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Space05us
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How do I make it so when a PC walks over a trigger they recieve an item?
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Snotty
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DLed as well, cant promise to be as brutal as Jamski though, but much respect for trying to create!
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Tuberski
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ACK!!! PTHBBPPPTTT!!!!
Feb 2002 time: 23:27
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Well, I'm assuming the city is the end.
First the bad points:
The two huts that seem to have no purpose. I'm assuming you are going to put something there, if not, why have it there at all?
The cultist temple is a lot of wasted travel time. Get rid of the long empty hallways. You have a lot of unused space there so you should condense the whole thing to a smaller area.
Why are the cultists there?
Also 6 hp skeletons shouldn't be worth the same xp as ~20 hp cultists.
The fights were okay, although the demon killed me when I killed it.
Which brings up respawning. Respawning to the surface is fine, but he should be able to use the portal to send you back to where you died.
More placeables overall. Books or letter to explain why the cultists are there.
I was confused by the sewers until the end, but it works out fine.
Good points:
Quests are easy to understand and complete.
Unique items, especially the Cloak of the Nedaverse are awesome!
Monster descriptions are interesting and even amusing at times. 
You obviously are capable of doing good work,and you have done a lot already, it just needs to be tightened up a bit.
I would have the maze of rooms that you can bypass in the cultist lair lead into the rest of it, get rid of the long, straight hallways.
There needs to be a Ming's Bastard sword.
And something mentioning me of course. 
I liked it quite a lot except having to walk all the way back after I died.
Flesh out conversations and giving it a backstory, which I assume you know already, will push this along quite nicely.
Overall, I give it a thumbs up so far.
ACK!
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Space05us
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Jamski/cyclotron, how do I make it so when a player uses the portal they return to where they last died? There's so much to scripting and I dont have to motivation to learn it right now, I want to finish my first module before moving on to more complicated things. 
Last edited by Space05us on 13-03-2005 at 22:32
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