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Hercules
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in Tir Na Og
Sep 2002 time: 05:22
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I have opened the turn and it is as Geo reported.
I did not accept Morgan Pact.
Zak wouldn't trade and Lal wouln't talk.
I think Morgan is battling Mws rather than Yang though I note he is at vendetta with Yang who has moved his forces in that direction.
Last edited by Hercules on 15-05-2005 at 05:27
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Hercules
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in Tir Na Og
Sep 2002 time: 05:22
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I'll look at these former moves again. Ah that 'a' right, I merely clicked farm solar road.
Re: Rushing Hab in KC, I thought about it, but it is expensive to rush it this turn.
I 'll look at again though.
Last edited by Hercules on 16-05-2005 at 02:30
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mart7x5
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I will not be around, I'm afraid.
Remember commlink.
And really do Bioenhancement in SH first, then Beaver B6 and then fighter F6
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mart7x5
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I revied the end turn. One thought about that new base south-west from Kahlua Probing. If there is going to be a sensor on the spot of the base, please be advice that while it is possible to build a base on a sensor, it is not possible to complete a sensor on a base tile when it was started before establishing the base. The order gets cancelled. This way we will have to wait with establishing the base till the moment when the sensor is there. Please be aware of this.
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mart7x5
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The 2172 is in. For consideration:
- Police unit survived attack near Gemka's Loft.
- There are two more mindworms on our territory. One near SH, and I would propose to use Plasma Defender from Fungal Heights to destroy it. It will be just 3 tiles along the road then attack with full strength. Another mindworm is a problem. We do not have a unit nearby to attack it, since it is 2 tiles from Gemkas Loft and the police unit there is 80% damaged. The mw is 2 tiles from Gemka's Loft and 2 formers are exposed just next tile. I would propose to withdraw them right away when the turn is opened, so they do not actually do their previous orders. I would move them both to 28,78, two tiles along the road and start forest there. The mw will possibly move towards our crawler on 27,75 so I would move the unity rover from Fungal heights towards Gemka's Loft, so in 2173 we attack that mw. It is also possible to swith Plasma Defender and unity rover with their roles, as you consider right, Hercules.
- New productions proposed:
Geomatrix - Recycling Tanks
Kahlua Probing - supply crawler or hab complex? recreation commons?
- It would be good to take some minerals from EM, there is +15 ecodamage. Maybe last mw attacks are for this reason.
- Ah, there is also isle of the dep near Gemka's Loft, south from this base.
- Wow! Our foil probe near Gaian Base spoted nearby a Spartan ship. SCV Disco Volante, 1-2t-6, Veteran morale.
- Lily of the valley still have that probe unit

- We do need a defender in Kahlua Probing? Move one from EM?
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Hercules
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in Tir Na Og
Sep 2002 time: 05:22
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Turn 2172 opened and some moves played. A copy of the mid turn save is on its way to you.
I popped the sea pod but got only a sonar. ( I had changed the build in HG to a tree first and HS to a research hospital, but changed them back again). There are some moves left for the sea transport. Do we want to move it towards 15,51 to plan our invasion of Lal or move it towards Heavens Gate to help with attack on Yang.
I moved our western foil probe towards Lal's UN Aid Station.
I moved the Plasma Defender and it beat the MWand increased our account by 20 ecs.
I moved the two formers near Gemka' Loft east by 1/3rd move.
Here's why. That free unity chopper in Geo matrix could attack the MW. Or the chopper could simply explore the black sea area below Geomatrix. The unity rover, though a veteran, is currently 30% damaged. But it can get to Gemka's Loft this turn.
New base of Delirium Camp founded. However it need a police unit or maybe any unit to counter drone.
I would like to rehome a crawler to Delirium but the only one available is one from Kody and then it would gather mins from the monolith, forthis turn. However this might allow us to re organise crawlers and workers between KC and EM to lower the eco damage.
Geomatrix starts to build recycling tank.
A defender has been moved to KP.
Some scouts have been upgraded to police units to control drones.
Note Spartans are building Plan Datalinks so with us, the Gaians and Lal, all with NG, Spartans will discover it as soon as the PD is built. So maybe we had better trade NG now.
Also should we switch a worker in RPS in order to increase size to 7(thru pop boom) ready for Hab, the turn after.
I am tempted to rush NN nodes but feel If we wait one more turn we can rush a lot more.
Our eastern sea probe beside the Spartan unit, I think it is actually a Spartan sea probe unit 0-2t-6, what to do?
Move our unit to another area of fungus further east, attack the spartan probe unit ? Let the Spartan unit attack the Lily of the valley probe and then wait an infiltrate Gaians when no defence probe there. The Gaians can see the Spartan vessel.
What do you think?
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mart7x5
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I can see also many more possible good changes regarding crawlers and workers, especially near SH for this moment. I can although write the proposals in around 12 hours. Sorry, but I need to be away from the keyboard for some time...
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ForesterSOF
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Alpha Centuri
Oct 2004 time: 22:22
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So I have
Hercules
ForesterSOF
Mart7x5
foolish_icarus
Anyone else; there is suppose to be 19 of us.
Last edited by ForesterSOF on 21-05-2005 at 22:29
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Cataphract887
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make it unamious
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Cataphract887
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danged double posts i thought there was some 30 sec thing to prevent that :hmm:
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mart7x5
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- SH solution - reduces ecodamage to 3
- the crawler doin 3 nutrient move 2 tiles and change with the worker. This way we get 2 more energy: 3-1-0 to 3-1-2.
- Relocate a SH crawler near Googlieplex to that base, as shown on the screenie.
- a worker doing 2-1-0 change to librarian. We would have 2 librarians in SH, since we have network node there but not tree farm.
- Enigma Machine, just change two crawlers in the forest from minerals to nutrients. We reduce ecodamage from 15 to 3. We loose minerals, but then pop boom can give us more specialists each turn.
- Delirium Camp, here I have no strong oppinion, but I would regret putting crawler on the monolith, but if there is no better option what to do...
Attachment: acdg3_2172a.jpg
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Hercules
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in Tir Na Og
Sep 2002 time: 05:22
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Thanks Mart for the proposals.
I'l do these and post end turn.
We have a few more hours to hear from the Spartans.
Last edited by Hercules on 22-05-2005 at 17:10
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