!
Edit/Delete Message Reply w/Quote
#23 Report this post to a moderator
Avatar Enlargement: We've got the solution

@Sarsstock: What I need is as follow:
-Japan
-USA
-Commonwealth
-China (Kuomintang)
-Thailand
-Dutch East Indies
-USSR
-Barbarians (a good flag to encompass Communist Chinese and the three above mentioned neutrals)

@AGRICOLA: Thanks for the unit note. I'll work to include them (I just need to think of a condition in the events.txt that will let the computer know the war's going bad for the Japanese and give them the advance that gives those units; either that, or say in the readme.txt 'research only if your losing').

Case is offline Case

King
The backlash starts here
Feb 2000
time: 15:16
  Old Post 23-12-2004 14:04 Visit Case<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#24 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

Australia and New Zealand should be lumped in with the US and not British India. Historically, Australia and NZ co-operated extereamly closely with the US, and had very little to do with the British/Indian effort in the Pacific Theatre (for instance, the entire Australian Armed forces were put under the command of General McArthur from early 1945 until August 1945).

typhoon is offline typhoon
Chieftain
of Bollocks
Jan 2003
time: 05:16
  Old Post 23-12-2004 14:14
Edit/Delete Message Reply w/Quote
#25 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

I concur. ANZAC troops provideded the bulk of Macarthur's forces during the Battle of New Guinea. Furthermore, Australia itself was the main US base in the Pacific during the early years of the war.

I would recommend lumping Australia and New Zealand with the USA (although Aussie units can also be built by the Commonwealth player to reflect the Australian prescence in Slim's XIV Army.

Patine is offline Patine
Prince
Edmonton, Canada
Mar 2002
time: 22:16
  Old Post 23-12-2004 14:36 Visit Patine's homepage!
Edit/Delete Message Reply w/Quote
#26 Report this post to a moderator
Inflate your Upload Space

I see your point, and I think I agree. I'll then have a British/India player in place of a Commonwealth player, and the US player will command ANZAC. Perfect! Thanks a lot guys!

Mercator is offline Mercator
King
Sorekara no Nanimo
Jan 1970
time: 06:16
  Old Post 23-12-2004 15:00 Visit Mercator's homepage!
Edit/Delete Message Reply w/Quote
#27 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

quote:
Originally posted by Patine
I would like you to, if you could, adjust the shields of one or the other set so they have red rays coming out of the dot, like the Japanese war flag of the day (as opposed to their modern flag).


As far as I'm aware, the flag with the rays was the flag of the Japanese navy. So if you're gonna use it, you should only use it for the Japanese naval units (whatever those might be)... That's about the only thing I know about all of this though, so don't ask me any further.

Patine is offline Patine
Prince
Edmonton, Canada
Mar 2002
time: 22:16
  Old Post 23-12-2004 15:33 Visit Patine's homepage!
Edit/Delete Message Reply w/Quote
#28 Report this post to a moderator
Help yourself to an AD-FREE life

Thanks for your input, nonetheless, Mercator. I appreciate any help.

Patine is offline Patine
Prince
Edmonton, Canada
Mar 2002
time: 22:16
  Old Post 23-12-2004 15:36 Visit Patine's homepage!
Edit/Delete Message Reply w/Quote
#29 Report this post to a moderator
Increase Your PM Length

Well, if that's the case, cancel my request to have the Japanese infantry's shields changed, typhoon. They should do as they are. Thanks!

Now, does anyone know where to find good tanks, artillery, aircraft, and ships (and AGRICOLA's suggested units) in the same style?

jim panse is offline jim panse
King
Anvilvania
Oct 2002
time: 06:16
  Old Post 23-12-2004 16:47
Edit/Delete Message Reply w/Quote
#30 Report this post to a moderator
Lose 30 kilos (of popups)

Post a list of what you need and IŽll see what I can do for you

 
Pages (20): [ 1   2   3   4     >> ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:16.
Apolyton Time is 00:16.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0632 seconds (90.62% PHP - 9.38% MySQL) with 36 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net