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mart7x5
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2173 is in.
Hercules, wait with moving plama defender 1-3-2. I see a way moving it to Delirium Camp. We can than make a worker there and have the police unit yet in 1 turn, and not 2.
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More analysis later, but that plasma defender can be moved
W W N, load to LIT. Move LIT 3 tiles north, then use plasma defender last move point to enter DC (Delirium Camp) along the road.
Crawler from monolith maybe put NE on forest and place worker on monolith. Police is next turn.
Last edited by mart7x5 on 28-05-2005 at 19:11
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mart7x5
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- I would do two technicians in Kodycryptor, which isbetter in economy than in science. and then 3 librarians and 1 technician in EM, where both effects are equal. This still gives us Cyberethics in 3 turns, 104 lab/turn, and 64 or 65 EC/turn
- GeoMatrix may replace worker from forest to the farm tile: 1-2-1 to 2-1-2. We get growth one turn earlier. Efficient nutrients
- Gemka's Loft, replace 1-2-2 to 2-1-0. We get growth one turn earlier. Efficient nutrients. Then hurry network node for 52 EC, since we go down with minerals from 13 to 12. (It is partial payment, Full cost minus difference between production and 10 times 2) (56-(2*(12-10)))
- SH hurry bioenhancement for 76 EC. Then we have 10 minerals for Beaver B6 next turn.
- Googlieplex, energy bank for 24 EC
- Heavens Gate, network node for 32 EC
- RPS, maybe hab complex for 12 EC, Total expenses 196 EC.
- If we replace two crawlers on forests near Heavens Gate, then we can move a worker from 1-2-1 to 1-2-2. More energy, 1 EC.
- Crawler near Delirium Camp, move NE to free the monolith for worker.
- That former with "L" twice NW from Hercules station maybe do a road SW then S S S. That region is close to EM, so good for new bases.
- See hive Manufacturing Warrens garrison. Guess who will get the hit???
Ok, these are mine proposals. I have not much time at the moment. I may see the turn later. We are kinda very fast this time.
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mart7x5
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How are we going to get Cyberethics?
I tried chat with Lal, and he could sell us Cyberethics for 100 EC. The techs we will be offered:
Doc: Init
Adv. Subathomic Theory
Bioengineering
Advanced Military Algorithms
Mind/Machine Interface
If we choose MMI we then can get it in 3 turns and attempt to build Cyborg Factory the same turn.
Spartans and PK have Cyberethics now, what is the chance a third faction gets it within the 3 turns so we can switch?
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mart7x5
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I would say yes. This 100 EC we will get back from trade I guess, which will last longer then
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mart7x5
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I am actually worried about something else. If we are succesful with Cyborg Factory, then these two Bioenhancement centers in EM and SH would be build in vein. Anyway, before we make this special project let us not regret...
We have +17 energy/turn from Lal alone. Like 6 turns and we have those 100 back
Last edited by mart7x5 on 30-05-2005 at 04:38
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mart7x5
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I believe getting Cyborg Factory so that Spartans will not get it should be priority. Spartans making elite units in ALL their bases due to Command centers and bioenhancement is death for all others. At least we would have to suffer a lot.
I think that 100EC does not matter that much. As I say, we probably get it back or most of it from trade. Plus possible trades in the future.
I think the chance Lal will not notice is rather small. Any experiences of yours regarding this game feature?
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mart7x5
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Yes, but how?
1) probe action
2) purchase for 100 EC
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mart7x5
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So we have 2 votes for purchase including mine
And where do we build CF? I think of Kahlua Probing or Snowflake's Heaven
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mart7x5
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Maybe northern regions, Univ or Spartan base in hope for a "window" in probe defense?
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Cataphract887
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purchase it,since we cant play ahead and test
would agree to not letting sparta getting cyborg factory
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mart7x5
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- We have presently 31 technologies. We can safely switch to Mind/Machine Interface. Ready in 2 turns. Time to relocate crawlers for Cyborg Factory. I propose instabuild it in 2176.
- Dilema now. EM builds Bioenhancement. Should it switch to something else, since we are going to have Cyborg Factory? If we switch we loose 23 minerals, but it is maybe better than selling for energy building later. We will have 33 minerals this turn already accumulated, cause we may switch to Neural Amplifier. 63 minerals in 2176 and still 15 possible to accumulate in the turn CF is completed. In this case we would need only 242 minerals more from crawlers, which makes 3! crawlers less than instabuild from zero accumulation. We could use than 10 crawlers for 240 minerals and pay for additional 2 or for safety 4 or even 6 minerals. 16 or 24 EC is not that big deal.
- Build orders.
Googlieplex - supply crawler? For CF.
Mart Pact - COP?
- Workers
EM - I would do a librarian from that worker harvesting 1 nutrient from fungus. I would also after relocation of a crawler outside the base radius, I would replace the forest, then Kahlua Probing gets opportunity to relocate a worker and Mart Pact may get a monolith to work on. I would give monolith to MP, since KP gets 2 nuts from forest and MP only 1 nutrient.
RPS - I would do a worker doing 3 nuts on the sea, as a librarian. We will have stagnant growth, but sice Children Creche will lower nuts requirement after we complete this facility we get instant growth, so worker does nuts which will be lost anyway. Librarian gives 4 lab points. I would do maybe the other technician a librarian too. We have network node, but not energy bank or tree farm.
SH - I would replace crwler with worker doing 3-1-2 and 3-1-0. We gain two energy this way.
GM - Grows next turn. We need a doctor for this turn to avoid drone riots. Maybe that one from forest?
- Crawlers, as shown on graph.
HG - maybe make one doing nutrients instead of minerals for this turn only? We get pop boom next turn then. There is enough police. And there is forest not worked for new citizen.
The crawlers are shown as we would need only 10 for CF in EM
- Decision and possible switch to the SP (Neural Amplifier for the moment) must be made this turn, where to build Cyborg Factory.
- Relocate EM former in Mart Pact to this base. If we build CF in EM, We will have those needed 3 minerals more then. We might also relocate Garrison 1-3-1.
- Notice, that Lal has now Treaty with Spartans!
- Lily of the valley stil have probe team. But there is a chance it will be taken away, I think otherwise they would make a foot probe unit.
- We may keep our second foil probe close to Climatic research and Gagarin Memorial in order to possibly infiltrate them in the future, or it is not worth it, and there are better ideas for that foil.
- There is Spartan plane near Social Engineering Den. Did they start offensive?
Attachment: acdg3_2174_01a.jpg
This has been downloaded 8 time(s).
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Cataphract887
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go ahead and change EM and strat planning another SP
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