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Hercules is offline Hercules
Emperor
in Tir Na Og
Sep 2002
time: 05:22
  Old Post 10-07-2005 17:49
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I think I 'll email Forest not to open the turn until we decide what next to research.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:22
  Old Post 10-07-2005 17:52
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I think Pre-sentient algorithms in order to get HSA

Hercules is offline Hercules
Emperor
in Tir Na Og
Sep 2002
time: 05:22
  Old Post 10-07-2005 17:54
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That was what I opted for myself but Plan Econ is tempting as is cent empathy.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:22
  Old Post 10-07-2005 18:06
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Why is there still a drop garrison under production in Kodycryptor?
We have no use for that AFAIK, another drop team would be much better.
Drone riots in Gemka's loft...

I suggest dropping our 2 finished dropteams in Hercules station. Turn after they can both drop in the fungus around UN Aid Station.

There's a Gaian IoD next to Delirium Camp. Isn't this a breach of treaty?

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:22
  Old Post 10-07-2005 18:09
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I would go for HSA still. More security in our position of acquiring techs from our ability would make us target of probe actions. HSA ensures safety till algorithmic enhancement is researched. And then still HSA owner is quite difficult to penetrate. Imagine Spartans have it. That would be a problem.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:22
  Old Post 10-07-2005 18:09
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Erm, I don't see Bioengineering in our tech list?

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:22
  Old Post 10-07-2005 18:11
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We might check end turn more carefully, so no drone riots in the future

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:22
  Old Post 10-07-2005 18:11
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WTF is Forester doing? He put all crawlers of Googlieplex on the move!
And he didn't provide an endsave IIRC.

Hercules is offline Hercules
Emperor
in Tir Na Og
Sep 2002
time: 05:22
  Old Post 10-07-2005 18:11
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Another question is where do we land the drop probe or do we move it to Mart Pact first? in readiness for next turn.

Correction: we haven't got Bio engineering. Gaians and Morgans have it. They must have traded NG to Morgan and Morgan switched to Bio.E

Hercules is offline Hercules
Emperor
in Tir Na Og
Sep 2002
time: 05:22
  Old Post 10-07-2005 18:14
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AH I see Geo has plans for the Drop Probes

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:22
  Old Post 10-07-2005 18:15
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First to Hercules station is an option to drop them the turn after in the fungus next to UN aid station.

Dropping them to the two remaining UN bases is more visible to the Spartans. They must surely be on the lookout for 'hidden' units near those bases, and it would take quite a while to bring drop probes in a lurking position to strike when a base is taken.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:22
  Old Post 10-07-2005 18:19
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Ok, have to go now.

One last thing. Tried communication with the AI's. Lal has nothing to trade and refuses to loan extra money . It could all be asked in the same session. He can't make peace with Spartans for they have started the vendetta.
Yang refuses to answer, no surprise there.
And Zakharov refuses to trade, for he doesn't wish us to have the Ascetic Virtues. So Planetary Economics is in his hands as well.
One more faction and we might get it as well.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:22
  Old Post 10-07-2005 18:37
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Lose 30 kilos (of popups)

And something, which should be done right after the turn is opened. Fungy MKI cancel order of "Go". The Fungy should return to removing fungus. Don't forget, otherwise fungy "escapes".

I would also propose the following procedure for you Forester. After you open the turn, prepare a short list of things to be attended. Write your proposals for discussion. then, when things get decided, perform actual movements of units, rearrangements of workers, crawlers, etc. We have for example 3 idle crawlers this turn. Such things should not happen. Then provide the save, which can be viewed for final "cleaning" of mistakes and things which were overlooked.

We cannot allow ourselves for loosing details. Other human factions will beat us easily if we do not care for details.

Hercules is offline Hercules
Emperor
in Tir Na Og
Sep 2002
time: 05:22
  Old Post 10-07-2005 18:40
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Help yourself to an AD-FREE life

Have a good holiday Geo

ForesterSOF is offline ForesterSOF
Prince
Alpha Centuri
Oct 2004
time: 22:22
  Old Post 10-07-2005 20:29 Visit ForesterSOF's homepage!
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I have been wanting to go for the HSA for weeks now so:

1. Research to PSA
2. KC Drop Garison to Drop Team
3. Fungy MK1 to closest fungus square
4. Save as "a" and post

If you can think of any other starters add and post whole list. Back in a few hrs.

That is for starters.

Geo; I work at night so morning is the only time to do this type of stuff and am busy on Sundays.

