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Hercules is offline Hercules
Emperor
in Tir Na Og
Sep 2002
time: 05:22
  Old Post 14-05-2005 23:42
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Turns 2171- 2180 Enter the AD-FREE zone

I have opened the turn and it is as Geo reported.

I did not accept Morgan Pact.

Zak wouldn't trade and Lal wouln't talk.

I think Morgan is battling Mws rather than Yang though I note he is at vendetta with Yang who has moved his forces in that direction.

Last edited by Hercules on 15-05-2005 at 05:27

Hercules is offline Hercules
Emperor
in Tir Na Og
Sep 2002
time: 05:22
  Old Post 15-05-2005 00:02
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Lose 30 kilos (of popups)

EM has grown to size 8, and as suggested I am building Bioenhancement .

We kinda agreed to build a new base at 22,56 but I wonder because of the height above sea level if 23,57 is not better or did we also agree to that change earlier.

I moved our transort next to the sea pod for next turn unless there is a urgent need to pop it now.

Snowflake, that peaceful haven is building our first F6 defensive unit.

Our western sea probe is heading out towards Lal's sea base: with the aim to steal Cyber unless the Spartans trade it to us before that.

Moved the LIT to collect the Fungy Mark1 but probably could have have saved 1/3 or 2/3 move points towards Pholus Ridge, if I had given it more care: sorry.

Main builds in the base queues are Habs and Network nodes. Maybe next turn we could rush a few more NNs to increase research rate and provide additional drone control.

There are a number of formers to decide about. The one just finished on the borehole: Should it continue towards Googlieplex or join that other former to move to 13, 67? to build a sensor for that new base? or would that use to much time.

There is also the former near EM to think about.

We will need new COPs or move some inland ones in the meantime. Heavens Gate can supply a Cop for the new base near the Monolith.

The Gaian base 'Lily of the Valley' is building a CP so maybe it will go towards one of those Gaian placeholder tiles. Gaia's Landing is building an air unit so it may be prudent to be prepared to move from that fungus to another hiding place.

it would be good to know if the Spartans are going to trade Cyber to us.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:22
  Old Post 15-05-2005 00:20
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Ok, my 2 cents for the former and worker department:

former 29.67 activate and move to 26.66 for a farm. Much better there and it can team up with that former next to SH in 2 turns for a solar collector. Fungal heights has plenty of forests to work on so...
former 19.67 --> construct road
Why putting 'go' commands on units? More chance if you move them manually that they will succeed entering a tile on 2/3 movement.
formers 25.75 --> solar collector
Crawler on 19.71 to 19.69 and collect minerals there. Googlieplex worker from 19.69 to 19.71. We receive 2 extra energy in that base then, increasing psych and labs.

I don't know about a base on 13.67, not a good location IMO.
14.70 sounds much better for me, although extra work is needed on that spot. The Mk1 fungy's purpose is perfect for that.

If 13.67 basesite goes through, then move both formers from the borehole to 13.67 for the sensor, if not, let that last one on the borehole help the road on 17.69. Then the LIT could move a bit closer to the 14.70 site with the fungy in cargo.

How about relocating the chopper to another base? It bothers production in FH now...

GeoModder is offline GeoModder
Emperor
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Jan 2004
time: 06:22
  Old Post 15-05-2005 00:29
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We could hurry a hab complex, most usefull in Kodycryptor I think.
And perhaps Kahlua Probing a COP instead of an AC?

Hercules is offline Hercules
Emperor
in Tir Na Og
Sep 2002
time: 05:22
  Old Post 15-05-2005 05:42
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Thanks Geo, noted atm.

From memory 13,67 was well placed for positive sea pod and tile bonus.

Good idea to relocate the unity chopper.

I did move that former step by step but it stuck, I just didn't change it atm to blank rather than go.

I would be ok with hurrying the Hab complex in KC.

