Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Alpha Centauri > AC-Democracy Team Game > ACDG3 Data Angels > Turns 2171- 2180
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread   
Pages (8): [ <<   5   6   7   8   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
mart7x5 is offline mart7x5
King

Sep 2002
time: 22:22
  Old Post 12-07-2005 16:15
Edit/Delete Message Reply w/Quote
#211 Report this post to a moderator
Avatar Enlargement: We've got the solution

2179 posted for morganities.
Chopper is in EM now. In 2 turns we are going to have more air units.
And the most valid problems, as above, energy and our weak military.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:22
  Old Post 12-07-2005 16:19
Edit/Delete Message Reply w/Quote
#212 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

Well, I'll check the endturn now and try making proposals for the next one.
Damn this being too late on just a few minutes.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:22
  Old Post 12-07-2005 16:19
Edit/Delete Message Reply w/Quote
#213 Report this post to a moderator
Full PM-box? Change here!

KC is the way you showed.
SH is a bit different, Geo, where you have 2-0-1 we have fungus now.
MP has a crawler now and is on farm, but worker gets forest.
It does not matter that much for nutirents, since we cannot grow in 2 turns in MP anyway.
So it is now very much as you showed.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:22
  Old Post 12-07-2005 16:26
Edit/Delete Message Reply w/Quote
#214 Report this post to a moderator
Suffering from ads?

Yeah, just checked. All my work this last hour for nothing.
Looks good. One question tho, what are your plans with the former near Googlieplex? Road to that other former busy with a sensor?

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:22
  Old Post 12-07-2005 16:33
Edit/Delete Message Reply w/Quote
#215 Report this post to a moderator
Increase Your PM Length

I thought about road there and start borehole. That one doing sensor might complete sensor and make road to the borehole place and then help with the borehole.
gplex may do colony pod later and then some either military units or formers. The new borehole might be for use with the new bases. That sensor is also for new coastal base. We need more COPs too.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:22
  Old Post 12-07-2005 16:38
Edit/Delete Message Reply w/Quote
#216 Report this post to a moderator
Increase the size of your Attachments

We need COP's, more formers, AAA garrisons, crawlers, air defenses, colony pods... the list is getting depressing.
Spartans do have the number of bases to produce whatever they need, and Morgans are readying for a pop boom.

Btw, why the remark that we are the weakest human faction? Morgans and Gaians still show below us in the graphs, but do have more bases now.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:22
  Old Post 12-07-2005 16:45
Edit/Delete Message Reply w/Quote
#217 Report this post to a moderator
Avatar Enlargement: We've got the solution

militarily they are better, even Gaians have more units.
We may build more bases on the southern coast, as we do sensors there.
And about boreholes, we might have 2 in that region:
20,76
22,74
both tiles are arid

Instead of AAA defensive units fighters do good too.
One thing though I dislike is that they start by themselves to defend for example attacked crawlers.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:22
  Old Post 12-07-2005 16:51
Edit/Delete Message Reply w/Quote
#218 Report this post to a moderator
Help yourself to an AD-FREE life

I need to go take some sleep. I lost almost whole night here. I am quite tired.
we need a very good planning from now on. Spartans have coastal bases in our vicinity now. Shortly they will be able to launch a surprise attack. Not good.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:22
  Old Post 12-07-2005 16:59
Edit/Delete Message Reply w/Quote
#219 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

G'night.

Just did some tinkering on the endturn.
It seems that with a 40/20/40 SE slider we can run FM quite comfortably and have an income of about 109 ec's and a tech every 12 turns. But this includes whereever possible technicians. 2 bases (HS and HG) would be in a golden age, and HS has enough extra nuts to grow.
Of course this will change with the new air units finished.

For an imminent invasion, if we're lucky the Spartans will try to get Lal to subjugate like with Zakharov.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:22
  Old Post 12-07-2005 17:41
Edit/Delete Message Reply w/Quote
#220 Report this post to a moderator
Support Apolyton or Terrorists Win

Some notes on the future probes for the next few turns:
I suggest dropping 2 towards UN aid station (both fungus tiles around) from the moment we have 2 ready in Hercules Station.
1 could be dropped on 5.61 out of Kahlua Probing (another fungal tile) and move from there on where needed.
I suggest as well NOT to steal any tech (or even trade) from whatever faction untill we have the Presentient Alg. This to have an as quick reach of this tech and increase our chances at the HSA. Although Bio-engineering from the Gaians seems tempting... they have a tech ready in 2 turns, so trading would be benefitial for both of us.
I think 5 drop probes in total is enough at this stage. If I had the change I would have suggested another crawler or LIT on KP, but a drop probe is good enough.