ForesterSOF is offline ForesterSOF
Prince
Alpha Centuri
Oct 2004
time: 22:22
  Old Post 11-07-2005 00:51 Visit ForesterSOF's homepage!
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1. Research to PSA (Done)
2. KC Drop G to DT (Done)
3. Fungy MK1 to remove fungus (Done)
4. Gemkas Loft drone to Thinker (could be reversed)

5. GL and Snowflake have aero so propse a Beaver in each
6. HG Drop Team
7. Hurry Beaver at EM and set next build to Neural Amp. or Research Hospital. I vote RH
8. Former at 18.50 build Farm or plant Forest
9. Foil at 10.66 move south to look at black teritory
10. Rest of $$$ goes to hurry drop teams
11. Stage DTs at HG

ForesterSOF is offline ForesterSOF
Prince
Alpha Centuri
Oct 2004
time: 22:22
  Old Post 11-07-2005 01:02 Visit ForesterSOF's homepage!
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My Mid

Attachment: acdg3-angels-2179a.zip
This has been downloaded 1 time(s).

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:22
  Old Post 11-07-2005 03:08
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Ok, I review save "a". There is still a unit with "go" order, that needs to be cancelled. Wait for the proposals and screenies... Should be soon.

If you can avoid giving "Go" orders to units. Game path finding is not good in last tile. When you can use 2/3 move point by doing a "hook", it uses straight line - completely inefficient. I will draw it for you in the screenie.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:22
  Old Post 11-07-2005 03:21
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Forester, for some reason in the mid save I can see 2 formers with cancelled orders in the middle of terraforming. We loose turns this way. Please explain what happened.

Also I would like to ask you for not proceeding with the turn until we clear this mess.

----------------
You also cancelled further crawler near Geomatrix. What is going on? Please do not make careless moves with the turn. Mods will not allow you to play the turn 10 times, coz you did something stupid. It gets frustrating for me.

Last edited by mart7x5 on 11-07-2005 at 03:26

ForesterSOF is offline ForesterSOF
Prince
Alpha Centuri
Oct 2004
time: 22:22
  Old Post 11-07-2005 20:19 Visit ForesterSOF's homepage!
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I did not cancel the go by mistake.

The 2 formers that have no orders can only guess that I clicked on them to see what they were doing and it auto canceled the order.

The 2/3 move thing I take it that you can move a 1/3 and then have the unit build or do something

At moment to do list is:

1. Cancel all Go's
2. Try to be better at use of formers and crawlers but never used crawlers before.
3.
4.
5. GL and Snowflake have aero so propse a Beaver in each
6. HG Drop Team
7. Hurry Beaver at EM and set next build to Neural Amp. or Research Hospital. I vote RH
8. Former at 18.50 build Farm or plant Forest
9. Foil at 10.66 move south to look at black teritory
10. Rest of $$$ goes to hurry drop teams
11. Stage DTs at HG
...

The next two nights I have off so will check in a few hrs.

Last edited by ForesterSOF on 12-07-2005 at 02:10

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:22
  Old Post 12-07-2005 02:35
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Forester,

You are very much not prepared for performing turnplayer duties. I hereby request that I perform turnplaying from this moment and at the same time forward to you Forester my knowledge, how to do it. The reasons are that you made too many mistakes. You have to go through a course of turnplaying.

- Leaving crawlers idle is very inefficient. And if you move them, please make sure there are good reasons, and it is always good to consult such decisions on this forum

- I will have to teach you how to check tiles on the map and units without cancelling their orders. We lost so far 3 formerturns. We have to avoid such things.

- "Go" order is to be avoided when moving not on roads, and even then you have to careful, not to loose a turn. I will explain, as I said, there is a problem at the destination tile.

I will play the turn from the save "a" you provided Forester. Also I will make a manual of turnplaying, which you should carefully read. It will be also for reading for others.

Notifications are scheduled to be sent.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:22
  Old Post 12-07-2005 07:44
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Got spare money?

I endorse Mart's request.
Back sooner of my activity then first thought, but my holidays start a bit sooner for that.

Perhaps asking an extension of our turntime this time? Next 2 days I'm more or less free to provide input.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:22
  Old Post 12-07-2005 08:20
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Got spare money?

Geo, write now whatever you have in mind, we are probably still good to make it within regular time.

Forester, please do not take it personally, but we really have to do everything we can to make things the best for us. SMACX is not an easy game, which you master during years. And there are things that you so far haven't encountered yet as it appears from your last two turns. Just take some time and read the stuff I am going to prepare. I will put into it some time and effort. I will also find other materials on the net and provide links to it.

