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Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:27
  Old Post 13-03-2005 23:30
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#211 Report this post to a moderator
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Use a GetLocation command to get their location when they die. Call it lPCLocation or something. Create a WP there. Destroy the last WP you made (actually better do that first) Make the portal port to the new WP.

I'm going out for a curry so I can't write you a script just at this moment. Good luck!

-Jam

Space05us is offline Space05us
King

Nov 2001
time: 17:27
  Old Post 14-03-2005 01:03
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#212 Report this post to a moderator
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For those of you who have played, is this better?


quote:
Use a GetLocation command to get their location when they die. Call it lPCLocation or something. Create a WP there. Destroy the last WP you made (actually better do that first) Make the portal port to the new WP.

I'm going out for a curry so I can't write you a script just at this moment. Good luck!


I thought there might already be a script made. I'll do my best to create one, we'll see hw well that works out.

cyclotron7 is offline cyclotron7
King
Drowning in Schnitzel
Jan 2001
time: 21:27
  Old Post 14-03-2005 05:26
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#213 Report this post to a moderator
Full PM-box? Change here!

I know there are public domain respawn scripts out there, you just have to look for them. I'd help you, but as I said I can really only script what I can do on Lilac Soul's program, and respawn scripts are a little beyond my meager talents.

DaShi is offline DaShi
Prince
The Taste of Japan
Sep 2000
time: 05:27
  Old Post 14-03-2005 13:31
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#214 Report this post to a moderator
Put an end to popups!

quote:
Originally posted by Jamski
Use a GetLocation command to get their location when they die. Call it lPCLocation or something. Create a WP there. Destroy the last WP you made (actually better do that first) Make the portal port to the new WP.

I'm going out for a curry so I can't write you a script just at this moment. Good luck!

-Jam


Or you could store the location on an object. That way each new location will overwrite the old one.

Try something like this in your respawn script:

object oPC=GetFirstPC();
object oStorer=GetObjectByTag("Tag of object to store location");
location lDied=GetLocation(oPC);

SetLocalLocation(oStorer, "death point", lDied);

Then the return script in a conversation could be:

object oPC=GetPCSpeaker();
object oStorer=GetObjectByTag("Tag of object to store location");

location lDied=GetLocalLocation(oStorer, "death point");

AssignCommand(oPC, JumpToLocation(lDied));

Space05us is offline Space05us
King

Nov 2001
time: 17:27
  Old Post 14-03-2005 15:33
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#215 Report this post to a moderator
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I feel inadequate again, I think its time to start a "How many pull-ups can I do thread".


How would I go about implementing those scripts? I think I got the respawn script right, I just added it to the end of the default script. The second bit I dont know where to put at all.

duke o' york is offline duke o' york

Emperor

Oct 2001
time: 05:27
  Old Post 14-03-2005 17:10
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quote:
Originally posted by Space05us
I feel inadequate again, I think its time to start a "How many pull-ups can I do thread".


* duke necks a potion of Endurance. Let's start!

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:27
  Old Post 14-03-2005 17:31
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#217 Report this post to a moderator
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quote:
Originally posted by Space05us
I feel inadequate again, I think its time to start a "How many pull-ups can I do thread".


How would I go about implementing those scripts? I think I got the respawn script right, I just added it to the end of the default script. The second bit I dont know where to put at all.


Put the second bit in a conversation in the "actions taken"

-Jam

DaShi is offline DaShi
Prince
The Taste of Japan
Sep 2000
time: 05:27
  Old Post 14-03-2005 17:38
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#218 Report this post to a moderator
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quote:
Originally posted by Space05us
I feel inadequate again, I think its time to start a "How many pull-ups can I do thread".


quote:

How would I go about implementing those scripts? I think I got the respawn script right, I just added it to the end of the default script. The second bit I dont know where to put at all.


The first part is fine, I do that a lot because I prefer fewer files.

The second bit needs to be put in a conversation. Everyline in a conversation had two events to place scripts: text appears when (to check whether or not to show this text) and action taken (to run a script that performs an action). So write a new script and shove everything between the {} in void main. Then save it and put it in an action taken event in a conversation.

A: How can I help?
PC: Teleport me to where I last died.
A: Okey dokey! (Put script here in action taken event.)

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:27
  Old Post 15-03-2005 01:19 Visit Dis's homepage!
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#219 Report this post to a moderator
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I messed around with the toolset, and I have learned I'm stupid .

