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Space05us is offline Space05us
King

Nov 2001
time: 17:27
  Old Post 11-03-2005 15:49
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#181 Report this post to a moderator
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quote:
When you link two area transitions, a waypoint is created on top of each one. You'll see it, it's a little arrow in a circle. Select the waypoint (not the area transition) and rotate it as you would a placeable; the PC will appear at the waypoint facing the way the arrow points.

Hope that helps.


Indeed. I've been manualy linking area transition to area transition.

Thanks for the info.

Good to see more than just spamksi and myself interested in module creation.

cyclotron7 is offline cyclotron7
King
Drowning in Schnitzel
Jan 2001
time: 21:27
  Old Post 11-03-2005 15:54
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I'm a builder for a persistant roleplay server set in the FR campaign setting. We're currently doing a major overhaul, an entirely new version, with what is shaping up to be one of the biggest modules I've had experience with. It's not done yet, but when it is I think it will prove to be time well spent.

I'm not much for scripting, beyond what I can do with Lilac Soul, but dizzamn, I build.

I'll try and answer any other questions you've got.

Space05us is offline Space05us
King

Nov 2001
time: 17:27
  Old Post 11-03-2005 16:09
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#183 Report this post to a moderator
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How do I make it so when a PC walks over a trigger they recieve an item?

cyclotron7 is offline cyclotron7
King
Drowning in Schnitzel
Jan 2001
time: 21:27
  Old Post 11-03-2005 16:16
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#184 Report this post to a moderator
Inflate your Upload Space

I think this should do the trick. Put it in the OnEnter script slot of the trigger. Replace item_resref with the resref of the item to give. I wrote this script to work once per PC.


void main()
{

object oPC = GetEnteringObject();

if (!GetIsPC(oPC)) return;

int DoOnce = GetLocalInt(oPC, GetTag(OBJECT_SELF));

if (DoOnce==TRUE) return;

SetLocalInt(oPC, GetTag(OBJECT_SELF), TRUE);

CreateItemOnObject("item_resref", oPC);

}

duke o' york is offline duke o' york

Emperor

Oct 2001
time: 05:27
  Old Post 11-03-2005 17:17
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quote:
[size=1]Originally posted by Space05us[size]
I'll do something about the HUGE EMPTY LEVELS, probably make them a bit smaller by merging the two middle sections.

I'll see what kind of clutter I can include


The best kind of clutter would be either rust monsters with a particular taste for magic kukris, or dragons (or whatever) with an immunity to kukris of all sizes!

There really ought to be a "Detect munchkin build" script.

Space05us is offline Space05us
King

Nov 2001
time: 17:27
  Old Post 11-03-2005 17:58
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#186 Report this post to a moderator
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quote:
I think this should do the trick. Put it in the OnEnter script slot of the trigger. Replace item_resref with the resref of the item to give. I wrote this script to work once per PC.


void main()
{

object oPC = GetEnteringObject();

if (!GetIsPC(oPC)) return;

int DoOnce = GetLocalInt(oPC, GetTag(OBJECT_SELF));

if (DoOnce==TRUE) return;

SetLocalInt(oPC, GetTag(OBJECT_SELF), TRUE);

CreateItemOnObject("item_resref", oPC);

}


It works, thank you.

edit: Would you happen to know how to lower the XP loss from respawning after death? I want to set it to 10xp per level instead of the default 50.

Last edited by Space05us on 11-03-2005 at 18:27

Space05us is offline Space05us
King

Nov 2001
time: 17:27
  Old Post 11-03-2005 19:46
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#187 Report this post to a moderator
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I would like to have two other people play test my module, if you want to you can say so in this thread or PM me. I need your email address so I can send it to you, in .zip format.

Dont worry, it no longer has the HUGE EMPTY LEVELS.

Unless I misunderstood what Jamski was talking about.