I thought we would have enough time in KP to build AC and then build a Cop, especially if waiting to build sensor., but I suppose it's as easy to do it as proposed.

I think we need some more opinions on new South Western base site: 13,67, 14,70 or other.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:22
  Old Post 15-05-2005 06:43
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Well, 13.67 is a good place for a sensor regardless if a base will be founded or not on that spot.
Ok, the AC first then. EM will be a better spot for building probes anyway when the BC is finished.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:22
  Old Post 15-05-2005 07:41
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Turn 2171

  • I would recommend Bioenhacement Center in SH first, then a plane. And remember that a simple needlejet, Beaver B-6 is cheaper to prototype. So maybe do a Bioenhacement and prototype Beaver B-6 then do F-6. We will need bombers too.
  • One worker in EM does fungus which is only +1 nutrient. We should rearrange workers there.
  • We may move a probe team from Heavens Gate towards the planned base nearby. As for the tile where that base should be - Hercules you decide whatever you consider more appropriate.
  • Maybe Kahlua Probing could do a COP now?
  • That former on rocky near EM - start road and then mine. The former from borehole tile move NW twice where. Just a moment. Do we plan on making sensor on planned base location?
  • Former near Gemka's Loft. I think farm and solar. This is also Ridge tile, Imagine how much energy we may get ther, it is over 1100 meters.
  • When we get rid of fungus from the ridge north of SH we may use it for nutrient boost and energy too. It is ridge after all. An Echelon mirror? Echelon mirror in other location now? Where? or maybe let us make boreholes for now?
  • Yes, we dangerously overcame Morganities in ranking...
  • Hercules, please, if you remember this - clean the commlink from what I left last turn. Especially that nasty thing in Morganic one.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:22
  Old Post 15-05-2005 07:42
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Commlink COMMLINK :P

Hercules is offline Hercules
Emperor
in Tir Na Og
Sep 2002
time: 05:22
  Old Post 15-05-2005 18:43
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End turn sent to you for last comments

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:22
  Old Post 15-05-2005 19:26
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The former on 29.67 hasn't moved to 26.66 for farm planting?
Believe me, that former is really doing nothing on 29.67
No hurrying for the Hab Complex in Kodycryptor?

And I hate the sight of automated formers. Too much change we lose a terraforming turn, and in the case of that ridge tile they are both working apart now. So it takes longer before that tile brings up.

Hercules is offline Hercules
Emperor
in Tir Na Og
Sep 2002
time: 05:22
  Old Post 15-05-2005 19:59
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I'll look at these former moves again. Ah that 'a' right, I merely clicked farm solar road.

Re: Rushing Hab in KC, I thought about it, but it is expensive to rush it this turn.
I 'll look at again though.

Last edited by Hercules on 16-05-2005 at 02:30

Hercules is offline Hercules
Emperor
in Tir Na Og
Sep 2002
time: 05:22
  Old Post 16-05-2005 02:27
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I intend to send the turn on just after my midnight, about two hours from now.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:22
  Old Post 16-05-2005 03:20
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I will not be around, I'm afraid.
Remember commlink.
And really do Bioenhancement in SH first, then Beaver B6 and then fighter F6

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:22
  Old Post 17-05-2005 06:30
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I revied the end turn. One thought about that new base south-west from Kahlua Probing. If there is going to be a sensor on the spot of the base, please be advice that while it is possible to build a base on a sensor, it is not possible to complete a sensor on a base tile when it was started before establishing the base. The order gets cancelled. This way we will have to wait with establishing the base till the moment when the sensor is there. Please be aware of this.

