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Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:27
  Old Post 25-03-2005 14:38
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Actually HotU is definitely SoU's sequel...

spoiler(highlight to read):
The soul gem you use to respawn is something you get after escaping from the crash of the flying city through the shadowrealms. Also the whole Deekin thing. And people mentioning your past adventures.


...but it doesn't go on about it the whole time. It would be easy to not pick up on.

-Jam

DrSpike is offline DrSpike
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Sep 2001
time: 05:27
  Old Post 25-03-2005 15:41
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Yeah I don't know how you could miss the constant references to your Heroic behaviour in Undrentide (and the Hero of Neverwinter as well if you played the OC), especially at the start. Deekin writes a saga about you.

Plus the confrontation with
spoiler(highlight to read):
Mephistopheles (the first one, with no fight)
fills in the one gap, as Jam said.

Plus you can use the same char. And you get all your SoU gear back towards the end of chapter 1.

I'd say it's pretty conclusive.

Space05us is offline Space05us
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Nov 2001
time: 17:27
  Old Post 25-03-2005 16:05
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quote:
Plus you can use the same char. And you get all your SoU gear back towards the end of chapter 1.


thats the sort of thing I was hoping on, and hence the reason Im playing through SOU again. Last time I got to the second chapter but got stuck and frustrated so I deleted my save games.

Pretty smart of me eh? It was a sucky half-orc fighter character anyway.

DrSpike is offline DrSpike
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Sep 2001
time: 05:27
  Old Post 25-03-2005 16:16
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If you want a nice half orc fighter char whack points into strength/con. You can take 8 wisdom and char, 10 int, 13 dex (for feats).

Use a nice greatsword.

You'll be powerful, but lack AC. You'll need good heavy armour, a nice natural armour amulet, and a good deflection ring. The haste boots from the half orc merchant will help a lot (don't buy anything much till you meet him). Dorna will have some nice cleric buffs as well.

You'll also need potions like clarity potions to make will saves, and Dorna will probably get the clarity buff IIRC.

Dorna can handle locks/traps, but you might have to take the hit on identifying items.

Overall a nice char that wont be too much trouble if played right. And you can take Weapon Master levels later for more ueberness.

Space05us is offline Space05us
King

Nov 2001
time: 17:27
  Old Post 25-03-2005 16:48
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I was getting pwned by magic.

Not to mention the store prices, having a poor appraise level can really kill your wallet fast. Especially as a fighter since you need to keep stocked up on potions. It makes it hard to buy the cool toys.

DrSpike is offline DrSpike
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Sep 2001
time: 05:27
  Old Post 25-03-2005 16:59
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Don't buy items in SoU. Use gear you find until the haste boots.

Casters shouldn't faze you. Take your clarity potion to help with will saves and run in and, well, mash them.

Space05us is offline Space05us
King

Nov 2001
time: 17:27
  Old Post 25-03-2005 17:45
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quote:
Casters shouldn't faze you. Take your clarity potion to help with will saves and run in and, well, mash them.


You must cheat or play on easy, as a fighter I had to frequently reload because I got pwnd by magic users. Then again I never used the clarity potion, never seen one before. (may have overlooked it, I used to think bless and aide added +1 to all saving throws alas I was wrong.)

edit: Just in case Jamski reads this. YOURE A FOOL! hahahaa. check the ED&D char creation thread.

edit2: I never used the henchmen they're a waste of exp. Any locked doors can be bashed and none of the traps are deadly.

edit3: and from my experience in the original campaign they die too easily and are too high maintnance, constantly requiring attending to. Same reason I go lone wolf in Fallout, I hate babysitting.

Last edited by Space05us on 25-03-2005 at 17:51

DrSpike is offline DrSpike
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  Old Post 25-03-2005 18:18
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quote:
Originally posted by Space05us
quote:
Casters shouldn't faze you. Take your clarity potion to help with will saves and run in and, well, mash them.