DaShi is offline DaShi
Prince
The Taste of Japan
Sep 2000
time: 05:27
  Old Post 11-03-2005 23:12
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#188 Report this post to a moderator
Increase the size of your Attachments

You can alter the respawn script in module events under mod properties.

You amy want to download the lexicon, which contains celowyn's scripting tutorial as well as a lot of other useful information. I learned all of my scripting from it.

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:27
  Old Post 11-03-2005 23:25 Visit Dis's homepage!
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#189 Report this post to a moderator
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quote:
Originally posted by Space05us
I would like to have two other people play test my module, if you want to you can say so in this thread or PM me. I need your email address so I can send it to you, in .zip format.

Dont worry, it no longer has the HUGE EMPTY LEVELS.

Unless I misunderstood what Jamski was talking about.


I can play test, but I may not get a chance until tomorrow.

cyclotron7 is offline cyclotron7
King
Drowning in Schnitzel
Jan 2001
time: 21:27
  Old Post 11-03-2005 23:37
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#190 Report this post to a moderator
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You don't actually need to know much scripting to make decent scripts. At least, not when you have Lilac Soul's NWN Script Generator. This has to be the most useful download for building and scripting ever. Most of my script work is just modifications of what I can do on here.

Space05us is offline Space05us
King

Nov 2001
time: 17:27
  Old Post 11-03-2005 23:47
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#191 Report this post to a moderator
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I messed something up, and rather than play e-tag with Jamski I'll just post the module for all of Apolyton to enjoy and criticise.

snippit from the e-mail I sent Jam, just an FYI for you guys

quote:
This is intended, as the title implies, to be the first of a few modules in a series. In this module the PC should reach at least level 3, hopefully level 4, by the end.



This is how you know when you've reached the end of the module, it should be pretty obvious in game but just in case...

spoiler(highlight to read):
The end is when you return with the map

Attachment: the escort of mergo munthylen part i.zip
This has been downloaded 5 time(s).

DrSpike is offline DrSpike
Deity
Enthusiastic member of Apolyton
Sep 2001
time: 05:27
  Old Post 12-03-2005 00:29
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I just uninstalled NWN.

cyclotron7 is offline cyclotron7
King
Drowning in Schnitzel
Jan 2001
time: 21:27
  Old Post 12-03-2005 00:49
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#193 Report this post to a moderator
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That's too bad. Did you have any of the expansions?

DrSpike is offline DrSpike
Deity
Enthusiastic member of Apolyton
Sep 2001
time: 05:27
  Old Post 12-03-2005 00:56
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Both. And the mod pack. That's why I had to uninstall it - it took up over 5 gigs.

Tuberski is offline Tuberski
Emperor
ACK!!! PTHBBPPPTTT!!!!
Feb 2002
time: 23:27
  Old Post 12-03-2005 11:35 Visit Tuberski's homepage!
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#195 Report this post to a moderator
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quote:
Originally posted by Space05us
I messed something up, and rather than play e-tag with Jamski I'll just post the module for all of Apolyton to enjoy and criticise.

snippit from the e-mail I sent Jam, just an FYI for you guys

quote:
This is intended, as the title implies, to be the first of a few modules in a series. In this module the PC should reach at least level 3, hopefully level 4, by the end.



This is how you know when you've reached the end of the module, it should be pretty obvious in game but just in case...

spoiler(highlight to read):
The end is when you return with the map


Downloaded, will check it out.

ACK!

Snotty is offline Snotty
Prince

Dec 2002
time: 05:27
  Old Post 12-03-2005 11:40
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#196 Report this post to a moderator
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DLed as well, cant promise to be as brutal as Jamski though, but much respect for trying to create!

Tuberski is offline Tuberski
Emperor
ACK!!! PTHBBPPPTTT!!!!
Feb 2002
time: 23:27
  Old Post 12-03-2005 13:06 Visit Tuberski's homepage!
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#197 Report this post to a moderator
Put an end to popups!

Well, I'm assuming the city is the end.