Air patrol:
I suggest patrolling 0.60 or 0.62 with our B6 in Mart Pact if the Spartans haven't taken the UN bases in that area. Or, if for example ToS still remains, park it on the road to that base. Just an attempt to see what sort of forces the Spartans use for their conquests, and a possible delay for their takeover of the UN. 't Might distract them as well for the probe drop plan around Aid Station.

Don't know what is best for our probe foils at this stage. The one south moving NE, or due E for scouting the black area I suppose.

Production looks fine to me, perhaps hurrying those facilities which are nearly finished.

I've got only half a view anymore on the terraform department front. So no comment on that.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:22
  Old Post 13-07-2005 08:06
Edit/Delete Message Reply w/Quote
#221 Report this post to a moderator
Increase Your PM Length

We presently have 1 drop probe in HS and 1 in KP. What would you propose then for 2180? Use both that year or move the one from KP to HS and perform drop in 2181?

You mean leave the beaver plane in 2180 in the air above a PK territory on the road?

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:22
  Old Post 13-07-2005 15:17
Edit/Delete Message Reply w/Quote
#222 Report this post to a moderator
Browse Apolyton AD-FREE

I wouldn't drop with 2 probes out from HS before they're both ready to go in the same turn, in the off chance there's a too strong probe in the base. Perhaps it might be better to drop with 3 from there.

I don't think the single one is in such a hurry. If he drops in the fungal patch it will take time anyway to move to a good position to strike at a base in one go.

And for the Beaver, yes. The range is just enough to get it there, so there's not much choice on that matter. Do you think it's too risky or obstructive to the Spartans?

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:22
  Old Post 14-07-2005 00:38
Edit/Delete Message Reply w/Quote
#223 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

About Beaver, I am more worried about it falling out of fuel, coz some Spartan ship would obstruct our B-6 way home.
I have to check it.
It is safer to have 1 tile more for maneouvre

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:22
  Old Post 14-07-2005 01:16
Edit/Delete Message Reply w/Quote
#224 Report this post to a moderator
Got spare money?

Well, with 9 moves it could reach a blocking position on a the road.

Hercules is offline Hercules
Emperor
in Tir Na Og
Sep 2002
time: 05:22
  Old Post 16-07-2005 03:30
Edit/Delete Message Reply w/Quote
#225 Report this post to a moderator
Put an end to popups!

With some discussion all seems in hand.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:22
  Old Post 16-07-2005 18:18
Edit/Delete Message Reply w/Quote
#226 Report this post to a moderator
Support Apolyton, buy Civilization 2

From tomorrow on, I'm on holidays. So don't expect me to participate for the next 2-3 weeks.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:22
  Old Post 18-07-2005 03:37
Edit/Delete Message Reply w/Quote
#227 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

The 2180 is in and I have opened it.
In short, it looks ok, no fungus popup.
Detailed report and proposals soon.

As I looked to the proposed air patrol, the tile 0,60 looks perfect, as it blocks also the road between 2 Lal's remaining bases.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:22
  Old Post 18-07-2005 04:00
Edit/Delete Message Reply w/Quote
#228 Report this post to a moderator
Support Apolyton buy from Amazon

There will be more screenies this turn, coz we got quite wide recently. This is proposed path of flight to the 0,62 tile (sorry for mistake the 0,60 is out of range!!!), where B-6 will be parked. And also the transport foil would uncover some more tiles and maybe scout additional area.

Attachment: acdg3_2180_02a.jpg
This has been downloaded 40 time(s).

Hercules is offline Hercules
Emperor
in Tir Na Og
Sep 2002
time: 05:22
  Old Post 18-07-2005 04:01
Edit/Delete Message Reply w/Quote
#229 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

Hold off with the Drop probes. It seems we can't land in 5,51 or 3,53

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:22
  Old Post 18-07-2005 04:33
Edit/Delete Message Reply w/Quote
#230 Report this post to a moderator
2180 Support Apolyton, buy Galactic Civilizations: Deluxe Edition