You must cheat or play on easy, as a fighter I had to frequently reload because I got pwnd by magic users.

edit2: I never used the henchmen they're a waste of exp. Any locked doors can be bashed and none of the traps are deadly.




I play on hard - it's all in the build. Maybe if you drive discussion forward instead of insulting posters by saying they must play on easy (or even worse cheat) as it doesn't work with your build it would work.

As an aside, to edit2, I wouldn't play a half orc fighter if I wanted to solo SoU. A monk, paladin or sorc (played carefully early on) would be better.

Space05us is offline Space05us
King

Nov 2001
time: 17:27
  Old Post 25-03-2005 18:31
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quote:
I play on hard - it's all in the build. Maybe if you drive discussion forward instead of insulting posters by saying they must play on easy (or even worse cheat) as it doesn't work with your build it would work.


I insult you sir, and further more I believe you should start a thread in the OT titled "Space I Challenge You To A Duel"


As for you being able to play as a fighter and not fall victim to the magic users.

My computer must cheat. I always have a will of at least 12 and take luck of heros as my first feat, and iron will as my second.

DrSpike is offline DrSpike
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Sep 2001
time: 05:27
  Old Post 25-03-2005 18:53
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It is tougher (though doable) alone with a fighter, that's why the high save chars (Paladin and Monk) are great soloists. If you want to solo roll one of those, and if so we can talk builds.

Persisting with the fighter you need to get the items and potions right. Most mages you can invis in and kill them (with the greatsword high strength I advocated earlier) almost instantaneously. Haste (pre boots), clarity potions, bulls strength potions, bless, aid, and fox's cunning for Wisdom (+1 to will save) are all good.

For items you can switch a will save amulet in for natural armour, and just take a barskin potion, which doesn't stack with natural armour AC boosts. Use the magic defences ring for Spell Resistance - this is very important.

For feats knockdown is good against spellcasters (you can even open with this, especially when improved) as they have poor discpline. Make sure to take greatsword focus and specialization feats, and dodge and mobility.

Even on hard it's very doable if you play right.

In conclusion, pwned.

Space05us is offline Space05us
King

Nov 2001
time: 17:27
  Old Post 25-03-2005 19:02
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We'll see how my Paladin does.

Jamski is offline Jamski
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lol ED&D is officially full PvP LOL
May 2002
time: 05:27
  Old Post 25-03-2005 19:21
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Most mages are doing some kind of elemental damage with their spells, so look for elemental resistances.

Oh, and Space05us, noted and fingers crossed for a 00

-Jam

Space05us is offline Space05us
King

Nov 2001
time: 17:27
  Old Post 25-03-2005 19:30
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I just learned that the Magic Weapon spell does not effect magic weapons.

Duely noted Spamski.

Tuberski is offline Tuberski
Emperor
ACK!!! PTHBBPPPTTT!!!!
Feb 2002
time: 23:27
  Old Post 25-03-2005 19:33 Visit Tuberski's homepage!
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I've been playing around with Endless Nights-PRC version based on Jam's recommendation earlier.

The mountain area sucks it is so slow.

Any way to turn snow off?

ACK!

Space05us is offline Space05us
King

Nov 2001
time: 17:27
  Old Post 25-03-2005 19:35
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What does PRC stand for?

Space05us is offline Space05us
King

Nov 2001
time: 17:27
  Old Post 25-03-2005 19:41
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Avatar Enlargement: We've got the solution

* Space05us pisses his pants

Should I play Endless Nights I through IV or just start off with IV or should I drop to my knees and praise the Lord for the birth Daniel Nations?

edit: Maybe I should play the modules before giving him such high praise, no?

Last edited by Space05us on 25-03-2005 at 19:51

Tuberski is offline Tuberski
Emperor
ACK!!! PTHBBPPPTTT!!!!
Feb 2002
time: 23:27
  Old Post 25-03-2005 20:12 Visit Tuberski's homepage!
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Players Resource Compendium. I have a troll brawler right now.

ACK!

