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Atragon
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Now my question is... does either Ljube or Paddy have a shield? that is the question... 
Edit: And are they going to use it?
Last edited by Atragon on 17-01-2005 at 05:38
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Atragon
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True... of course, hercules is vulnerable since he used his shield last turn...
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Atragon
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Very true Smiley, though I'd figured that a mutual protection pact would be a good way to carve out a strong empire early in the game. And because you've got allies to retalliate against any attack on your terrorory, you'd be pretty safe
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Atragon
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But if your other allies are also reaping the benefits...
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Atragon
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Well, the missing crews of 2 of my battleships are pretty sure you did...
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Atragon
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Jamski and Joncha?
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Atragon
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Smiley, did you get my PM?
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:) Smiley
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USCA, Berkeley
Feb 2001 time: 21:32
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Concerning the two aspects:
Attack whoever's there
Reasons for attacking:
If you don't, you've wasted a turn
Reasons for not attacking:
The enemy fleet may have an OoB and composition you're not prepared for.
I like making this a default, if more people choose "attack anyone who's there", the last person to fight, thus the first to send orders, has some advantages. This means people get their orders in faster.
Jamski's original rules
quote: If two different opponents attack at the same time without informing the GM of their alliance, then the defender must fight them consecutively, fighting first against the one who posted their orders last.
It is possible that when a player is attacked by two non-allied fleets at the same time that he loses both battles. In this case both attackers gain a base. |
Further implications of fight anyone: an attacker brings more ships in case the fleet must fight twice. Defenders are more likely to be wiped out, also makes base swapping popular.
Fight to the death
Skews things in the advantage of the attacker. Attackers at worst lose their fleet, defenders get hosed completely. Whether this is a bad thing is a whole different story.
I'm not saying that FTTD should go away, but there ought to be some sort of penalty for fighting that extra round, maybe weapons are only half as powerful due to energy running low.
FTTD on the gives an advantage to those who attack first, or send orders last.
Anyway, it's a rare battle that doesn't end in six rounds.
In summary
code:
| Attack anyone | FTTD |
| First attackers | Bad | Good |
| Later attackers | Good | Bad |
| Defenders | Bad | Bad |
| Gamemaster | Bad | Good |
| Eliminated players | n/a | Good |
For the gamemaster fight anyone means more battles to process per turn. On the other hand, fight to the death means players get eliminated faster.
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Atragon
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I'd rather they not be defaults personally.
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Atragon
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Don't worry Ljube, your sins will be purged in nuclear fire.
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All times are GMT. The time now is 05:32. Apolyton Time is 00:32. |
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