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Hercules is offline Hercules
Emperor
in Tir Na Og
Sep 2002
time: 05:22
  Old Post 18-06-2005 05:52
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#121 Report this post to a moderator
Got spare money?

A big welcome back Geo. Sir

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:22
  Old Post 18-06-2005 13:58
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Get a bigger avatar today!

What's it with the 'sir'?

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:22
  Old Post 18-06-2005 21:58
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Avatar Enlargement: We've got the solution

Turn is in. CF is finished.
PK's have started the Neural Amplifier.

We're ahead in tech? When did this happen?

ForesterSOF is offline ForesterSOF
Prince
Alpha Centuri
Oct 2004
time: 22:22
  Old Post 18-06-2005 23:09 Visit ForesterSOF's homepage!
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#124 Report this post to a moderator
Got spare money?

We were just starting to be ahead when you left and now it is evident.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:22
  Old Post 18-06-2005 23:37
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I can only assume that the Spartans are taking it slow now, and rely upon the Planetary Datalinks.

Hercules is offline Hercules
Emperor
in Tir Na Og
Sep 2002
time: 05:22
  Old Post 18-06-2005 23:53
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Mid save 2176.

Yes we have MMI, yes we have CF. No one else has it at the moment. I have moved some things like our sea transport and put something in the build queues, but everything can be changed.

KC built Hab complex and also grew to size 8
GPlex built a crawler which I placed on 2 min tile
GL built a CC
HG built a RC
HS built a NN giving us a third worker into play.

Two formers are in fungus just outside GeoMatrix, should we upgrade one to a Fungy?

And Fungal Heights, should we switch the worker to give us some growth or rush the crawler? or something else.

In the design workshop, I have designed our first two choppers and a drop defence unit but these need to be renamed.

We could start a chopper in EM but I like to have an Aerospace in place for the extra morale.

Yang is 2 turns from discovering Chaos Theory but is not treatening us just yet. Do we need a new sea probe unit in HG to steal from Yang? but not until we have some air power?

Hercules is offline Hercules
Emperor
in Tir Na Og
Sep 2002
time: 05:22
  Old Post 18-06-2005 23:58
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Inflate your Upload Space

You might also want to look at changing SE settings and/or switching to Knowledge or FM, though our growth and industry would suffer at this time when we want to build beavers and choppers.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:22
  Old Post 19-06-2005 00:06
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IF we stayed planned, it is possible to lower psych allocation to 10% and switch a specialist to doctor in 2 bases to keep them happy.

I recommend a seaformer in KC, that energy tile must be formed
And that free former between EM and Googlieplex could start a farm on that rainy rift tile next to the base.
The probe foil on hold near the Gaian coast could scout a bit towards the coast to make their harbour visible and return to the fungus afterwards.

I don't think it's wise to steal anything from Yang without a reasonable airfleet in place.

Were there plans to found more bases on the western peninsula? I see a former working to there...

And at the cost of 1 less mineral in Hercules Station, we can gather one more energy by switching from forest to a mountain tile.

ForesterSOF is offline ForesterSOF
Prince
Alpha Centuri
Oct 2004
time: 22:22
  Old Post 19-06-2005 00:10 Visit ForesterSOF's homepage!
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#129 Report this post to a moderator
Inflate your Upload Space

Do the Aerospace and you could name the choppers bit, byte and Drop Dead.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:22
  Old Post 19-06-2005 00:11
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#130 Report this post to a moderator
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GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:22
  Old Post 19-06-2005 02:17
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Proposals:

- former on 19.69 to 21.71 for farm planting.
- former on 33.77 upgrade to fungicide former.
- formers on and near 15.54 construct a sensor?
- Heavens gate: probe foil or drop probe
- RPS: Hurry full?
- KC: seaformer
- HS: a former type?
- Gemka's loft: Tree farm or RC?
- GeoMatrix: hurry fully

Hercules is offline Hercules
Emperor
in Tir Na Og
Sep 2002
time: 05:22
  Old Post 19-06-2005 03:27
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I must admit it's about time we built a sea former.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:22
  Old Post 19-06-2005 03:28
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  • There are 2 copters already, Apache <6>-1-10, and Cobra, which by mistake turned out to be 1-1-10.
    Just Upgrad Cobra to missile 6-1-10
  • I would not recommend to move out the foil probe near Lily of the valley. Entering fungus is always risky, so unles there is no probe in the base, let us not risk.
  • For this turn only, I would switch Fungal Heights worker from 1-2-2 to 2-1-0. Gives citizen one turn earlier, so we recover minerals and energy.
  • If we get Chaos gun in les then 3 turns, then we could make chaos Beaver instead of missile. Unfortunately, that would maybe start vendetta with Yang. We probably will not be succesful on that one.
  • I am a bit afraid about our units east from HG, crawler and unity rover. Maybe Plasma defender could take that post and unity rover be withdrawn to other duties. In forest the defence would be 4.5 against hive 6. And theirs is veteran, ours disciplined. I think, maybe withdraw our units to HG - all of them. See what Yang does next turn. If enters our territory, mindcontrol.
  • We might sell Bioenhancement in SH in any turn, if needed some EC. It also costs 2 EC every turn.
  • The LIT on 18,52 can take the former from 17,53 to the rocks on 18,50. The former having still 2/3 of the movement can start road yet this turn. Then a mine for a crawler. I would forgot. Former has to move towards LIT. LIT needs full move point to enter rocks. Sorry if I say obvious thing...
  • This is idea for Security Nexus. Make a few scout choppers for scouting fungus tiles on our territory in search of offending probe teams of other factions.
  • I tried:
    50% economy
    10% psych
    40% labs. We need only 2 more thinkers: KC and RPS. Still good, since they give +3 labs. I would go for it. We have then 142 labs/turn and +51 EC/turn.
  • Replace worker in MP from forest to 2-1-0. Faster population. And start solar collector there - 1100 m.a.s.l.
  • Former on 33,77. I am not sure, maybe upgrade it to Fungy. Then a Borehole there right?
  • Former 19,69 to make road+mine on 18,70?