First the bad points:

The two huts that seem to have no purpose. I'm assuming you are going to put something there, if not, why have it there at all?

The cultist temple is a lot of wasted travel time. Get rid of the long empty hallways. You have a lot of unused space there so you should condense the whole thing to a smaller area.

Why are the cultists there?

Also 6 hp skeletons shouldn't be worth the same xp as ~20 hp cultists.

The fights were okay, although the demon killed me when I killed it.

Which brings up respawning. Respawning to the surface is fine, but he should be able to use the portal to send you back to where you died.

More placeables overall. Books or letter to explain why the cultists are there.

I was confused by the sewers until the end, but it works out fine.

Good points:

Quests are easy to understand and complete.

Unique items, especially the Cloak of the Nedaverse are awesome!

Monster descriptions are interesting and even amusing at times.

You obviously are capable of doing good work,and you have done a lot already, it just needs to be tightened up a bit.

I would have the maze of rooms that you can bypass in the cultist lair lead into the rest of it, get rid of the long, straight hallways.

There needs to be a Ming's Bastard sword.

And something mentioning me of course.

I liked it quite a lot except having to walk all the way back after I died.

Flesh out conversations and giving it a backstory, which I assume you know already, will push this along quite nicely.

Overall, I give it a thumbs up so far.

ACK!

Tuberski is offline Tuberski
Emperor
ACK!!! PTHBBPPPTTT!!!!
Feb 2002
time: 23:27
  Old Post 12-03-2005 13:16 Visit Tuberski's homepage!
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#198 Report this post to a moderator
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I also took an Munchkin build in to check something:

Either give the dragon a key to his chests that you can pick up after he's dead.

OR

The five chests by him do not have to be usable.

I'd go with making them decoration only since there is no way to open them and you aren't supposed to be fighting dragons at first level anyway.

I'm also assuming that weapons racks will have weapons at a later date.

I HATE finding gems and gold in weapons racks. But maybe that is just me.

ACK!

Space05us is offline Space05us
King

Nov 2001
time: 17:27
  Old Post 12-03-2005 18:45
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Tuberski's review has been noted. Changes shall be made.

duke o' york is offline duke o' york

Emperor

Oct 2001
time: 05:27
  Old Post 12-03-2005 21:21
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I've downloaded it, but don't expect a review in the near future - I've only just got onto the second chapter of SoU.
But I do seem to have conned the game though.
I used the crystal to summon the myrmach, and although I've had the message at the bottom of the screen to tell me that it's been unsummoned, it's still with me, and has even travelled to the next area. I admit that I need a bit of a hand in fights, but if I can keep him alive that would just be disgraceful.

I've also just copied the Exalted Sorceress munchkin to use when I get round to playing HotU. So next year then.

Tuberski is offline Tuberski
Emperor
ACK!!! PTHBBPPPTTT!!!!
Feb 2002
time: 23:27
  Old Post 12-03-2005 22:32 Visit Tuberski's homepage!
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quote:
Originally posted by Space05us
Tuberski's review has been noted. Changes shall be made.


Hope it helps.

ACK!

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:27
  Old Post 13-03-2005 00:14 Visit Dis's homepage!
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I should get a chance to play this tomrrow. I have to go to the market today

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:27
  Old Post 13-03-2005 02:00 Visit Dis's homepage!
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#203 Report this post to a moderator
Avatar Enlargement: We've got the solution

actually I did get an hour to play. So I fired it up.

I'm playing a human druid. I use a Panther is my animal companion.

I died on the first group of goblins I faced . It was obvious melee wasn't going to work with this druid. I then resorted to using darts. I wanted to use weapons I have never used before so I use spears and darts. I like darts also because I can carry a torch with them. It's hard to see down there.

the next time I faced these goblins I ran low in hitpoints and ran out of the cave, interestingly the quest giver (and possibly the merchant) started attacking the goblins.

But after that the goblins weren't much of a threat. My panther made short work of them.