Space05us is offline Space05us
King

Nov 2001
time: 17:27
  Old Post 25-03-2005 20:19
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WHat all do I need to download from the PRC webiste? Just the .exe?

edit: it always surprises me how small the downloads for modules and other stuff for NWN are. I always expect a 50mb file for a module but most of them are under 3mb.

Kassiopeia is offline Kassiopeia
Emperor
Jyväskylä, Finland
Jul 2001
time: 07:27
  Old Post 25-03-2005 20:21 Visit Kassiopeia's homepage!
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* Kassiopeia shrugs

Our team played HOTU first and then SOU after a few weeks' break, plus the two other guys are too damn impatient so I didn't have time to read all the dialogue, so I guess that explains why I didn't remember the clues to SOU in HOTU when I actually played SOU.

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:27
  Old Post 25-03-2005 21:09
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The PRC stuff is so überbroken its unreal

You didn't miss out too badly Kassi

-Jam

DrSpike is offline DrSpike
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Sep 2001
time: 05:27
  Old Post 25-03-2005 22:06
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quote:
Originally posted by Space05us
We'll see how my Paladin does.


If it fares badly that is not evidence of bad advice, just evidence of bad play.

Space05us is offline Space05us
King

Nov 2001
time: 17:27
  Old Post 25-03-2005 22:38
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quote:
The PRC stuff is so überbroken its unreal


How so?

Besides the fact that I cant get EN-PRC working.

something about the .tlk files not being able to merge.

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:27
  Old Post 25-03-2005 22:54
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Yep, its broken as in incompatble with just about anything you can think of, and broken as in it offers PC classes and races that are MASSIVELY overpowered.

-Jam

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:27
  Old Post 26-03-2005 00:17 Visit Dis's homepage!
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quote:
Originally posted by DaShi
I just discovered that Winrar does a better job of compressing my mod, such that it can now pass the forum's oppressive file size limits.

If you're interested in playing, a few things to note:

-you will need the CEP to play.

-it's a rogue-only mod. I don't know how other classes will fair, but it's simply not designed for them. You will have an opportunity to choose a subclass, though.

-it's far from finished. The part you can play here is aout 1/7 of the whole thing. Currently, I'm working on the events immediately after this part, which is mostly dialog. Since I've been working on this on and off for about a year, you should get a pretty good idea about my pace. It should be finished by 3000.

-given that, a few features have yet to be implemented but you'll see them as you play: -journal, experience stones, in-game manual, treasure system (sorry, it's complicated and I haven't designed the treasure yet), and henchman command dialog (Trent will use deekin's dialog, but it works). There are others, but they don't apply to this part, and I'm too lazy to delete all the scripts and blueprints to make the file smaller.

-an important feature that is implemented, if not perfected is the sublcasses. The most important thing to note is that some skills require training (at least one point added during creation or lvl up) in order to recieve bonuses. Fighter subclasses don't need to worry. Mage subclasses should train in use magical device, concentration, and spell whatever. The enhanced rogue subclass may want to take advantage of pickpocketing (traps to set haven't been added to the game yet), it could be useful in at least one part.

-the farthest you can travel is to the sewers. Beyond that requires a hakpack. However, I'm sure that you will find the quest there challenging enough for a lvl 2 rogue (I usually play it solo as henchmen become optional at this point).

I'd like to know your general impressions. These areas are pretty much finished except for what is mentioned above, let me know any bugs you find, anything you like or don't like, and anything that you feel could be done differently or better. Thanks.

Enjoy!


I'll give it a whirl. Probably tonight, as I have to go to work in a couple of hours.

Dis is offline Dis
Emperor
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Feb 2000
time: 21:27
  Old Post 26-03-2005 00:22 Visit Dis's homepage!
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quote:
Originally posted by Space05us
quote:
Casters shouldn't faze you. Take your clarity potion to help with will saves and run in and, well, mash them.