Last edited by mart7x5 on 19-06-2005 at 04:07

Hercules is offline Hercules
Emperor
in Tir Na Og
Sep 2002
time: 05:22
  Old Post 19-06-2005 04:38
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#134 Report this post to a moderator
Suffering from ads?

Ok thanks for feed back, I think we can move forward.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:22
  Old Post 19-06-2005 15:08
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A few more formers won't harm as well, I think. Those we have are getting stretched thin.

Question: all those bases with red minerals, are we trying to force a native pop or two? If so, I like to move mobile combat units to those bases for handling native life.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:22
  Old Post 19-06-2005 15:31
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We should have empath copters here for this kind of missions now.

Hercules is offline Hercules
Emperor
in Tir Na Og
Sep 2002
time: 05:22
  Old Post 19-06-2005 16:23
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Avatar Enlargement: We've got the solution

We will need to build an Empath Chopper soon yes.

Hercules is offline Hercules
Emperor
in Tir Na Og
Sep 2002
time: 05:22
  Old Post 19-06-2005 16:26
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I have sent you all the end save 2176.

I will be away the rest of today.

Sorry to ask this again but if there are no more changes or only small amendments could someone then send the turn to Andid or post the turn in the Tracking thread.

Thanks.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:22
  Old Post 19-06-2005 17:29
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I can send the turn.

Any proposals re final adjustments?

I created two air-scout prototypes:
Copter 4-1-10
Jet 4-1-10
Both are the same cost:
regular 2 rows
proto 3 rows.
Gun, laser costed the same.
I tend to prefer now jet scout. It can stay longer in the air - one more turn, which makes more tiles scouted every turn, I think.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:22
  Old Post 19-06-2005 18:57
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#140 Report this post to a moderator
Got spare money?

Yes, scout noodles are better. With less craft we cover the same 'territory'.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:22
  Old Post 20-06-2005 02:08
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#141 Report this post to a moderator
Lose 30 kilos (of popups)

Suggestion: I think we can let EM grow one more pop without riots, but can't check it for sure for I have saved after the chance.

A worker in KP can be switched from the farm to a forest. No loss of energy income and the crawler finishes next turn without hurrying and 10 minerals over.

The crawler in Fungal Heights could be hurried for 34 ec.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:22
  Old Post 20-06-2005 04:31
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quote:
Originally posted by GeoModder
Yes, scout noodles are better. With less craft we cover the same 'territory'.

I agree here.
Model 4-1-10 needlejet then.
I am temporarily out of good names...
Parmesan?

Advanced military algorithms have deep radar. We should have it on those scouts. I hope we get it asap.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:22
  Old Post 20-06-2005 06:45
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Crawler in Fungal Heights for 34 EC would be a lot of overpay. It lacks only 13 minerals.

I am not sure re EM growth too. Now it is 2 talents to 1 drone, but I had cases when new citizen did change to both of them we might end up with drone riots.

Last edited by mart7x5 on 20-06-2005 at 07:01

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:22
  Old Post 20-06-2005 07:30
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I did a doctor in EM for popboom and no drone riots.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:22
  Old Post 20-06-2005 10:15
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You might be interested in vote numbers:

code:
Hive 112 Sparta 70 Angels 59 PK 58 Morgan 45 Gaians 37 Univ 7

So it might be possible for us to win Governorship at one point. Notice, that both Gaians and Morgans are quite behind with their population. Actually all 3 other human factions are maintaining low base populations, only that Spartans have 19 bases.

Last edited by mart7x5 on 20-06-2005 at 10:57

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:22
  Old Post 20-06-2005 13:14
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They're spreading out. We should do the same.

And for noodle names. One of the members proposed 'bit' and 'byte' .

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:22
  Old Post 20-06-2005 14:31
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I cannot find that post. It is Falcon for now.

Attachment: acdg3-angels-2176-end5.zip
This has been downloaded 1 time(s).

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:22
  Old Post 20-06-2005 14:59
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Morgans have about 20 bases as well. Once they start popbooming... (and with the AV to augment it)

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:22
  Old Post 20-06-2005 16:00
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Their popboom may be limitted due to nutrients shortages. Notice, that their bases are quite dense. We cannot pop boom in some of our bases more since we lack nutrients. Morgans will have problems too. Their territory is not better than ours. They need still a lot of infrastructure to pop boom better than us. Their energy is a big bonus. We need to address the issue of our energy. Echelon mirrors?

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:22
  Old Post 20-06-2005 16:41
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Increase the size of your Attachments

With more formers, we could create a farm park just next to Snowflake Haven. (and crawl it of course)

But that means delaying the military buildup.

I think the Spartans (the most agressive faction in all meanings) are still in the proces of building up instead of preparing an instant conquest.

 
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