 |
|
Space05us
|
|
How about double sided weapons? I thought, when I asked my question, that they were two-handed as well, because you hold one weapon in two hands. I was wrong I think.
Do they get an increased STR bonus? Extra attacks per round?
|
|
|  |
 |
|  |
 |
|  |
 |
|
cyclotron7
|
 |
Drowning in Schnitzel
Jan 2001 time: 21:27
|
|
quote: Originally posted by Jamski
Using a double bladed sword, for example, is calculated exactly as if using a longsword in each hand, but without the penalty (-2 to hit) from using a large weapon in the offhand. Dual weilding feats are needed for effective use of doublesided weapons. Generally not effective, as it is often better to be able to gain the magical bonuses from two different weapons at once. |
The advantage of using a double sword over, say, two swords, is that using a "light" weapon further lowers your associated penalties for dual wielding. The offhand part of a double weapon always counts as light. If you fight with two longswords, neither one of which is light, you'll get more penalties than if you went with the double sword.
That said, it's still probably a better idea to go two weapons, but with a longsword/short sword or similar combo. The reason is that, in higher levels and with good magical items, the actual damage dice of the weapon don't matter very much. A high level fighter is going to be doing a great deal of damage with strength, item enhancement bonuses, and bonus (fire, etc.) damge dice, to the point that the difference between 1d6 and 1d8 is basically meaningless.
If your attack is high enough, however, the penalty for using a non-light offhand weapon (-2 for both weapons) may not even faze you.... in which case, knock yourself out. 
|
|
|  |
 |
|
Space05us
|
|
quote: Later shop in the fire beetle cavern sells interesting custom gear. At the time I found it I had 910 gold coins, having sold nearly everything I found. The cheapest item there was about 200,000. Problem perhaps? |
It was intended to be an inside joke for 'Polytubbies, but I was thinking of removing it just so other people who play it dont go there all sad that they cant buy anything.
quote: Map design: Ok, BIG PROBLEMS.
1.) Why the hell do I need to walk so much though huge empty levels?
2.) Why do I need to walk back through those big empty levels twice? 15 minutes of just walking...
3.) All the maps use default lighting, fog, music etc. Almost no use of placeables to customise maps.
4.) I gotta say it again. HUGE EMPTY LEVELS. |
I'll do something about the HUGE EMPTY LEVELS, probably make them a bit smaller by merging the two middle sections.
I'll see what kind of clutter I can include. 
The areas dont use default lighting, I made it darker than normal (so torches, darvision, and rings would have purpose). 
Im not sure what to change the music to though, all I have to choose from is whats provided and its all crap. 
quote: Make your own skeletons and firebeetles that don't drop skelebone knuckles and firebeetle bellies |
will do. 
quote: Problems: No way out of the "dungeon" level that I can see. I've killed the Vampire and got a "dungeon key" but the rear door is still locked. Also area transitions waypoints placed at 90° to the transition triggers - they need adjusting. |
Thats where I stopped adding on when I emailed it to you, so that was "the end"
I the Jamski for being honest, I was scared you wouldnt be.
Did you have any difficulty? Should I make anything harder or easier?
spoiler(highlight to read): How much trouble did you have with the goblin chieften?
|
|
|
|  |
All times are GMT. The time now is 05:27. Apolyton Time is 00:27. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|