You must cheat or play on easy, as a fighter I had to frequently reload because I got pwnd by magic users. Then again I never used the clarity potion, never seen one before. (may have overlooked it, I used to think bless and aide added +1 to all saving throws alas I was wrong.)

edit: Just in case Jamski reads this. YOURE A FOOL! hahahaa. check the ED&D char creation thread.

edit2: I never used the henchmen they're a waste of exp. Any locked doors can be bashed and none of the traps are deadly.

edit3: and from my experience in the original campaign they die too easily and are too high maintnance, constantly requiring attending to. Same reason I go lone wolf in Fallout, I hate babysitting.


magic users? There aren't that many. And you can recruit help with the main one in chapter 1, and use an item to weaken her.

Dis is offline Dis
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Feb 2000
time: 21:27
  Old Post 26-03-2005 00:24 Visit Dis's homepage!
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quote:
Originally posted by Space05us
We'll see how my Paladin does.


I have a Paladin I recently used in SOU, he got through without many problems. I'll show you the build if you want. I'm still in chapter 3, haven't had a chance to finish it.

Jamski is offline Jamski
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lol ED&D is officially full PvP LOL
May 2002
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  Old Post 26-03-2005 01:56
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There's a level 1 spell with improved versions at levels 2-4 that protects from elemental damage for wizards, clerics, druids, rangers and paladins that will save your ass in 90% of all cases when fighting mages. You still have to worry about direct magical damage such as magic missile and mind affecting spells, but potions of clarity can handle the latter, and as a non-caster you can suck up the measly damage from the former with ease. Really, fighting NPC mages is so so so easy. They have to buff during the fight giving you time to kill them.

-Jam

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:27
  Old Post 26-03-2005 02:11 Visit Dis's homepage!
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and paladins have boosts to their saving throws. Unless you put everything into strength and constitution, you should have a 14 charisma.

DaShi is offline DaShi
Prince
The Taste of Japan
Sep 2000
time: 05:27
  Old Post 26-03-2005 07:33
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quote:
Originally posted by DrSpike
It is tougher (though doable) alone with a fighter, that's why the high save chars (Paladin and Monk) are great soloists. If you want to solo roll one of those, and if so we can talk builds.

Persisting with the fighter you need to get the items and potions right. Most mages you can invis in and kill them (with the greatsword high strength I advocated earlier) almost instantaneously. Haste (pre boots), clarity potions, bulls strength potions, bless, aid, and fox's cunning for Wisdom (+1 to will save) are all good.

For items you can switch a will save amulet in for natural armour, and just take a barskin potion, which doesn't stack with natural armour AC boosts. Use the magic defences ring for Spell Resistance - this is very important.

For feats knockdown is good against spellcasters (you can even open with this, especially when improved) as they have poor discpline. Make sure to take greatsword focus and specialization feats, and dodge and mobility.

Even on hard it's very doable if you play right.

In conclusion, pwned.


I've been replaying the campaigns on and off now (since for some reason they didn't unlock the last time I went through) with a halfling monk, and she kicks ass. She's nearly untouchable at epic levels.

Space05us is offline Space05us
King

Nov 2001
time: 17:27
  Old Post 26-03-2005 07:39
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Lose 30 kilos (of popups)

Whoever created PRC is creative but stupid as all hell. The new races are way over powered. At first I saw some that fave you +2 in STR and maybe CON and -2 to INT and CHA, I thought that was a fair trade-off. Then I started seeing races with +6 to some attributes with no or little subtraction from others. THEN I saw the Ogre and Troll races.

I was messing around with the Troll race, got it working with ENII, WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAY to powerful. But it sure is fun when you have Great Cleave to just sit there and watch your Car backhand everyone to death in one big circle.

The thing I hate most, Jump, why the hell do people insist on adding a Jump skill to every god-damn game without it. There's a reason it was not included, its dumb. There are some player run shards for Ulitma Online that even went so far as to include a jump skill.

Im probably going to take a break from NWN to play Darklands for a while. I never did get very far in Darklands.

 
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