Hercules is offline Hercules
Emperor
in Tir Na Og
Sep 2002
time: 05:22
  Old Post 17-05-2005 13:28
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Yes I know about that.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:22
  Old Post 21-05-2005 11:38
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The 2172 is in. For consideration:

  • Police unit survived attack near Gemka's Loft.
  • There are two more mindworms on our territory. One near SH, and I would propose to use Plasma Defender from Fungal Heights to destroy it. It will be just 3 tiles along the road then attack with full strength. Another mindworm is a problem. We do not have a unit nearby to attack it, since it is 2 tiles from Gemkas Loft and the police unit there is 80% damaged. The mw is 2 tiles from Gemka's Loft and 2 formers are exposed just next tile. I would propose to withdraw them right away when the turn is opened, so they do not actually do their previous orders. I would move them both to 28,78, two tiles along the road and start forest there. The mw will possibly move towards our crawler on 27,75 so I would move the unity rover from Fungal heights towards Gemka's Loft, so in 2173 we attack that mw. It is also possible to swith Plasma Defender and unity rover with their roles, as you consider right, Hercules.
  • New productions proposed:
    Geomatrix - Recycling Tanks
    Kahlua Probing - supply crawler or hab complex? recreation commons?
  • It would be good to take some minerals from EM, there is +15 ecodamage. Maybe last mw attacks are for this reason.
  • Ah, there is also isle of the dep near Gemka's Loft, south from this base.
  • Wow! Our foil probe near Gaian Base spoted nearby a Spartan ship. SCV Disco Volante, 1-2t-6, Veteran morale.
  • Lily of the valley still have that probe unit
  • We do need a defender in Kahlua Probing? Move one from EM?

Hercules is offline Hercules
Emperor
in Tir Na Og
Sep 2002
time: 05:22
  Old Post 21-05-2005 17:31
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Turn 2172 opened and some moves played. A copy of the mid turn save is on its way to you.

I popped the sea pod but got only a sonar. ( I had changed the build in HG to a tree first and HS to a research hospital, but changed them back again). There are some moves left for the sea transport. Do we want to move it towards 15,51 to plan our invasion of Lal or move it towards Heavens Gate to help with attack on Yang.

I moved our western foil probe towards Lal's UN Aid Station.

I moved the Plasma Defender and it beat the MWand increased our account by 20 ecs.

I moved the two formers near Gemka' Loft east by 1/3rd move.

Here's why. That free unity chopper in Geo matrix could attack the MW. Or the chopper could simply explore the black sea area below Geomatrix. The unity rover, though a veteran, is currently 30% damaged. But it can get to Gemka's Loft this turn.

New base of Delirium Camp founded. However it need a police unit or maybe any unit to counter drone.

I would like to rehome a crawler to Delirium but the only one available is one from Kody and then it would gather mins from the monolith, forthis turn. However this might allow us to re organise crawlers and workers between KC and EM to lower the eco damage.

Geomatrix starts to build recycling tank.

A defender has been moved to KP.

Some scouts have been upgraded to police units to control drones.

Note Spartans are building Plan Datalinks so with us, the Gaians and Lal, all with NG, Spartans will discover it as soon as the PD is built. So maybe we had better trade NG now.

Also should we switch a worker in RPS in order to increase size to 7(thru pop boom) ready for Hab, the turn after.

I am tempted to rush NN nodes but feel If we wait one more turn we can rush a lot more.

Our eastern sea probe beside the Spartan unit, I think it is actually a Spartan sea probe unit 0-2t-6, what to do?

Move our unit to another area of fungus further east, attack the spartan probe unit ? Let the Spartan unit attack the Lily of the valley probe and then wait an infiltrate Gaians when no defence probe there. The Gaians can see the Spartan vessel.

What do you think?

ForesterSOF is offline ForesterSOF
Prince
Alpha Centuri
Oct 2004
time: 22:22
  Old Post 21-05-2005 19:42 Visit ForesterSOF's homepage!
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Yes on moving the teraformers and crawler away grom the mw.

If you know of anyone who want NG then try.

I would not attack the S probe just so we do not have to face the problem of a problem blowing-up in our faces.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:22
  Old Post 21-05-2005 20:01
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I think that attacking mw with the chopper is a good idea. they both have the same morale, but psi attack is 3:2, so we rather win.