So I have given up on that. I have many cool ideas floating around my head, by they are difficult to implement.

Space05us is offline Space05us
King

Nov 2001
time: 17:27
  Old Post 15-03-2005 09:10
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quote:
object oPC=GetPCSpeaker();
object oStorer=GetObjectByTag("Tag of object to store location");

location lDied=GetLocalLocation(oStorer, "death point");

AssignCommand(oPC, JumpToLocation(lDied));



object oPC=GetPCSpeaker();
object oStorer=GetObjectByTag("Tag of object to store location");

location lDied=GetLocalLocation(oStorer, "death point");

AssignCommand(oPC, JumpToLocation(lDied));



Do I need to change anything about these scripts?
I tried putting them in as is and it didnt work.

cyclotron7 is offline cyclotron7
King
Drowning in Schnitzel
Jan 2001
time: 21:27
  Old Post 15-03-2005 09:19
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#221 Report this post to a moderator
Increase the size of your Attachments

Maybe it's because they're lacking the beginning and end tags, which you see on the short scripts that are there by default. Put that script in between beginning and end tags, like so:

Put this

void main()
{

before it, and this

}

after it, i.e.:

quote:

void main()
{

object oPC=GetPCSpeaker();
object oStorer=GetObjectByTag("Tag of object to store location");

location lDied=GetLocalLocation(oStorer, "death point");

AssignCommand(oPC, JumpToLocation(lDied));



object oPC=GetPCSpeaker();
object oStorer=GetObjectByTag("Tag of object to store location");

location lDied=GetLocalLocation(oStorer, "death point");

AssignCommand(oPC, JumpToLocation(lDied));

}


I haven't actually checked the script to see if it works, but that's at least something you'll need to do to get any script to work.

cyclotron7 is offline cyclotron7
King
Drowning in Schnitzel
Jan 2001
time: 21:27
  Old Post 15-03-2005 09:20
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#222 Report this post to a moderator
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By the way, any other CEP users out there? It's both good and bad for builders; good because you get a ton more placeables and creature types, but bad because, well, there are so many it gets a bit overwhelming.

Space05us is offline Space05us
King

Nov 2001
time: 17:27
  Old Post 15-03-2005 15:56
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#223 Report this post to a moderator
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w0000000000000t! Got it working!

Space05us is offline Space05us
King

Nov 2001
time: 17:27
  Old Post 15-03-2005 16:00
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#224 Report this post to a moderator
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quote:
Maybe it's because they're lacking the beginning and end tags, which you see on the short scripts that are there by default. Put that script in between beginning and end tags, like so:


I already had it paced properly, I had to replace "Tag of object to store location" with the tag of an object. I had thought it would create the object automaticaly but I had to place an instance somewhere in the module for it to move around.

easy if you know what youre doing, but I was clueless, I feel like I just solved the mystery of Atlantis!

cyclotron7 is offline cyclotron7
King
Drowning in Schnitzel
Jan 2001
time: 21:27
  Old Post 16-03-2005 00:12
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#225 Report this post to a moderator
Suffering from ads?

Well, that's important too.

DrSpike is offline DrSpike
Deity
Enthusiastic member of Apolyton
Sep 2001
time: 05:27
  Old Post 16-03-2005 00:25
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#226 Report this post to a moderator
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quote:
Originally posted by cyclotron7
By the way, any other CEP users out there?


[understatement] Jam kinda likes it. [/understatement]

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:27
  Old Post 16-03-2005 02:04
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#227 Report this post to a moderator
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I use it all the time. I couldn't imagine NOT having it, actually now. The placeables for a start are so useful, and the monster models are essential.

Then there's all the new weapon models and types...

And armour and robes...

-Jam

DrSpike is offline DrSpike
Deity
Enthusiastic member of Apolyton
Sep 2001
time: 05:27
  Old Post 16-03-2005 03:02
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* DrSpike hands Jamski a mop to help with the drool.

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:27
  Old Post 16-03-2005 03:37
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#229 Report this post to a moderator
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* Jamski continues drooling*

...and the mist and fog placeables, and the water placables... wow even the CACTUS placables...

-Jam

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:27
  Old Post 16-03-2005 04:53
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#230 Report this post to a moderator
Suffering from ads?