Just for kicks I tried attacking the dragon at level 1. That didn't end well.

I'm not critic, so I don't know how helpful my advice will be.

I'm not asking for much, but maybe a little backstory why I'm escorting this guy through the caves might be useful.

Anyways that's it for today. I had to go back to the merchant to get more darts. I have finished searching through the first set of long passageways that contain fire beetles.

And I've decided I'm going to create a module. . Since everyone else is doing it. Mine will be story heavy, but will contain some action. It's going to start off by having your parents be killed (yes that does restrict some roleplay). But really I don't like people roleplaying level 1 characters as if they've been adventuring for years. You are level 1, you are still a kid- an apprentice. This will involve finding out who killed your parents and bringing them to justice (I may include more than 1 way to do this). And as that happens, the character will uncover a deeper mystery.

I've always wanted to have some action on a boat. I've played a couple of scenarios where you are on a boat, and I'm anxious to figure out how much I can do. I've always wanted to do a mutiny sequence. And I'm going to try to incorporate that into my scenario somehow.

The biggest problem is I have no idea how to use the toolset. so I'll need to do a crash course.

cyclotron7 is offline cyclotron7
King
Drowning in Schnitzel
Jan 2001
time: 21:27
  Old Post 13-03-2005 07:03
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#204 Report this post to a moderator
Lose 30 kilos (of popups)

Just messing around with the toolset is a lot of fun. You'll learn as you go along, there's a ton of interesting things you can make and do. to such a good editing tool.

DaShi is offline DaShi
Prince
The Taste of Japan
Sep 2000
time: 05:27
  Old Post 13-03-2005 13:43
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Inspired by Space, I've also decided to put a bit (the hopefully playable bit) of the mod I'm working on available for you guys to test. However, it's a bit to big to attach here, so if you want to give it a whirl, send me a pm with your email.

DrSpike is offline DrSpike
Deity
Enthusiastic member of Apolyton
Sep 2001
time: 05:27
  Old Post 13-03-2005 15:52
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Just don't ask Jamski how long it took him to do Dungeon of Apolyton.

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:27
  Old Post 13-03-2005 17:55
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Avatar Enlargement: We've got the solution

Pah, DoA seems like a baby project next to Folderol. I guess I should make DoA2 some time, eh? That would be moderately awesome.

-Jam

Snotty is offline Snotty
Prince

Dec 2002
time: 05:27
  Old Post 13-03-2005 17:56
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Playing as a NE orc barb, I got an early xp boost by killing everything in sight well, I killed the res spawn guy anyway for a nearly 300 xp right of the bat. I killed the kobold thugs as well but the dragon semed to take exception to that I would not go friendly to me even though I let him kill me. I was lvl 2 before the gobbo boss.

more low lvl spellcasters! Perhaps stick a bard in with those groups of goblins, or more priests in with the cultists. it just spices it up a bit when I am cleaving my way through them

The demon was the only thing that got even close to kiling me (other than the dragon!) luckily I passed my save.

Were there secret rooms in the cultists bit?

I dont know what to do now the dragon is hostile and I have finished the dungeon.

Overall, if your objective was to create a series of rooms filled with groups of monsters, then you have suceeded I like playing action based NWN but you do need something to spice up the encounters a bit, all those beetles just got crushed underfoot.

DrSpike is offline DrSpike
Deity
Enthusiastic member of Apolyton
Sep 2001
time: 05:27
  Old Post 13-03-2005 18:55
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quote:
Originally posted by Jamski
I should make DoA2 some time, eh?


Yes.

Space05us is offline Space05us
King

Nov 2001
time: 17:27
  Old Post 13-03-2005 22:27
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#210 Report this post to a moderator
Got spare money?

Jamski/cyclotron, how do I make it so when a player uses the portal they return to where they last died? There's so much to scripting and I dont have to motivation to learn it right now, I want to finish my first module before moving on to more complicated things.

Last edited by Space05us on 13-03-2005 at 22:32

 
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