Trading NG for Cyberethics is a good choice. However, the trade is in negotiating state. If Spartans have it instabuilt, then they will have the Planetary Datalinks also next turn. But am I right, that NG thay would get rather the next turn? So there is a chance they will trade for NG not knowing they have it in the pocket anyway.

As for the Lily of the valley, I would maybe risk leaving our foil probe where it is. I wonder if Spartans actually wanted to occupy our fungus heap where we are now. This might explain why they remain in their base radius being exposed. Or they exposed their probe ship for other reason... Waiting for Spartans to "clean" Gaian base of that probe team is nice idea. Let us hope Spartans will follow that path

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:22
  Old Post 21-05-2005 20:32
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I can see also many more possible good changes regarding crawlers and workers, especially near SH for this moment. I can although write the proposals in around 12 hours. Sorry, but I need to be away from the keyboard for some time...

ForesterSOF is offline ForesterSOF
Prince
Alpha Centuri
Oct 2004
time: 22:22
  Old Post 21-05-2005 21:07 Visit ForesterSOF's homepage!
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Lose 30 kilos (of popups)

So who all is in favor of me posting to the S that we would like to trade NG for Cyber.

foolish_icarus is offline foolish_icarus
King
the thievery continues
Nov 2002
time: 21:22
  Old Post 21-05-2005 21:56
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go for it

ForesterSOF is offline ForesterSOF
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Alpha Centuri
Oct 2004
time: 22:22
  Old Post 21-05-2005 22:22 Visit ForesterSOF's homepage!
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So I have

Hercules
ForesterSOF
Mart7x5
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Anyone else; there is suppose to be 19 of us.

Last edited by ForesterSOF on 21-05-2005 at 22:29

Cataphract887 is offline Cataphract887
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Apr 2002
time: 00:22
  Old Post 21-05-2005 22:32
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make it unamious

Cataphract887 is offline Cataphract887
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  Old Post 21-05-2005 22:39
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danged double posts i thought there was some 30 sec thing to prevent that :hmm:

Cataphract887 is offline Cataphract887
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  Old Post 21-05-2005 22:40
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quote:
Anyone else; there is suppose to be 19 of us.


never believe the paperwork

ForesterSOF is offline ForesterSOF
Prince
Alpha Centuri
Oct 2004
time: 22:22
  Old Post 21-05-2005 23:06 Visit ForesterSOF's homepage!
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Used to 6 that I saw and now ofcoures 5.

I degress so beter stop talking.

Hercules is offline Hercules
Emperor
in Tir Na Og
Sep 2002
time: 05:22
  Old Post 21-05-2005 23:16
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Yes post to Spartans but no preconditions or conditions attached.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:22
  Old Post 22-05-2005 09:53
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  • SH solution - reduces ecodamage to 3
    - the crawler doin 3 nutrient move 2 tiles and change with the worker. This way we get 2 more energy: 3-1-0 to 3-1-2.
    - Relocate a SH crawler near Googlieplex to that base, as shown on the screenie.
    - a worker doing 2-1-0 change to librarian. We would have 2 librarians in SH, since we have network node there but not tree farm.
  • Enigma Machine, just change two crawlers in the forest from minerals to nutrients. We reduce ecodamage from 15 to 3. We loose minerals, but then pop boom can give us more specialists each turn.
  • Delirium Camp, here I have no strong oppinion, but I would regret putting crawler on the monolith, but if there is no better option what to do...

Attachment: acdg3_2172a.jpg
This has been downloaded 16 time(s).

Hercules is offline Hercules
Emperor
in Tir Na Og
Sep 2002
time: 05:22
  Old Post 22-05-2005 16:50
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Thanks Mart for the proposals.

I'l do these and post end turn.

We have a few more hours to hear from the Spartans.

Last edited by Hercules on 22-05-2005 at 17:10

 
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