Oh, by the way, this is an awesome CEP module :

http://nwvault.ign.com/Files/module...093461000.shtml

Its openended *wowsers*

cyclotron7 is offline cyclotron7
King
Drowning in Schnitzel
Jan 2001
time: 21:27
  Old Post 16-03-2005 05:10
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#231 Report this post to a moderator
Help yourself to an AD-FREE life

Actually, I've been pretty closely linked with a single server since I started playing NWN online, and they never used CEP. Now that I'm with a new CEP version, I just downloaded it a week ago, i'm a fan, but I wish they had some new tilesets with it (as a builder, I just those tilesets).

I haven't played very many single player modules; I guess I just find multiplayer more enjoyable, and truly open-ended. That, and I'm a (recovering ) D&D player, so I'm down with the whole roleplay thing.

I think NWN-style multiplayer is the wave of the future for persistant online games, at least it should be. Tons of different servers, player operated, and no monthly payments. to player-run servers and not having to pay companies every month (unless you run the server ).

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:27
  Old Post 16-03-2005 05:19
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#232 Report this post to a moderator
Enter the AD-FREE zone

quote:
Actually, I've been pretty closely linked with a single server since I started playing NWN online


Ditto. Mine is called Folderol and I'm going to pimp it now because its awesome.

-Jam

cyclotron7 is offline cyclotron7
King
Drowning in Schnitzel
Jan 2001
time: 21:27
  Old Post 16-03-2005 05:21
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#233 Report this post to a moderator
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quote:
Originally posted by Jamski
Ditto. Mine is called Folderol and I'm going to pimp it now because its awesome.

-Jam


You won't get any competition from me, at least until our new version goes public. Pimp away.

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:27
  Old Post 16-03-2005 05:38
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#234 Report this post to a moderator
Avatar Enlargement: We've got the solution

Well since our server is down for hardware upgrades tonight my pimping is in vain

Space05us is offline Space05us
King

Nov 2001
time: 17:27
  Old Post 16-03-2005 09:04
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#235 Report this post to a moderator
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My module, while it may not be multiplayer, does not rely on faulty servers.

Tuberski is offline Tuberski
Emperor
ACK!!! PTHBBPPPTTT!!!!
Feb 2002
time: 23:27
  Old Post 16-03-2005 10:30 Visit Tuberski's homepage!
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#236 Report this post to a moderator
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quote:
Originally posted by Jamski
quote:
Actually, I've been pretty closely linked with a single server since I started playing NWN online


Ditto. Mine is called Folderol and I'm going to pimp it now because its awesome.

-Jam


You've been pimping it for a long time here. How about massive new areas to explore?

ACK!

duke o' york is offline duke o' york

Emperor

Oct 2001
time: 05:27
  Old Post 16-03-2005 17:17
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#237 Report this post to a moderator
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quote:
Originally posted by Space05us
My module, while it may not be multiplayer, does not rely on faulty servers.




Nice plug! Unfortunately, I still haven't played any of it, but when I do then I'll just go for a complete thug, and Snotty my way through as much as possible in as short a time as possible.

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:27
  Old Post 16-03-2005 22:27
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#238 Report this post to a moderator
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quote:
Originally posted by Tuberski


You've been pimping it for a long time here. How about massive new areas to explore?

ACK!


I gave you massive new areas in December*. I gave you massive new areas in January**. I gave you moderately massive new areas in February*** and I will give you massivly massive new areas in March****, you greedy bugger

*Dwar Proper, Dwar Mines, Norwald Forest etc
**Nulb Valley, Nulbton, Cragdale, Lakeside etc
***Pirates, Gobfort, Housing#1 etc
****Eastorling, Badlands, Webbdale, Housing#2 etc

Some people are so hard to please

Oh, and there are new rapiers in the latest build. You have to find the travelling merchant of unusual items.

-Jam

Space05us is offline Space05us
King

Nov 2001
time: 17:27
  Old Post 16-03-2005 22:28
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#239 Report this post to a moderator
Support Apolyton or Terrorists Win

Im almost ready to release the final version, just have to play through it (for the ten billionth time) to make sure everything is working how it should.

DrSpike is offline DrSpike
Deity
Enthusiastic member of Apolyton
Sep 2001
time: 05:27
  Old Post 17-03-2005 00:17
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#240 Report this post to a moderator
Enter the AD-FREE zone

Doesn't that get a little boring?

 
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