  • EM built B-6, Hercules Station completed Children creshe
  • As proposed, B-6 from Mart Pact park over 0,62 and transport foil 3 tiles west
  • Important! Geo advised refraining from probe actions. However, Hive has Doc Initiative and Superstring theory now. We may got one of these from Yang Mine. Do we do probe action or not? Direct foil somewhere else?
  • We may relocate now:
    - scout chopper to Mart Pact
    - B-6 from EM to HS
  • Move drop team from KC to HS for next turn drop operation
  • relocate crawler to mine from Mart Pact.
  • Start new borehole near Geomatrix.
  • The former on completed sensor move to the mine location to help complete it sooner. We need more minerals. If luck helps it will enter it the same turn with LIT only.
  • New productions:
    EM - fighter F-6
    HS - Aerospace Complex
  • Hurrying:
    Fungal Heights - crawler, 8 EC, full
    Heavens Gate - crawler, 5 EC, to have 10 next turn
    Kahlua Probing - drop team, 12 EC, (3 min) only to complete
    Kodycryptor - drop team, 7 EC, (2 min) only to complete
    RPS - rec commons, 16 EC, full

    Total cost is 48 EC. We have 136 EC now.
    The bases HG and RPS would start Aerospace complexes then, which later would be hurried.

    It is all for the moment.

Attachment: acdg3_2180_01b.jpg
This has been downloaded 23 time(s).

Hercules is offline Hercules
Emperor
in Tir Na Og
Sep 2002
time: 05:22
  Old Post 18-07-2005 05:14
Edit/Delete Message Reply w/Quote
#231 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Yes go ahead with those proposals.

Hercules is offline Hercules
Emperor
in Tir Na Og
Sep 2002
time: 05:22
  Old Post 18-07-2005 05:16
Edit/Delete Message Reply w/Quote
#232 Report this post to a moderator
Support Apolyton buy from Amazon

I don't think we should steal Chaos from Yang this turn yet.

ForesterSOF is offline ForesterSOF
Prince
Alpha Centuri
Oct 2004
time: 22:22
  Old Post 18-07-2005 18:57 Visit ForesterSOF's homepage!
Edit/Delete Message Reply w/Quote
#233 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Then drop next turn.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:22
  Old Post 19-07-2005 15:38
Edit/Delete Message Reply w/Quote
#234 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

Short report on the events during unit movements

  • B-6 did not spot any units of Spartans or other on its way to PK territory.
  • Transport foil was unlucky to end its turn near an IOD with 2 mw on it. There is though a chance to survive the attack. Sea unit defending is 1:1. The units have the same morale. And it is not in fungus. Let us hope for the best.
  • Patrol with Plasma Defensive was done. No Hive units on the border.
  • LIT did not make it to the rocky square, then former used its move point to enter the tile.

Things still to do:
  • The new probe foil is now awaiting new orders, since we decided notto probe Yang. Where to go? North?
  • Probe Foil near souther pole continue east towards Lal?
  • I think we may move free former from near Mart Pact towards EM. There is a rocky tile, that could use a mine.
  • Between SH, FH and GL there is a flat tile, 874 elevation. Good for borehole and in the middle of the territory. I would use the 2 formers from near SH for that.
  • We have unity rover in HG. Go for some patrol from there?
  • Should I insert IntInt pre-accepted into Gaian commlink? We trust them to this point? I would do it, so far they did not fail us.

Attachment: acdg3-angels-2180_mid3.zip
This has been downloaded 0 time(s).

Last edited by mart7x5 on 19-07-2005 at 15:47

Hercules is offline Hercules
Emperor
in Tir Na Og
Sep 2002
time: 05:22
  Old Post 19-07-2005 16:12
Edit/Delete Message Reply w/Quote
#235 Report this post to a moderator
Tired of ads?

Yes send Intel Integ pre accepted.

Keep the northen probe where it is. We will probe Yang but not yet until we get some good aircraft in operation, produce some chaos aircraft/chopper proto types and upgrade.

Yes move southern probe towards Lal

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:22
  Old Post 20-07-2005 12:14
Edit/Delete Message Reply w/Quote
#236 Report this post to a moderator
Support Apolyton or Terrorists Win

The end save
I did not have time to post it earlier.

Attachment: acdg3-angels-2180_end1.zip
This has been downloaded 1 time(s).

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:22
  Old Post 25-07-2005 11:11
Edit/Delete Message Reply w/Quote
#237 Report this post to a moderator
Increase Your PM Length

New thread

 
Pages (8): [ <<   5   6   7   8   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:22.
Apolyton Time is 00:22.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0594 seconds (90.00% PHP - 10.00% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net