And as for our own Data Angel Workshop of Turnplaying, please see this new thread:
Manual of Turnplaying

The first issue I am going to discuss is map operations - how to check tiles without cancelling unit orders... still in making.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:22
  Old Post 12-07-2005 08:39
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Crawlers can easily be put back IIRC. The forest one next to Googlieplex moves south and crawls again on the rift tile. The one southernmost under the former moves 1 tile north and mines that tile.
Probe foil near the Gaians should go to the former UN bases as Herc suggested, not much profit in keeping that boat there, Gaians have by now too much probes running I think. But I haven't checked the other teams' bases (didn't had the time) so I might come back on that one.
'chopper should move towards Mart Pact. Keeping an eye on our southwest coast for that spartan probe cruiser.
The plasma rover (near Heavens Gate) could check north and return to the crawler, again just to check for Hive intrusion there.
There are 2 free formers next to Snowflake Haven, let them make a solar collector.

That's about it what I remember of seeing the turn last weekend.. Have to sleep a bit more first before looking on our bases and worker placement.

ForesterSOF is offline ForesterSOF
Prince
Alpha Centuri
Oct 2004
time: 22:22
  Old Post 12-07-2005 11:22 Visit ForesterSOF's homepage!
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Turn is yours

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:22
  Old Post 12-07-2005 12:26
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Drop probe team from Gplex is too far from HS to reach it. Hercules station is 10 tiles to reach it. It is ellite, so moving along roads it actually can move 9 tiles, one more, but then it wouldn't reach HS. So here are 2 possibilities. Move towards HS and drop it 1 turn later or move to Mart Pact and drop it on UN continent away from base. Then using forests move in them. I would rather choose delay 1 turn and movind towards HS. Any thoughts?

--------
Other thing, new probe foil in HG. Move it towards Yang Mine? Will we probe him for Chaos weapon later?
--------
We have now 2 drop probe teams. How many more do we need? 2 more?
--------
On the tile 33,77 which is SW from Geomatrix I propose a borehole. Any other ideas? And fungy move to rocky tile NW to remove fungus for future mine.
-------
And a note on recent acquiring the AMA, we now have Deep radar upgrading the prototypes... Beaver will have a variation, so in the future do not forget to choose the refited one for build

We have now the following chopper designs:
- Cobra 4-1-10
- Sioux 6-1-10
- Apache <6>-1-8

Jet designs:
- Falcon 4-1-10
- F-6 <6>-1-8
- Beaver BR-6
- Beaver B-6 (this one has NO radar)

---------
And bad news is that we had this turn, or maybe last too 3 tiles with fungus growth. all good ones...
---------
Another thing, 3 scheduled Drop teams, but 2 of them have less than 10 minerals already accumulated. The one having 10 is for total 105 EC, but since we have 14 min/turn, I could rush it for 71 EC(for security, there is strange thing in it) Since we have 81 EC now, I think we may let this turn pass for now, and rush them later for much cheaper price. At this moment we would pay from 3 to 5 EC per mineral. Horrifying cost... We do have 2 drop probe teams now.
--------
Our scout chopper is still 10% damaged. I moved B-6 to Mart Pact instead. Also scouted using it the 4 fungus tiles near it.
--------
Expected population growth in KC, thus 1 doctor and 1 thinker
Also in DC (Delirium Camp) but Police will take care of it.
We though will need a Police in Mart Pact in 3 turns. Meanwhile I upgraded scout in EM to Police, by which we could make a technician there. More energy.
I think MP may make a Police right after the COP, which we could hurry next turn for full minerals, 11 EC. Then we may have Police in 2 turns. We would need doctor for only 1 turn. Not much.
---------
Spartans are the most powerful fuction now, right after recent power graph correction. Not good.

Last edited by mart7x5 on 12-07-2005 at 14:49

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:22
  Old Post 12-07-2005 15:04
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End save 2179.

I tried to diversify production. Since we will have the second B-6 in EM, I started Sioux and F-6 in remaining 2 aerospace bases. From now on, we will be making BR-6 beavers, please remember.

I checked military power of Morganities.
14 plasma infantry
6 fighters
2 bombers.

We are weakest human faction. We must address that.
I believe our current biggest economical problem is poor energy production. I think we need thus more boreholes, echelon mirrors and formers making them.

Attachment: acdg3-angels-2179-end1.zip
This has been downloaded 2 time(s).

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:22
  Old Post 12-07-2005 15:19
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Lose 30 kilos (of popups)

So far I have noticed, that a doctor in SH may be replaced with thinker. Just forgot to change it after some testing.
---
Also relocate chopper to EM. We will loose several minerals in EM anyway, so one less then

Last edited by mart7x5 on 12-07-2005 at 15:27

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:22
  Old Post 12-07-2005 16:07
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****, just to late to post my worker allocation proposal.

Well, here is it anyway:

Attachment: turn2179.jpg
This has been downloaded 7 time(s).

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:22
  Old Post 12-07-2005 16:09
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Point was that MP could produce 2 extra energy, that the KP crawler was allocated to MP and put on the farm tile (where a former is working now).
And for KC another pop could be managed if there was one doctor and one thinker present in the base. SH worker allocation gave an extra energy I think.

 
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